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- /* A splay-tree datatype.
- Copyright (C) 1998-2015 Free Software Foundation, Inc.
- Contributed by Mark Mitchell (mark@markmitchell.com).
- This file is part of the GNU Offloading and Multi Processing Library
- (libgomp).
- Libgomp is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3, or (at your option)
- any later version.
- Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- more details.
- Under Section 7 of GPL version 3, you are granted additional
- permissions described in the GCC Runtime Library Exception, version
- 3.1, as published by the Free Software Foundation.
- You should have received a copy of the GNU General Public License and
- a copy of the GCC Runtime Library Exception along with this program;
- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
- <http://www.gnu.org/licenses/>. */
- /* The splay tree code copied from include/splay-tree.h and adjusted,
- so that all the data lives directly in splay_tree_node_s structure
- and no extra allocations are needed. */
- /* For an easily readable description of splay-trees, see:
- Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
- Algorithms. Harper-Collins, Inc. 1991.
- The major feature of splay trees is that all basic tree operations
- are amortized O(log n) time for a tree with n nodes. */
- #include "libgomp.h"
- #include "splay-tree.h"
- extern int splay_compare (splay_tree_key, splay_tree_key);
- /* Rotate the edge joining the left child N with its parent P. PP is the
- grandparents' pointer to P. */
- static inline void
- rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
- {
- splay_tree_node tmp;
- tmp = n->right;
- n->right = p;
- p->left = tmp;
- *pp = n;
- }
- /* Rotate the edge joining the right child N with its parent P. PP is the
- grandparents' pointer to P. */
- static inline void
- rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
- {
- splay_tree_node tmp;
- tmp = n->left;
- n->left = p;
- p->right = tmp;
- *pp = n;
- }
- /* Bottom up splay of KEY. */
- static void
- splay_tree_splay (splay_tree sp, splay_tree_key key)
- {
- if (sp->root == NULL)
- return;
- do {
- int cmp1, cmp2;
- splay_tree_node n, c;
- n = sp->root;
- cmp1 = splay_compare (key, &n->key);
- /* Found. */
- if (cmp1 == 0)
- return;
- /* Left or right? If no child, then we're done. */
- if (cmp1 < 0)
- c = n->left;
- else
- c = n->right;
- if (!c)
- return;
- /* Next one left or right? If found or no child, we're done
- after one rotation. */
- cmp2 = splay_compare (key, &c->key);
- if (cmp2 == 0
- || (cmp2 < 0 && !c->left)
- || (cmp2 > 0 && !c->right))
- {
- if (cmp1 < 0)
- rotate_left (&sp->root, n, c);
- else
- rotate_right (&sp->root, n, c);
- return;
- }
- /* Now we have the four cases of double-rotation. */
- if (cmp1 < 0 && cmp2 < 0)
- {
- rotate_left (&n->left, c, c->left);
- rotate_left (&sp->root, n, n->left);
- }
- else if (cmp1 > 0 && cmp2 > 0)
- {
- rotate_right (&n->right, c, c->right);
- rotate_right (&sp->root, n, n->right);
- }
- else if (cmp1 < 0 && cmp2 > 0)
- {
- rotate_right (&n->left, c, c->right);
- rotate_left (&sp->root, n, n->left);
- }
- else if (cmp1 > 0 && cmp2 < 0)
- {
- rotate_left (&n->right, c, c->left);
- rotate_right (&sp->root, n, n->right);
- }
- } while (1);
- }
- /* Insert a new NODE into SP. The NODE shouldn't exist in the tree. */
- attribute_hidden void
- splay_tree_insert (splay_tree sp, splay_tree_node node)
- {
- int comparison = 0;
- splay_tree_splay (sp, &node->key);
- if (sp->root)
- comparison = splay_compare (&sp->root->key, &node->key);
- if (sp->root && comparison == 0)
- gomp_fatal ("Duplicate node");
- else
- {
- /* Insert it at the root. */
- if (sp->root == NULL)
- node->left = node->right = NULL;
- else if (comparison < 0)
- {
- node->left = sp->root;
- node->right = node->left->right;
- node->left->right = NULL;
- }
- else
- {
- node->right = sp->root;
- node->left = node->right->left;
- node->right->left = NULL;
- }
- sp->root = node;
- }
- }
- /* Remove node with KEY from SP. It is not an error if it did not exist. */
- attribute_hidden void
- splay_tree_remove (splay_tree sp, splay_tree_key key)
- {
- splay_tree_splay (sp, key);
- if (sp->root && splay_compare (&sp->root->key, key) == 0)
- {
- splay_tree_node left, right;
- left = sp->root->left;
- right = sp->root->right;
- /* One of the children is now the root. Doesn't matter much
- which, so long as we preserve the properties of the tree. */
- if (left)
- {
- sp->root = left;
- /* If there was a right child as well, hang it off the
- right-most leaf of the left child. */
- if (right)
- {
- while (left->right)
- left = left->right;
- left->right = right;
- }
- }
- else
- sp->root = right;
- }
- }
- /* Lookup KEY in SP, returning NODE if present, and NULL
- otherwise. */
- attribute_hidden splay_tree_key
- splay_tree_lookup (splay_tree sp, splay_tree_key key)
- {
- splay_tree_splay (sp, key);
- if (sp->root && splay_compare (&sp->root->key, key) == 0)
- return &sp->root->key;
- else
- return NULL;
- }
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