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- // Copyright 2009 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package os
- import (
- "errors"
- "runtime"
- "syscall"
- "time"
- )
- // The only signal values guaranteed to be present on all systems
- // are Interrupt (send the process an interrupt) and Kill (force
- // the process to exit).
- var (
- Interrupt Signal = syscall.Note("interrupt")
- Kill Signal = syscall.Note("kill")
- )
- func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
- sysattr := &syscall.ProcAttr{
- Dir: attr.Dir,
- Env: attr.Env,
- Sys: attr.Sys,
- }
- for _, f := range attr.Files {
- sysattr.Files = append(sysattr.Files, f.Fd())
- }
- pid, h, e := syscall.StartProcess(name, argv, sysattr)
- if e != nil {
- return nil, &PathError{"fork/exec", name, e}
- }
- return newProcess(pid, h), nil
- }
- func (p *Process) writeProcFile(file string, data string) error {
- f, e := OpenFile("/proc/"+itoa(p.Pid)+"/"+file, O_WRONLY, 0)
- if e != nil {
- return e
- }
- defer f.Close()
- _, e = f.Write([]byte(data))
- return e
- }
- func (p *Process) signal(sig Signal) error {
- if p.done() {
- return errors.New("os: process already finished")
- }
- if e := p.writeProcFile("note", sig.String()); e != nil {
- return NewSyscallError("signal", e)
- }
- return nil
- }
- func (p *Process) kill() error {
- return p.signal(Kill)
- }
- func (p *Process) wait() (ps *ProcessState, err error) {
- var waitmsg syscall.Waitmsg
- if p.Pid == -1 {
- return nil, ErrInvalid
- }
- err = syscall.WaitProcess(p.Pid, &waitmsg)
- if err != nil {
- return nil, NewSyscallError("wait", err)
- }
- p.setDone()
- ps = &ProcessState{
- pid: waitmsg.Pid,
- status: &waitmsg,
- }
- return ps, nil
- }
- func (p *Process) release() error {
- // NOOP for Plan 9.
- p.Pid = -1
- // no need for a finalizer anymore
- runtime.SetFinalizer(p, nil)
- return nil
- }
- func findProcess(pid int) (p *Process, err error) {
- // NOOP for Plan 9.
- return newProcess(pid, 0), nil
- }
- // ProcessState stores information about a process, as reported by Wait.
- type ProcessState struct {
- pid int // The process's id.
- status *syscall.Waitmsg // System-dependent status info.
- }
- // Pid returns the process id of the exited process.
- func (p *ProcessState) Pid() int {
- return p.pid
- }
- func (p *ProcessState) exited() bool {
- return p.status.Exited()
- }
- func (p *ProcessState) success() bool {
- return p.status.ExitStatus() == 0
- }
- func (p *ProcessState) sys() interface{} {
- return p.status
- }
- func (p *ProcessState) sysUsage() interface{} {
- return p.status
- }
- func (p *ProcessState) userTime() time.Duration {
- return time.Duration(p.status.Time[0]) * time.Millisecond
- }
- func (p *ProcessState) systemTime() time.Duration {
- return time.Duration(p.status.Time[1]) * time.Millisecond
- }
- func (p *ProcessState) String() string {
- if p == nil {
- return "<nil>"
- }
- return "exit status: " + p.status.Msg
- }
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