mmo.em 6.7 KB

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  1. # This shell script emits a C file. -*- C -*-
  2. # Copyright (C) 2001-2015 Free Software Foundation, Inc.
  3. #
  4. # This file is part of the GNU Binutils.
  5. #
  6. # This program is free software; you can redistribute it and/or modify
  7. # it under the terms of the GNU General Public License as published by
  8. # the Free Software Foundation; either version 3 of the License, or
  9. # (at your option) any later version.
  10. #
  11. # This program is distributed in the hope that it will be useful,
  12. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. # GNU General Public License for more details.
  15. #
  16. # You should have received a copy of the GNU General Public License
  17. # along with this program; if not, write to the Free Software
  18. # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
  19. # MA 02110-1301, USA.
  20. #
  21. # This file is sourced from generic.em.
  22. fragment <<EOF
  23. /* Need to have this macro defined before mmix-elfnmmo, which uses the
  24. name for the before_allocation function, defined in ldemul.c (for
  25. the mmo "emulation") or in elf32.em (for the elf64mmix
  26. "emulation"). */
  27. #define gldmmo_before_allocation before_allocation_default
  28. /* We include this header *not* because we expect to handle ELF here
  29. but because we re-use the map_segments function in elf-generic.em,
  30. a file which is rightly somewhat ELF-centric. But this is only to
  31. get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
  32. output from the mmo emulation: -m mmo --oformat elf64-mmix! */
  33. #include "elf-bfd.h"
  34. static void gld${EMULATION_NAME}_after_allocation (void);
  35. EOF
  36. source_em ${srcdir}/emultempl/elf-generic.em
  37. source_em ${srcdir}/emultempl/mmix-elfnmmo.em
  38. fragment <<EOF
  39. /* Place an orphan section. We use this to put random SEC_CODE or
  40. SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
  41. from elf32.em. */
  42. static lang_output_section_statement_type *
  43. mmo_place_orphan (asection *s,
  44. const char *secname,
  45. int constraint ATTRIBUTE_UNUSED)
  46. {
  47. static struct
  48. {
  49. flagword nonzero_flags;
  50. struct orphan_save orphansave;
  51. } holds[] =
  52. {
  53. {
  54. SEC_CODE | SEC_READONLY,
  55. {
  56. MMO_TEXT_SECTION_NAME,
  57. SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
  58. 0, 0, 0, 0
  59. }
  60. },
  61. {
  62. SEC_LOAD | SEC_DATA,
  63. {
  64. MMO_DATA_SECTION_NAME,
  65. SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_DATA,
  66. 0, 0, 0, 0
  67. }
  68. },
  69. {
  70. SEC_ALLOC,
  71. {
  72. ".bss",
  73. SEC_ALLOC,
  74. 0, 0, 0, 0
  75. }
  76. }
  77. };
  78. struct orphan_save *place = NULL;
  79. lang_output_section_statement_type *after;
  80. lang_output_section_statement_type *os;
  81. size_t i;
  82. /* We have nothing to say for anything other than a final link or
  83. for sections that are excluded. */
  84. if (bfd_link_relocatable (&link_info)
  85. || (s->flags & SEC_EXCLUDE) != 0)
  86. return NULL;
  87. os = lang_output_section_find (secname);
  88. /* We have an output section by this name. Place the section inside it
  89. (regardless of whether the linker script lists it as input). */
  90. if (os != NULL)
  91. {
  92. lang_add_section (&os->children, s, NULL, os);
  93. return os;
  94. }
  95. /* Check for matching section type flags for sections we care about.
  96. A section without contents can have SEC_LOAD == 0, but we still
  97. want it attached to a sane section so the symbols appear as
  98. expected. */
  99. if ((s->flags & (SEC_ALLOC | SEC_READONLY)) != SEC_READONLY)
  100. for (i = 0; i < sizeof (holds) / sizeof (holds[0]); i++)
  101. if ((s->flags & holds[i].nonzero_flags) != 0)
  102. {
  103. place = &holds[i].orphansave;
  104. if (place->os == NULL)
  105. place->os = lang_output_section_find (place->name);
  106. break;
  107. }
  108. if (place == NULL)
  109. {
  110. /* For other combinations, we have to give up, except we make
  111. sure not to place the orphan section after the
  112. linker-generated register section; that'd make it continue
  113. the reg section and we never want that to happen for orphan
  114. sections. */
  115. lang_output_section_statement_type *before;
  116. lang_output_section_statement_type *lookup;
  117. static struct orphan_save hold_nonreg =
  118. {
  119. NULL,
  120. SEC_READONLY,
  121. 0, 0, 0, 0
  122. };
  123. if (hold_nonreg.os == NULL)
  124. {
  125. before = lang_output_section_find (MMIX_REG_CONTENTS_SECTION_NAME);
  126. /* If we have no such section, all fine; we don't care where
  127. it's placed. */
  128. if (before == NULL)
  129. return NULL;
  130. /* We have to find the oss before this one, so we can use that as
  131. "after". */
  132. for (lookup = &lang_output_section_statement.head->output_section_statement;
  133. lookup != NULL && lookup->next != before;
  134. lookup = lookup->next)
  135. ;
  136. hold_nonreg.os = lookup;
  137. }
  138. place = &hold_nonreg;
  139. }
  140. after = place->os;
  141. if (after == NULL)
  142. return NULL;
  143. /* If there's an output section by *this* name, we'll use it, regardless
  144. of actual section flags, in contrast to what's done in elf32.em. */
  145. os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
  146. return os;
  147. }
  148. /* Remove the spurious settings of SEC_RELOC that make it to the output at
  149. link time. We are as confused as elflink.h:elf_bfd_final_link, and
  150. paper over the bug similarly. */
  151. static void
  152. mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
  153. {
  154. bfd_set_section_flags (abfd, sec,
  155. bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
  156. }
  157. /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
  158. static void
  159. gld${EMULATION_NAME}_after_allocation (void)
  160. {
  161. bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
  162. gld${EMULATION_NAME}_map_segments (FALSE);
  163. }
  164. /* To get on-demand global register allocation right, we need to parse the
  165. relocs, like what happens when linking to ELF. It needs to be done
  166. before all input sections are supposed to be present. When linking to
  167. ELF, it's done when reading symbols. When linking to mmo, we do it
  168. when all input files are seen, which is equivalent. */
  169. static void
  170. mmo_after_open (void)
  171. {
  172. /* When there's a mismatch between the output format and the emulation
  173. (using weird combinations like "-m mmo --oformat elf64-mmix" for
  174. example), we'd count relocs twice because they'd also be counted
  175. along the usual route for ELF-only linking, which would lead to an
  176. internal accounting error. */
  177. if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
  178. {
  179. LANG_FOR_EACH_INPUT_STATEMENT (is)
  180. {
  181. if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
  182. && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
  183. einfo ("%X%P: Internal problems scanning %B after opening it",
  184. is->the_bfd);
  185. }
  186. }
  187. after_open_default ();
  188. }
  189. EOF
  190. LDEMUL_PLACE_ORPHAN=mmo_place_orphan
  191. LDEMUL_AFTER_OPEN=mmo_after_open