123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221 |
- # This shell script emits a C file. -*- C -*-
- # Copyright (C) 2001-2015 Free Software Foundation, Inc.
- #
- # This file is part of the GNU Binutils.
- #
- # This program is free software; you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation; either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software
- # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
- # MA 02110-1301, USA.
- #
- # This file is sourced from generic.em.
- fragment <<EOF
- /* Need to have this macro defined before mmix-elfnmmo, which uses the
- name for the before_allocation function, defined in ldemul.c (for
- the mmo "emulation") or in elf32.em (for the elf64mmix
- "emulation"). */
- #define gldmmo_before_allocation before_allocation_default
- /* We include this header *not* because we expect to handle ELF here
- but because we re-use the map_segments function in elf-generic.em,
- a file which is rightly somewhat ELF-centric. But this is only to
- get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
- output from the mmo emulation: -m mmo --oformat elf64-mmix! */
- #include "elf-bfd.h"
- static void gld${EMULATION_NAME}_after_allocation (void);
- EOF
- source_em ${srcdir}/emultempl/elf-generic.em
- source_em ${srcdir}/emultempl/mmix-elfnmmo.em
- fragment <<EOF
- /* Place an orphan section. We use this to put random SEC_CODE or
- SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
- from elf32.em. */
- static lang_output_section_statement_type *
- mmo_place_orphan (asection *s,
- const char *secname,
- int constraint ATTRIBUTE_UNUSED)
- {
- static struct
- {
- flagword nonzero_flags;
- struct orphan_save orphansave;
- } holds[] =
- {
- {
- SEC_CODE | SEC_READONLY,
- {
- MMO_TEXT_SECTION_NAME,
- SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
- 0, 0, 0, 0
- }
- },
- {
- SEC_LOAD | SEC_DATA,
- {
- MMO_DATA_SECTION_NAME,
- SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_DATA,
- 0, 0, 0, 0
- }
- },
- {
- SEC_ALLOC,
- {
- ".bss",
- SEC_ALLOC,
- 0, 0, 0, 0
- }
- }
- };
- struct orphan_save *place = NULL;
- lang_output_section_statement_type *after;
- lang_output_section_statement_type *os;
- size_t i;
- /* We have nothing to say for anything other than a final link or
- for sections that are excluded. */
- if (bfd_link_relocatable (&link_info)
- || (s->flags & SEC_EXCLUDE) != 0)
- return NULL;
- os = lang_output_section_find (secname);
- /* We have an output section by this name. Place the section inside it
- (regardless of whether the linker script lists it as input). */
- if (os != NULL)
- {
- lang_add_section (&os->children, s, NULL, os);
- return os;
- }
- /* Check for matching section type flags for sections we care about.
- A section without contents can have SEC_LOAD == 0, but we still
- want it attached to a sane section so the symbols appear as
- expected. */
- if ((s->flags & (SEC_ALLOC | SEC_READONLY)) != SEC_READONLY)
- for (i = 0; i < sizeof (holds) / sizeof (holds[0]); i++)
- if ((s->flags & holds[i].nonzero_flags) != 0)
- {
- place = &holds[i].orphansave;
- if (place->os == NULL)
- place->os = lang_output_section_find (place->name);
- break;
- }
- if (place == NULL)
- {
- /* For other combinations, we have to give up, except we make
- sure not to place the orphan section after the
- linker-generated register section; that'd make it continue
- the reg section and we never want that to happen for orphan
- sections. */
- lang_output_section_statement_type *before;
- lang_output_section_statement_type *lookup;
- static struct orphan_save hold_nonreg =
- {
- NULL,
- SEC_READONLY,
- 0, 0, 0, 0
- };
- if (hold_nonreg.os == NULL)
- {
- before = lang_output_section_find (MMIX_REG_CONTENTS_SECTION_NAME);
- /* If we have no such section, all fine; we don't care where
- it's placed. */
- if (before == NULL)
- return NULL;
- /* We have to find the oss before this one, so we can use that as
- "after". */
- for (lookup = &lang_output_section_statement.head->output_section_statement;
- lookup != NULL && lookup->next != before;
- lookup = lookup->next)
- ;
- hold_nonreg.os = lookup;
- }
- place = &hold_nonreg;
- }
- after = place->os;
- if (after == NULL)
- return NULL;
- /* If there's an output section by *this* name, we'll use it, regardless
- of actual section flags, in contrast to what's done in elf32.em. */
- os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
- return os;
- }
- /* Remove the spurious settings of SEC_RELOC that make it to the output at
- link time. We are as confused as elflink.h:elf_bfd_final_link, and
- paper over the bug similarly. */
- static void
- mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
- {
- bfd_set_section_flags (abfd, sec,
- bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
- }
- /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
- static void
- gld${EMULATION_NAME}_after_allocation (void)
- {
- bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
- gld${EMULATION_NAME}_map_segments (FALSE);
- }
- /* To get on-demand global register allocation right, we need to parse the
- relocs, like what happens when linking to ELF. It needs to be done
- before all input sections are supposed to be present. When linking to
- ELF, it's done when reading symbols. When linking to mmo, we do it
- when all input files are seen, which is equivalent. */
- static void
- mmo_after_open (void)
- {
- /* When there's a mismatch between the output format and the emulation
- (using weird combinations like "-m mmo --oformat elf64-mmix" for
- example), we'd count relocs twice because they'd also be counted
- along the usual route for ELF-only linking, which would lead to an
- internal accounting error. */
- if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
- {
- LANG_FOR_EACH_INPUT_STATEMENT (is)
- {
- if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
- && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
- einfo ("%X%P: Internal problems scanning %B after opening it",
- is->the_bfd);
- }
- }
- after_open_default ();
- }
- EOF
- LDEMUL_PLACE_ORPHAN=mmo_place_orphan
- LDEMUL_AFTER_OPEN=mmo_after_open
|