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- /* BFD back-end for mmo objects (MMIX-specific object-format).
- Copyright (C) 2001-2015 Free Software Foundation, Inc.
- Written by Hans-Peter Nilsson (hp@bitrange.com).
- Infrastructure and other bits originally copied from srec.c and
- binary.c.
- This file is part of BFD, the Binary File Descriptor library.
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
- MA 02110-1301, USA. */
- /*
- SECTION
- mmo backend
- The mmo object format is used exclusively together with Professor
- Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
- @command{mmix} which is available at
- @url{http://mmix.cs.hm.edu/src/index.html}
- understands this format. That package also includes a combined
- assembler and linker called @command{mmixal}. The mmo format has
- no advantages feature-wise compared to e.g. ELF. It is a simple
- non-relocatable object format with no support for archives or
- debugging information, except for symbol value information and
- line numbers (which is not yet implemented in BFD). See
- @url{http://mmix.cs.hm.edu/} for more
- information about MMIX. The ELF format is used for intermediate
- object files in the BFD implementation.
- @c We want to xref the symbol table node. A feature in "chew"
- @c requires that "commands" do not contain spaces in the
- @c arguments. Hence the hyphen in "Symbol-table".
- @menu
- @* File layout::
- @* Symbol-table::
- @* mmo section mapping::
- @end menu
- INODE
- File layout, Symbol-table, mmo, mmo
- SUBSECTION
- File layout
- The mmo file contents is not partitioned into named sections as
- with e.g.@: ELF. Memory areas is formed by specifying the
- location of the data that follows. Only the memory area
- @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
- it is used for code (and constants) and the area
- @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
- writable data. @xref{mmo section mapping}.
- There is provision for specifying ``special data'' of 65536
- different types. We use type 80 (decimal), arbitrarily chosen the
- same as the ELF <<e_machine>> number for MMIX, filling it with
- section information normally found in ELF objects. @xref{mmo
- section mapping}.
- Contents is entered as 32-bit words, xor:ed over previous
- contents, always zero-initialized. A word that starts with the
- byte @samp{0x98} forms a command called a @samp{lopcode}, where
- the next byte distinguished between the thirteen lopcodes. The
- two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
- the @samp{YZ} field (a 16-bit big-endian number), are used for
- various purposes different for each lopcode. As documented in
- @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
- the lopcodes are:
- @table @code
- @item lop_quote
- 0x98000001. The next word is contents, regardless of whether it
- starts with 0x98 or not.
- @item lop_loc
- 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
- directive, setting the location for the next data to the next
- 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
- plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
- and 2 for the data segment. Beware that the low bits of non-
- tetrabyte-aligned values are silently discarded when being
- automatically incremented and when storing contents (in contrast
- to e.g. its use as current location when followed by lop_fixo
- et al before the next possibly-quoted tetrabyte contents).
- @item lop_skip
- 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
- @item lop_fixo
- 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
- as 64 bits into the location pointed to by the next 32-bit
- (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
- 2^56}.
- @item lop_fixr
- 0x9804YYZZ. @samp{YZ} is stored into the current location plus
- @math{2 - 4 * YZ}.
- @item lop_fixrx
- 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
- the following 32-bit word are used in a manner similar to
- @samp{YZ} in lop_fixr: it is xor:ed into the current location
- minus @math{4 * L}. The first byte of the word is 0 or 1. If it
- is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
- then @math{L = (@var{lowest 24 bits of word})}.
- @item lop_file
- 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
- 32-bit words. Set the file number to @samp{Y} and the line
- counter to 0. The next @math{Z * 4} bytes contain the file name,
- padded with zeros if the count is not a multiple of four. The
- same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
- all but the first occurrence.
- @item lop_line
- 0x9807YYZZ. @samp{YZ} is the line number. Together with
- lop_file, it forms the source location for the next 32-bit word.
- Note that for each non-lopcode 32-bit word, line numbers are
- assumed incremented by one.
- @item lop_spec
- 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
- lopcode other than lop_quote forms special data of type @samp{YZ}.
- @xref{mmo section mapping}.
- Other types than 80, (or type 80 with a content that does not
- parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
- where @var{n} is the @samp{YZ}-type. The flags for such a
- sections say not to allocate or load the data. The vma is 0.
- Contents of multiple occurrences of special data @var{n} is
- concatenated to the data of the previous lop_spec @var{n}s. The
- location in data or code at which the lop_spec occurred is lost.
- @item lop_pre
- 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
- length of header information in 32-bit words, where the first word
- tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
- @item lop_post
- 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
- content-generating lopcodes in a program. The @samp{Z} field
- denotes the value of @samp{rG} at the beginning of the program.
- The following @math{256 - Z} big-endian 64-bit words are loaded
- into global registers @samp{$G} @dots{} @samp{$255}.
- @item lop_stab
- 0x980b0000. The next-to-last lopcode in a program. Must follow
- immediately after the lop_post lopcode and its data. After this
- lopcode follows all symbols in a compressed format
- (@pxref{Symbol-table}).
- @item lop_end
- 0x980cYYZZ. The last lopcode in a program. It must follow the
- lop_stab lopcode and its data. The @samp{YZ} field contains the
- number of 32-bit words of symbol table information after the
- preceding lop_stab lopcode.
- @end table
- Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
- <<lop_fixo>> are not generated by BFD, but are handled. They are
- generated by <<mmixal>>.
- EXAMPLE
- This trivial one-label, one-instruction file:
- | :Main TRAP 1,2,3
- can be represented this way in mmo:
- | 0x98090101 - lop_pre, one 32-bit word with timestamp.
- | <timestamp>
- | 0x98010002 - lop_loc, text segment, using a 64-bit address.
- | Note that mmixal does not emit this for the file above.
- | 0x00000000 - Address, high 32 bits.
- | 0x00000000 - Address, low 32 bits.
- | 0x98060002 - lop_file, 2 32-bit words for file-name.
- | 0x74657374 - "test"
- | 0x2e730000 - ".s\0\0"
- | 0x98070001 - lop_line, line 1.
- | 0x00010203 - TRAP 1,2,3
- | 0x980a00ff - lop_post, setting $255 to 0.
- | 0x00000000
- | 0x00000000
- | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
- | 0x203a4040 @xref{Symbol-table}.
- | 0x10404020
- | 0x4d206120
- | 0x69016e00
- | 0x81000000
- | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
- #include "sysdep.h"
- #include "bfd.h"
- #include "libbfd.h"
- #include "libiberty.h"
- #include "elf/mmix.h"
- #include "opcode/mmix.h"
- #define LOP 0x98
- #define LOP_QUOTE 0
- #define LOP_LOC 1
- #define LOP_SKIP 2
- #define LOP_FIXO 3
- #define LOP_FIXR 4
- #define LOP_FIXRX 5
- #define LOP_FILE 6
- #define LOP_LINE 7
- #define LOP_SPEC 8
- #define LOP_PRE 9
- #define LOP_POST 10
- #define LOP_STAB 11
- #define LOP_END 12
- #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
- #define SPEC_DATA_SECTION 80
- #define LOP_SPEC_SECTION \
- ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
- /* Must be a power of two. If you change this to be >= 64k, you need a
- new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
- #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
- /* An arbitrary number for the maximum length section name size. */
- #define MAX_SECTION_NAME_SIZE (1024 * 1024)
- /* A quite arbitrary number for the maximum length section size. */
- #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
- #define MMO3_WCHAR 0x80
- #define MMO3_LEFT 0x40
- #define MMO3_MIDDLE 0x20
- #define MMO3_RIGHT 0x10
- #define MMO3_TYPEBITS 0xf
- #define MMO3_REGQUAL_BITS 0xf
- #define MMO3_UNDEF 2
- #define MMO3_DATA 8
- #define MMO3_SYMBITS 0x2f
- /* Put these everywhere in new code. */
- #define FATAL_DEBUG \
- _bfd_abort (__FILE__, __LINE__, \
- "Internal: Non-debugged code (test-case missing)")
- #define BAD_CASE(x) \
- _bfd_abort (__FILE__, __LINE__, \
- "bad case for " #x)
- enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
- /* When scanning the mmo file, a linked list of mmo_symbol
- structures is built to represent the symbol table (if there is
- one). */
- struct mmo_symbol
- {
- struct mmo_symbol *next;
- char *name;
- bfd_vma value;
- enum mmo_sym_type sym_type;
- unsigned int serno;
- };
- struct mmo_data_list_struct
- {
- struct mmo_data_list_struct *next;
- bfd_vma where;
- bfd_size_type size;
- bfd_size_type allocated_size;
- bfd_byte data[1];
- };
- typedef struct mmo_data_list_struct mmo_data_list_type;
- struct mmo_symbol_trie
- {
- struct mmo_symbol_trie *left;
- struct mmo_symbol_trie *right;
- struct mmo_symbol_trie *middle;
- bfd_byte symchar;
- /* A zero name means there's nothing here. */
- struct mmo_symbol sym;
- };
- /* The mmo tdata information. */
- struct mmo_data_struct
- {
- struct mmo_symbol *symbols;
- struct mmo_symbol *symtail;
- asymbol *csymbols;
- /* File representation of time (NULL) when this file was created. */
- bfd_byte created[4];
- /* When we're reading bytes recursively, check this occasionally.
- Also holds write errors. */
- bfd_boolean have_error;
- /* Max symbol length that may appear in the lop_stab table. Note that
- this table might just hold a subset of symbols for not-really large
- programs, as it can only be 65536 * 4 bytes large. */
- int max_symbol_length;
- /* Here's the symbol we build in lop_stab. */
- char *lop_stab_symbol;
- /* Index into lop_stab_symbol for the next character when parsing the
- symbol information. */
- int symbol_position;
- /* When creating arbitrary sections, we need to count section numbers. */
- int sec_no;
- /* When writing or reading byte-wise, we need to count the bytes
- within a 32-bit word. */
- int byte_no;
- /* We also need a buffer to hold the bytes we count reading or writing. */
- bfd_byte buf[4];
- };
- typedef struct mmo_data_struct tdata_type;
- struct mmo_section_data_struct
- {
- mmo_data_list_type *head;
- mmo_data_list_type *tail;
- };
- #define mmo_section_data(sec) \
- ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
- /* These structures are used in bfd_map_over_sections constructs. */
- /* Used when writing out sections; all but the register contents section
- which is stored in reg_section. */
- struct mmo_write_sec_info
- {
- asection *reg_section;
- bfd_boolean retval;
- };
- /* Used when trying to find a section corresponding to addr. */
- struct mmo_find_sec_info
- {
- asection *sec;
- bfd_vma addr;
- };
- static bfd_boolean mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
- static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
- static void mmo_find_sec_w_addr (bfd *, asection *, void *);
- static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
- static asection *mmo_make_section (bfd *, const char *);
- static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
- static void mmo_print_symbol (bfd *, void *, asymbol *,
- bfd_print_symbol_type);
- static void mmo_init (void);
- static bfd_boolean mmo_mkobject (bfd *);
- static bfd_boolean mmo_scan (bfd *);
- static asection *mmo_decide_section (bfd *, bfd_vma);
- static asection *mmo_get_generic_spec_data_section (bfd *, int);
- static asection *mmo_get_spec_section (bfd *, int);
- static INLINE bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
- static void mmo_xore_64 (asection *, bfd_vma vma, bfd_vma value);
- static void mmo_xore_32 (asection *, bfd_vma vma, unsigned int);
- static void mmo_xore_16 (asection *, bfd_vma vma, unsigned int);
- static const bfd_target *mmo_object_p (bfd *);
- static void mmo_map_set_sizes (bfd *, asection *, void *);
- static bfd_boolean mmo_get_symbols (bfd *);
- static bfd_boolean mmo_create_symbol (bfd *, const char *, bfd_vma,
- enum mmo_sym_type, unsigned int);
- static bfd_boolean mmo_get_section_contents (bfd *, asection *, void *,
- file_ptr, bfd_size_type);
- static long mmo_get_symtab_upper_bound (bfd *);
- static long mmo_canonicalize_symtab (bfd *, asymbol **);
- static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
- static void mmo_print_symbol (bfd *, void *, asymbol *,
- bfd_print_symbol_type);
- static bfd_boolean mmo_set_section_contents (bfd *, sec_ptr, const void *,
- file_ptr, bfd_size_type);
- static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
- static bfd_boolean mmo_internal_write_header (bfd *);
- static bfd_boolean mmo_internal_write_post (bfd *, int, asection *);
- static bfd_boolean mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
- const struct mmo_symbol *);
- static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
- static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
- static void mmo_beb128_out (bfd *, int, int);
- static bfd_boolean mmo_internal_write_section (bfd *, asection *);
- static void mmo_write_tetra (bfd *, unsigned int);
- static void mmo_write_tetra_raw (bfd *, unsigned int);
- static void mmo_write_octa (bfd *, bfd_vma);
- static void mmo_write_octa_raw (bfd *, bfd_vma);
- static bfd_boolean mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
- static bfd_boolean mmo_flush_chunk (bfd *);
- static bfd_boolean mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
- unsigned int, bfd_vma *);
- static bfd_boolean mmo_write_chunk_list (bfd *, mmo_data_list_type *);
- static bfd_boolean mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
- static bfd_boolean mmo_write_symbols_and_terminator (bfd *);
- static flagword mmo_sec_flags_from_bfd_flags (flagword);
- static flagword bfd_sec_flags_from_mmo_flags (flagword);
- static bfd_byte mmo_get_byte (bfd *);
- static void mmo_write_byte (bfd *, bfd_byte);
- static bfd_boolean mmo_new_section_hook (bfd *, asection *);
- static int mmo_sort_mmo_symbols (const void *, const void *);
- static bfd_boolean mmo_write_object_contents (bfd *);
- static bfd_boolean mmo_write_section_description (bfd *, asection *);
- static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
- asection *);
- /* Global "const" variables initialized once. Must not depend on
- particular input or caller; put such things into the bfd or elsewhere.
- Look ma, no static per-invocation data! */
- static
- char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
- codes; sorry EBCDIC:ers!). */
- + 'Z' - 'A' + 1 + 'z' - 'a' + 1
- /* Digits. */
- + 10
- /* ':' and '_'. */
- + 1 + 1
- /* Codes higher than 126. */
- + 256 - 126
- /* Ending zero. */
- + 1];
- /* Get section SECNAME or create one if it doesn't exist. When creating
- one, new memory for the name is allocated. */
- static asection *
- mmo_make_section (bfd *abfd, const char *secname)
- {
- asection *sec = bfd_get_section_by_name (abfd, secname);
- if (sec == NULL)
- {
- char *newsecname = strdup (secname);
- if (newsecname == NULL)
- {
- (*_bfd_error_handler)
- (_("%s: No core to allocate section name %s\n"),
- bfd_get_filename (abfd), secname);
- bfd_set_error (bfd_error_system_call);
- return NULL;
- }
- sec = bfd_make_section (abfd, newsecname);
- }
- return sec;
- }
- /* Nothing to do, but keep as a placeholder if we need it.
- Note that state that might differ between bfd:s must not be initialized
- here, nor must it be static. Add it to tdata information instead. */
- static void
- mmo_init (void)
- {
- static bfd_boolean inited = FALSE;
- int i = 0;
- int j = 0;
- static const char letters[]
- = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
- if (inited)
- return;
- inited = TRUE;
- /* Fill in the set of valid symbol characters. */
- strcpy (valid_mmo_symbol_character_set, letters);
- i = strlen (letters);
- for (j = 126; j < 256; j++)
- valid_mmo_symbol_character_set[i++] = j;
- }
- /* Check whether an existing file is an mmo file. */
- static const bfd_target *
- mmo_object_p (bfd *abfd)
- {
- struct stat statbuf;
- bfd_byte b[4];
- mmo_init ();
- if (bfd_stat (abfd, &statbuf) < 0
- || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
- || bfd_bread (b, 4, abfd) != 4)
- goto bad_final;
- /* All mmo files are a multiple of four bytes long.
- Only recognize version one. */
- if ((statbuf.st_size % 4) != 0
- || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
- goto bad_format;
- /* Get the last 32-bit word. */
- if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
- || bfd_bread (b, 4, abfd) != 4)
- goto bad_final;
- /* Check if the file ends in a lop_end lopcode. */
- if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
- goto bad_format;
- /* Compute an upper bound on the max symbol length. Not really
- important as all of the symbol information can only be 256k. */
- abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
- abfd->tdata.mmo_data->lop_stab_symbol
- = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
- if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
- {
- (*_bfd_error_handler)
- (_("%s: No core to allocate a symbol %d bytes long\n"),
- bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
- goto bad_final;
- }
- /* Read in everything. */
- if (! mmo_scan (abfd))
- goto bad_format_free;
- if (abfd->symcount > 0)
- abfd->flags |= HAS_SYMS;
- /* You'll have to tweak this if you want to use this format for other
- arches (not recommended due to its small-size limitations). Look at
- the ELF format for how to make it target-generic. */
- if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
- goto bad_format_free;
- return abfd->xvec;
- bad_format_free:
- free (abfd->tdata.mmo_data->lop_stab_symbol);
- bad_format:
- bfd_set_error (bfd_error_wrong_format);
- bad_final:
- return NULL;
- }
- /* Set up the mmo tdata information. */
- static bfd_boolean
- mmo_mkobject (bfd *abfd)
- {
- mmo_init ();
- if (abfd->tdata.mmo_data == NULL)
- {
- time_t created;
- /* All fields are zero-initialized, so we don't have to explicitly
- initialize most. */
- tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
- if (tdata == NULL)
- return FALSE;
- created = time (NULL);
- bfd_put_32 (abfd, created, tdata->created);
- abfd->tdata.mmo_data = tdata;
- }
- return TRUE;
- }
- static bfd_boolean
- mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
- {
- if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
- || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
- return TRUE;
- /* Copy the time the copied-from file was created. If people want the
- time the file was last *modified*, they have that in the normal file
- information. */
- memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
- sizeof (obfd->tdata.mmo_data->created));
- return TRUE;
- }
- /* Helper functions for mmo_decide_section, used through
- bfd_map_over_sections. */
- static void
- mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
- {
- struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
- bfd_vma vma = bfd_get_section_vma (abfd, sec);
- /* Ignore sections that aren't loaded. */
- if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
- != (SEC_LOAD | SEC_ALLOC))
- return;
- if (infop->addr >= vma && infop->addr < vma + sec->size)
- infop->sec = sec;
- }
- static void
- mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
- {
- struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
- bfd_vma vma = bfd_get_section_vma (abfd, sec);
- /* Ignore sections that aren't loaded. */
- if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
- != (SEC_LOAD | SEC_ALLOC))
- return;
- if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
- infop->sec = sec;
- }
- /* Find a section that corresponds to a VMA. Automatically create .text
- or .data and set current section to it, depending on what vma. If we
- can't deduce a section, make one up as ".MMIX.sec.N", where N is an
- increasing number. */
- static asection *
- mmo_decide_section (bfd *abfd, bfd_vma vma)
- {
- asection *sec = NULL;
- char sec_name[sizeof (".MMIX.sec.") + 20];
- struct mmo_find_sec_info info;
- info.addr = vma;
- info.sec = NULL;
- /* First see if there's a section that would match exactly. */
- bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
- if (info.sec != NULL)
- return info.sec;
- /* If there's no such section, try and expand one of the existing ones,
- up to a limit. Make sure we have .text and .data before we try that;
- create them corresponding to expected addresses and set flags to make
- them match the "loaded and with contents" expectation. */
- if ((vma >> 56) == 0)
- {
- sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
- if (sec == NULL)
- return NULL;
- if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
- return NULL;
- if (! bfd_set_section_flags (abfd, sec,
- bfd_get_section_flags (abfd, sec)
- | SEC_CODE | SEC_LOAD | SEC_ALLOC))
- return NULL;
- }
- else if ((vma >> 56) == 0x20)
- {
- sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
- if (sec == NULL)
- return NULL;
- if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
- return NULL;
- if (! bfd_set_section_flags (abfd, sec,
- bfd_get_section_flags (abfd, sec)
- | SEC_LOAD | SEC_ALLOC))
- return NULL;
- }
- bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
- if (info.sec != NULL)
- return info.sec;
- /* If there's still no suitable section, make a new one. */
- sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
- sec = mmo_make_section (abfd, sec_name);
- if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
- return NULL;
- if (! bfd_set_section_flags (abfd, sec,
- bfd_get_section_flags (abfd, sec)
- | SEC_LOAD | SEC_ALLOC))
- return NULL;
- return sec;
- }
- /* Xor in a 64-bit value VALUE at VMA. */
- static INLINE void
- mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
- {
- bfd_byte *loc = mmo_get_loc (sec, vma, 8);
- bfd_vma prev = bfd_get_64 (sec->owner, loc);
- value ^= prev;
- bfd_put_64 (sec->owner, value, loc);
- }
- /* Xor in a 32-bit value VALUE at VMA. */
- static INLINE void
- mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
- {
- bfd_byte *loc = mmo_get_loc (sec, vma, 4);
- unsigned int prev = bfd_get_32 (sec->owner, loc);
- value ^= prev;
- bfd_put_32 (sec->owner, value, loc);
- }
- /* Xor in a 16-bit value VALUE at VMA. */
- static INLINE void
- mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
- {
- bfd_byte *loc = mmo_get_loc (sec, vma, 2);
- unsigned int prev = bfd_get_16 (sec->owner, loc);
- value ^= prev;
- bfd_put_16 (sec->owner, value, loc);
- }
- /* Write a 32-bit word to output file, no lop_quote generated. */
- static INLINE void
- mmo_write_tetra_raw (bfd *abfd, unsigned int value)
- {
- bfd_byte buf[4];
- bfd_put_32 (abfd, value, buf);
- if (bfd_bwrite (buf, 4, abfd) != 4)
- abfd->tdata.mmo_data->have_error = TRUE;
- }
- /* Write a 32-bit word to output file; lop_quote if necessary. */
- static INLINE void
- mmo_write_tetra (bfd *abfd, unsigned int value)
- {
- if (((value >> 24) & 0xff) == LOP)
- mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
- mmo_write_tetra_raw (abfd, value);
- }
- /* Write a 64-bit word to output file, perhaps with lop_quoting. */
- static INLINE void
- mmo_write_octa (bfd *abfd, bfd_vma value)
- {
- mmo_write_tetra (abfd, (unsigned int) (value >> 32));
- mmo_write_tetra (abfd, (unsigned int) value);
- }
- /* Write a 64-bit word to output file, without lop_quoting. */
- static INLINE void
- mmo_write_octa_raw (bfd *abfd, bfd_vma value)
- {
- mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
- mmo_write_tetra_raw (abfd, (unsigned int) value);
- }
- /* Write quoted contents. Intended to be called multiple times in
- sequence, followed by a call to mmo_flush_chunk. */
- static INLINE bfd_boolean
- mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
- {
- bfd_boolean retval = TRUE;
- struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
- /* Fill up a tetra from bytes remaining from a previous chunk. */
- if (mmop->byte_no != 0)
- {
- while (mmop->byte_no < 4 && len != 0)
- {
- mmop->buf[mmop->byte_no++] = *loc++;
- len--;
- }
- if (mmop->byte_no == 4)
- {
- mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
- mmop->byte_no = 0;
- }
- }
- while (len >= 4)
- {
- if (loc[0] == LOP)
- mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
- retval = (retval
- && ! mmop->have_error
- && 4 == bfd_bwrite (loc, 4, abfd));
- loc += 4;
- len -= 4;
- }
- if (len)
- {
- /* We must have flushed a previous remainder if we get one from
- this chunk too. */
- BFD_ASSERT (mmop->byte_no == 0);
- memcpy (mmop->buf, loc, len);
- mmop->byte_no = len;
- }
- if (! retval)
- mmop->have_error = TRUE;
- return retval;
- }
- /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
- 4 bytes. */
- static INLINE bfd_boolean
- mmo_flush_chunk (bfd *abfd)
- {
- if (abfd->tdata.mmo_data->byte_no != 0)
- {
- memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
- 0, 4 - abfd->tdata.mmo_data->byte_no);
- mmo_write_tetra (abfd,
- bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
- abfd->tdata.mmo_data->byte_no = 0;
- }
- return ! abfd->tdata.mmo_data->have_error;
- }
- /* Same, but from a list. */
- static INLINE bfd_boolean
- mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
- {
- for (; datap != NULL; datap = datap->next)
- if (! mmo_write_chunk (abfd, datap->data, datap->size))
- return FALSE;
- return mmo_flush_chunk (abfd);
- }
- /* Write a lop_loc and some contents. A caller needs to call
- mmo_flush_chunk after calling this function. The location is only
- output if different than *LAST_VMAP, which is updated after this call. */
- static bfd_boolean
- mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
- unsigned int len, bfd_vma *last_vmap)
- {
- /* Find an initial and trailing section of zero (aligned) tetras; we don't
- need to write out zeros. FIXME: When we do this, we should emit
- section size and address specifiers, else objcopy can't always perform
- an identity translation. Only do this if we *don't* have left-over
- data from a previous write (and will not add any) or else the vma of
- this chunk is *not* the next address, because then data isn't
- tetrabyte-aligned and we're concatenating to that left-over data. */
- if ((vma & 3) == 0
- && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
- {
- while (len > 4 && bfd_get_32 (abfd, loc) == 0)
- {
- vma += 4;
- len -= 4;
- loc += 4;
- }
- if ((len & 3) == 0)
- while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
- len -= 4;
- }
- /* Only write out the location if it's different than the one the caller
- (supposedly) previously handled, accounting for omitted leading zeros. */
- if (vma != *last_vmap)
- {
- /* We might be in the middle of a sequence. */
- mmo_flush_chunk (abfd);
- /* This should not happen during normal usage, but can presumably
- happen with an erroneous linker-script, so handle gracefully.
- Avoid Knuth-specific terms in the message, such as "tetrabyte".
- Note that this function will get non-4-multiple lengths and
- unaligned vmas but those come in tuples (mostly pairs) and are
- continuous (i.e. the if-condition above false) and they are
- group-wise aligned. */
- if ((vma & 3) != 0)
- {
- (*_bfd_error_handler)
- (_("%s: attempt to emit contents at non-multiple-of-4 address 0x%lx\n"),
- bfd_get_filename (abfd), (unsigned long) vma);
- bfd_set_error (bfd_error_bad_value);
- return FALSE;
- }
- /* We always write the location as 64 bits; no use saving bytes
- here. */
- mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
- mmo_write_octa_raw (abfd, vma);
- }
- /* Update to reflect end of this chunk, with trailing zeros omitted. */
- *last_vmap = vma + len;
- return (! abfd->tdata.mmo_data->have_error
- && mmo_write_chunk (abfd, loc, len));
- }
- /* Same, but from a list. */
- static INLINE bfd_boolean
- mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
- {
- /* Get an address different than the address of the first chunk. */
- bfd_vma last_vma = datap ? datap->where - 1 : 0;
- for (; datap != NULL; datap = datap->next)
- if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
- &last_vma))
- return FALSE;
- return mmo_flush_chunk (abfd);
- }
- /* Make a .MMIX.spec_data.N section. */
- static asection *
- mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
- {
- asection *sec;
- char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
- = MMIX_OTHER_SPEC_SECTION_PREFIX;
- sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
- "%d", spec_data_number);
- sec = mmo_make_section (abfd, secname);
- return sec;
- }
- /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
- ourselves, parse some of its data to get at the section name. */
- static asection *
- mmo_get_spec_section (bfd *abfd, int spec_data_number)
- {
- char *secname;
- asection *sec;
- bfd_byte buf[4];
- unsigned int secname_length;
- unsigned int i;
- bfd_vma section_length;
- bfd_vma section_vma;
- mmo_data_list_type *loc;
- flagword flags;
- long orig_pos;
- /* If this isn't the "special" special data, then make a placeholder
- section. */
- if (spec_data_number != SPEC_DATA_SECTION)
- return mmo_get_generic_spec_data_section (abfd, spec_data_number);
- /* Seek back to this position if there was a format error. */
- orig_pos = bfd_tell (abfd);
- /* Read the length (in 32-bit words). */
- if (bfd_bread (buf, 4, abfd) != 4)
- goto format_error;
- if (buf[0] == LOP)
- {
- if (buf[1] != LOP_QUOTE)
- goto format_error;
- if (bfd_bread (buf, 4, abfd) != 4)
- goto format_error;
- }
- /* We don't care to keep the name length accurate. It's
- zero-terminated. */
- secname_length = bfd_get_32 (abfd, buf) * 4;
- /* Check section name length for sanity. */
- if (secname_length > MAX_SECTION_NAME_SIZE)
- goto format_error;
- /* This should be free'd regardless if a section is created. */
- secname = bfd_malloc (secname_length + 1);
- secname[secname_length] = 0;
- for (i = 0; i < secname_length / 4; i++)
- {
- if (bfd_bread (secname + i * 4, 4, abfd) != 4)
- goto format_error_free;
- if (secname[i * 4] == (char) LOP)
- {
- /* A bit of overkill, but we handle char 0x98 in a section name,
- and recognize misparsing. */
- if (secname[i * 4 + 1] != LOP_QUOTE
- || bfd_bread (secname + i * 4, 4, abfd) != 4)
- /* Whoops. We thought this was a name, and now we found a
- non-lop_quote lopcode before we parsed the whole length of
- the name. Signal end-of-file in the same manner. */
- goto format_error_free;
- }
- }
- /* Get the section flags. */
- if (bfd_bread (buf, 4, abfd) != 4
- || (buf[0] == LOP
- && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
- goto format_error_free;
- flags = bfd_get_32 (abfd, buf);
- /* Get the section length. */
- if (bfd_bread (buf, 4, abfd) != 4
- || (buf[0] == LOP
- && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
- goto format_error_free;
- section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
- /* That's the first, high-part. Now get the low part. */
- if (bfd_bread (buf, 4, abfd) != 4
- || (buf[0] == LOP
- && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
- goto format_error_free;
- section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
- /* Check the section length for sanity. */
- if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
- goto format_error_free;
- /* Get the section VMA. */
- if (bfd_bread (buf, 4, abfd) != 4
- || (buf[0] == LOP
- && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
- goto format_error_free;
- section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
- /* That's the first, high-part. Now get the low part. */
- if (bfd_bread (buf, 4, abfd) != 4
- || (buf[0] == LOP
- && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
- goto format_error_free;
- section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
- sec = mmo_make_section (abfd, secname);
- free (secname);
- if (sec == NULL)
- goto format_error;
- /* We allocate a buffer here for the advertised size, with head room for
- tetrabyte alignment. */
- loc = bfd_zmalloc (section_length + 3
- + sizeof (struct mmo_data_list_struct));
- if (loc == NULL)
- goto format_error;
- /* Use a TETRA-rounded size for the allocated buffer; we set the
- "visible" section size below. */
- loc->size = (section_length + 3) & ~3;
- /* Add in the section flags we found to those bfd entered during this
- process and set the contents. */
- if (! bfd_set_section_flags (abfd, sec,
- bfd_sec_flags_from_mmo_flags (flags)
- | bfd_get_section_flags (abfd, sec)
- | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
- || ! bfd_set_section_size (abfd, sec, sec->size + section_length)
- /* Set VMA only for the first occurrence. */
- || (! sec->user_set_vma
- && ! bfd_set_section_vma (abfd, sec, section_vma)))
- {
- /* If we get an error for any of the calls above, signal more than
- just a format error for the spec section. */
- return NULL;
- }
- loc->next = NULL;
- if (mmo_section_data (sec)->tail != NULL)
- mmo_section_data (sec)->tail->next = loc;
- else
- mmo_section_data (sec)->head = loc;
- mmo_section_data (sec)->tail = loc;
- loc->where = section_vma;
- return sec;
- format_error_free:
- free (secname);
- format_error:
- if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
- return NULL;
- return mmo_get_generic_spec_data_section (abfd, spec_data_number);
- }
- /* Read a byte, but read from file in multiples of 32-bit words. */
- static bfd_byte
- mmo_get_byte (bfd *abfd)
- {
- bfd_byte retval;
- if (abfd->tdata.mmo_data->byte_no == 0)
- {
- if (! abfd->tdata.mmo_data->have_error
- && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
- {
- abfd->tdata.mmo_data->have_error = TRUE;
- /* A value somewhat safe against tripping on some inconsistency
- when mopping up after this error. */
- return 128;
- }
- }
- retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
- abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
- return retval;
- }
- /* Write a byte, in multiples of 32-bit words. */
- static void
- mmo_write_byte (bfd *abfd, bfd_byte value)
- {
- abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
- if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
- {
- if (! abfd->tdata.mmo_data->have_error
- && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
- abfd->tdata.mmo_data->have_error = TRUE;
- }
- }
- /* Create a symbol. */
- static bfd_boolean
- mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
- mmo_sym_type sym_type, unsigned int serno)
- {
- struct mmo_symbol *n;
- n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
- if (n == NULL)
- return FALSE;
- n->name = bfd_alloc (abfd, strlen (symname) + 1);
- if (n->name == NULL)
- return FALSE;
- strcpy (n->name, symname);
- n->value = addr;
- n->sym_type = sym_type;
- n->serno = serno;
- if (abfd->tdata.mmo_data->symbols == NULL)
- abfd->tdata.mmo_data->symbols = n;
- else
- abfd->tdata.mmo_data->symtail->next = n;
- abfd->tdata.mmo_data->symtail = n;
- n->next = NULL;
- ++abfd->symcount;
- /* Check that :Main equals the last octa of the .MMIX.reg_contents
- section, as it's the one place we're sure to pass when reading a mmo
- object. For written objects, we do it while setting the symbol
- table. */
- if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
- && bfd_get_start_address (abfd) != addr)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
- bfd_get_filename (abfd));
- bfd_set_error (bfd_error_bad_value);
- return FALSE;
- }
- return TRUE;
- }
- /* Read in symbols. */
- static bfd_boolean
- mmo_get_symbols (bfd *abfd)
- {
- /*
- INODE
- Symbol-table, mmo section mapping, File layout, mmo
- SUBSECTION
- Symbol table format
- From mmixal.w (or really, the generated mmixal.tex) in the
- MMIXware package which also contains the @command{mmix} simulator:
- ``Symbols are stored and retrieved by means of a @samp{ternary
- search trie}, following ideas of Bentley and Sedgewick. (See
- ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
- R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
- Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
- character, and there are branches to subtries for the cases where
- a given character is less than, equal to, or greater than the
- character in the trie. There also is a pointer to a symbol table
- entry if a symbol ends at the current node.''
- So it's a tree encoded as a stream of bytes. The stream of bytes
- acts on a single virtual global symbol, adding and removing
- characters and signalling complete symbol points. Here, we read
- the stream and create symbols at the completion points.
- First, there's a control byte <<m>>. If any of the listed bits
- in <<m>> is nonzero, we execute what stands at the right, in
- the listed order:
- | (MMO3_LEFT)
- | 0x40 - Traverse left trie.
- | (Read a new command byte and recurse.)
- |
- | (MMO3_SYMBITS)
- | 0x2f - Read the next byte as a character and store it in the
- | current character position; increment character position.
- | Test the bits of <<m>>:
- |
- | (MMO3_WCHAR)
- | 0x80 - The character is 16-bit (so read another byte,
- | merge into current character.
- |
- | (MMO3_TYPEBITS)
- | 0xf - We have a complete symbol; parse the type, value
- | and serial number and do what should be done
- | with a symbol. The type and length information
- | is in j = (m & 0xf).
- |
- | (MMO3_REGQUAL_BITS)
- | j == 0xf: A register variable. The following
- | byte tells which register.
- | j <= 8: An absolute symbol. Read j bytes as the
- | big-endian number the symbol equals.
- | A j = 2 with two zero bytes denotes an
- | unknown symbol.
- | j > 8: As with j <= 8, but add (0x20 << 56)
- | to the value in the following j - 8
- | bytes.
- |
- | Then comes the serial number, as a variant of
- | uleb128, but better named ubeb128:
- | Read bytes and shift the previous value left 7
- | (multiply by 128). Add in the new byte, repeat
- | until a byte has bit 7 set. The serial number
- | is the computed value minus 128.
- |
- | (MMO3_MIDDLE)
- | 0x20 - Traverse middle trie. (Read a new command byte
- | and recurse.) Decrement character position.
- |
- | (MMO3_RIGHT)
- | 0x10 - Traverse right trie. (Read a new command byte and
- | recurse.)
- Let's look again at the <<lop_stab>> for the trivial file
- (@pxref{File layout}).
- | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
- | 0x203a4040
- | 0x10404020
- | 0x4d206120
- | 0x69016e00
- | 0x81000000
- This forms the trivial trie (note that the path between ``:'' and
- ``M'' is redundant):
- | 203a ":"
- | 40 /
- | 40 /
- | 10 \
- | 40 /
- | 40 /
- | 204d "M"
- | 2061 "a"
- | 2069 "i"
- | 016e "n" is the last character in a full symbol, and
- | with a value represented in one byte.
- | 00 The value is 0.
- | 81 The serial number is 1. */
- bfd_byte m = mmo_get_byte (abfd);
- /* Check first if we have a bad hair day. */
- if (abfd->tdata.mmo_data->have_error)
- return FALSE;
- if (m & MMO3_LEFT)
- /* Traverse left trie. */
- mmo_get_symbols (abfd);
- if (m & MMO3_SYMBITS)
- {
- bfd_byte c = mmo_get_byte (abfd);
- bfd_byte j = m & MMO3_TYPEBITS;
- bfd_vma addr = 0;
- enum mmo_sym_type sym_type;
- unsigned int serno = 0;
- bfd_byte k;
- if (m & MMO3_WCHAR)
- {
- bfd_byte c2 = mmo_get_byte (abfd);
- /* A two-byte character. We can't grok this, but neither can
- mmotype, for other cases than the second byte being zero. */
- if (c != 0)
- {
- abfd->tdata.mmo_data->lop_stab_symbol
- [abfd->tdata.mmo_data->symbol_position] = 0;
- (*_bfd_error_handler)
- (_("%s: unsupported wide character sequence"
- " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
- bfd_get_filename (abfd), c, c2,
- abfd->tdata.mmo_data->lop_stab_symbol);
- bfd_set_error (bfd_error_bad_value);
- abfd->tdata.mmo_data->have_error = TRUE;
- return FALSE;
- }
- else
- c = c2;
- }
- abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
- abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
- if (j & MMO3_REGQUAL_BITS)
- {
- if (j == MMO3_REGQUAL_BITS)
- {
- sym_type = mmo_reg_sym;
- addr = mmo_get_byte (abfd);
- }
- else if (j <= 8)
- {
- unsigned int i;
- for (i = 0; i < j; i++)
- addr = (addr << 8) + mmo_get_byte (abfd);
- if (addr == 0 && j == MMO3_UNDEF)
- sym_type = mmo_undef_sym;
- else
- sym_type = mmo_abs_sym;
- }
- else
- {
- unsigned int i;
- for (i = MMO3_DATA; i < j; i++)
- addr = (addr << 8) + mmo_get_byte (abfd);
- addr += (bfd_vma) 0x20 << 56;
- sym_type = mmo_data_sym;
- }
- /* Get the serial number. */
- do
- {
- k = mmo_get_byte (abfd);
- serno = (serno << 7) + k;
- }
- while (k < 128);
- serno -= 128;
- /* Got it. Now enter it. Skip a leading ":". */
- if (! abfd->tdata.mmo_data->have_error
- && ! mmo_create_symbol (abfd,
- abfd->tdata.mmo_data->lop_stab_symbol
- + 1,
- addr, sym_type, serno))
- abfd->tdata.mmo_data->have_error = TRUE;
- }
- if (m & MMO3_MIDDLE)
- /* Traverse middle trie. */
- mmo_get_symbols (abfd);
- abfd->tdata.mmo_data->symbol_position--;
- }
- if (m & MMO3_RIGHT)
- /* Traverse right trie. */
- mmo_get_symbols (abfd);
- return ! abfd->tdata.mmo_data->have_error;
- }
- /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
- is in section SEC. Adjust and reallocate zero-initialized contents.
- If there's new contents, allocate to the next multiple of
- MMO_SEC_CONTENTS_CHUNK_SIZE. */
- static INLINE bfd_byte *
- mmo_get_loc (asection *sec, bfd_vma vma, int size)
- {
- bfd_size_type allocated_size;
- struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
- struct mmo_data_list_struct *datap = sdatap->head;
- struct mmo_data_list_struct *entry;
- /* First search the list to see if we have the requested chunk in one
- piece, or perhaps if we have a suitable chunk with room to fit. */
- for (; datap != NULL; datap = datap->next)
- {
- if (datap->where <= vma
- && datap->where + datap->size >= vma + size)
- return datap->data + vma - datap->where;
- else if (datap->where <= vma
- && datap->where + datap->allocated_size >= vma + size
- /* Only munch on the "allocated size" if it does not
- overlap the next chunk. */
- && (datap->next == NULL || datap->next->where >= vma + size))
- {
- /* There was room allocated, but the size wasn't set to include
- it. Do that now. */
- datap->size += (vma + size) - (datap->where + datap->size);
- /* Update the section size. This happens only if we update the
- 32-bit-aligned chunk size. Callers that have
- non-32-bit-aligned sections should do all allocation and
- size-setting by themselves or at least set the section size
- after the last allocating call to this function. */
- if (vma + size > sec->vma + sec->size)
- sec->size += (vma + size) - (sec->vma + sec->size);
- return datap->data + vma - datap->where;
- }
- }
- /* Not found; allocate a new block. First check in case we get a
- request for a size split up over several blocks; we'll have to return
- NULL for those cases, requesting the caller to split up the request.
- Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
- for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
- for (datap = sdatap->head; datap != NULL; datap = datap->next)
- if ((datap->where <= vma && datap->where + datap->size > vma)
- || (datap->where < vma + size
- && datap->where + datap->size >= vma + size))
- return NULL;
- allocated_size
- = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
- entry = (mmo_data_list_type *)
- bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
- if (entry == NULL)
- return NULL;
- entry->where = vma;
- entry->size = size;
- entry->allocated_size = allocated_size;
- datap = sdatap->head;
- /* Sort the records by address. Optimize for the common case of adding
- a record to the end of the list. */
- if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
- {
- sdatap->tail->next = entry;
- entry->next = NULL;
- sdatap->tail = entry;
- }
- else
- {
- mmo_data_list_type **look;
- for (look = &sdatap->head;
- *look != NULL && (*look)->where < entry->where;
- look = &(*look)->next)
- ;
- entry->next = *look;
- *look = entry;
- if (entry->next == NULL)
- {
- sdatap->tail = entry;
- /* We get here for the first time (at other times too) for this
- section. Say we have contents. */
- if (! bfd_set_section_flags (sec->owner, sec,
- bfd_get_section_flags (sec->owner, sec)
- | SEC_HAS_CONTENTS))
- return NULL;
- }
- }
- /* Update the section size. This happens only when we add contents and
- re-size as we go. The section size will then be aligned to 32 bits. */
- if (vma + size > sec->vma + sec->size)
- sec->size += (vma + size) - (sec->vma + sec->size);
- return entry->data;
- }
- /* Set sizes once we've read in all sections. */
- static void
- mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
- void *ignored ATTRIBUTE_UNUSED)
- {
- sec->lma = sec->vma;
- }
- /* Read the mmo file and turn it into sections. */
- static bfd_boolean
- mmo_scan (bfd *abfd)
- {
- unsigned int i;
- unsigned int lineno = 1;
- bfd_boolean error = FALSE;
- bfd_vma vma = 0;
- asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
- asection *non_spec_sec = NULL;
- bfd_vma non_spec_vma = 0;
- bfd_size_type nbytes_read = 0;
- /* Buffer with room to read a 64-bit value. */
- bfd_byte buf[8];
- long stab_loc = -1;
- char *file_names[256];
- abfd->symcount = 0;
- memset (file_names, 0, sizeof (file_names));
- if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
- goto error_return;
- while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
- {
- if (buf[0] == LOP)
- {
- unsigned int y = bfd_get_8 (abfd, buf + 2);
- unsigned int z = bfd_get_8 (abfd, buf + 3);
- /* Change back to the original section for lopcodes other
- than LOP_QUOTE that comes after a LOP_SPEC. */
- if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
- && non_spec_sec != NULL)
- {
- sec = non_spec_sec;
- vma = non_spec_vma;
- non_spec_sec = NULL;
- }
- switch (buf[1])
- {
- default:
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
- bfd_get_filename (abfd), buf[1]);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- case LOP_QUOTE:
- /* Quote the next 32-bit word. */
- if (y != 0 || z != 1)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
- bfd_get_filename (abfd), y*256+z);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- if (bfd_bread (buf, 4, abfd) != 4)
- goto error_return;
- vma &= ~3;
- mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
- vma += 4;
- lineno++;
- break;
- case LOP_LOC:
- /* Set vma (and section). */
- vma = (bfd_vma) y << 56;
- if (z == 1)
- {
- /* Get a 32-bit value. */
- if (bfd_bread (buf, 4, abfd) != 4)
- goto error_return;
- vma += bfd_get_32 (abfd, buf);
- }
- else if (z == 2)
- {
- /* Get a 64-bit value. */
- if (bfd_bread (buf, 8, abfd) != 8)
- goto error_return;
- vma += bfd_get_64 (abfd, buf);
- }
- else
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
- bfd_get_filename (abfd), z);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- /* When we decide which section the data goes into, we might
- create the section. If that happens, make sure the VMA at
- creation time is tetra-aligned. */
- sec = mmo_decide_section (abfd, vma & ~3);
- if (sec == NULL)
- goto error_return;
- break;
- case LOP_SKIP:
- /* Move forward within the same section. */
- vma += y * 256 + z;
- sec = mmo_decide_section (abfd, vma);
- if (sec == NULL)
- goto error_return;
- break;
- case LOP_FIXO:
- /* A fixup: Store the current vma somewhere. Position using
- same format as LOP_LOC. */
- {
- bfd_vma p = (bfd_vma) y << 56;
- asection *fixosec;
- if (z == 1)
- {
- /* Get a 32-bit value. */
- if (bfd_bread (buf, 4, abfd) != 4)
- goto error_return;
- p += bfd_get_32 (abfd, buf);
- }
- else if (z == 2)
- {
- /* Get a 64-bit value. */
- if (bfd_bread (buf, 8, abfd) != 8)
- goto error_return;
- p += bfd_get_64 (abfd, buf);
- }
- else
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
- bfd_get_filename (abfd), z);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- /* The section where we store this address might be a
- different one than the current section. */
- fixosec = mmo_decide_section (abfd, p);
- if (fixosec == NULL)
- goto error_return;
- mmo_xore_64 (fixosec, p, vma);
- }
- break;
- case LOP_FIXR:
- /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
- {
- unsigned int yz = (y * 256 + z);
- bfd_vma p = vma + 2 - 4 * yz;
- asection *fixrsec = mmo_decide_section (abfd, p);
- if (fixrsec == NULL)
- goto error_return;
- mmo_xore_16 (fixrsec, p, yz);
- }
- break;
- case LOP_FIXRX:
- /* A fixup, similar to lop_fixr, but taking larger numbers
- and can change branches into the opposite direction
- (gasp!). */
- {
- bfd_vma delta;
- bfd_vma p;
- asection *fixrsec;
- if (y != 0)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
- bfd_get_filename (abfd), y);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- if (z != 16 && z != 24)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
- bfd_get_filename (abfd), z);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- /* Get the next 32-bit value. */
- if (bfd_bread (buf, 4, abfd) != 4)
- goto error_return;
- delta = bfd_get_32 (abfd, buf);
- /* Do an, ehm, involved calculation for the location of
- the fixup. See mmixal documentation for a verbose
- explanation. We follow it verbosely here for the
- readers delight. */
- if (buf[0] == 0)
- p = vma - 4 * delta;
- else if (buf[0] == 1)
- p = vma - 4 * ((delta & 0xffffff) - (1 << z));
- else
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
- bfd_get_filename (abfd), buf[0]);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- fixrsec = mmo_decide_section (abfd, vma);
- if (fixrsec == NULL)
- goto error_return;
- mmo_xore_32 (fixrsec, p, delta);
- }
- break;
- case LOP_FILE:
- /* Set current file and perhaps the file name. Reset line
- number. */
- if (z != 0)
- {
- char *fname = bfd_malloc (z * 4 + 1);
- if (fname == NULL)
- {
- (*_bfd_error_handler)
- (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
- bfd_get_filename (abfd), y, z * 4 + 1);
- bfd_set_error (bfd_error_system_call);
- goto error_return;
- }
- fname[z * 4] = 0;
- for (i = 0; i < z; i++)
- {
- if (bfd_bread (fname + i * 4, 4, abfd) != 4)
- {
- free (fname);
- goto error_return;
- }
- }
- if (file_names[y] != NULL)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: file number %d `%s',"
- " was already entered as `%s'\n"),
- bfd_get_filename (abfd), y, fname, file_names[y]);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- file_names[y] = fname;
- }
- if (file_names[y] == NULL)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: file name for number %d"
- " was not specified before use\n"),
- bfd_get_filename (abfd), y);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- lineno = 0;
- break;
- case LOP_LINE:
- /* Set line number. */
- lineno = y * 256 + z;
- /* FIXME: Create a sequence of mmo-specific line number
- entries for each section, then translate into canonical
- format. */
- break;
- case LOP_SPEC:
- /* Special data follows until the next non-lop_quote
- lopcode. */
- non_spec_sec = sec;
- non_spec_vma = vma;
- sec = mmo_get_spec_section (abfd, y * 256 + z);
- if (sec == NULL)
- goto error_return;
- vma = sec->vma;
- break;
- case LOP_PRE:
- {
- /* We ignore header information, except we read in the
- creation time from the first 32-bit word with the time
- in seconds since era. */
- if (z >= 1
- && bfd_bread (abfd->tdata.mmo_data->created, 4,
- abfd) != 4)
- goto error_return;
- for (i = 1; i < z; i++)
- if (bfd_bread (buf, 4, abfd) != 4)
- goto error_return;
- }
- break;
- case LOP_POST:
- /* This tells of the contents of registers $Z..$255 at
- startup. We make a section out of it, with VMA = Z * 8,
- but only if Z != 255 or the contents is non-zero. */
- {
- asection *rsec;
- bfd_byte *loc;
- bfd_vma first_octa;
- bfd_vma startaddr_octa;
- /* Read first octaword outside loop to simplify logic when
- excluding the Z == 255, octa == 0 case. */
- if (bfd_bread (buf, 8, abfd) != 8)
- goto error_return;
- first_octa = bfd_get_64 (abfd, buf);
- /* Don't emit contents for the trivial case which is
- always present; $255 pointing to Main. */
- if (z != 255)
- {
- rsec
- = bfd_make_section_old_way (abfd,
- MMIX_REG_CONTENTS_SECTION_NAME);
- rsec->flags |= SEC_LINKER_CREATED;
- rsec->vma = z * 8;
- loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
- bfd_put_64 (abfd, first_octa, loc);
- for (i = z + 1; i < 255; i++)
- {
- if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
- goto error_return;
- }
- /* Read out the last octabyte, and use it to set the
- start address. */
- if (bfd_bread (buf, 8, abfd) != 8)
- goto error_return;
- startaddr_octa = bfd_get_64 (abfd, buf);
- }
- else
- startaddr_octa = first_octa;
- if (! bfd_set_start_address (abfd, startaddr_octa))
- {
- /* Currently this can't fail, but this should handle
- future failures. */
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- }
- break;
- case LOP_STAB:
- /* We read in the symbols now, not later. */
- if (y != 0 || z != 0)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: fields y and z of lop_stab"
- " non-zero, y: %d, z: %d\n"),
- bfd_get_filename (abfd), y, z);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- /* Save the location, so we can check that YZ in the LOP_END
- is correct. */
- stab_loc = bfd_tell (abfd);
- /* It's not said that an MMO can be without symbols (though
- mmixal will refuse to assemble files without Main), but
- it seems it would still be a valid mmo-file, so allow it.
- We detect the absence of a symbol area in that the upper
- limit is computed (from the lop_end YZ field) as 0.
- Don't call mmo_get_symbols; it can only detect the end of
- a valid symbol trie, not the absence of one. */
- if (abfd->tdata.mmo_data->max_symbol_length != 0
- && ! mmo_get_symbols (abfd))
- goto error_return;
- break;
- case LOP_END:
- {
- /* This must be the last 32-bit word in an mmo file.
- Let's find out. */
- struct stat statbuf;
- file_ptr curpos = bfd_tell (abfd);
- if (bfd_stat (abfd, &statbuf) < 0)
- goto error_return;
- if (statbuf.st_size != curpos)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: lop_end not last item in"
- " file\n"),
- bfd_get_filename (abfd));
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- /* Check that the YZ field is right. Subtract the size of
- this LOP_END in the calculation; YZ does not include
- it. */
- if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
- {
- (*_bfd_error_handler)
- (_("%s: invalid mmo file: YZ of lop_end (%ld)"
- " not equal to the number of tetras to the preceding"
- " lop_stab (%ld)\n"),
- bfd_get_filename (abfd), (long) (y * 256 + z),
- (curpos - stab_loc - 4)/4);
- bfd_set_error (bfd_error_bad_value);
- goto error_return;
- }
- bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
- goto done;
- }
- }
- }
- else
- {
- /* This wasn't a lopcode, so store it in the current section. */
- mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
- vma += 4;
- vma &= ~3;
- lineno++;
- }
- }
- /* We know this file is a multiple of four bytes (checked in
- mmo_object_p), so if we got something other than 0, this was a bad
- file (although it's more likely we'll get 0 in that case too).
- If we got end-of-file, then there was no lop_stab, so the file has
- invalid format. */
- if (nbytes_read != 0)
- bfd_set_error (bfd_error_system_call);
- else
- bfd_set_error (bfd_error_bad_value);
- error_return:
- error = TRUE;
- done:
- /* Mark the .text and .data section with their normal attribute if they
- contain anything. This is not redundant wrt. mmo_decide_section,
- since that code might never execute, and conversely the alloc+code
- section flags must be set then. */
- sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
- if (sec != NULL
- && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
- && ! bfd_set_section_flags (abfd, sec,
- bfd_get_section_flags (abfd, sec)
- | SEC_ALLOC | SEC_LOAD | SEC_CODE))
- error = TRUE;
- sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
- if (sec != NULL
- && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
- && ! bfd_set_section_flags (abfd, sec,
- bfd_get_section_flags (abfd, sec)
- | SEC_ALLOC | SEC_LOAD))
- error = TRUE;
- /* Free whatever resources we took. */
- for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
- if (file_names[i])
- free (file_names[i]);
- return ! error;
- }
- /* A hook to set up object file dependent section information. For mmo,
- we point out the shape of allocated section contents. */
- static bfd_boolean
- mmo_new_section_hook (bfd *abfd, asection *newsect)
- {
- if (!newsect->used_by_bfd)
- {
- /* We zero-fill all fields and assume NULL is represented by an all
- zero-bit pattern. */
- newsect->used_by_bfd
- = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
- if (!newsect->used_by_bfd)
- return FALSE;
- }
- /* Always align to at least 32-bit words. */
- newsect->alignment_power = 2;
- return _bfd_generic_new_section_hook (abfd, newsect);
- }
- /* We already have section contents loaded for sections that have
- contents. */
- static bfd_boolean
- mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
- asection *sec,
- void * location,
- file_ptr offset,
- bfd_size_type bytes_to_do)
- {
- /* Iterate over diminishing chunk sizes, copying contents, like
- mmo_set_section_contents. */
- while (bytes_to_do)
- {
- /* A minor song-and-dance to make sure we're not bitten by the
- distant possibility of the cast from bfd_vma to int making the
- chunk zero-sized. */
- int chunk_size
- = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
- bfd_byte *loc;
- do
- loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
- while (loc == NULL && (chunk_size /= 2) != 0);
- if (chunk_size == 0)
- return FALSE;
- memcpy (location, loc, chunk_size);
- location += chunk_size;
- bytes_to_do -= chunk_size;
- offset += chunk_size;
- }
- return TRUE;
- }
- /* Return the amount of memory needed to read the symbol table. */
- static long
- mmo_get_symtab_upper_bound (bfd *abfd)
- {
- return (abfd->symcount + 1) * sizeof (asymbol *);
- }
- /* Sort mmo symbols by serial number. */
- static int
- mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
- {
- const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
- const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
- /* Sort by serial number first. */
- if (sym1->serno < sym2->serno)
- return -1;
- else if (sym1->serno > sym2->serno)
- return 1;
- /* Then sort by address of the table entries. */
- return ((const char *) arg1 - (const char *) arg2);
- }
- /* Translate the symbol table. */
- static long
- mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
- {
- unsigned int symcount = bfd_get_symcount (abfd);
- asymbol *csymbols;
- unsigned int i;
- csymbols = abfd->tdata.mmo_data->csymbols;
- if (csymbols == NULL && symcount != 0)
- {
- asymbol *c;
- struct mmo_symbol *s;
- struct mmo_symbol **msp;
- /* First we store the symbols into the table we'll return, then we
- qsort it on the serial number, with secondary on the address of
- the symbol, to preserve order if there would be non-unique serial
- numbers. */
- for (s = abfd->tdata.mmo_data->symbols,
- msp = (struct mmo_symbol **) alocation;
- s != NULL;
- s = s->next, ++msp)
- *msp = s;
- *msp = NULL;
- qsort (alocation, symcount, sizeof (struct mmo_symbol *),
- mmo_sort_mmo_symbols);
- csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
- if (csymbols == NULL)
- return -1;
- abfd->tdata.mmo_data->csymbols = csymbols;
- for (msp = (struct mmo_symbol **) alocation, c = csymbols;
- *msp != NULL;
- msp++, ++c)
- {
- s = *msp;
- c->the_bfd = abfd;
- c->name = s->name;
- c->value = s->value;
- c->flags = BSF_GLOBAL;
- if (s->sym_type == mmo_data_sym)
- {
- c->section
- = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
- if (c->section == NULL)
- c->section = bfd_abs_section_ptr;
- else
- c->value -= c->section->vma;
- }
- else if (s->sym_type == mmo_undef_sym)
- c->section = bfd_und_section_ptr;
- else if (s->sym_type == mmo_reg_sym)
- {
- c->section
- = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
- c->section->flags |= SEC_LINKER_CREATED;
- }
- else
- {
- asection *textsec
- = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
- asection *datasec;
- if (textsec != NULL
- && c->value >= textsec->vma
- && c->value <= textsec->vma + textsec->size)
- {
- c->section = textsec;
- c->value -= c->section->vma;
- }
- /* In mmo, symbol types depend on the VMA. Therefore, if
- the data section isn't within the usual bounds, its
- symbols are marked as absolute. Correct that. This
- means we can't have absolute symbols with values matching
- data section addresses, but we also can't have with
- absolute symbols with values matching text section
- addresses. For such needs, use the ELF format. */
- else if ((datasec
- = bfd_get_section_by_name (abfd,
- MMO_DATA_SECTION_NAME))
- != NULL
- && c->value >= datasec->vma
- && c->value <= datasec->vma + datasec->size)
- {
- c->section = datasec;
- c->value -= c->section->vma;
- }
- else
- c->section = bfd_abs_section_ptr;
- }
- c->udata.p = NULL;
- }
- }
- /* Last, overwrite the incoming table with the right-type entries. */
- for (i = 0; i < symcount; i++)
- *alocation++ = csymbols++;
- *alocation = NULL;
- return symcount;
- }
- /* Get information about a symbol. */
- static void
- mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
- asymbol *symbol, symbol_info *ret)
- {
- bfd_symbol_info (symbol, ret);
- }
- static void
- mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
- bfd_print_symbol_type how)
- {
- FILE *file = (FILE *) afile;
- switch (how)
- {
- case bfd_print_symbol_name:
- fprintf (file, "%s", symbol->name);
- break;
- default:
- bfd_print_symbol_vandf (abfd, file, symbol);
- fprintf (file, " %-5s %s",
- symbol->section->name,
- symbol->name);
- }
- }
- /* We can't map a file directly into executable code, so the
- size of header information is irrelevant. */
- static int
- mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
- struct bfd_link_info *info ATTRIBUTE_UNUSED)
- {
- return 0;
- }
- /* Write the (section-neutral) file preamble. */
- static bfd_boolean
- mmo_internal_write_header (bfd *abfd)
- {
- const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
- if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
- return FALSE;
- /* Copy creation time of original file. */
- if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
- return FALSE;
- return TRUE;
- }
- /* Write the LOP_POST record, with global register initializations.
- Z is the Z field of the LOP_POST, corresponding to 255 - number of
- registers at DATA. The Z = 255 field is filled in with the
- start-address. */
- static bfd_boolean
- mmo_internal_write_post (bfd *abfd, int z, asection *sec)
- {
- int i;
- bfd_byte buf[8];
- mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
- for (i = z; i < 255; i++)
- {
- bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
- if (bfd_bwrite (data, 8, abfd) != 8)
- return FALSE;
- }
- /* For Z == $255, we always emit the start location; supposedly Main,
- but we have it handy at bfd_get_start_address. If we're called with
- Z == 255, don't assume DATA is valid. */
- bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
- return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
- }
- /* Translate to and from BFD flags. This is to make sure that we don't
- get bitten by BFD flag number changes. */
- static flagword
- mmo_sec_flags_from_bfd_flags (flagword flags)
- {
- flagword oflags = 0;
- if (flags & SEC_ALLOC)
- oflags |= MMO_SEC_ALLOC;
- if (flags & SEC_LOAD)
- oflags |= MMO_SEC_LOAD;
- if (flags & SEC_RELOC)
- oflags |= MMO_SEC_RELOC;
- if (flags & SEC_READONLY)
- oflags |= MMO_SEC_READONLY;
- if (flags & SEC_CODE)
- oflags |= MMO_SEC_CODE;
- if (flags & SEC_DATA)
- oflags |= MMO_SEC_DATA;
- if (flags & SEC_NEVER_LOAD)
- oflags |= MMO_SEC_NEVER_LOAD;
- if (flags & SEC_IS_COMMON)
- oflags |= MMO_SEC_IS_COMMON;
- if (flags & SEC_DEBUGGING)
- oflags |= MMO_SEC_DEBUGGING;
- return oflags;
- }
- static flagword
- bfd_sec_flags_from_mmo_flags (flagword flags)
- {
- flagword oflags = 0;
- if (flags & MMO_SEC_ALLOC)
- oflags |= SEC_ALLOC;
- if (flags & MMO_SEC_LOAD)
- oflags |= SEC_LOAD;
- if (flags & MMO_SEC_RELOC)
- oflags |= SEC_RELOC;
- if (flags & MMO_SEC_READONLY)
- oflags |= SEC_READONLY;
- if (flags & MMO_SEC_CODE)
- oflags |= SEC_CODE;
- if (flags & MMO_SEC_DATA)
- oflags |= SEC_DATA;
- if (flags & MMO_SEC_NEVER_LOAD)
- oflags |= SEC_NEVER_LOAD;
- if (flags & MMO_SEC_IS_COMMON)
- oflags |= SEC_IS_COMMON;
- if (flags & MMO_SEC_DEBUGGING)
- oflags |= SEC_DEBUGGING;
- return oflags;
- }
- /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
- is 0. */
- static bfd_boolean
- mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
- {
- bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
- if (sec->size < 4)
- return FALSE;
- if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
- && bfd_get_32 (abfd,
- mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
- return TRUE;
- return FALSE;
- }
- /* Write a section. */
- static bfd_boolean
- mmo_internal_write_section (bfd *abfd, asection *sec)
- {
- /* We do it differently depending on what section this is:
- ".text": Output, prepended by information about the first source file
- (not yet implemented.)
- ".data": Output.
- (".MMIX.reg_contents": Not handled here.)
- Anything else: Output inside a lop_spec 80, in the format described
- above. */
- if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
- {
- bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
- /* Because leading and trailing zeros are omitted in output, we need to
- specify the section boundaries so they're correct when the file
- is read in again. That's also the case if this section is
- specified as not within its usual boundaries or alignments. */
- if (sec->size != 0
- && (secaddr + sec->size >= (bfd_vma) 1 << 56
- || (secaddr & 3) != 0
- || (sec->size & 3) != 0
- || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
- {
- if (!mmo_write_section_description (abfd, sec))
- return FALSE;
- }
- /* FIXME: Output source file name and line number. */
- return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
- }
- else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
- {
- bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
- /* Same goes as for MMO_TEXT_SECTION_NAME above. */
- if (sec->size != 0
- && (secaddr < (bfd_vma) 0x20 << 56
- || secaddr + sec->size >= (bfd_vma) 0x21 << 56
- || (secaddr & 3) != 0
- || (sec->size & 3) != 0
- || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
- {
- if (!mmo_write_section_description (abfd, sec))
- return FALSE;
- }
- return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
- }
- else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
- /* Not handled here. */
- {
- /* This would normally be an abort call since this can't happen, but
- we don't do that. */
- bfd_set_error (bfd_error_bad_value);
- return FALSE;
- }
- else if (CONST_STRNEQ (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
- {
- int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
- mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
- return (! abfd->tdata.mmo_data->have_error
- && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
- }
- /* Ignore sections that are just allocated or empty; we write out
- _contents_ here. */
- else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
- && sec->size != 0)
- {
- if (!mmo_write_section_description (abfd, sec))
- return FALSE;
- /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
- loaded. */
- if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
- return (! abfd->tdata.mmo_data->have_error
- && mmo_write_loc_chunk_list (abfd,
- mmo_section_data (sec)->head));
- return (! abfd->tdata.mmo_data->have_error
- && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
- }
- /* Some section without contents. */
- return TRUE;
- }
- /* Write the description of a section, extended-mmo-style. */
- static bfd_boolean
- mmo_write_section_description (bfd *abfd, asection *sec)
- {
- /* Keep the following document-comment formatted the way it is. */
- /*
- INODE
- mmo section mapping, , Symbol-table, mmo
- SUBSECTION
- mmo section mapping
- The implementation in BFD uses special data type 80 (decimal) to
- encapsulate and describe named sections, containing e.g.@: debug
- information. If needed, any datum in the encapsulation will be
- quoted using lop_quote. First comes a 32-bit word holding the
- number of 32-bit words containing the zero-terminated zero-padded
- segment name. After the name there's a 32-bit word holding flags
- describing the section type. Then comes a 64-bit big-endian word
- with the section length (in bytes), then another with the section
- start address. Depending on the type of section, the contents
- might follow, zero-padded to 32-bit boundary. For a loadable
- section (such as data or code), the contents might follow at some
- later point, not necessarily immediately, as a lop_loc with the
- same start address as in the section description, followed by the
- contents. This in effect forms a descriptor that must be emitted
- before the actual contents. Sections described this way must not
- overlap.
- For areas that don't have such descriptors, synthetic sections are
- formed by BFD. Consecutive contents in the two memory areas
- @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
- @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
- sections named <<.text>> and <<.data>> respectively. If an area
- is not otherwise described, but would together with a neighboring
- lower area be less than @samp{0x40000000} bytes long, it is joined
- with the lower area and the gap is zero-filled. For other cases,
- a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
- @var{n} is a number, a running count through the mmo file,
- starting at 0.
- EXAMPLE
- A loadable section specified as:
- | .section secname,"ax"
- | TETRA 1,2,3,4,-1,-2009
- | BYTE 80
- and linked to address @samp{0x4}, is represented by the sequence:
- | 0x98080050 - lop_spec 80
- | 0x00000002 - two 32-bit words for the section name
- | 0x7365636e - "secn"
- | 0x616d6500 - "ame\0"
- | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
- | 0x00000000 - high 32 bits of section length
- | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
- | 0x00000000 - high 32 bits of section address
- | 0x00000004 - section address is 4
- | 0x98010002 - 64 bits with address of following data
- | 0x00000000 - high 32 bits of address
- | 0x00000004 - low 32 bits: data starts at address 4
- | 0x00000001 - 1
- | 0x00000002 - 2
- | 0x00000003 - 3
- | 0x00000004 - 4
- | 0xffffffff - -1
- | 0xfffff827 - -2009
- | 0x50000000 - 80 as a byte, padded with zeros.
- Note that the lop_spec wrapping does not include the section
- contents. Compare this to a non-loaded section specified as:
- | .section thirdsec
- | TETRA 200001,100002
- | BYTE 38,40
- This, when linked to address @samp{0x200000000000001c}, is
- represented by:
- | 0x98080050 - lop_spec 80
- | 0x00000002 - two 32-bit words for the section name
- | 0x7365636e - "thir"
- | 0x616d6500 - "dsec"
- | 0x00000010 - flag READONLY
- | 0x00000000 - high 32 bits of section length
- | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
- | 0x20000000 - high 32 bits of address
- | 0x0000001c - low 32 bits of address 0x200000000000001c
- | 0x00030d41 - 200001
- | 0x000186a2 - 100002
- | 0x26280000 - 38, 40 as bytes, padded with zeros
- For the latter example, the section contents must not be
- loaded in memory, and is therefore specified as part of the
- special data. The address is usually unimportant but might
- provide information for e.g.@: the DWARF 2 debugging format. */
- mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
- mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
- mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
- mmo_flush_chunk (abfd);
- /* FIXME: We can get debug sections (.debug_line & Co.) with a section
- flag still having SEC_RELOC set. Investigate. This might be true
- for all alien sections; perhaps mmo.em should clear that flag. Might
- be related to weak references. */
- mmo_write_tetra (abfd,
- mmo_sec_flags_from_bfd_flags
- (bfd_get_section_flags (abfd, sec)));
- mmo_write_octa (abfd, sec->size);
- mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
- return TRUE;
- }
- /* We save up all data before output. */
- static bfd_boolean
- mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
- const void *location, file_ptr offset,
- bfd_size_type bytes_to_do)
- {
- /* Iterate over diminishing chunk sizes, copying contents. */
- while (bytes_to_do)
- {
- /* A minor song-and-dance to make sure we're not bitten by the
- distant possibility of the cast from bfd_vma to int making the
- chunk zero-sized. */
- int chunk_size
- = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
- bfd_byte *loc;
- do
- loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
- while (loc == NULL && (chunk_size /= 2) != 0);
- if (chunk_size == 0)
- return FALSE;
- memcpy (loc, location, chunk_size);
- location += chunk_size;
- bytes_to_do -= chunk_size;
- offset += chunk_size;
- }
- return TRUE;
- }
- /* Add a symbol to a trie-tree. */
- static bfd_boolean
- mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
- const struct mmo_symbol *symp)
- {
- const char *name = symp->name;
- struct mmo_symbol_trie *trie = rootp;
- struct mmo_symbol_trie **triep = NULL;
- while (*name && trie != NULL)
- {
- if (*name < trie->symchar)
- {
- triep = &trie->left;
- trie = trie->left;
- }
- else if (*name > trie->symchar)
- {
- triep = &trie->right;
- trie = trie->right;
- }
- else if (*name == trie->symchar)
- {
- triep = &trie->middle;
- name++;
- /* Make sure "trie" points to where we should fill in the
- current symbol whenever we've iterated through "name". We
- would lose the right position if we encounter "foobar" then
- "foo". */
- if (*name)
- trie = trie->middle;
- }
- }
- while (*name != 0)
- {
- /* Create middle branches for the rest of the characters. */
- trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
- *triep = trie;
- trie->symchar = *name++;
- triep = &trie->middle;
- }
- /* We discover a duplicate symbol rather late in the process, but still;
- we discover it and bail out. */
- if (trie->sym.name != NULL)
- {
- (*_bfd_error_handler)
- (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
- bfd_get_filename (abfd), trie->sym.name);
- bfd_set_error (bfd_error_bad_value);
- return FALSE;
- }
- memcpy (&trie->sym, symp, sizeof *symp);
- return TRUE;
- }
- /* Find out the length of the serialized version of a trie in bytes. */
- static unsigned int
- mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
- {
- /* First, one for the control byte. */
- unsigned int length = 1;
- if (trie == NULL)
- return 0;
- /* Add in the recursion to the left. */
- length += mmo_internal_3_length (abfd, trie->left);
- /* Add in the middle trie and the character. */
- length += 1 + mmo_internal_3_length (abfd, trie->middle);
- /* Add in the recursion to the right. */
- length += mmo_internal_3_length (abfd, trie->right);
- /* Add in bytes for the symbol (if this is an endnode). */
- if (trie->sym.name != NULL)
- {
- unsigned int serno = trie->sym.serno;
- /* First what it takes to encode the value. */
- if (trie->sym.sym_type == mmo_reg_sym)
- length++;
- else if (trie->sym.sym_type == mmo_undef_sym)
- length += 2;
- else
- {
- bfd_vma value = trie->sym.value;
- /* Coded in one to eight following bytes. */
- if (trie->sym.sym_type == mmo_data_sym)
- value -= (bfd_vma) 0x20 << 56;
- do
- {
- value >>= 8;
- length++;
- }
- while (value != 0);
- }
- /* Find out what it takes to encode the serial number. */
- do
- {
- serno >>= 7;
- length++;
- }
- while (serno != 0);
- }
- return length;
- }
- /* Helper function for outputting the serial number of a symbol, output as
- a variant of leb128 (see dwarf2 documentation) which could be called
- beb128. Using a helper function and recursion simplifies debugging. */
- static void
- mmo_beb128_out (bfd *abfd, int serno, int marker)
- {
- if (serno & ~0x7f)
- mmo_beb128_out (abfd, serno >> 7, 0);
- mmo_write_byte (abfd, marker | (serno & 0x7f));
- }
- /* Serialize a trie. */
- static void
- mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
- {
- bfd_byte control = 0;
- if (trie == NULL)
- return;
- if (trie->left)
- control |= MMO3_LEFT;
- if (trie->middle)
- control |= MMO3_MIDDLE;
- if (trie->right)
- control |= MMO3_RIGHT;
- if (trie->sym.name != NULL)
- {
- /* Encode the symbol type and length of value bytes. */
- if (trie->sym.sym_type == mmo_reg_sym)
- control |= MMO3_REGQUAL_BITS;
- else if (trie->sym.sym_type == mmo_undef_sym)
- control |= MMO3_UNDEF;
- else
- {
- bfd_vma value = trie->sym.value;
- /* Coded in 1..8 following bytes. */
- if (trie->sym.sym_type == mmo_data_sym)
- {
- control |= MMO3_DATA;
- value -= (bfd_vma) 0x20 << 56;
- }
- do
- {
- value >>= 8;
- control++;
- }
- while (value != 0);
- }
- }
- /* The control byte is output before recursing. */
- mmo_write_byte (abfd, control);
- mmo_internal_3_dump (abfd, trie->left);
- if (control & MMO3_SYMBITS)
- {
- mmo_write_byte (abfd, trie->symchar);
- if (trie->sym.name != NULL)
- {
- if (trie->sym.sym_type == mmo_reg_sym)
- mmo_write_byte (abfd, trie->sym.value);
- else if (trie->sym.sym_type == mmo_undef_sym)
- {
- mmo_write_byte (abfd, 0);
- mmo_write_byte (abfd, 0);
- }
- else
- {
- bfd_vma value = trie->sym.value;
- bfd_byte byte_n = control & 15;
- /* Coded in 1..8 following bytes. Note that the value is
- shifted out big-endian. */
- if (trie->sym.sym_type == mmo_data_sym)
- {
- value -= (bfd_vma) 0x20 << 56;
- byte_n -= 8;
- }
- do
- {
- mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
- byte_n--;
- }
- while (byte_n != 0);
- }
- mmo_beb128_out (abfd, trie->sym.serno, 128);
- }
- mmo_internal_3_dump (abfd, trie->middle);
- }
- mmo_internal_3_dump (abfd, trie->right);
- }
- /* Write symbols in mmo format. Also write the lop_end terminator. */
- static bfd_boolean
- mmo_write_symbols_and_terminator (bfd *abfd)
- {
- int count = bfd_get_symcount (abfd);
- asymbol **table;
- asymbol **orig_table = bfd_get_outsymbols (abfd);
- int serno;
- struct mmo_symbol_trie root;
- int trie_len;
- int i;
- bfd_byte buf[4];
- /* Create a symbol for "Main". */
- asymbol *fakemain = bfd_make_empty_symbol (abfd);
- fakemain->flags = BSF_GLOBAL;
- fakemain->value = bfd_get_start_address (abfd);
- fakemain->name = MMIX_START_SYMBOL_NAME;
- fakemain->section = bfd_abs_section_ptr;
- memset (&root, 0, sizeof (root));
- /* Make all symbols take a left turn. */
- root.symchar = 0xff;
- /* There must always be a ":Main", so we'll add one if there are no
- symbols. Make sure we have room for it. */
- table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
- if (table == NULL)
- return FALSE;
- memcpy (table, orig_table, count * sizeof (asymbol *));
- /* Move :Main (if there is one) to the first position. This is
- necessary to get the same layout of the trie-tree when linking as
- when objcopying the result as in the objcopy.exp test "simple objcopy
- of executable". It also automatically takes care of assigning serial
- number 1 to :Main (as is mandatory). */
- for (i = 0; i < count; i++)
- if (table[i] != NULL
- && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
- && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
- {
- asymbol *mainsym = table[i];
- bfd_vma mainvalue
- = (mainsym->value
- + mainsym->section->output_section->vma
- + mainsym->section->output_offset);
- memcpy (table + 1, orig_table, i * sizeof (asymbol *));
- table[0] = mainsym;
- /* Check that the value assigned to :Main is the same as the entry
- address. The default linker script asserts this. This is as
- good a place as any to check this consistency. */
- if (mainvalue != bfd_get_start_address (abfd))
- {
- /* Arbitrary buffer to hold the printable representation of a
- vma. */
- char vmas_main[40];
- char vmas_start[40];
- bfd_vma vma_start = bfd_get_start_address (abfd);
- sprintf_vma (vmas_main, mainvalue);
- sprintf_vma (vmas_start, vma_start);
- (*_bfd_error_handler)
- (_("%s: Bad symbol definition: `Main' set to %s rather"
- " than the start address %s\n"),
- bfd_get_filename (abfd), vmas_main, vmas_start);
- bfd_set_error (bfd_error_bad_value);
- return FALSE;
- }
- break;
- }
- if (i == count && count != 0)
- {
- /* When there are symbols, there must be a :Main. There was no
- :Main, so we need to add it manually. */
- memcpy (table + 1, orig_table, count * sizeof (asymbol *));
- table[0] = fakemain;
- count++;
- }
- /* Don't bother inspecting symbols in plugin dummy objects; their
- symbols aren't fully inspectable. */
- if ((abfd->flags & BFD_PLUGIN) == 0)
- {
- for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
- {
- asymbol *s = table[i];
- /* It's not enough to consult bfd_is_local_label, since it does not
- mean "local" in the sense of linkable-and-observable-after-link.
- Let's just check the BSF_GLOBAL flag.
- Also, don't export symbols with characters not in the
- allowed set. */
- if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
- && strspn (s->name,
- valid_mmo_symbol_character_set) == strlen (s->name))
- {
- struct mmo_symbol sym;
- memset (&sym, 0, sizeof (sym));
- /* Need to strip const here; strdup:ing would leak and the
- existing string must be safe to reuse. */
- sym.name = (char *) s->name;
- sym.value =
- s->value
- + s->section->output_section->vma
- + s->section->output_offset;
- if (bfd_is_und_section (s->section))
- sym.sym_type = mmo_undef_sym;
- else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
- /* The encoding of data symbols require that the "rest"
- of the value fits in 6 bytes, so the upper two bytes
- must be 0x2000. All other symbols get to be the
- absolute type. */
- && (sym.value >> 48) == 0x2000)
- sym.sym_type = mmo_data_sym;
- else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
- sym.sym_type = mmo_reg_sym;
- else if (strcmp (s->section->name,
- MMIX_REG_CONTENTS_SECTION_NAME) == 0)
- {
- sym.sym_type = mmo_reg_sym;
- sym.value /= 8;
- }
- else
- sym.sym_type = mmo_abs_sym;
- /* FIXME: We assume the order of the received symbols is an
- ordered mapping of the serial numbers. This is not
- necessarily true if we e.g. objcopy a mmo file to another and
- there are gaps in the numbering. Not sure if this can
- happen. Not sure what to do. */
- sym.serno = serno++;
- if (! mmo_internal_add_3_sym (abfd, &root, &sym))
- return FALSE;
- }
- }
- }
- /* Change the root node to be a ":"-prefix. */
- root.symchar = ':';
- root.middle = root.left;
- root.right = NULL;
- root.left = NULL;
- /* We have to find out if we can fit the whole symbol table in the mmo
- symtab. It would be bad to assume we can always fit it in 262144
- bytes. If we can't, just leave the Main symbol. */
- trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
- if (trie_len > 0xffff)
- {
- /* Test this code by using a lower limit in the test above and check
- that the single "Main" symbol is emitted and handled properly.
- There's no specific test-case. */
- struct mmo_symbol sym;
- (*_bfd_error_handler)
- (_("%s: warning: symbol table too large for mmo, larger than 65535"
- " 32-bit words: %d. Only `Main' will be emitted.\n"),
- bfd_get_filename (abfd), trie_len);
- memset (&sym, 0, sizeof (sym));
- sym.sym_type = mmo_abs_sym;
- sym.name = MMIX_START_SYMBOL_NAME;
- sym.serno = 1;
- sym.value = bfd_get_start_address (abfd);
- /* Then patch up a symbol table to be just the ":Main" symbol. */
- memset (&root, 0, sizeof (root));
- root.left = root.middle;
- root.symchar = 0xff;
- root.middle = NULL;
- root.right = NULL;
- if (! mmo_internal_add_3_sym (abfd, &root, &sym))
- return FALSE;
- root.symchar = ':';
- root.middle = root.left;
- root.right = NULL;
- root.left = NULL;
- trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
- }
- /* Reset the written-bytes counter. */
- abfd->tdata.mmo_data->byte_no = 0;
- /* Put out the lop_stab mark. */
- bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
- if (bfd_bwrite (buf, 4, abfd) != 4)
- return FALSE;
- /* Dump out symbols. */
- mmo_internal_3_dump (abfd, &root);
- if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
- {
- /* I haven't seen this trig. It seems no use claiming this case
- isn't debugged and abort if we get here. Instead emit a
- diagnostic and fail "normally". */
- (*_bfd_error_handler)
- (_("%s: internal error, symbol table changed size from %d to %d"
- " words\n"),
- bfd_get_filename (abfd), trie_len,
- (abfd->tdata.mmo_data->byte_no + 3)/4);
- bfd_set_error (bfd_error_bad_value);
- return FALSE;
- }
- /* Dump out remaining bytes in the buffer and handle I/O errors by
- propagating errors. */
- if ((abfd->tdata.mmo_data->byte_no % 4) != 0
- || abfd->tdata.mmo_data->have_error)
- {
- memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
- 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
- if (abfd->tdata.mmo_data->have_error
- || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
- return FALSE;
- }
- bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
- return bfd_bwrite (buf, 4, abfd) == 4;
- }
- /* Write section unless it is the register contents section. For that, we
- instead store the section in the supplied pointer. This function is
- used through bfd_map_over_sections. */
- static void
- mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
- {
- struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
- if (! infop->retval)
- return;
- if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
- {
- infop->reg_section = sec;
- return;
- }
- /* Exclude the convenience register section. */
- if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
- {
- if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
- {
- /* Make sure it hasn't got contents. It seems impossible to
- make it carry contents, so we don't have a test-case for
- this. */
- (*_bfd_error_handler)
- (_("%s: internal error, internal register section %s had"
- " contents\n"),
- bfd_get_filename (abfd), sec->name);
- bfd_set_error (bfd_error_bad_value);
- infop->retval = FALSE;
- return;
- }
- return;
- }
- infop->retval = mmo_internal_write_section (abfd, sec);
- }
- /* Do the actual output of a file. Assumes mmo_set_section_contents is
- already called. */
- static bfd_boolean
- mmo_write_object_contents (bfd *abfd)
- {
- struct mmo_write_sec_info wsecinfo;
- /* First, there are a few words of preamble. */
- if (! mmo_internal_write_header (abfd))
- return FALSE;
- wsecinfo.reg_section = NULL;
- wsecinfo.retval = TRUE;
- bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
- &wsecinfo);
- if (! wsecinfo.retval)
- return FALSE;
- if (wsecinfo.reg_section != NULL)
- {
- asection *sec = wsecinfo.reg_section;
- unsigned int z = (unsigned int) (sec->vma / 8);
- /* Registers 0..31 must not be global. Do sanity check on the "vma"
- of the register contents section and check that it corresponds to
- the length of the section. */
- if (z < 32 || z >= 255 || (sec->vma & 7) != 0
- || sec->vma != 256 * 8 - sec->size - 8)
- {
- bfd_set_error (bfd_error_bad_value);
- if (sec->size == 0)
- /* There must always be at least one such register. */
- (*_bfd_error_handler)
- (_("%s: no initialized registers; section length 0\n"),
- bfd_get_filename (abfd));
- else if (sec->vma > (256 - 32) * 8)
- /* Provide better error message for the case of too many
- global registers. */
- (*_bfd_error_handler)
- (_("%s: too many initialized registers; section length %ld\n"),
- bfd_get_filename (abfd),
- (long) sec->size);
- else
- (*_bfd_error_handler)
- (_("%s: invalid start address for initialized registers of"
- " length %ld: 0x%lx%08lx\n"),
- bfd_get_filename (abfd),
- (long) sec->size,
- (unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
- return FALSE;
- }
- if (! mmo_internal_write_post (abfd, z, sec))
- return FALSE;
- }
- else
- if (! mmo_internal_write_post (abfd, 255, NULL))
- return FALSE;
- return mmo_write_symbols_and_terminator (abfd);
- }
- /* If there's anything in particular in a mmo bfd that we want to free,
- make this a real function. Only do this if you see major memory
- thrashing; zealous free:ing will cause unwanted behavior, especially if
- you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
- block allocated with "bfd_alloc"; they're really allocated from an
- obstack, and we don't know what was allocated there since this
- particular allocation. */
- #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
- #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
- /* Perhaps we need to adjust this one; mmo labels (originally) without a
- leading ':' might more appropriately be called local. */
- #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
- #define mmo_bfd_is_target_special_symbol \
- ((bfd_boolean (*) (bfd *, asymbol *)) bfd_false)
- #define mmo_get_symbol_version_string \
- _bfd_nosymbols_get_symbol_version_string
- /* Is this one really used or defined by anyone? */
- #define mmo_get_lineno _bfd_nosymbols_get_lineno
- /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
- section or if MMO line numbers are implemented. */
- #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
- #define mmo_find_line _bfd_nosymbols_find_line
- #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
- #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
- #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
- #define mmo_read_minisymbols _bfd_generic_read_minisymbols
- #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
- #define mmo_get_section_contents_in_window \
- _bfd_generic_get_section_contents_in_window
- #define mmo_bfd_get_relocated_section_contents \
- bfd_generic_get_relocated_section_contents
- #define mmo_bfd_gc_sections bfd_generic_gc_sections
- #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
- #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
- #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
- #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
- #define mmo_bfd_copy_link_hash_symbol_type \
- _bfd_generic_copy_link_hash_symbol_type
- #define mmo_bfd_final_link _bfd_generic_final_link
- #define mmo_bfd_link_split_section _bfd_generic_link_split_section
- /* Strictly speaking, only MMIX uses this restricted format, but let's not
- stop anybody from shooting themselves in the foot. */
- #define mmo_set_arch_mach bfd_default_set_arch_mach
- #define mmo_bfd_relax_section bfd_generic_relax_section
- #define mmo_bfd_merge_sections bfd_generic_merge_sections
- #define mmo_bfd_is_group_section bfd_generic_is_group_section
- #define mmo_bfd_discard_group bfd_generic_discard_group
- #define mmo_section_already_linked \
- _bfd_generic_section_already_linked
- #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
- /* We want to copy time of creation, otherwise we'd use
- BFD_JUMP_TABLE_COPY (_bfd_generic). */
- #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
- #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
- #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
- #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
- #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
- #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
- const bfd_target mmix_mmo_vec =
- {
- "mmo", /* name */
- bfd_target_mmo_flavour,
- BFD_ENDIAN_BIG, /* target byte order */
- BFD_ENDIAN_BIG, /* target headers byte order */
- /* FIXME: Might need adjustments. */
- (HAS_RELOC | EXEC_P | /* object flags */
- HAS_LINENO | HAS_DEBUG |
- HAS_SYMS | HAS_LOCALS | WP_TEXT),
- /* FIXME: Might need adjustments. */
- (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
- | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
- /* section flags */
- 0, /* leading underscore */
- ' ', /* ar_pad_char */
- 16, /* ar_max_namelen */
- 0, /* match priority. */
- bfd_getb64, bfd_getb_signed_64, bfd_putb64,
- bfd_getb32, bfd_getb_signed_32, bfd_putb32,
- bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
- bfd_getb64, bfd_getb_signed_64, bfd_putb64,
- bfd_getb32, bfd_getb_signed_32, bfd_putb32,
- bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
- {
- _bfd_dummy_target,
- mmo_object_p, /* bfd_check_format */
- _bfd_dummy_target,
- _bfd_dummy_target,
- },
- {
- bfd_false,
- mmo_mkobject,
- bfd_false,
- bfd_false,
- },
- { /* bfd_write_contents */
- bfd_false,
- mmo_write_object_contents,
- bfd_false,
- bfd_false,
- },
- BFD_JUMP_TABLE_GENERIC (mmo),
- BFD_JUMP_TABLE_COPY (mmo),
- BFD_JUMP_TABLE_CORE (_bfd_nocore),
- BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
- BFD_JUMP_TABLE_SYMBOLS (mmo),
- BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
- BFD_JUMP_TABLE_WRITE (mmo),
- BFD_JUMP_TABLE_LINK (mmo),
- BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
- NULL,
- NULL
- };
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