fragment.glsl 207 B

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  1. #version 460 core
  2. out vec4 FragColor;
  3. in vec2 TexCoord;
  4. // texture sampler
  5. uniform sampler2D texture1;
  6. uniform vec3 textColor;
  7. void main()
  8. {
  9. FragColor = vec4(textColor, texture(texture1, TexCoord).r);
  10. }