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- -- ToolData mod by MustTest.
- --
- -- The goal is to get all tool information into a single file to make comparison
- -- and adjustment much easier.
- --
- -- All tools should dig nodes taking not more than 2 seconds per node, a fairly
- -- reasonable rate. The early-game toolsets should distinguish mainly based on
- -- max drop level and amount of wear taken.
- --
- -- Starting toolset: wood. Not craftable, and very slow digging is ok.
- --
- -- Early-game toolsets: stone, iron, copper. These should perform similarly,
- -- especially stone since player might get bored if stone digs too slowly and
- -- they don't soon find iron or copper. Note: copper should have better
- -- dig-times than diamond, but not better than gem tools. However copper makes
- -- NO drops.
- --
- -- Mid-level (pro) toolsets: mese, diamond & mithril. Mese, diamond, & mithril
- -- gradually improve their dig-times in the order listed. Average dig times are
- -- between iron and gem tools. Copper tools should have the best dig-times
- -- (except for gem tools), but neither do copper tools produce drops.
- --
- -- Drops from mese tools go directly to player's inventory. Diamond & mithril
- -- tools both increase the player's XP gain. These are the ONLY tools to do
- -- this.
- --
- -- Expert-level toolsets: gem tools + reinforced gem tools.
- --
- -- 1) Gem Tools (inc. Reinforced Gem Tools): these dig faster than any other
- -- tools in the game, while having perfect drops. Worse wear handling than
- -- titanium but better than steel. The reinforced versions' dig-times are nearly
- -- the same as the regular gem tools, but their wear handling is as good as
- -- titanium.
- --
- -- Note that gem tools specialize: ruby makes best picks, emerald makes best
- -- shovels, sapphire makes best axes, and amethyst makes best swords. These
- -- tools are better than their gem peers in terms of slightly better wear
- -- handling and slightly faster dig-times.
- --
- -- Except for fast digging and perfect drops, gem tools don't have any special
- -- or unusual properties.
- --
- -- Silver tools: a special toolset that changes node drop behavior. Otherwise,
- -- these tools should have iron dig-times, but wear out quickly like copper.
- -- Silver tools max out at level 2, so nodes with levels 3/4 won't be able to
- -- make use of special silver-tool drops.
- --
- -- Titanium tools: another special toolset. Slightly faster dig times than iron
- -- (but not nearly as fast as copper), last MUCH longer, but have poorer drops.
- --
- -- Notes on level difference divider: the division is simple (though not
- -- explained at all in the Lua API document). So for instance, if a node has
- -- `level = 2` and a tool has `maxlevel = 4` in one of its dig groups, then
- -- that simply means that all dig-times for that dig group are divided in half.
- -- `4 - 2 = 2`, so all dig-times are `dig-time / 2`. If the level difference is
- -- 1 (node is level 3, tool is maxlevel 4), then the level difference divider
- -- still "kicks in", but since the difference is just 1 there is no effect on
- -- actual digging times.
- --
- -- Further note: all picks do excellent damage (better than swords), but have
- -- long swing time, so they're only good as first-strike weapons, then switching
- -- to a sword is better.
- tooldata = tooldata or {}
- td_api = td_api or {}
- local modpath = minetest.get_modpath("tooldata")
- td_api.modpath = modpath
- --------------------------------------------------------------------------------
- -- MISC TOOLS
- --------------------------------------------------------------------------------
- -- Hammer (usually an anvil-repair tool).
- tooldata["hammer_hammer"] = {
- full_punch_interval = 1.5,
- max_drop_level = 0,
- groupcaps = {
- cracky = {times={[3]=3.00}, uses=500, maxlevel=1},
- },
- damage_groups = {fleshy=6, cracky=10},
- }
- -- Excellent for crops/leaves, worthless for anything else.
- tooldata["shears_shears"] = {
- full_punch_interval = 1.0,
- max_drop_level = 1,
- groupcaps = {
- snappy = {times={[3]=0.10}, uses=300, maxlevel=1},
- },
- }
- -- The hand. Slow to dig, but dig plants/crops in 1 second.
- tooldata["hand_hand"] = {
- full_punch_interval = 0.8,
- max_drop_level = 0,
- groupcaps = {
- crumbly = {times={[3]=5.00}, uses=0, maxlevel=0},
- snappy = {times={[3]=1.00}, uses=0, maxlevel=0}, -- Dig plants in 1 second.
- cracky = {times={[3]=6.00}, uses=0, maxlevel=0}, -- Can dig very weak, soft stone, if long time enough.
- oddly_breakable_by_hand = {times={[1]=5.00, [2]=4.00, [3]=3.00}, uses=0},
- },
- damage_groups = {fleshy=1},
- }
- --------------------------------------------------------------------------------
- -- WOOD TOOLS
- --------------------------------------------------------------------------------
- -- Player's starting pick.
- -- Start plan: find dry shrub, get sticks. Dig cobble underneath, get cobble.
- -- Upgrade to stone tools ASAP.
- tooldata["pick_wood"] = {
- full_punch_interval = 2.0,
- max_drop_level = 1, -- Must be 1 otherwise cobble unobtainable.
- groupcaps = {
- cracky = {times={[3]=6.00}, uses=50, maxlevel=1},
- },
- damage_groups = {fleshy=2, cracky=1, crumbly=1},
- }
- --------------------------------------------------------------------------------
- -- STONE TOOLS: High punch interval, cracky mob damage.
- --------------------------------------------------------------------------------
- tooldata["pick_stone"] = {
- full_punch_interval = 3.0,
- max_drop_level = 2, -- Must be 2 otherwise stone unobtainable.
- groupcaps = {
- cracky = {times={[2]=2.00, [3]=1.90}, uses=50, maxlevel=2},
- },
- damage_groups = {fleshy=1, cracky=12, crumbly=1, knockback=16},
- dig_exhaustion_modifier = 1.5,
- }
- tooldata["shovel_stone"] = {
- full_punch_interval = 2.0,
- max_drop_level = 1,
- groupcaps = {
- crumbly = {times={[2]=2.00, [3]=1.90}, uses=50, maxlevel=2},
- },
- damage_groups = {fleshy=1, cracky=5, crumbly=1},
- }
- tooldata["axe_stone"] = {
- full_punch_interval = 1.5,
- max_drop_level = 2, -- Must be 2 otherwise can't get tree drops.
- groupcaps = {
- choppy = {times={[2]=2.00, [3]=0.90}, uses=50, maxlevel=2},
- },
- damage_groups = {fleshy=1, cracky=5, crumbly=1},
- }
- tooldata["sword_stone"] = {
- full_punch_interval = 1.5,
- max_drop_level = 0, -- Not good at getting drops from mobs.
- groupcaps = {
- -- Should be slightly faster at digging plants than the hand.
- snappy = {times={[2]=1.10, [3]=0.90}, uses=50, maxlevel=1},
- },
- damage_groups = {fleshy=4, cracky=6, crumbly=1},
- }
- --------------------------------------------------------------------------------
- -- IRON TOOLS: Dig slightly faster than stone, last much longer. Get all drops.
- --------------------------------------------------------------------------------
- tooldata["pick_steel"] = {
- full_punch_interval = 3.0,
- max_drop_level = 2, -- Must be 2 otherwise stone unobtainable.
- groupcaps = {
- cracky = {times={[1]=4.00, [2]=1.20, [3]=1.10}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=13, cracky=1, crumbly=1, knockback=6},
- dig_exhaustion_modifier = 0.8,
- }
- tooldata["shovel_steel"] = {
- full_punch_interval = 1.5,
- max_drop_level = 2,
- groupcaps = {
- crumbly = {times={[1]=4.00, [2]=1.20, [3]=1.10}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=2, cracky=1, crumbly=6},
- dig_exhaustion_modifier = 0.8,
- }
- tooldata["axe_steel"] = {
- full_punch_interval = 1.0,
- max_drop_level = 2,
- groupcaps = {
- choppy = {times={[1]=2.20, [2]=1.20, [3]=0.80}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=5, cracky=1, crumbly=1},
- dig_exhaustion_modifier = 0.7,
- }
- tooldata["sword_steel"] = {
- full_punch_interval = 1.0,
- max_drop_level = 2,
- groupcaps = {
- snappy = {times={[1]=2.00, [2]=1.20, [3]=0.80}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- dig_exhaustion_modifier = 0.5,
- }
- --------------------------------------------------------------------------------
- -- COPPER TOOLS: Dig faster than steel, very poor drops, poor wear handling.
- --------------------------------------------------------------------------------
- -- Early-obtainable pick with "magical" properties: fast dig, but poor drops.
- -- These tools are just copper tools, craftable from copper ingots.
- tooldata["pick_bronze"] = {
- full_punch_interval = 3.0,
- max_drop_level = 0,
- groupcaps = {
- -- Improved wear handling, otherwise players may not find it worth it.
- cracky = {times={[2]=0.40, [3]=0.40}, uses=250, maxlevel=2},
- },
- damage_groups = {fleshy=13, cracky=1, crumbly=1, knockback=6},
- }
- tooldata["shovel_bronze"] = {
- full_punch_interval = 1.5,
- max_drop_level = 0,
- groupcaps = {
- crumbly = {times={[2]=0.40, [3]=0.40}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=2, cracky=1, crumbly=1},
- }
- tooldata["axe_bronze"] = {
- full_punch_interval = 0.8,
- max_drop_level = 0,
- groupcaps = {
- choppy = {times={[2]=0.30, [3]=0.30}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=4, cracky=1, crumbly=1},
- }
- tooldata["sword_bronze"] = {
- full_punch_interval = 0.9,
- max_drop_level = -1, -- No drops, so only worth it versus mobs.
- groupcaps = {
- -- Sword wears out rather quick, though.
- snappy = {times={[2]=0.60, [3]=0.60}, uses=120, maxlevel=2},
- },
- damage_groups = {fleshy=10, cracky=1, crumbly=1}, -- Better damage than steel.
- }
- --------------------------------------------------------------------------------
- -- BRONZE TOOLS: Dig faster than steel, very poor drops, poor wear handling.
- --------------------------------------------------------------------------------
- -- Early-obtainable pick with "magical" properties: fast dig, but poor drops.
- tooldata["pick_bronze2"] = {
- full_punch_interval = 3.0,
- max_drop_level = 1,
- groupcaps = {
- -- Improved wear handling, otherwise players may not find it worth it.
- cracky = {times={[2]=0.40, [3]=0.40}, uses=250, maxlevel=2},
- },
- damage_groups = {fleshy=13, cracky=1, crumbly=1, knockback=6},
- }
- tooldata["shovel_bronze2"] = {
- full_punch_interval = 1.5,
- max_drop_level = 1,
- groupcaps = {
- crumbly = {times={[2]=0.40, [3]=0.40}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=2, cracky=1, crumbly=1},
- }
- tooldata["axe_bronze2"] = {
- full_punch_interval = 0.8,
- max_drop_level = 1,
- groupcaps = {
- choppy = {times={[2]=0.30, [3]=0.30}, uses=150, maxlevel=2},
- },
- damage_groups = {fleshy=4, cracky=1, crumbly=1},
- }
- tooldata["sword_bronze2"] = {
- full_punch_interval = 0.9,
- max_drop_level = 0,
- groupcaps = {
- -- Sword wears out rather quick, though.
- snappy = {times={[2]=0.60, [3]=0.60}, uses=120, maxlevel=2},
- },
- damage_groups = {fleshy=10, cracky=1, crumbly=1}, -- Better damage than steel.
- }
- --------------------------------------------------------------------------------
- -- MESE TOOLS: perfect drops, faster than steel, slightly worse wear handling.
- --------------------------------------------------------------------------------
- tooldata["pick_mese"] = {
- full_punch_interval = 3.0,
- max_drop_level = 3,
- groupcaps = {
- cracky = {times={[1]=2.20, [2]=0.80, [3]=0.60}, uses=100, maxlevel=3},
- },
- damage_groups = {fleshy=16, cracky=1, crumbly=1, knockback=6},
- direct_to_inventory = true,
- destroy_chance = 10,
- }
- tooldata["shovel_mese"] = {
- full_punch_interval = 1.5,
- max_drop_level = 3,
- groupcaps = {
- crumbly = {times={[1]=2.20, [2]=0.80, [3]=0.60}, uses=100, maxlevel=3},
- },
- damage_groups = {fleshy=5, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 10,
- }
- tooldata["axe_mese"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=2.20, [2]=0.80, [3]=0.60}, uses=100, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 10,
- node_overrides = {
- ["rosestone:head"] = {
- max_drop_level = 3,
- destroy_chance = nil,
- direct_to_inventory = true,
- },
- ["rosestone:tail"] = {
- max_drop_level = 3,
- destroy_chance = nil,
- direct_to_inventory = true,
- },
- },
- }
- tooldata["sword_mese"] = {
- full_punch_interval = 0.9,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=2.20, [2]=0.80, [3]=0.60}, uses=100, maxlevel=3},
- },
- damage_groups = {fleshy=8, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 10,
- }
- --------------------------------------------------------------------------------
- -- DIAMOND TOOLS: improved XP gain, poor drops, faster than mese.
- --------------------------------------------------------------------------------
- tooldata["pick_diamond"] = {
- full_punch_interval = 3.0,
- max_drop_level = 2,
- groupcaps = {
- cracky = {times={[1]=2.00, [2]=0.60, [3]=0.50}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=17, cracky=1, crumbly=1, knockback=6},
- xp_gain = 1.5,
- range_modifier = 1.5,
- }
- tooldata["shovel_diamond"] = {
- full_punch_interval = 1.5,
- max_drop_level = 2,
- groupcaps = {
- crumbly = {times={[1]=2.00, [2]=0.60, [3]=0.50}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- xp_gain = 1.5,
- range_modifier = 1.5,
- }
- tooldata["axe_diamond"] = {
- full_punch_interval = 1.0,
- max_drop_level = 2,
- groupcaps = {
- choppy = {times={[1]=2.00, [2]=0.60, [3]=0.50}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- xp_gain = 1.5,
- range_modifier = 1.5,
- node_overrides = {
- ["rosestone:head"] = {
- max_drop_level = 3,
- },
- ["rosestone:tail"] = {
- max_drop_level = 3,
- },
- },
- }
- -- Reasonably high-damage sword (until gem tools), but gives poor drops.
- tooldata["sword_diamond"] = {
- full_punch_interval = 0.8,
- max_drop_level = 2,
- groupcaps = {
- snappy = {times={[1]=2.00, [2]=0.60, [3]=0.50}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=8, cracky=1, crumbly=1},
- xp_gain = 1.5,
- range_modifier = 1.5,
- }
- --------------------------------------------------------------------------------
- -- MITHRIL TOOLS: improved XP gain, decent drops, faster than diamond.
- --------------------------------------------------------------------------------
- tooldata["pick_mithril"] = {
- full_punch_interval = 3.0,
- max_drop_level = 3, -- Strictly better than diamond.
- groupcaps = {
- cracky = {times={[1]=1.80, [2]=0.40, [3]=0.30}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=19, cracky=1, crumbly=1, knockback=6},
- xp_gain = 2.5,
- dig_exhaustion_modifier = 0.6,
- destroy_chance = 5,
- }
- tooldata["shovel_mithril"] = {
- full_punch_interval = 1.5,
- max_drop_level = 2,
- groupcaps = {
- crumbly = {times={[1]=1.80, [2]=0.40, [3]=0.30}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=8, cracky=1, crumbly=1},
- xp_gain = 1.5,
- dig_exhaustion_modifier = 0.7,
- }
- tooldata["axe_mithril"] = {
- full_punch_interval = 1.0,
- max_drop_level = 2,
- groupcaps = {
- choppy = {times={[1]=1.80, [2]=0.40, [3]=0.30}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=9, cracky=1, crumbly=1},
- xp_gain = 1.5,
- dig_exhaustion_modifier = 0.5,
- destroy_chance = 15,
- }
- -- Fast, high-damage sword VS mobs, but gives poor drops.
- tooldata["sword_mithril"] = {
- full_punch_interval = 0.7, -- Same as amethyst.
- max_drop_level = 2, -- But less than amethyst.
- groupcaps = {
- snappy = {times={[1]=1.80, [2]=0.40, [3]=0.30}, uses=80, maxlevel=3},
- },
- damage_groups = {fleshy=10, cracky=1, crumbly=1}, -- Just slightly more damage than amethyst.
- xp_gain = 1.5,
- dig_exhaustion_modifier = 0.5,
- }
- --------------------------------------------------------------------------------
- -- TITANIUM TOOLS
- --------------------------------------------------------------------------------
- tooldata["pick_titanium"] = {
- full_punch_interval = 3.0,
- max_drop_level = 1,
- groupcaps = {
- cracky = {times={[1]=3.60, [2]=1.00, [3]=0.80}, uses=350, maxlevel=2},
- },
- damage_groups = {fleshy=15, cracky=1, crumbly=1, knockback=6},
- direct_to_inventory = true,
- -- Enable titanium pick to dig these nodes specially!
- -- Note: if one flag is overridden, then all must be specified, otherwise initial flags will be ignored.
- -- Only builtin engine parameters are exempt.
- node_overrides = {
- ["default:stone_with_coal"] = {
- max_drop_level = 2,
- direct_to_inventory = true,
- },
- ["default:stone_with_iron"] = {
- max_drop_level = 2,
- direct_to_inventory = true,
- },
- ["default:stone_with_copper"] = {
- max_drop_level = 2,
- direct_to_inventory = true,
- },
- ["kalite:ore"] = {
- max_drop_level = 2,
- direct_to_inventory = true,
- },
- ["moreores:mineral_tin"] = {
- max_drop_level = 2,
- direct_to_inventory = true,
- },
- },
- }
- tooldata["shovel_titanium"] = {
- full_punch_interval = 1.5,
- max_drop_level = 1,
- groupcaps = {
- crumbly = {times={[1]=3.50, [2]=1.00, [3]=0.80}, uses=350, maxlevel=2},
- },
- damage_groups = {fleshy=2, cracky=1, crumbly=6},
- direct_to_inventory = true,
- }
- tooldata["axe_titanium"] = {
- full_punch_interval = 1.0,
- max_drop_level = 1,
- groupcaps = {
- choppy = {times={[1]=2.10, [2]=1.00, [3]=0.70}, uses=350, maxlevel=2},
- },
- damage_groups = {fleshy=5, cracky=1, crumbly=1},
- direct_to_inventory = true,
- }
- tooldata["sword_titanium"] = {
- full_punch_interval = 1.0,
- max_drop_level = 1,
- groupcaps = {
- snappy = {times={[1]=1.90, [2]=1.00, [3]=0.70}, uses=350, maxlevel=2},
- },
- -- Do a bit more damage than steel, but drops are worse.
- damage_groups = {fleshy=8, cracky=1, crumbly=1},
- direct_to_inventory = true,
- }
- --------------------------------------------------------------------------------
- -- SILVER TOOLS: Excellent drops (+ special drop code elsewhere). Poor wear.
- --------------------------------------------------------------------------------
- -- Silver tools can be dual-purposed, but their secondary purpose isn't performed
- -- as well as it could be if the correct tool was used.
- -- Note: must be able to pick level 3 nodes, otherwise nodes at that level won't
- -- be able to work with special silverpick drops.
- tooldata["pick_silver"] = {
- full_punch_interval = 3.0,
- max_drop_level = 3,
- groupcaps = {
- cracky = {times={[1]=1.50, [2]=1.00, [3]=0.50}, uses=30, maxlevel=3},
- snappy = {times={[1]=2.00, [2]=1.50, [3]=1.00}, uses=20, maxlevel=1}, -- Secondary.
- },
- damage_groups = {fleshy=12, cracky=1, crumbly=1, knockback=6},
- }
- tooldata["shovel_silver"] = {
- full_punch_interval = 1.5,
- max_drop_level = 3,
- groupcaps = {
- crumbly = {times={[1]=1.50, [2]=1.00, [3]=0.50}, uses=30, maxlevel=3},
- snappy = {times={[1]=2.00, [2]=1.50, [3]=1.00}, uses=20, maxlevel=1}, -- Secondary.
- },
- damage_groups = {fleshy=2, cracky=1, crumbly=1},
- }
- tooldata["axe_silver"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- -- The silver axe can do both choppy and snappy jobs equally well.
- choppy = {times={[1]=1.50, [2]=1.00, [3]=0.50}, uses=30, maxlevel=3},
- snappy = {times={[1]=2.00, [2]=1.50, [3]=1.00}, uses=20, maxlevel=2}, -- Secondary.
- },
- damage_groups = {fleshy=2, cracky=1, crumbly=1},
- }
- tooldata["sword_silver"] = {
- full_punch_interval = 0.9,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.50, [2]=1.00, [3]=0.50}, uses=30, maxlevel=3},
- choppy = {times={[1]=2.00, [2]=1.50, [3]=1.00}, uses=20, maxlevel=1}, -- Secondary.
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- }
- --------------------------------------------------------------------------------
- -- RUBY TOOLS: Better wear handling than steel. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_ruby"] = {
- full_punch_interval = 3.0,
- max_drop_level = 3,
- groupcaps = {
- cracky = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=17, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true, -- Item goes directly to player inventory, no dropping.
- xp_gain = 0.3,
- destroy_chance = 20, -- 50/1000
- --dig_exhaustion_modifier = 100.0, -- For testing! (Tested, works.)
- }
- tooldata["shovel_ruby"] = {
- full_punch_interval = 1.5,
- max_drop_level = 1,
- groupcaps = {
- crumbly = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=5, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_ruby"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_ruby"] = {
- full_punch_interval = 0.8,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=200, maxlevel=3},
- },
- damage_groups = {fleshy=8, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- --------------------------------------------------------------------------------
- -- EMERALD TOOLS: Better wear handling than steel. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_emerald"] = {
- full_punch_interval = 3.0,
- max_drop_level = 1,
- groupcaps = {
- cracky = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=16, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["shovel_emerald"] = {
- full_punch_interval = 1.5,
- max_drop_level = 3,
- groupcaps = {
- crumbly = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_emerald"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=200, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_emerald"] = {
- full_punch_interval = 0.8,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- --------------------------------------------------------------------------------
- -- SAPPHIRE TOOLS: Better wear handling than steel. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_sapphire"] = {
- full_punch_interval = 3.0,
- max_drop_level = 3,
- groupcaps = {
- cracky = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=200, maxlevel=3},
- },
- damage_groups = {fleshy=17, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["shovel_sapphire"] = {
- full_punch_interval = 1.5,
- max_drop_level = 1,
- groupcaps = {
- crumbly = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=5, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_sapphire"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_sapphire"] = {
- full_punch_interval = 0.8,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- --------------------------------------------------------------------------------
- -- AMETHYST TOOLS: Better wear handling than steel. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_amethyst"] = {
- full_punch_interval = 3.0,
- max_drop_level = 1,
- groupcaps = {
- cracky = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=16, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["shovel_amethyst"] = {
- full_punch_interval = 1.5,
- max_drop_level = 3,
- groupcaps = {
- crumbly = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=200, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_amethyst"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=170, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_amethyst"] = {
- full_punch_interval = 0.7,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=9, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- range_modifier = 1.5,
- }
- --------------------------------------------------------------------------------
- -- REINFORCED RUBY TOOLS: Wear handling like titanium. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_ruby_rf"] = {
- full_punch_interval = 3.0,
- max_drop_level = 3,
- groupcaps = {
- cracky = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=300, maxlevel=3},
- },
- damage_groups = {fleshy=17, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true,
- xp_gain = 0.3,
- destroy_chance = 20,
- }
- tooldata["shovel_ruby_rf"] = {
- full_punch_interval = 1.5,
- max_drop_level = 1,
- groupcaps = {
- crumbly = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=5, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_ruby_rf"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_ruby_rf"] = {
- full_punch_interval = 0.8,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=8, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- --------------------------------------------------------------------------------
- -- REINFORCED EMERALD TOOLS: Wear handling like titanium. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_emerald_rf"] = {
- full_punch_interval = 3.0,
- max_drop_level = 1,
- groupcaps = {
- cracky = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=16, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["shovel_emerald_rf"] = {
- full_punch_interval = 1.5,
- max_drop_level = 3,
- groupcaps = {
- crumbly = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=300, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_emerald_rf"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_emerald_rf"] = {
- full_punch_interval = 0.8,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- --------------------------------------------------------------------------------
- -- REINFORCED SAPPHIRE TOOLS: Wear handling like titanium. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_sapphire_rf"] = {
- full_punch_interval = 3.0,
- max_drop_level = 3,
- groupcaps = {
- cracky = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=17, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["shovel_sapphire_rf"] = {
- full_punch_interval = 1.5,
- max_drop_level = 1,
- groupcaps = {
- crumbly = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=5, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_sapphire_rf"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=300, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_sapphire_rf"] = {
- full_punch_interval = 0.8,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=7, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- --------------------------------------------------------------------------------
- -- REINFORCED AMETHYST TOOLS: Wear handling like titanium. Fast, perfect drops.
- --------------------------------------------------------------------------------
- tooldata["pick_amethyst_rf"] = {
- full_punch_interval = 3.0,
- max_drop_level = 1,
- groupcaps = {
- cracky = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=16, cracky=1, crumbly=1, knockback=10},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["shovel_amethyst_rf"] = {
- full_punch_interval = 1.5,
- max_drop_level = 3,
- groupcaps = {
- crumbly = {times={[1]=1.40, [2]=0.20, [3]=0.20}, uses=250, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["axe_amethyst_rf"] = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- groupcaps = {
- choppy = {times={[1]=1.50, [2]=0.30, [3]=0.30}, uses=230, maxlevel=3},
- },
- damage_groups = {fleshy=6, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- }
- tooldata["sword_amethyst_rf"] = {
- full_punch_interval = 0.7,
- max_drop_level = 3,
- groupcaps = {
- snappy = {times={[1]=1.40, [2]=0.10, [3]=0.10}, uses=300, maxlevel=3},
- },
- damage_groups = {fleshy=9, cracky=1, crumbly=1},
- direct_to_inventory = true,
- destroy_chance = 20,
- range_modifier = 1.5,
- }
- function td_api.arrow_toolcaps(name, damage)
- --minetest.log(name)
- local tc = {
- full_punch_interval = 1.0,
- max_drop_level = 3,
- damage_groups = {
- fleshy = damage,
- from_arrow = 0,
- },
- }
- -- This table gets sent through the engine, so only builtin parameters work.
- return tc
- end
- dofile(modpath .. "/technic.lua")
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