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- jarkati = jarkati or {}
- jarkati.modpath = minetest.get_modpath("jarkati")
- -- These match values in the realm-control mod.
- jarkati.REALM_START = 3600
- jarkati.REALM_END = 3900
- jarkati.SEA_LEVEL = 3740
- jarkati.LAVA_LEVEL = 3610
- jarkati.biomes = {}
- jarkati.decorations = {}
- -- Public API function.
- function jarkati.register_layer(data)
- local td = table.copy(data)
- assert(type(td.node) == "string")
- -- Convert string name to content ID.
- td.cid = minetest.get_content_id(td.node)
- td.min_level = td.min_level or 1
- td.max_level = td.max_level or 1
- assert(td.min_level <= td.max_level)
- td.min_depth = td.min_depth or 1
- td.max_depth = td.max_depth or 1
- assert(td.min_depth <= td.max_depth)
- jarkati.biomes[#jarkati.biomes + 1] = td
- end
- -- Public API function.
- function jarkati.register_decoration(data)
- local td = table.copy(data)
- -- Convert single node to table.
- if type(td.nodes) == "string" then
- td.nodes = {td.nodes}
- end
- if type(td.replace_surface) == "string" then
- td.replace_surface = {td.replace_surface}
- end
- if type(td.place_on) == "string" then
- td.place_on = {td.place_on}
- end
- -- Used only with the `nodes` parameter.
- td.param2 = data.param2 or {0}
- assert(type(td.nodes) == "table" or type(td.schematic) == "string" or type(td.schematic) == "table")
- assert(type(td.probability) == "number")
- assert(td.probability >= 1)
- -- Ensure all node names are actually registered!
- if td.nodes then
- for k, v in ipairs(td.nodes) do
- assert(minetest.registered_nodes[v])
- end
- end
- if not td.all_ceilings and not td.all_floors then
- td.ground_level = true
- end
- -- Default schematic parameters.
- td.rotation = data.rotation or "0"
- td.replacements = data.replacements or {}
- td.force_placement = data.force_placement or false
- td.flags = data.flags or ""
- -- Placement Y-offset is always 0 (ignored) if `place_center_y` is specified.
- if td.flags:find("place_center_y") then
- td.place_offset_y = 0
- else
- td.place_offset_y = data.place_offset_y or 0
- -- Invert for `all_ceilings` decorations.
- if td.all_ceilings and td.place_offset_y > 0 then
- td.place_offset_y = -td.place_offset_y
- end
- end
- -- The object or schematic's aprox `radius`, when checking for flat ground.
- -- Non-zero basically means all ground in the radius must be the same height.
- td.radius = data.radius or 0
- td.y_min = data.y_min or -31000
- td.y_max = data.y_max or 31000
- td.chunk_chance = data.chunk_chance or 1
- jarkati.decorations[#jarkati.decorations + 1] = td
- end
- jarkati.register_layer({
- node = "default:desert_sand",
- min_depth = 1,
- max_depth = 2,
- min_level = 1,
- max_level = 1,
- })
- jarkati.register_layer({
- node = "default:sand",
- min_depth = 3,
- max_depth = 3,
- min_level = 1,
- max_level = 1,
- })
- jarkati.register_layer({
- node = "default:desert_cobble",
- min_depth = 7,
- max_depth = 7,
- min_level = 1,
- max_level = 1,
- })
- jarkati.register_layer({
- node = "default:sandstone",
- min_depth = 4,
- max_depth = 6,
- min_level = 1,
- max_level = 1,
- })
- jarkati.register_decoration({
- nodes = "stairs:slab_desert_cobble",
- probability = 700,
- place_on = {"default:desert_sand"},
- })
- jarkati.register_decoration({
- nodes = "aloevera:aloe_plant_04",
- probability = 1500,
- place_on = {"default:desert_sand"},
- replace_surface = "default:dirt_with_dry_grass",
- chunk_chance = 1,
- })
- -- Scatter "rubble" around the bases of cliffs.
- jarkati.register_decoration({
- nodes = {"default:desert_cobble", "stairs:slab_desert_cobble"},
- probability = 10,
- spawn_by = {"default:desert_stone", "default:sandstone"},
- place_on = {"default:desert_sand"},
- })
- jarkati.register_decoration({
- nodes = "default:dry_shrub",
- probability = 150,
- place_on = {"default:desert_sand"},
- })
- jarkati.register_decoration({
- nodes = "default:dry_shrub2",
- probability = 400,
- place_on = {"default:desert_sand"},
- param2 = {4},
- })
- jarkati.register_decoration({
- nodes = "flowers:desertrose_red",
- probability = 3000,
- place_on = {"default:desert_sand"},
- replace_surface = "default:dirt_with_dry_grass",
- chunk_chance = 7,
- })
- jarkati.register_decoration({
- nodes = "flowers:desertrose_pink",
- probability = 3000,
- place_on = {"default:desert_sand"},
- replace_surface = "default:dirt_with_dry_grass",
- chunk_chance = 7,
- })
- jarkati.register_decoration({
- nodes = "flowers:thornstalk",
- probability = 3000,
- place_on = {"default:desert_sand"},
- replace_surface = "default:dirt_with_dry_grass",
- chunk_chance = 5,
- })
- jarkati.register_decoration({
- nodes = {
- "default:dry_grass_1",
- "default:dry_grass_2",
- "default:dry_grass_3",
- "default:dry_grass_4",
- "default:dry_grass_5",
- },
- param2 = {2},
- probability = 50,
- place_on = {"default:desert_sand"},
- replace_surface = "default:dirt_with_dry_grass",
- })
- jarkati.register_decoration({
- nodes = {
- "cavestuff:redspike1",
- "cavestuff:redspike2",
- "cavestuff:redspike3",
- "cavestuff:redspike4",
- },
- param2 = {0, 1, 2, 3},
- probability = 120,
- all_floors = true,
- place_on = {"default:desert_stone"},
- replace_surface = {
- "default:desert_cobble",
- "default:desert_cobble2",
- "default:desert_cobble2",
- "default:desert_cobble2",
- },
- })
- jarkati.register_decoration({
- nodes = "default:tvine_stunted",
- probability = 1400,
- all_floors = true,
- place_on = "default:desert_stone",
- replace_surface = "talinite:desert_ore",
- })
- do
- local L = {name = "default:tvine"}
- local R = {name = "default:tvine_alt"}
- local S = {name = "default:tvine_top"}
- jarkati.register_decoration({
- schematic = {
- size = {x=1, y=3, z=1},
- data = {
- L,
- R,
- S,
- },
- },
- flags = "place_center_x,place_center_z",
- probability = 3400,
- all_floors = true,
- place_on = "default:desert_stone",
- replace_surface = "talinite:desert_ore",
- })
- end
- ---[[
- do
- local _ = {name = "air"}
- local X = {name = "default:gravel"}
- local C1 = {name = "stairs:micro_desert_sandstone", param2 = 1}
- local C2 = {name = "stairs:micro_desert_sandstone", param2 = 2}
- local C3 = {name = "stairs:micro_desert_sandstone", param2 = 0}
- local C4 = {name = "stairs:micro_desert_sandstone", param2 = 3}
- local L = {name = "stairs:slab_desert_sandstone"}
- local R = {name = "default:desert_sandstone"}
- local S = {name = "default:desert_sand"}
- jarkati.register_decoration({
- schematic = {
- size = {x=4, y=2, z=4},
- data = {
- S, R, R, S,
- C1, L, L, C3,
- R, X, X, R,
- L, _, _, L,
- R, X, X, R,
- L, _, _, L,
- S, R, R, S,
- C2, L, L, C4,
- },
- },
- force_placement = true,
- flags = "place_center_x,place_center_z",
- rotation = "random",
- place_offset_y = -1,
- radius = 3,
- probability = 800,
- place_on = {"default:desert_sand"},
- -- Called with 'pos', the placement position of the decoration.
- custom_func = function(...)
- pm.on_wisp_vent_place(...)
- end,
- y_max = 3760,
- y_min = 3730,
- })
- end
- --]]
- ---[[
- do
- local _ = {name = "air"}
- local X = {name = "default:gravel"}
- local C1 = {name = "stairs:micro_desert_sandstone", param2 = 1}
- local C2 = {name = "stairs:micro_desert_sandstone", param2 = 2}
- local C3 = {name = "stairs:micro_desert_sandstone", param2 = 0}
- local C4 = {name = "stairs:micro_desert_sandstone", param2 = 3}
- local L1 = {name = "stairs:stair_desert_sandstone", param2 = 0}
- local L2 = {name = "stairs:stair_desert_sandstone", param2 = 1}
- local L3 = {name = "stairs:stair_desert_sandstone", param2 = 2}
- local L4 = {name = "stairs:stair_desert_sandstone", param2 = 3}
- local R = {name = "default:desert_sandstone"}
- local S = {name = "default:desert_sand"}
- jarkati.register_decoration({
- schematic = {
- size = {x=4, y=2, z=4},
- data = {
- S, R, R, S,
- C1, L1, L1, C3,
- R, X, X, R,
- L2, _, _, L4,
- R, X, X, R,
- L2, _, _, L4,
- S, R, R, S,
- C2, L3, L3, C4,
- },
- },
- force_placement = true,
- flags = "place_center_x,place_center_z",
- rotation = "random",
- place_offset_y = -1,
- radius = 4,
- probability = 800,
- place_on = {"default:desert_sand"},
- -- Called with 'pos', the placement position of the decoration.
- custom_func = function(...)
- pm.on_wisp_vent_place(...)
- end,
- y_max = 3760,
- y_min = 3730,
- })
- end
- --]]
- ---[[
- do
- local _ = {name = "air"}
- local X = {name = "rackstone:nether_grit"}
- local C1 = {name = "stairs:micro_desert_sandstone", param2 = 1}
- local C2 = {name = "stairs:micro_desert_sandstone", param2 = 2}
- local C3 = {name = "stairs:micro_desert_sandstone", param2 = 0}
- local C4 = {name = "stairs:micro_desert_sandstone", param2 = 3}
- local L = {name = "stairs:slab_desert_sandstone"}
- local R = {name = "default:desert_sandstone"}
- local S = {name = "default:desert_sand"}
- jarkati.register_decoration({
- schematic = {
- size = {x=4, y=2, z=4},
- data = {
- S, R, R, S,
- C1, L, L, C3,
- R, X, X, R,
- L, _, _, L,
- R, X, X, R,
- L, _, _, L,
- S, R, R, S,
- C2, L, L, C4,
- },
- },
- force_placement = true,
- flags = "place_center_x,place_center_z",
- rotation = "random",
- place_offset_y = -1,
- radius = 3,
- probability = 2500,
- place_on = {"default:desert_sand"},
- y_max = 3750,
- y_min = 3730,
- })
- end
- --]]
- ---[[
- do
- local _ = {name = "air"}
- local X = {name = "rackstone:nether_grit"}
- local C1 = {name = "stairs:micro_desert_sandstone", param2 = 1}
- local C2 = {name = "stairs:micro_desert_sandstone", param2 = 2}
- local C3 = {name = "stairs:micro_desert_sandstone", param2 = 0}
- local C4 = {name = "stairs:micro_desert_sandstone", param2 = 3}
- local L1 = {name = "stairs:stair_desert_sandstone", param2 = 0}
- local L2 = {name = "stairs:stair_desert_sandstone", param2 = 1}
- local L3 = {name = "stairs:stair_desert_sandstone", param2 = 2}
- local L4 = {name = "stairs:stair_desert_sandstone", param2 = 3}
- local R = {name = "default:desert_sandstone"}
- local S = {name = "default:desert_sand"}
- jarkati.register_decoration({
- schematic = {
- size = {x=4, y=2, z=4},
- data = {
- S, R, R, S,
- C1, L1, L1, C3,
- R, X, X, R,
- L2, _, _, L4,
- R, X, X, R,
- L2, _, _, L4,
- S, R, R, S,
- C2, L3, L3, C4,
- },
- },
- force_placement = true,
- flags = "place_center_x,place_center_z",
- rotation = "random",
- place_offset_y = -1,
- radius = 4,
- probability = 2500,
- place_on = {"default:desert_sand"},
- y_max = 3750,
- y_min = 3730,
- })
- end
- --]]
- local NOISE_SCALE = 1
- -- Base terrain height (may be modified to be negative or positive).
- jarkati.noise1param2d = {
- offset = 0,
- scale = 1,
- spread = {x=128*NOISE_SCALE, y=128*NOISE_SCALE, z=128*NOISE_SCALE},
- seed = 5719,
- octaves = 6,
- persist = 0.5,
- lacunarity = 2,
- }
- -- Modifies frequency of vertical tunnel shafts.
- jarkati.noise2param2d = {
- offset = 0,
- scale = 1,
- spread = {x=64*NOISE_SCALE, y=64*NOISE_SCALE, z=64*NOISE_SCALE},
- seed = 8827,
- octaves = 6,
- persist = 0.4, -- Amplitude multiplier.
- lacunarity = 2, -- Wavelength divisor.
- }
- -- Mese/tableland terrain-height modifier.
- jarkati.noise3param2d = {
- offset = 0,
- scale = 1,
- spread = {x=64*NOISE_SCALE, y=64*NOISE_SCALE, z=64*NOISE_SCALE},
- seed = 54871,
- octaves = 5,
- persist = 0.5,
- lacunarity = 2,
- }
- -- Modifies the frequency (strength) of tablelands over big area.
- jarkati.noise4param2d = {
- offset = 0,
- scale = 1,
- spread = {x=128*NOISE_SCALE, y=128*NOISE_SCALE, z=128*NOISE_SCALE},
- seed = 2819,
- octaves = 3,
- persist = 0.5,
- lacunarity = 2,
- }
- -- Disjunction height modifier.
- jarkati.noise5param2d = {
- offset = 0,
- scale = 1,
- spread = {x=512*NOISE_SCALE, y=512*NOISE_SCALE, z=512*NOISE_SCALE},
- seed = 3819,
- octaves = 6,
- persist = 0.7,
- lacunarity = 2,
- }
- -- Primary cavern noise.
- jarkati.noise6param3d = {
- offset = 0,
- scale = 1,
- spread = {x=128*NOISE_SCALE, y=32*NOISE_SCALE, z=128*NOISE_SCALE},
- seed = 3817,
- octaves = 5,
- persist = 0.5,
- lacunarity = 2,
- }
- -- Vertical tunnel noise.
- jarkati.noise7param3d = {
- offset = 0,
- scale = 1,
- spread = {x=8*NOISE_SCALE, y=64*NOISE_SCALE, z=8*NOISE_SCALE},
- seed = 7848,
- octaves = 4,
- persist = 0.7,
- lacunarity = 1.5,
- }
- -- Content IDs used with the voxel manipulator.
- local c_air = minetest.get_content_id("air")
- local c_ignore = minetest.get_content_id("ignore")
- local c_desert_stone = minetest.get_content_id("default:desert_stone")
- local c_desert_cobble = minetest.get_content_id("default:desert_cobble")
- local c_bedrock = minetest.get_content_id("bedrock:bedrock")
- local c_sand = minetest.get_content_id("default:sand")
- local c_desert_sand = minetest.get_content_id("default:desert_sand")
- local c_water = minetest.get_content_id("default:water_source")
- local c_lava = minetest.get_content_id("default:lava_source")
- -- Externally located tables for performance.
- local vm_data = {}
- local biome_data = {}
- local heightmap = {}
- local noisemap1 = {}
- local noisemap2 = {}
- local noisemap3 = {}
- local noisemap4 = {}
- local noisemap5 = {}
- local noisemap6 = {}
- local noisemap7 = {}
- local perlin1
- local perlin2
- local perlin3
- local perlin4
- local perlin5
- local perlin6
- local perlin7
- jarkati.generate_realm = function(minp, maxp, seed)
- local nbeg = jarkati.REALM_START
- local nend = jarkati.REALM_END
- local slev = jarkati.SEA_LEVEL
- local lbeg = jarkati.REALM_START
- local lend = jarkati.LAVA_LEVEL
- -- Don't run for out-of-bounds mapchunks.
- if minp.y > nend or maxp.y < nbeg then
- return
- end
- -- Grab the voxel manipulator.
- -- Read current map data.
- local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
- vm:get_data(vm_data)
- local max_area = VoxelArea:new {MinEdge=emin, MaxEdge=emax}
- local min_area = VoxelArea:new {MinEdge=minp, MaxEdge=maxp}
- -- Actual emerged area should be bigger than the chunk we're generating!
- assert(emin.y < minp.y and emin.x < minp.x and emin.z < minp.z)
- assert(emax.y > maxp.y and emax.x > maxp.x and emax.z > maxp.z)
- local pr = PseudoRandom(seed + 351)
- local dpr = PseudoRandom(seed + 2891) -- For decoration placement probability.
- local x1 = maxp.x
- local y1 = maxp.y
- local z1 = maxp.z
- local x0 = minp.x
- local y0 = minp.y
- local z0 = minp.z
- -- Compute side lengths.
- local side_len_x = ((x1-x0)+1)
- local side_len_y = ((y1-y0)+1)
- local side_len_z = ((z1-z0)+1)
- local sides2D = {x=side_len_x, y=side_len_z}
- local sides3D = {x=side_len_x, y=side_len_z, z=side_len_y}
- local bp2d = {x=x0, y=z0}
- local bp3d = {x=x0, y=y0, z=z0}
- -- Get noisemaps.
- perlin1 = perlin1 or minetest.get_perlin_map(jarkati.noise1param2d, sides2D)
- perlin1:get2dMap_flat(bp2d, noisemap1)
- perlin2 = perlin2 or minetest.get_perlin_map(jarkati.noise2param2d, sides2D)
- perlin2:get2dMap_flat(bp2d, noisemap2)
- perlin3 = perlin3 or minetest.get_perlin_map(jarkati.noise3param2d, sides2D)
- perlin3:get2dMap_flat(bp2d, noisemap3)
- perlin4 = perlin4 or minetest.get_perlin_map(jarkati.noise4param2d, sides2D)
- perlin4:get2dMap_flat(bp2d, noisemap4)
- perlin5 = perlin5 or minetest.get_perlin_map(jarkati.noise5param2d, sides2D)
- perlin5:get2dMap_flat(bp2d, noisemap5)
- perlin6 = perlin6 or minetest.get_perlin_map(jarkati.noise6param3d, sides3D)
- perlin6:get3dMap_flat(bp3d, noisemap6)
- perlin7 = perlin7 or minetest.get_perlin_map(jarkati.noise7param3d, sides3D)
- perlin7:get3dMap_flat(bp3d, noisemap7)
- -- Localize commonly used functions for speed.
- local floor = math.floor
- local ceil = math.ceil
- local abs = math.abs
- local min = math.min
- local max = math.max
- -- Terrain height function (does not handle caves).
- local function height(z, x)
- -- Get index into 2D noise arrays.
- local nx = (x - x0)
- local nz = (z - z0)
- local ni2 = (side_len_z*nz+nx)
- -- Lua arrays start indexing at 1, not 0. Urrrrgh.
- ni2 = ni2 + 1
- local n1 = noisemap1[ni2]
- local n2 = noisemap2[ni2]
- local n3 = noisemap3[ni2]
- local n4 = noisemap4[ni2]
- local n5 = noisemap5[ni2]
- -- Calc base terrain height.
- local h = slev + (abs(n1) * 16)
- -- Modify the tableland noise parameter with this noise.
- n3 = n3 * abs(n4)
- n1 = n1 * abs(n5)
- -- If tableland noise over threshold, then flatten/invert terrain height.
- -- This generates "tablelands", buttes, etc.
- if n3 > -0.1 then
- h = slev + (n1 * 3)
- end
- -- If even farther over the threshold, then intensify/invert once again.
- -- This can result in apparent "land bridges" if the surrounding landscape
- -- is low, or it can create simple "canyons" if the surroundings are high.
- if n3 > 0.3 then
- h = slev - (n1 * 5)
- end
- if n3 > 0.6 then
- h = slev + (n1 * 8)
- end
- return h
- end
- local function cavern(x, y, z)
- local np = min_area:index(x, y, z)
- local n1 = noisemap6[np]
- local n2 = noisemap7[np]
- -- Get index into 2D noise arrays.
- local nx = (x - x0)
- local nz = (z - z0)
- local ni2 = (side_len_z*nz+nx)
- -- Lua arrays start indexing at 1, not 0. Urrrrgh.
- ni2 = ni2 + 1
- local n3 = abs(noisemap2[ni2])
- -- Reduce cavern noise at realm base.
- local d = (y - nbeg)
- if d < 0 then d = 0 end
- d = d / 16
- if d > 1 then d = 1 end
- if d < 0 then d = 0 end
- n1 = n1 * d
- -- Reduce cavern noise at surface level.
- local f = (slev - y)
- if f < 0 then f = 0 end
- f = f / 16
- if f > 1 then f = 1 end
- if f < 0 then f = 0 end
- n1 = n1 * f
- -- Expand cavern noise 50 meters below surface level, 10 meters above and below.
- local x = abs((slev - 50) - y)
- x = x * -1 + 16 -- Invert range.
- x = x / 16
- if x > 1 then x = 1 end
- if x < 0 then x = 0 end
- n1 = n1 * (1 + x)
- return (abs(n1) > 0.6 or (abs(n2) * (n3 * n3)) > 0.8)
- end
- -- Generic filler stone type.
- local c_stone = c_desert_stone
- -- First mapgen pass. Generate stone terrain shape, fill rest with air (critical).
- -- This also constructs the heightmap, which caches the height values.
- for z = z0, z1 do
- for x = x0, x1 do
- local ground = floor(height(z, x))
- heightmap[max_area:index(x, 0, z)] = ground
- local miny = (y0 - 0)
- local maxy = (y1 + 0)
- miny = max(miny, nbeg)
- maxy = min(maxy, nend)
- -- Flag set once a cave has carved away part of the surface in this column.
- -- Second flag set once the floor of the first cave is reached.
- -- Once the floor of the first cave is reached, the heightmap is adjusted.
- -- The heightmap is ONLY adjusted for caves that intersect with base ground level.
- local gc0 = false
- local gc1 = false
- -- First pass through column.
- -- Iterate downwards so we can detect when caves modify the surface height.
- for y = maxy, miny, -1 do
- local cave = cavern(x, y, z)
- local vp = max_area:index(x, y, z)
- local cid = vm_data[vp]
- -- Don't overwrite previously existing stuff (non-ignore, non-air).
- -- This avoids ruining schematics that were previously placed.
- if (cid == c_air or cid == c_ignore) then
- if cave then
- -- We've started carving a cave in this column.
- -- Don't bother flagging this unless the cave roof would be above ground level.
- if (y > ground and not gc0) then
- gc0 = true
- end
- if (y >= lbeg and y <= lend) then
- vm_data[vp] = c_lava
- else
- vm_data[vp] = c_air
- end
- else
- if y <= ground then
- -- We've finished carving a cave in this column.
- -- Adjust heightmap.
- -- But don't bother if cave floor would be above ground level.
- if (gc0 and not gc1) then
- heightmap[max_area:index(x, 0, z)] = y
- gc1 = true
- end
- vm_data[vp] = c_stone
- else
- if (y >= lbeg and y <= lend) then
- vm_data[vp] = c_lava
- else
- vm_data[vp] = c_air
- end
- end
- end
- end
- end -- End column loop.
- end
- end
- ---[[
- -- Localize for speed.
- local all_biomes = jarkati.biomes
- local function biomes(biomes)
- local biome_count = 0
- for k, v in ipairs(biomes) do
- biome_count = biome_count + 1
- biome_data[biome_count] = v
- end
- return biome_data, biome_count -- Table is continuously reused.
- end
- -- Second mapgen pass. Generate topsoil layers.
- for z = z0, z1 do
- for x = x0, x1 do
- local miny = (y0 - 0)
- local maxy = (y1 + 0)
- -- Get heightmap value at this location. This may have been adjusted by a surface cave.
- local ground = heightmap[max_area:index(x, 0, z)]
- -- Count of how many "surfaces" were detected (so far) while iterating down.
- -- 0 means we haven't found ground yet. 1 means found ground, >1 indicates a cave surface.
- local count = 0
- local depth = 0
- -- Get array and array-size of all biomes valid for this position.
- local vb, bc = biomes(all_biomes)
- -- Second pass through column. Iterate backwards for depth checking.
- for y = maxy, miny, -1 do
- if y >= nbeg and y <= nend then
- local vp0 = max_area:index(x, y, z)
- local vpu = max_area:index(x, (y - 1), z)
- if y <= ground then
- count = 1
- if vm_data[vp0] ~= c_air and vm_data[vpu] ~= c_air then
- depth = (ground - y) + 1
- else
- depth = 0
- end
- else
- count = 0
- depth = 0
- end
- -- Place topsoils & layers, etc. using current biome data.
- for i = 1, bc do
- -- Get biome data.
- local v = vb[i]
- if (count >= v.min_level and count <= v.max_level) then
- if (depth >= v.min_depth and depth <= v.max_depth) then
- vm_data[vp0] = v.cid
- end
- end
- end
- end
- end -- End column loop.
- end
- end
- --]]
- ---[[
- -- Third mapgen pass. Generate bedrock layer overwriting everything else (critical).
- if not (y1 < nbeg or y0 > (nbeg + 10)) then
- for z = z0, z1 do
- for x = x0, x1 do
- -- Randomize height of the bedrock a bit.
- local bedrock = (nbeg + pr:next(5, pr:next(6, 7)))
- local miny = max(y0, nbeg)
- local maxy = min(y1, bedrock)
- -- Third pass through column.
- for y = miny, maxy do
- local vp = max_area:index(x, y, z)
- vm_data[vp] = c_bedrock
- end -- End column loop.
- end
- end
- end
- --]]
- -- Finalize voxel manipulator.
- vm:set_data(vm_data)
- minetest.generate_ores(vm)
- vm:write_to_map(false)
- -- Not needed to do this, it will be done during the "mapfix" call.
- --vm:update_liquids()
- ---[[
- -- Localize for speed.
- local all_decorations = jarkati.decorations
- local decopos = {x=0, y=0, z=0}
- local set_node = minetest.set_node
- local get_node = minetest.get_node
- local put_schem = minetest.place_schematic
- local deconode = {name="", param2=0}
- local function decorate(v, x, y, z, d)
- -- Don't place decorations outside chunk boundaries.
- -- (X and Z are already checked.)
- if (y < y0 or y > y1) then
- return
- end
- if (y > v.y_max or y < v.y_min) then
- return
- end
- decopos.x = x
- decopos.y = y
- decopos.z = z
- if v.spawn_by then
- if not minetest.find_node_near(decopos, (v.radius + 1), v.spawn_by) then
- return
- end
- end
- -- Validate the ground/ceiling surface.
- do
- local x1 = decopos.x - v.radius
- local x2 = decopos.x + v.radius
- local z1 = decopos.z - v.radius
- local z2 = decopos.z + v.radius
- local nn
- -- All must be a valid floor/ceiling node!
- decopos.y = decopos.y + d
- for x = x1, x2 do
- for z = z1, z2 do
- decopos.x = x
- decopos.z = z
- nn = get_node(decopos).name
- -- Always check to make sure we're not air, here.
- -- This avoids spawning decorations on ground that was carved away by the cavegen.
- if nn == "air" or nn == "ignore" then
- return
- end
- -- If decoration requires specific node type, check if we have it.
- if v.place_on then
- local hs = false
- for t, j in ipairs(v.place_on) do
- if j == nn then
- hs = true
- break
- end
- end
- if not hs then
- return
- end
- end
- end
- end
- -- All must be empty air!
- decopos.y = decopos.y - d
- for x = x1, x2 do
- for z = z1, z2 do
- decopos.x = x
- decopos.z = z
- nn = get_node(decopos).name
- if nn ~= "air" then
- return
- end
- end
- end
- -- Back to ground. Replace ground surface!
- if v.replace_surface then
- decopos.y = decopos.y + d
- for x = x1, x2 do
- for z = z1, z2 do
- decopos.x = x
- decopos.z = z
- deconode.name = v.replace_surface[dpr:next(1, #v.replace_surface)]
- deconode.param2 = 0
- set_node(decopos, deconode)
- if v.custom_func then
- v.custom_func(decopos)
- end
- end
- end
- end
- -- Reset deco coordinates.
- decopos.x = x
- decopos.y = y
- decopos.z = z
- end
- if v.nodes then
- deconode.name = v.nodes[dpr:next(1, #v.nodes)]
- deconode.param2 = v.param2[dpr:next(1, #v.param2)]
- set_node(decopos, deconode)
- if v.custom_func then
- v.custom_func(decopos)
- end
- elseif v.schematic then
- decopos.y = decopos.y + v.place_offset_y
- put_schem(decopos, v.schematic, v.rotation, v.replacements, v.force_placement, v.flags)
- decopos.y = decopos.y - v.place_offset_y
- if v.custom_func then
- v.custom_func(decopos)
- end
- end
- end
- -- Fourth mapgen pass. Generate decorations using highlevel placement functions.
- -- Note: we still read the voxelmanip data! But we can't modify it.
- for z = z0, z1 do
- for x = x0, x1 do
- for k, v in ipairs(all_decorations) do
- if not (y0 > v.y_max or y1 < v.y_min) then
- if dpr:next(1, v.chunk_chance) == 1 and dpr:next(1, v.probability) == 1 then
- -- Don't bother with ground-level placement if 'all_floors' was specified.
- if (v.ground_level and not v.all_floors) then
- local g0 = heightmap[max_area:index(x, 0, z)]
- local g1 = (g0 + 1)
- decorate(v, x, g1, z, -1)
- end
- if (v.all_floors or v.all_ceilings) then
- local miny = (y0 - 1)
- local maxy = (y1 + 1)
- for y = maxy, miny, -1 do
- local vpa = max_area:index(x, y, z)
- local vpu = max_area:index(x, (y - 1), z)
- local cida = vm_data[vpa]
- local cidu = vm_data[vpu]
- if v.all_floors then
- if (cida == c_air and cidu ~= c_air) then
- decorate(v, x, y, z, -1)
- end
- end
- if v.all_ceilings then
- if (cida ~= c_air and cidu == c_air) then
- decorate(v, x, (y - 1), z, 1)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- --]]
- -- Correct lighting and liquid flow.
- -- This works, but for some reason I have to grab a new voxelmanip object.
- -- I can't seem to fix lighting using the original mapgen object?
- -- Seems to require the full overgenerated mapchunk size if non-singlenode.
- mapfix.work(emin, emax)
- end
- if not jarkati.registered then
- -- Register the mapgen callback.
- minetest.register_on_generated(function(...)
- jarkati.generate_realm(...)
- end)
- oregen.register_ore({
- ore_type = "scatter",
- ore = "default:desert_stone_with_copper",
- wherein = {"default:desert_stone"},
- clust_scarcity = 6*6*6,
- clust_num_ores = 4,
- clust_size = 3,
- y_min = 3600,
- y_max = 3900,
- })
- oregen.register_ore({
- ore_type = "scatter",
- ore = "default:desert_stone_with_copper",
- wherein = {"default:desert_stone"},
- clust_scarcity = 15*15*15,
- clust_num_ores = 27,
- clust_size = 6,
- y_min = 3600,
- y_max = 3700,
- })
- oregen.register_ore({
- ore_type = "scatter",
- ore = "default:desert_stone_with_iron",
- wherein = {"default:desert_stone"},
- clust_scarcity = 10*10*10,
- clust_num_ores = 4,
- clust_size = 3,
- y_min = 3600,
- y_max = 3900,
- })
- oregen.register_ore({
- ore_type = "scatter",
- ore = "default:desert_stone_with_iron",
- wherein = {"default:desert_stone"},
- clust_scarcity = 24*24*24,
- clust_num_ores = 27,
- clust_size = 6,
- y_min = 3600,
- y_max = 3700,
- })
- oregen.register_ore({
- ore_type = "scatter",
- ore = "default:desert_stone_with_diamond",
- wherein = {"default:desert_stone"},
- clust_scarcity = 17*17*17,
- clust_num_ores = 4,
- clust_size = 3,
- y_min = 3600,
- y_max = 3900,
- })
- oregen.register_ore({
- ore_type = "scatter",
- ore = "default:desert_stone_with_diamond",
- wherein = {"default:desert_stone"},
- clust_scarcity = 15*15*15,
- clust_num_ores = 6,
- clust_size = 3,
- y_min = 3600,
- y_max = 3700,
- })
- oregen.register_ore({
- ore_type = "scatter",
- ore = "default:desert_stone_with_coal",
- wherein = {"default:desert_stone"},
- clust_scarcity = 8*8*8,
- clust_num_ores = 8,
- clust_size = 3,
- y_min = 3600,
- y_max = 3900,
- })
- oregen.register_ore({
- ore_type = "scatter",
- ore = "pm:quartz_ore",
- wherein = {"default:desert_sand"},
- clust_scarcity = 8*8*8,
- clust_num_ores = 8,
- clust_size = 3,
- y_min = 3600,
- y_max = 3900,
- })
- local c = "jarkati:core"
- local f = jarkati.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- jarkati.registered = true
- end
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