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- /*
- * Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net> All rights reserved.
- * Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- */
- #pragma once
- #include <GL/gl.h>
- #include <tuple>
- #include <glm/gtc/matrix_transform.hpp>
- class Camera {
- public:
- Camera();
- inline glm::vec3 get_pos() {
- return pos;
- }
- inline void setPosition(glm::vec3 _pos) {
- this->pos = _pos;
- }
- private:
- glm::vec3 pos;
- float yaw;
- float angle;
- float dist; // distance from origin
- };
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