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- #ifndef FEEBLE_MUNDANE_UI_H
- #define FEEBLE_MUNDANE_UI_H
- #include <string>
- #include <any>
- #include <optional>
- #include <cstddef>
- #include "game.h"
- class ui
- {
- std::any state;
- public:
- ui(const game::world&);
- void intro(std::string title);
- void battle(game::battle&);
- std::optional<game::action> action();
- std::size_t update(const std::vector<game::state_update>&);
- bool loop();
- void spawned(game::field_t::iterator);
- };
- #endif /* end of include guard */
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