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- enum foo {foo1, foo2};
- static double statdouble;
- newfun (ac)
- struct haha {int a; } ac;
- {
- }
- struct temp {int a; };
- bar (a)
- enum foo a;
- {
- static int lose;
- double happy;
- typedef int myint;
- {
- union wow { int a; char b; } wowvar;
- static union wow wowvar1;
- typedef int yourint;
- char *winner;
- }
- }
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