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- /* GDB symbol table format definitions.
- Copyright (C) 1986 Free Software Foundation, Inc.
- GDB is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY. No author or distributor accepts responsibility to anyone
- for the consequences of using it or for whether it serves any
- particular purpose or works at all, unless he says so in writing.
- Refer to the GDB General Public License for full details.
- Everyone is granted permission to copy, modify and redistribute GDB,
- but only under the conditions described in the GDB General Public
- License. A copy of this license is supposed to have been given to you
- along with GDB so you can know your rights and responsibilities. It
- should be in a file named COPYING. Among other things, the copyright
- notice and this notice must be preserved on all copies.
- In other words, go ahead and share GDB, but don't try to stop
- anyone else from sharing it farther. Help stamp out software hoarding!
- */
- /* Format of GDB symbol table data.
- There is one symbol segment for each source file or
- independant compilation. These segments are simply concatenated
- to form the GDB symbol table. A zero word where the beginning
- of a segment is expected indicates there are no more segments.
- Format of a symbol segment:
- The symbol segment begins with a word containing 1
- if it is in the format described here. Other formats may
- be designed, with other code numbers.
- The segment contains many objects which point at each other.
- The pointers are offsets in bytes from the beginning of the segment.
- Thus, each segment can be loaded into core and its pointers relocated
- to make valid in-core pointers.
- All the data objects in the segment can be found indirectly from
- one of them, the root object, of type `struct symbol_root'.
- It appears at the beginning of the segment.
- The total size of the segment, in bytes, appears as the `length'
- field of this object. This size includes the size of the
- root object.
- All the object data types are defined here to contain pointer types
- appropriate for in-core use on a relocated symbol segment.
- Casts to and from type int are required for working with
- unrelocated symbol segments such as are found in the file.
- The ldsymaddr word is filled in by the loader to contain
- the offset (in bytes) within the ld symbol table
- of the first nonglobal symbol from this compilation.
- This makes it possible to match those symbols
- (which contain line number information) reliably with
- the segment they go with.
- Core addresses within the program that appear in the symbol segment
- are not relocated by the loader. They are inserted by the assembler
- and apply to addresses as output by the assembler, so GDB must
- relocate them when it loads the symbol segment. It gets the information
- on how to relocate from the textrel, datarel, bssrel, databeg and bssbeg
- words of the root object.
- The words textrel, datarel and bssrel
- are filled in by ld with the amounts to relocate within-the-file
- text, data and bss addresses by; databeg and bssbeg can be
- used to tell which kind of relocation an address needs. */
- enum language {language_c};
- struct symbol_root
- {
- int format; /* Data format version */
- int length; /* # bytes in this symbol segment */
- int ldsymoff; /* Offset in ld symtab of this file's syms */
- int textrel; /* Relocation for text addresses */
- int datarel; /* Relocation for data addresses */
- int bssrel; /* Relocation for bss addresses */
- char *filename; /* Name of source file compiled */
- char *filedir; /* Name of directory it was reached from */
- struct blockvector *blockvector; /* Vector of all symbol naming blocks */
- struct typevector *typevector; /* Vector of all data types */
- enum language language; /* Code identifying the language used */
- char *version; /* Version info. Not fully specified */
- char *compilation; /* Compilation info. Not fully specified */
- int databeg; /* Address within the file of data start */
- int bssbeg; /* Address within the file of bss start */
- };
- /* All data types of symbols in the compiled program
- are represented by `struct type' objects.
- All of these objects are pointed to by the typevector.
- The type vector may have empty slots that contain zero. */
- struct typevector
- {
- int length;
- struct type *type[1];
- };
- /* Different kinds of data types are distinguished by the `code' field. */
- enum type_code
- {
- TYPE_CODE_UNDEF, /* Not used; catches errors */
- TYPE_CODE_PTR, /* Pointer type */
- TYPE_CODE_ARRAY, /* Array type, lower bound zero */
- TYPE_CODE_STRUCT, /* C struct or Pascal record */
- TYPE_CODE_UNION, /* C union or Pascal variant part */
- TYPE_CODE_ENUM, /* Enumeration type */
- TYPE_CODE_FUNC, /* Function type */
- TYPE_CODE_INT, /* Integer type */
- TYPE_CODE_FLT, /* Floating type */
- TYPE_CODE_VOID, /* Void type (values zero length) */
- TYPE_CODE_SET, /* Pascal sets */
- TYPE_CODE_RANGE, /* Range (integers within spec'd bounds) */
- TYPE_CODE_PASCAL_ARRAY, /* Array with explicit type of index */
- };
- /* This appears in a type's flags word for an unsigned integer type. */
- #define TYPE_FLAG_UNSIGNED 1
- /* Other flag bits are used with GDB. */
- struct type
- {
- /* Code for kind of type */
- enum type_code code;
- /* Name of this type, or zero if none.
- This is used for printing only.
- Type names specified as input are defined by symbols. */
- char *name;
- /* Length in bytes of storage for a value of this type */
- int length;
- /* For a pointer type, describes the type of object pointed to.
- For an array type, describes the type of the elements.
- For a function type, describes the type of the value.
- Unused otherwise. */
- struct type *target_type;
- /* Type that is a pointer to this type.
- Zero if no such pointer-to type is known yet.
- The debugger may add the address of such a type
- if it has to construct one later. */
- struct type *pointer_type;
- /* Type that is a function returning this type.
- Zero if no such function type is known here.
- The debugger may add the address of such a type
- if it has to construct one later. */
- struct type *function_type;
- /* Flags about this type. */
- short flags;
- /* Number of fields described for this type */
- short nfields;
- /* For structure and union types, a description of each field.
- For set and pascal array types, there is one "field",
- whose type is the domain type of the set or array.
- For range types, there are two "fields",
- the minimum and maximum values (both inclusive).
- For enum types, each possible value is described by one "field".
- For range types, there are two "fields", that record constant values
- (inclusive) for the minimum and maximum.
- Using a pointer to a separate array of fields
- allows all types to have the same size, which is useful
- because we can allocate the space for a type before
- we know what to put in it. */
- struct field
- {
- /* Position of this field, counting in bits from start of
- containing structure. For a function type, this is the
- position in the argument list of this argument.
- For a range bound or enum value, this is the value itself. */
- int bitpos;
- /* Size of this field, in bits, or zero if not packed.
- For an unpacked field, the field's type's length
- says how many bytes the field occupies. */
- int bitsize;
- /* In a struct or enum type, type of this field.
- In a function type, type of this argument.
- In an array type, the domain-type of the array. */
- struct type *type;
- /* Name of field, value or argument.
- Zero for range bounds and array domains. */
- char *name;
- } *fields;
- };
- /* All of the name-scope contours of the program
- are represented by `struct block' objects.
- All of these objects are pointed to by the blockvector.
- Each block represents one name scope.
- Each lexical context has its own block.
- The first two blocks in the blockvector are special.
- The first one contains all the symbols defined in this compilation
- whose scope is the entire program linked together.
- The second one contains all the symbols whose scope is the
- entire compilation excluding other separate compilations.
- In C, these correspond to global symbols and static symbols.
- Each block records a range of core addresses for the code that
- is in the scope of the block. The first two special blocks
- give, for the range of code, the entire range of code produced
- by the compilation that the symbol segment belongs to.
- The blocks appear in the blockvector
- in order of increasing starting-address,
- and, within that, in order of decreasing ending-address.
- This implies that within the body of one function
- the blocks appear in the order of a depth-first tree walk. */
- struct blockvector
- {
- /* Number of blocks in the list. */
- int nblocks;
- /* The blocks themselves. */
- struct block *block[1];
- };
- struct block
- {
- /* Addresses in the executable code that are in this block.
- Note: in an unrelocated symbol segment in a file,
- these are always zero. They can be filled in from the
- N_LBRAC and N_RBRAC symbols in the loader symbol table. */
- int startaddr, endaddr;
- /* The symbol that names this block,
- if the block is the body of a function;
- otherwise, zero.
- Note: In an unrelocated symbol segment in an object file,
- this field may be zero even when the block has a name.
- That is because the block is output before the name
- (since the name resides in a higher block).
- Since the symbol does point to the block (as its value),
- it is possible to find the block and set its name properly. */
- struct symbol *function;
- /* The `struct block' for the containing block, or 0 if none. */
- /* Note that in an unrelocated symbol segment in an object file
- this pointer may be zero when the correct value should be
- the second special block (for symbols whose scope is one compilation).
- This is because the compiler ouptuts the special blocks at the
- very end, after the other blocks. */
- struct block *superblock;
- /* Number of local symbols. */
- int nsyms;
- /* The symbols. */
- struct symbol *sym[1];
- };
- /* Represent one symbol name; a variable, constant, function or typedef. */
- /* Different name spaces for symbols. Looking up a symbol specifies
- a namespace and ignores symbol definitions in other name spaces.
- VAR_NAMESPACE is the usual namespace.
- In C, this contains variables, function names, typedef names
- and enum type values.
- STRUCT_NAMESPACE is used in C to hold struct, union and enum type names.
- Thus, if `struct foo' is used in a C program,
- it produces a symbol named `foo' in the STRUCT_NAMESPACE.
- LABEL_NAMESPACE may be used for names of labels (for gotos);
- currently it is not used and labels are not recorded at all. */
- /* For a non-global symbol allocated statically,
- the correct core address cannot be determined by the compiler.
- The compiler puts an index number into the symbol's value field.
- This index number can be matched with the "desc" field of
- an entry in the loader symbol table. */
- enum namespace
- {
- UNDEF_NAMESPACE, VAR_NAMESPACE, STRUCT_NAMESPACE, LABEL_NAMESPACE,
- };
- /* An address-class says where to find the value of the symbol in core. */
- enum address_class
- {
- LOC_UNDEF, /* Not used; catches errors */
- LOC_CONST, /* Value is constant (enum type value name) */
- LOC_STATIC, /* Value is at fixed address */
- LOC_REGISTER, /* Value is in register */
- LOC_ARG, /* Value is at spec'd position in arglist */
- LOC_LOCAL, /* Value is at spec'd pos in stack frame */
- LOC_TYPEDEF, /* Value not used; definition in SYMBOL_TYPE
- Symbols in the namespace STRUCT_NAMESPACE
- all have this class. */
- LOC_LABEL, /* Value is address in the code */
- LOC_BLOCK, /* Value is address of a `struct block'.
- Function names have this class. */
- LOC_EXTERNAL /* Value is at address not in this compilation.
- This is used for .comm symbols
- and for extern symbols within functions.
- Inside GDB, this is changed to LOC_STATIC once the
- real address is obtained from a loader symbol. */
- };
- struct symbol
- {
- /* Symbol name */
- char *name;
- /* Name space code. */
- enum namespace namespace;
- /* Address class */
- enum address_class class;
- /* Data type of value */
- struct type *type;
- /* constant value, or address if static, or register number,
- or offset in arguments, or offset in stack frame. */
- union
- {
- long value;
- struct block *block;
- }
- value;
- };
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