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- /* obstack.c - subroutines used implicitly by object stack macros
- Copyright (C) 1988 Free Software Foundation, Inc.
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by the
- Free Software Foundation; either version 1, or (at your option) any
- later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- In other words, you are welcome to use, share and improve this program.
- You are forbidden to forbid anyone else to use, share and improve
- what you give them. Help stamp out software-hoarding! */
- #include "obstack.h"
- #ifdef __STDC__
- #define POINTER void *
- #else
- #define POINTER char *
- #endif
- /* Determine default alignment. */
- struct fooalign {char x; double d;};
- #define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0)
- /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
- But in fact it might be less smart and round addresses to as much as
- DEFAULT_ROUNDING. So we prepare for it to do that. */
- union fooround {long x; double d;};
- #define DEFAULT_ROUNDING (sizeof (union fooround))
- /* When we copy a long block of data, this is the unit to do it with.
- On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to `long' (if that works)
- or `char' as a last resort. */
- #ifndef COPYING_UNIT
- #define COPYING_UNIT int
- #endif
- /* The non-GNU-C macros copy the obstack into this global variable
- to avoid multiple evaluation. */
- struct obstack *_obstack;
- /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
- Objects start on multiples of ALIGNMENT (0 means use default).
- CHUNKFUN is the function to use to allocate chunks,
- and FREEFUN the function to free them. */
- void
- _obstack_begin (h, size, alignment, chunkfun, freefun)
- struct obstack *h;
- int size;
- int alignment;
- POINTER (*chunkfun) ();
- void (*freefun) ();
- {
- register struct _obstack_chunk* chunk; /* points to new chunk */
- if (alignment == 0)
- alignment = DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block.
- Pick a number small enough that when rounded up to DEFAULT_ROUNDING
- it is still smaller than 4096 - 4. */
- {
- int extra = 4;
- if (extra < DEFAULT_ROUNDING)
- extra = DEFAULT_ROUNDING;
- size = 4096 - extra;
- }
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- chunk = h->chunk = (*h->chunkfun) (h->chunk_size);
- h->next_free = h->object_base = chunk->contents;
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- }
- /* Allocate a new current chunk for the obstack *H
- on the assumption that LENGTH bytes need to be added
- to the current object, or a new object of length LENGTH allocated.
- Copies any partial object from the end of the old chunk
- to the beginning of the new one. */
- void
- _obstack_newchunk (h, length)
- struct obstack *h;
- int length;
- {
- register struct _obstack_chunk* old_chunk = h->chunk;
- register struct _obstack_chunk* new_chunk;
- register long new_size;
- register int obj_size = h->next_free - h->object_base;
- register int i;
- int already;
- /* Compute size for new chunk. */
- new_size = (obj_size + length) + (obj_size >> 3) + 100;
- if (new_size < h->chunk_size)
- new_size = h->chunk_size;
- /* Allocate and initialize the new chunk. */
- new_chunk = h->chunk = (*h->chunkfun) (new_size);
- new_chunk->prev = old_chunk;
- new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
- /* Move the existing object to the new chunk.
- Word at a time is fast and is safe if the object
- is sufficiently aligned. */
- if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
- {
- for (i = obj_size / sizeof (COPYING_UNIT) - 1;
- i >= 0; i--)
- ((COPYING_UNIT *)new_chunk->contents)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
- /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
- but that can cross a page boundary on a machine
- which does not do strict alignment for COPYING_UNITS. */
- already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
- }
- else
- already = 0;
- /* Copy remaining bytes one by one. */
- for (i = already; i < obj_size; i++)
- new_chunk->contents[i] = h->object_base[i];
- h->object_base = new_chunk->contents;
- h->next_free = h->object_base + obj_size;
- }
- /* Return nonzero if object OBJ has been allocated from obstack H.
- This is here for debugging.
- If you use it in a program, you are probably losing. */
- int
- _obstack_allocated_p (h, obj)
- struct obstack *h;
- POINTER obj;
- {
- register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk* plp; /* point to previous chunk if any */
- lp = (h)->chunk;
- while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
- {
- plp = lp -> prev;
- lp = plp;
- }
- return lp != 0;
- }
- /* Free objects in obstack H, including OBJ and everything allocate
- more recently than OBJ. If OBJ is zero, free everything in H. */
- void
- #ifdef __STDC__
- #undef obstack_free
- obstack_free (struct obstack *h, POINTER obj)
- #else
- _obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
- #endif
- {
- register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk* plp; /* point to previous chunk if any */
- lp = (h)->chunk;
- while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
- {
- plp = lp -> prev;
- (*h->freefun) (lp);
- lp = plp;
- }
- if (lp)
- {
- (h)->object_base = (h)->next_free = (char *)(obj);
- (h)->chunk_limit = lp->limit;
- (h)->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
- }
- /* Let same .o link with output of gcc and other compilers. */
- #ifdef __STDC__
- void
- _obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
- {
- obstack_free (h, obj);
- }
- #endif
- #if 0
- /* These are now turned off because the applications do not use it
- and it uses bcopy via obstack_grow, which causes trouble on sysV. */
- /* Now define the functional versions of the obstack macros.
- Define them to simply use the corresponding macros to do the job. */
- #ifdef __STDC__
- /* These function definitions do not work with non-ANSI preprocessors;
- they won't pass through the macro names in parentheses. */
- /* The function names appear in parentheses in order to prevent
- the macro-definitions of the names from being expanded there. */
- POINTER (obstack_base) (obstack)
- struct obstack *obstack;
- {
- return obstack_base (obstack);
- }
- POINTER (obstack_next_free) (obstack)
- struct obstack *obstack;
- {
- return obstack_next_free (obstack);
- }
- int (obstack_object_size) (obstack)
- struct obstack *obstack;
- {
- return obstack_object_size (obstack);
- }
- int (obstack_room) (obstack)
- struct obstack *obstack;
- {
- return obstack_room (obstack);
- }
- void (obstack_grow) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- obstack_grow (obstack, pointer, length);
- }
- void (obstack_grow0) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- obstack_grow0 (obstack, pointer, length);
- }
- void (obstack_1grow) (obstack, character)
- struct obstack *obstack;
- int character;
- {
- obstack_1grow (obstack, character);
- }
- void (obstack_blank) (obstack, length)
- struct obstack *obstack;
- int length;
- {
- obstack_blank (obstack, length);
- }
- void (obstack_1grow_fast) (obstack, character)
- struct obstack *obstack;
- int character;
- {
- obstack_1grow_fast (obstack, character);
- }
- void (obstack_blank_fast) (obstack, length)
- struct obstack *obstack;
- int length;
- {
- obstack_blank_fast (obstack, length);
- }
- POINTER (obstack_finish) (obstack)
- struct obstack *obstack;
- {
- return obstack_finish (obstack);
- }
- POINTER (obstack_alloc) (obstack, length)
- struct obstack *obstack;
- int length;
- {
- return obstack_alloc (obstack, length);
- }
- POINTER (obstack_copy) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- return obstack_copy (obstack, pointer, length);
- }
- POINTER (obstack_copy0) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- return obstack_copy0 (obstack, pointer, length);
- }
- #endif /* __STDC__ */
- #endif /* 0 */
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