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- .TH XCHESS 1 "14 Nov 1986" "X Version 10"
- .SH NAME
- xchess \- X chess display
- .SH SYNOPSIS
- .B xchess
- [ option ... ] [ white-display ] [ black-display ]
- .SH DESCRIPTION
- .PP
- .B xchess
- is a chess display program which allows players to play a game on either
- one or two displays, or play a chess-playing program. It uses the
- .B X
- window system. If one or no display names are given, it will open up one
- window and both black and white at the same board. If two displays are
- given,
- .B xchess
- will accept moves from each player in his turn. Black's board will be drawn
- with his pieces at the bottom.
- .PP
- .B xchess
- will not allow a player to make an illegal move. It accepts all legal moves,
- including castling and pawn capture \fIen passant\fR.
- .SH OPTIONS
- .TP 8
- .B -d
- Turn on debugging.
- .TP 8
- .B -f record-file
- Use \fBrecord-file\fR for saving the game when the \fBSave\fR button is
- selected, or if the \fB-s\fR flag is given. The default is "xchess.game".
- .TP 8
- .B -r saved-game
- Start with the position at the end of the saved game in the named file.
- This file may be the result of the \fBSave\fR command, and may be in
- either English or International format. When reading moves, one move
- it made per second.
- .TP 8
- .B -q
- Don't pause for a second every time a move is made when a game is being
- restored.
- .TP 8
- .B -v
- Whenever a piece is moved, outline the path with a "lightning bolt".
- This option and the \fB-n\fR option are useful if you don't want to miss
- an opponent's move when he makes it.
- .TP 8
- .B -i
- Use International format for recording moves (squares numbered 1-8, a-h)
- as opposed to English (e.g, \fIp/k4xp/q5\fR).
- .TP 8
- .B -t moves/timeunit
- Allows \fBtimeunit\fR seconds for every \fBmoves\fR moves. If either player
- exceeds this allowance both recieve a message saying informing them of
- this fact.
- .TP 8
- .B -c
- Play the computer.
- .B xchess
- will start up a chess-playing program (currently the only one it knows
- how to talk to is \fBGNU Chess\fR).
- .TP 8
- .B -p program
- The name of the program to use if the \fB-c\fR option is given. The
- default is "/usr/public/gnuchess". Note that \fBgnuchess\fR must be
- compiled with the \fIcompat\fR flag (in the file "main.c") set to 1.
- .TP 8
- .B -b
- If the \fB-c\fR flag was given, have the computer play white.
- .TP 8
- .B -bnw
- If the display has more than one display plane (i.e, is color), pretend
- it's black and white.
- .TP 8
- .B -s
- Save the moves in the record file as they are made. This is useful if
- you don't want your game to be lost when \fBxchess\fR core dumps.
- .TP 8
- .B -n
- Be noisy \- beep after every move is made.
- .TP 8
- .B -h host
- Run GNU Chess on the specified \fBhost\fR.
- .TP 8
- .B -R
- Randomly chose who plays white and who plays black, if two displays are
- given.
- .SH CONTROLS
- .PP
- The window is divided up into several sub-windows. The pieces are moved by
- pushing down any mouse button on top of the piece, moving to the destination
- square, and releasing it. Castling is done by moving the king to the
- right square. If you push down on a piece and then let the button
- up without moving it, you must move that piece. ("Touch it, move it.")
- .PP
- The progress of the game is listed in the "Game Record" window. Error
- messages and such things are printed in the "Message" window. Both these
- windows have scroll bars that you can use to move around.
- There are also windows for clocks and for a record of the pieces captured.
- .PP
- If you type any keys in the window, the text will go into the message
- window of both players. This provides a simple communication facility.
- .PP
- There are 9 buttons in the control window. They are as follows:
- .TP 8
- .B Draw
- Both players must push this button to agree on a draw (just one is ok
- if only one display is being used).
- .TP 8
- .B Resign
- The player whose turn it is to move resigns.
- .TP 8
- .B Reset
- Start over from the beginning.
- .TP 8
- .B Back
- Retract a move. If two displays are being used the other player will be
- asked to confirm this.
- .TP 8
- .B Fwd
- This will re-play the most recently retracted move. This button in conjunction
- with \fBBack\fR is useful for "scrolling around" in a saved game.
- .TP 8
- .B Save
- Save the game in the record file.
- .TP 8
- .B Flip
- Rotate the board so that Black will have his pieces at the bottom.
- .TP 8
- .B Switch
- Change the mapping of boards to players.
- .TP 8
- .B Pause
- This button has two functions. When a game is being restored, pieces will
- be moved once a second. Hitting \fBPause\fR will stop this process, and
- hitting it again will restart it. During the time that it is stopped no
- other action can be made except restarting it. While a game is being played,
- \fBPause\fR will stop the clock and restart it.
- .SH DEFAULTS
- .PP
- \fBxchess\fR uses the following \fI.Xdefaults\fR:
- .TP 8
- .B Noisy
- The -n flag.
- .TP 8
- .B SaveMoves
- The -s flag.
- .TP 8
- .B Algebraic
- The -i flag.
- .TP 8
- .B BlackAndWhite
- The -bnw flag.
- .TP 8
- .B QuickRestore
- The -q flag.
- .TP 8
- .B Flash
- The -v flag.
- .TP 8
- .B NumFlashes
- How many times to flash the move. The default is 5.
- .TP 8
- .B FlashWidth
- How big to make the lightning bolt. The default is 10 pixels.
- .TP 8
- .B ProgName
- The -p option. This may also be changed in the Makefile (-DDEF_PROG_NAME).
- .TP 8
- .B ProgHost
- The -h option.
- .TP 8
- .B RecordFile
- The -f option.
- .TP 8
- .B BlackPiece
- The color of the black pieces.
- .TP 8
- .B WhitePiece
- The color of the white pieces.
- .TP 8
- .B BorderColor
- The color of the borders.
- .TP 8
- .B BlackSquare
- The color of the black squares.
- .TP 8
- .B WhiteSquare
- The color of the white squares.
- .TP 8
- .B TextColor
- The color of routine messages and the move record text.
- .TP 8
- .B ErrorText
- The color of error messages.
- .TP 8
- .B PlayerText
- The color of player-entered text.
- .TP 8
- .B TextBack
- The background color for the two text windows.
- .TP 8
- .B CursorColor
- The color of the mouse and the text cursors.
- .SH "SEE ALSO"
- X(8), gnuchess(1), chess(5)
- .SH AUTHOR
- Wayne A. Christopher (faustus@ic.berkeley.edu)
- .SH BUGS
- .PP
- Checkmate and stalemate are not detected, so the appropriate player must resign
- or agree to a draw respectively.
- .PP
- \fBSwitch\fR doesn't work.
- .PP
- If you are playing \fBgnuchess\fR, and you select Undo a few times so that it
- is \fBgnuchess\fR's turn to move, it won't do anything.
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