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- /* obstack.h - object stack macros
- Copyright (C) 1988 Free Software Foundation, Inc.
- NO WARRANTY
- BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
- NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT
- WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
- RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
- WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY
- AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
- DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
- CORRECTION.
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M.
- STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY
- WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE
- LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR
- OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
- USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR
- DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR
- A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS
- PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
- DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
- GENERAL PUBLIC LICENSE TO COPY
- 1. You may copy and distribute verbatim copies of this source file
- as you receive it, in any medium, provided that you conspicuously and
- appropriately publish on each copy a valid copyright notice "Copyright
- (C) 1988 Free Software Foundation, Inc."; and include following the
- copyright notice a verbatim copy of the above disclaimer of warranty
- and of this License. You may charge a distribution fee for the
- physical act of transferring a copy.
- 2. You may modify your copy or copies of this source file or
- any portion of it, and copy and distribute such modifications under
- the terms of Paragraph 1 above, provided that you also do the following:
- a) cause the modified files to carry prominent notices stating
- that you changed the files and the date of any change; and
- b) cause the whole of any work that you distribute or publish,
- that in whole or in part contains or is a derivative of this
- program or any part thereof, to be licensed at no charge to all
- third parties on terms identical to those contained in this
- License Agreement (except that you may choose to grant more extensive
- warranty protection to some or all third parties, at your option).
- c) You may charge a distribution fee for the physical act of
- transferring a copy, and you may at your option offer warranty
- protection in exchange for a fee.
- Mere aggregation of another unrelated program with this program (or its
- derivative) on a volume of a storage or distribution medium does not bring
- the other program under the scope of these terms.
- 3. You may copy and distribute this program or any portion of it in
- compiled, executable or object code form under the terms of Paragraphs
- 1 and 2 above provided that you do the following:
- a) accompany it with the complete corresponding machine-readable
- source code, which must be distributed under the terms of
- Paragraphs 1 and 2 above; or,
- b) accompany it with a written offer, valid for at least three
- years, to give any third party free (except for a nominal
- shipping charge) a complete machine-readable copy of the
- corresponding source code, to be distributed under the terms of
- Paragraphs 1 and 2 above; or,
- c) accompany it with the information you received as to where the
- corresponding source code may be obtained. (This alternative is
- allowed only for noncommercial distribution and only if you
- received the program in object code or executable form alone.)
- For an executable file, complete source code means all the source code for
- all modules it contains; but, as a special exception, it need not include
- source code for modules which are standard libraries that accompany the
- operating system on which the executable file runs.
- 4. You may not copy, sublicense, distribute or transfer this program
- except as expressly provided under this License Agreement. Any attempt
- otherwise to copy, sublicense, distribute or transfer this program is void and
- your rights to use the program under this License agreement shall be
- automatically terminated. However, parties who have received computer
- software programs from you with this License Agreement will not have
- their licenses terminated so long as such parties remain in full compliance.
- 5. If you wish to incorporate parts of this program into other free
- programs whose distribution conditions are different, write to the Free
- Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet
- worked out a simple rule that can be stated here, but we will often permit
- this. We will be guided by the two goals of preserving the free status of
- all derivatives our free software and of promoting the sharing and reuse of
- software.
- In other words, you are welcome to use, share and improve this program.
- You are forbidden to forbid anyone else to use, share and improve
- what you give them. Help stamp out software-hoarding! */
- /* Summary:
- All the apparent functions defined here are macros. The idea
- is that you would use these pre-tested macros to solve a
- very specific set of problems, and they would run fast.
- Caution: no side-effects in arguments please!! They may be
- evaluated MANY times!!
- These macros operate a stack of objects. Each object starts life
- small, and may grow to maturity. (Consider building a word syllable
- by syllable.) An object can move while it is growing. Once it has
- been "finished" it never changes address again. So the "top of the
- stack" is typically an immature growing object, while the rest of the
- stack is of mature, fixed size and fixed address objects.
- These routines grab large chunks of memory, using a function you
- supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
- by calling `obstack_chunk_free'. You must define them and declare
- them before using any obstack macros.
- Each independent stack is represented by a `struct obstack'.
- Each of the obstack macros expects a pointer to such a structure
- as the first argument.
- One motivation for this package is the problem of growing char strings
- in symbol tables. Unless you are "facist pig with a read-only mind"
- [Gosper's immortal quote from HAKMEM item 154, out of context] you
- would not like to put any arbitrary upper limit on the length of your
- symbols.
- In practice this often means you will build many short symbols and a
- few long symbols. At the time you are reading a symbol you don't know
- how long it is. One traditional method is to read a symbol into a
- buffer, realloc()ating the buffer every time you try to read a symbol
- that is longer than the buffer. This is beaut, but you still will
- want to copy the symbol from the buffer to a more permanent
- symbol-table entry say about half the time.
- With obstacks, you can work differently. Use one obstack for all symbol
- names. As you read a symbol, grow the name in the obstack gradually.
- When the name is complete, finalize it. Then, if the symbol exists already,
- free the newly read name.
- The way we do this is to take a large chunk, allocating memory from
- low addresses. When you want to build a aymbol in the chunk you just
- add chars above the current "high water mark" in the chunk. When you
- have finished adding chars, because you got to the end of the symbol,
- you know how long the chars are, and you can create a new object.
- Mostly the chars will not burst over the highest address of the chunk,
- because you would typically expect a chunk to be (say) 100 times as
- long as an average object.
- In case that isn't clear, when we have enough chars to make up
- the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
- so we just point to it where it lies. No moving of chars is
- needed and this is the second win: potentially long strings need
- never be explicitly shuffled. Once an object is formed, it does not
- change its address during its lifetime.
- When the chars burst over a chunk boundary, we allocate a larger
- chunk, and then copy the partly formed object from the end of the old
- chunk to the beggining of the new larger chunk. We then carry on
- accreting characters to the end of the object as we normaly would.
- A special macro is provided to add a single char at a time to a
- growing object. This allows the use of register variables, which
- break the ordinary 'growth' macro.
- Summary:
- We allocate large chunks.
- We carve out one object at a time from the current chunk.
- Once carved, an object never moves.
- We are free to append data of any size to the currently
- growing object.
- Exactly one object is growing in an obstack at any one time.
- You can run one obstack per control block.
- You may have as many control blocks as you dare.
- Because of the way we do it, you can `unwind' a obstack
- back to a previous state. (You may remove objects much
- as you would with a stack.)
- */
- /* Don't do the contents of this file more than once. */
- #ifndef __OBSTACKS__
- #define __OBSTACKS__
- struct _obstack_chunk /* Lives at front of each chunk. */
- {
- char *limit; /* 1 past end of this chunk */
- struct _obstack_chunk *prev; /* address of prior chunk or NULL */
- char contents[4]; /* objects begin here */
- };
- struct obstack /* control current object in current chunk */
- {
- long chunk_size; /* preferred size to allocate chunks in */
- struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
- char *object_base; /* address of object we are building */
- char *next_free; /* where to add next char to current object */
- char *chunk_limit; /* address of char after current chunk */
- int temp; /* Temporary for some macros. */
- int alignment_mask; /* Mask of alignment for each object. */
- struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
- void (*freefun) (); /* User's function to free a chunk. */
- };
- #ifdef __STDC__
- /* Do the function-declarations after the structs
- but before defining the macros. */
- void obstack_init (struct obstack *obstack);
- void * obstack_alloc (struct obstack *obstack, int size);
- void * obstack_copy (struct obstack *obstack, void *address, int size);
- void * obstack_copy0 (struct obstack *obstack, void *address, int size);
- void obstack_free (struct obstack *obstack, void *block);
- void obstack_blank (struct obstack *obstack, int size);
- void obstack_grow (struct obstack *obstack, void *data, int size);
- void obstack_grow0 (struct obstack *obstack, void *data, int size);
- void obstack_1grow (struct obstack *obstack, int data_char);
- void * obstack_finish (struct obstack *obstack);
- int obstack_object_size (struct obstack *obstack);
- int obstack_room (struct obstack *obstack);
- void obstack_1grow_fast (struct obstack *obstack, int data_char);
- void obstack_blank_fast (struct obstack *obstack, int size);
- void * object_base (struct obstack *obstack);
- void * object_next_free (struct obstack *obstack);
- int obstack_alignment_mask (struct obstack *obstack);
- int obstack_chunk_size (struct obstack *obstack);
- #endif /* __STDC__ */
- /* Non-ANSI C cannot really support alternative functions for these macros,
- so we do not declare them. */
- /* Pointer to beginning of object being allocated or to be allocated next.
- Note that this might not be the final address of the object
- because a new chunk might be needed to hold the final size. */
- #define obstack_base(h) ((h)->object_base)
- /* Size for allocating ordinary chunks. */
- #define obstack_chunk_size(h) ((h)->chunk_size)
- /* Pointer to next byte not yet allocated in current chunk. */
- #define obstack_next_free(h) ((h)->next_free)
- /* Mask specifying low bits that should be clear in address of an object. */
- #define obstack_alignment_mask(h) ((h)->alignment_mask)
- #define obstack_init(h) \
- _obstack_begin ((h), 4096 - 4, 0, obstack_chunk_alloc, obstack_chunk_free)
- #define obstack_begin(h, size) \
- _obstack_begin ((h), (size), 0, obstack_chunk_alloc, obstack_chunk_free)
- #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
- #define obstack_blank_fast(h,n) ((h)->next_free += (n))
- #ifdef __GNUC__
- /* For GNU C we can define these macros to compute all args only once
- without using a global variable.
- Also, we can avoid using the `temp' slot, to make faster code. */
- #define obstack_object_size(OBSTACK) \
- ({ struct obstack *__o = (OBSTACK); \
- (unsigned) (__o->next_free - __o->object_base); })
- #define obstack_room(OBSTACK) \
- ({ struct obstack *__o = (OBSTACK); \
- (unsigned) (__o->chunk_limit - __o->next_free); })
- #define obstack_grow(OBSTACK,where,length) \
- ({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- ((__o->next_free + __len > __o->chunk_limit) \
- ? _obstack_newchunk (__o, __len) : 0); \
- bcopy (where, __o->next_free, __len); \
- __o->next_free += __len; \
- (void) 0; })
- #define obstack_grow0(OBSTACK,where,length) \
- ({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- ((__o->next_free + __len + 1 > __o->chunk_limit) \
- ? _obstack_newchunk (__o, __len + 1) : 0), \
- bcopy (where, __o->next_free, __len), \
- __o->next_free += __len, \
- *(__o->next_free)++ = 0; \
- (void) 0; })
- #define obstack_1grow(OBSTACK,datum) \
- ({ struct obstack *__o = (OBSTACK); \
- ((__o->next_free + 1 > __o->chunk_limit) \
- ? _obstack_newchunk (__o, 1) : 0), \
- *(__o->next_free)++ = (datum); \
- (void) 0; })
- #define obstack_blank(OBSTACK,length) \
- ({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- ((__o->next_free + __len > __o->chunk_limit) \
- ? _obstack_newchunk (__o, __len) : 0); \
- __o->next_free += __len; \
- (void) 0; })
- #define obstack_alloc(OBSTACK,length) \
- ({ struct obstack *__h = (OBSTACK); \
- obstack_blank (__h, (length)); \
- obstack_finish (__h); })
- #define obstack_copy(OBSTACK,where,length) \
- ({ struct obstack *__h = (OBSTACK); \
- obstack_grow (__h, (where), (length)); \
- obstack_finish (__h); })
- #define obstack_copy0(OBSTACK,where,length) \
- ({ struct obstack *__h = (OBSTACK); \
- obstack_grow0 (__h, (where), (length)); \
- obstack_finish (__h); })
- #define obstack_finish(OBSTACK) \
- ({ struct obstack *__o = (OBSTACK); \
- void *value = (void *) __o->object_base; \
- __o->next_free \
- = (char*)((int)(__o->next_free+__o->alignment_mask) \
- & ~ (__o->alignment_mask)); \
- ((__o->next_free - (char *)__o->chunk \
- > __o->chunk_limit - (char *)__o->chunk) \
- ? __o->next_free = __o->chunk_limit : 0); \
- __o->object_base = __o->next_free; \
- value; })
- #define obstack_free(OBSTACK, OBJ) \
- ({ struct obstack *__o = (OBSTACK); \
- void *__obj = (OBJ); \
- if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
- __o->next_free = __o->object_base = __obj; \
- else (obstack_free) (__o, __obj); })
- #else /* not __GNUC__ */
- /* The non-GNU macros copy the obstack-pointer into this global variable
- to avoid multiple evaluation. */
- extern struct obstack *_obstack;
- #define obstack_object_size(h) \
- (unsigned) (_obstack = (h), (h)->next_free - (h)->object_base)
- #define obstack_room(h) \
- (unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free)
- #define obstack_grow(h,where,length) \
- ( (h)->temp = (length), \
- (((h)->next_free + (h)->temp > (h)->chunk_limit) \
- ? _obstack_newchunk ((h), (h)->temp) : 0), \
- bcopy (where, (h)->next_free, (h)->temp), \
- (h)->next_free += (h)->temp)
- #define obstack_grow0(h,where,length) \
- ( (h)->temp = (length), \
- (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
- ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \
- bcopy (where, (h)->next_free, (h)->temp), \
- (h)->next_free += (h)->temp, \
- *((h)->next_free)++ = 0)
- #define obstack_1grow(h,datum) \
- ( (((h)->next_free + 1 > (h)->chunk_limit) \
- ? _obstack_newchunk ((h), 1) : 0), \
- *((h)->next_free)++ = (datum))
- #define obstack_blank(h,length) \
- ( (h)->temp = (length), \
- (((h)->next_free + (h)->temp > (h)->chunk_limit) \
- ? _obstack_newchunk ((h), (h)->temp) : 0), \
- (h)->next_free += (h)->temp)
- #define obstack_alloc(h,length) \
- (obstack_blank ((h), (length)), obstack_finish ((h)))
- #define obstack_copy(h,where,length) \
- (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
- #define obstack_copy0(h,where,length) \
- (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
- #define obstack_finish(h) \
- ( (h)->temp = (int) (h)->object_base, \
- (h)->next_free \
- = (char*)((int)((h)->next_free+(h)->alignment_mask) \
- & ~ ((h)->alignment_mask)), \
- (((h)->next_free - (char *)(h)->chunk \
- > (h)->chunk_limit - (char *)(h)->chunk) \
- ? (h)->next_free = (h)->chunk_limit : 0), \
- (h)->object_base = (h)->next_free, \
- (char *) (h)->temp)
- #ifdef __STDC__
- #define obstack_free(h,obj) \
- ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
- (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
- ? (int) ((h)->next_free = (h)->object_base \
- = (h)->temp + (char *) (h)->chunk) \
- : ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
- #else
- #define obstack_free(h,obj) \
- ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
- (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
- ? (int) ((h)->next_free = (h)->object_base \
- = (h)->temp + (char *) (h)->chunk) \
- : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
- #endif
- #endif /* not __GNUC__ */
- #endif /* not __OBSTACKS__ */
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