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- /* We manipulate environments represented as these structures. */
- struct environ
- {
- /* Number of usable slots allocated in VECTOR.
- VECTOR always has one slot not counted here,
- to hold the terminating zero. */
- int allocated;
- /* A vector of slots, ALLOCATED + 1 of them.
- The first few slots contain strings "VAR=VALUE"
- and the next one contains zero.
- Then come some unused slots. */
- char **vector;
- };
- struct environ *make_environ ();
- void free_environ ();
- void init_environ ();
- char *get_in_environ ();
- void set_in_environ ();
- void unset_in_environ ();
- char **environ_vector ();
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