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- include_dir = include_directories('include')
- str_include_dir = join_paths(meson.current_source_dir(), 'include')
- # Assemble the payloads
- launcher_payload_bin = asm_gen.process(
- 'src/launcher_p.asm',
- extra_args: [ '-i', str_include_dir ]
- )
- game_payload_bin = asm_gen.process(
- 'src/game_p.asm',
- extra_args: [ '-i', str_include_dir ]
- )
- # Embed them into .o files
- exe_res_files = custom_target(
- 'launcher_p.[oh]',
- output: [ 'launcher_p.o', 'launcher_p.h' ],
- input: [ launcher_payload_bin ],
- command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
- )
- dll_res_files = custom_target(
- 'game_p.[oh]',
- output: [ 'game_p.o', 'game_p.h' ],
- input: [ game_payload_bin ],
- command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
- )
- # Main injector exe
- executable(
- 'jadeite',
- 'src/exe.c',
- 'src/inject.c',
- exe_res_files,
- include_directories: include_dir,
- name_prefix: '',
- link_args: '-municode'
- )
- # Dll that will be injected into the launcher
- shared_library(
- 'launcher_payload',
- 'src/dll.c',
- 'src/inject.c',
- dll_res_files,
- include_directories: include_dir,
- name_prefix: '',
- link_args: '-municode'
- )
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