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- #pragma once
- #include <windows.h>
- #include <game.h>
- void ace_fake_driver_files();
- HMODULE ace_load_base_module(struct game_data *game);
- HMODULE ace_load_driver_module();
- void *ace_unpack_shell_data(struct game_data *game, HMODULE base_module, size_t *out_size);
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