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- --------------------------------------------------------
- -- Minetest :: Auth Redux Mod v2.13 (auth_rx)
- --
- -- See README.txt for licensing and release notes.
- -- Copyright (c) 2017-2018, Leslie E. Krause
- --------------------------------------------------------
- local world_path = minetest.get_worldpath( )
- local mod_name = minetest.get_current_modname() or "auth_rx"
- local mod_path = minetest.get_modpath( mod_name )
- dofile( mod_path .. "/helpers.lua" )
- dofile( mod_path .. "/filter.lua" )
- dofile( mod_path .. "/db.lua" )
- dofile( mod_path .. "/watchdog.lua" )
- local __commands = dofile( mod_path .. "/commands.lua" )
- AuthInitFile( world_path, "auth.db" )
- -----------------------------------------------------
- -- Registered Authentication Handler
- -----------------------------------------------------
- local auth_filter = AuthFilter( world_path, "greenlist.mt" )
- local auth_db = AuthDatabase( world_path, "auth.db" )
- local auth_watchdog = AuthWatchdog( )
- local is_50 = minetest.has_feature("object_use_texture_alpha")
- local is_54 = minetest.has_feature("direct_velocity_on_players")
- if is_50 then
- if minetest.register_on_auth_fail then
- minetest.register_on_auth_fail( function ( player_name, player_ip )
- auth_db.on_login_failure( player_name, player_ip )
- auth_watchdog.on_failure( convert_ipv4( player_ip ) )
- end )
- end
- end
- if is_54 then
- if minetest.register_on_authplayer then
- minetest.register_on_authplayer( function ( player_name, player_ip, is_success )
- if is_success then
- return
- end
- auth_db.on_login_failure( player_name, player_ip )
- auth_watchdog.on_failure( convert_ipv4( player_ip ) )
- end )
- end
- end
- minetest.register_on_prejoinplayer( function ( player_name, player_ip )
- local rec = auth_db.select_record( player_name )
- local meta = auth_watchdog.get_metadata( convert_ipv4( player_ip ) )
- if rec then
- auth_db.on_login_attempt( player_name, player_ip )
- else
- -- prevent creation of case-insensitive duplicate accounts
- local uname = string.lower( player_name )
- for cname in auth_db.records( ) do
- if string.lower( cname ) == uname then
- return string.format( "A player named %s already exists on this server.", cname )
- end
- end
- end
- local res = auth_filter.is_enabled and auth_filter.process( {
- name = { type = FILTER_TYPE_STRING, value = player_name },
- addr = { type = FILTER_TYPE_ADDRESS, value = convert_ipv4( player_ip ) },
- is_new = { type = FILTER_TYPE_BOOLEAN, value = rec == nil },
- privs_list = { type = FILTER_TYPE_SERIES, value = rec and rec.assigned_privs or { } },
- users_list = { type = FILTER_TYPE_SERIES, value = auth_db.search( true ) },
- cur_users = { type = FILTER_TYPE_NUMBER, value = #auth_db.search( true ) },
- max_users = { type = FILTER_TYPE_NUMBER, value = get_minetest_config( "max_users" ) },
- lifetime = { type = FILTER_TYPE_PERIOD, value = rec and rec.lifetime or 0 },
- sessions = { type = FILTER_TYPE_NUMBER, value = rec and rec.total_sessions or 0 },
- failures = { type = FILTER_TYPE_NUMBER, value = rec and rec.total_failures or 0 },
- attempts = { type = FILTER_TYPE_NUMBER, value = rec and rec.total_attempts or 0 },
- owner = { type = FILTER_TYPE_STRING, value = get_minetest_config( "name" ) },
- uptime = { type = FILTER_TYPE_PERIOD, value = minetest.get_server_uptime( ) },
- oldlogin = { type = FILTER_TYPE_MOMENT, value = rec and rec.oldlogin or 0 },
- newlogin = { type = FILTER_TYPE_MOMENT, value = rec and rec.newlogin or 0 },
- ip_names_list = { type = FILTER_TYPE_SERIES, value = meta.previous_names or { } },
- ip_prelogin = { type = FILTER_TYPE_MOMENT, value = meta.prelogin or 0 },
- ip_oldcheck = { type = FILTER_TYPE_MOMENT, value = meta.oldcheck or 0 },
- ip_newcheck = { type = FILTER_TYPE_MOMENT, value = meta.newcheck or 0 },
- ip_failures = { type = FILTER_TYPE_NUMBER, value = meta.count_failures or 0 },
- ip_attempts = { type = FILTER_TYPE_NUMBER, value = meta.count_attempts or 0 }
- }, true ) or nil
- auth_watchdog.on_attempt( convert_ipv4( player_ip ), player_name )
- return res
- end )
- minetest.register_on_joinplayer( function ( player )
- local player_name
- local player_oj
- local player_ip
- if player ~= nil then
- player_name = player:get_player_name( )
- player_oj = minetest.get_player_information( player_name )
- player_ip = player_oj.address -- this doesn't work in singleplayer!
- auth_db.on_login_success( player_name, player_ip )
- auth_db.on_session_opened( player_name )
- auth_watchdog.on_success( convert_ipv4( player_ip ) )
- minetest.log( "warning", "[auth_rx] in authentication database players success joined ".. player_name )
- else
- minetest.log( "error", "[auth_rx] incomplete auth process on player obj nil ip obj address" )
- end
- end )
- minetest.register_on_leaveplayer( function ( player )
- local name
- if player ~= nil then
- name = player:get_player_name( )
- auth_db.on_session_closed( name )
- minetest.log( "warning", "[auth_rx] player "..name.." leaving" )
- else
- minetest.log( "error", "[auth_rx] incomplete player leaving without writing in dbx due nil object" )
- end
- end )
- minetest.register_on_shutdown( function( )
- auth_db.disconnect( )
- end )
- minetest.register_authentication_handler( {
- -- translate old auth hooks to new database backend
- get_auth = function( username )
- minetest.log( "verbose" , "[auth_rx] get_auth handler access to some resource for " .. username )
- local rec = auth_db.select_record( username )
- if rec then
- local assigned_privs = rec.assigned_privs
- if get_minetest_config( "name" ) == username then
- -- grant server operator all privileges
- assigned_privs = { }
- for priv in pairs( minetest.registered_privileges ) do
- table.insert( assigned_privs, priv )
- end
- end
- return { password = rec.password, privileges = unpack_privileges( assigned_privs ), last_login = rec.newlogin }
- end
- end,
- create_auth = function( username, password )
- minetest.log( "verbose" , "[auth_rx] create_auth handler new user over server for " .. username )
- local rec = auth_db.create_record( username, password )
- if rec then
- local assigned_privs = get_default_privs( )
- if get_minetest_config( "name" ) == username then
- -- grant server operator all privileges
- assigned_privs = { }
- for priv in pairs( minetest.registered_privileges ) do
- table.insert( assigned_privs, priv )
- end
- end
- auth_db.set_assigned_privs( username, assigned_privs )
- end
- end,
- delete_auth = function( username )
- minetest.log( "verbose" , "[auth_rx] delete_auth handler for " .. username )
- -- server operator's privileges are immutable
- if get_minetest_config( "name" ) ~= username then
- local rec = auth_db.delete_record( username )
- if rec then
- minetest.log( "info", "Deleted player '" .. username .. "' in authenatication database" )
- end
- end
- end,
- set_password = function ( username, password )
- minetest.log( "verbose" , "[auth_rx] set_password handler for " .. username )
- local rec = auth_db.set_password( username, password )
- if rec then
- minetest.log( "info", "Reset password of player '" .. username .. "' in authentication database" )
- end
- end,
- set_privileges = function ( username, privileges )
- minetest.log( "verbose" , "[auth_rx] set_privileges handler grants for " .. username )
- local assigned_privs = pack_privileges( privileges )
- -- server operator's privileges are immutable
- if get_minetest_config( "name" ) == username then
- assigned_privs = { }
- for priv in pairs( minetest.registered_privileges ) do
- table.insert( assigned_privs, priv )
- end
- end
- if auth_db.set_assigned_privs( username, assigned_privs ) then
- minetest.notify_authentication_modified( username )
- end
- end,
- record_login = function ( ) end,
- reload = function ( ) end,
- iterate = auth_db.records
- } )
- auth_db.connect( )
- auth_filter.is_enabled = true
- __commands( { auth_db = auth_db, auth_filter = auth_filter } )
- print("[auth_rx] mod authentication database loaded" )
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