init.lua 8.7 KB

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  1. -- Global namespace for functions
  2. fire = {}
  3. --
  4. -- Items
  5. --
  6. -- Flame nodes
  7. minetest.register_node("fire:basic_flame", {
  8. drawtype = "firelike",
  9. tiles = {
  10. {
  11. name = "fire_basic_flame_animated.png",
  12. animation = {
  13. type = "vertical_frames",
  14. aspect_w = 16,
  15. aspect_h = 16,
  16. length = 1
  17. },
  18. },
  19. },
  20. inventory_image = "fire_basic_flame.png",
  21. paramtype = "light",
  22. light_source = 13,
  23. walkable = false,
  24. buildable_to = true,
  25. sunlight_propagates = true,
  26. damage_per_second = 4,
  27. groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
  28. on_timer = function(pos)
  29. local f = minetest.find_node_near(pos, 1, {"group:flammable"})
  30. if not f then
  31. minetest.remove_node(pos)
  32. return
  33. end
  34. -- Restart timer
  35. return true
  36. end,
  37. drop = "",
  38. on_construct = function(pos)
  39. minetest.get_node_timer(pos):start(math.random(30, 60))
  40. end,
  41. })
  42. minetest.register_node("fire:permanent_flame", {
  43. description = "Permanent Flame",
  44. drawtype = "firelike",
  45. tiles = {
  46. {
  47. name = "fire_basic_flame_animated.png",
  48. animation = {
  49. type = "vertical_frames",
  50. aspect_w = 16,
  51. aspect_h = 16,
  52. length = 1
  53. },
  54. },
  55. },
  56. inventory_image = "fire_basic_flame.png",
  57. paramtype = "light",
  58. light_source = 13,
  59. walkable = false,
  60. buildable_to = true,
  61. sunlight_propagates = true,
  62. damage_per_second = 4,
  63. groups = {igniter = 2, dig_immediate = 3},
  64. drop = "",
  65. })
  66. -- Flint and steel
  67. minetest.register_tool("fire:flint_and_steel", {
  68. description = "Flint and Steel",
  69. inventory_image = "fire_flint_steel.png",
  70. sound = {breaks = "default_tool_breaks"},
  71. on_use = function(itemstack, user, pointed_thing)
  72. local sound_pos = pointed_thing.above or user:get_pos()
  73. minetest.sound_play(
  74. "fire_flint_and_steel",
  75. {pos = sound_pos, gain = 0.5, max_hear_distance = 8}
  76. )
  77. local player_name = user:get_player_name()
  78. if pointed_thing.type == "node" then
  79. local node_under = minetest.get_node(pointed_thing.under).name
  80. local nodedef = minetest.registered_nodes[node_under]
  81. if not nodedef then
  82. return
  83. end
  84. if minetest.is_protected(pointed_thing.under, player_name) then
  85. minetest.chat_send_player(player_name, "This area is protected")
  86. return
  87. end
  88. if nodedef.on_ignite then
  89. nodedef.on_ignite(pointed_thing.under, user)
  90. elseif minetest.get_item_group(node_under, "flammable") >= 1
  91. and minetest.get_node(pointed_thing.above).name == "air" then
  92. minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
  93. end
  94. end
  95. if not (creative and creative.is_enabled_for
  96. and creative.is_enabled_for(player_name)) then
  97. -- Wear tool
  98. local wdef = itemstack:get_definition()
  99. itemstack:add_wear(1000)
  100. -- Tool break sound
  101. if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
  102. minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
  103. end
  104. return itemstack
  105. end
  106. end
  107. })
  108. minetest.register_craft({
  109. output = "fire:flint_and_steel",
  110. recipe = {
  111. {"default:flint", "default:steel_ingot"}
  112. }
  113. })
  114. -- Override coalblock to enable permanent flame above
  115. -- Coalblock is non-flammable to avoid unwanted basic_flame nodes
  116. minetest.override_item("default:coalblock", {
  117. after_destruct = function(pos, oldnode)
  118. pos.y = pos.y + 1
  119. if minetest.get_node(pos).name == "fire:permanent_flame" then
  120. minetest.remove_node(pos)
  121. end
  122. end,
  123. on_ignite = function(pos, igniter)
  124. local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
  125. if minetest.get_node(flame_pos).name == "air" then
  126. minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
  127. end
  128. end,
  129. })
  130. --
  131. -- Sound
  132. --
  133. local flame_sound = minetest.settings:get_bool("flame_sound")
  134. if flame_sound == nil then
  135. -- Enable if no setting present
  136. flame_sound = true
  137. end
  138. if flame_sound then
  139. local handles = {}
  140. local timer = 0
  141. -- Parameters
  142. local radius = 8 -- Flame node search radius around player
  143. local cycle = 3 -- Cycle time for sound updates
  144. -- Update sound for player
  145. function fire.update_player_sound(player)
  146. local player_name = player:get_player_name()
  147. -- Search for flame nodes in radius around player
  148. local ppos = player:getpos()
  149. local areamin = vector.subtract(ppos, radius)
  150. local areamax = vector.add(ppos, radius)
  151. local fpos, num = minetest.find_nodes_in_area(
  152. areamin,
  153. areamax,
  154. {"fire:basic_flame", "fire:permanent_flame"}
  155. )
  156. -- Total number of flames in radius
  157. local flames = (num["fire:basic_flame"] or 0) +
  158. (num["fire:permanent_flame"] or 0)
  159. -- Stop previous sound
  160. if handles[player_name] then
  161. minetest.sound_stop(handles[player_name])
  162. handles[player_name] = nil
  163. end
  164. -- If flames
  165. if flames > 0 then
  166. -- Find centre of flame positions
  167. local fposmid = fpos[1]
  168. -- If more than 1 flame
  169. if #fpos > 1 then
  170. local fposmin = areamax
  171. local fposmax = areamin
  172. for i = 1, #fpos do
  173. local fposi = fpos[i]
  174. if fposi.x > fposmax.x then
  175. fposmax.x = fposi.x
  176. end
  177. if fposi.y > fposmax.y then
  178. fposmax.y = fposi.y
  179. end
  180. if fposi.z > fposmax.z then
  181. fposmax.z = fposi.z
  182. end
  183. if fposi.x < fposmin.x then
  184. fposmin.x = fposi.x
  185. end
  186. if fposi.y < fposmin.y then
  187. fposmin.y = fposi.y
  188. end
  189. if fposi.z < fposmin.z then
  190. fposmin.z = fposi.z
  191. end
  192. end
  193. fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
  194. end
  195. -- Play sound
  196. local handle = minetest.sound_play(
  197. "fire_fire",
  198. {
  199. pos = fposmid,
  200. to_player = player_name,
  201. gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
  202. max_hear_distance = 32,
  203. loop = true, -- In case of lag
  204. }
  205. )
  206. -- Store sound handle for this player
  207. if handle then
  208. handles[player_name] = handle
  209. end
  210. end
  211. end
  212. -- Cycle for updating players sounds
  213. minetest.register_globalstep(function(dtime)
  214. timer = timer + dtime
  215. if timer < cycle then
  216. return
  217. end
  218. timer = 0
  219. local players = minetest.get_connected_players()
  220. for n = 1, #players do
  221. fire.update_player_sound(players[n])
  222. end
  223. end)
  224. -- Stop sound and clear handle on player leave
  225. minetest.register_on_leaveplayer(function(player)
  226. local player_name = player:get_player_name()
  227. if handles[player_name] then
  228. minetest.sound_stop(handles[player_name])
  229. handles[player_name] = nil
  230. end
  231. end)
  232. end
  233. -- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
  234. function fire.update_sounds_around(pos)
  235. end
  236. --
  237. -- ABMs
  238. --
  239. -- Extinguish all flames quickly with water, snow, ice
  240. minetest.register_abm({
  241. label = "Extinguish flame",
  242. nodenames = {"fire:basic_flame", "fire:permanent_flame"},
  243. neighbors = {"group:puts_out_fire"},
  244. interval = 3,
  245. chance = 1,
  246. catch_up = false,
  247. action = function(pos, node, active_object_count, active_object_count_wider)
  248. minetest.remove_node(pos)
  249. minetest.sound_play("fire_extinguish_flame",
  250. {pos = pos, max_hear_distance = 16, gain = 0.15})
  251. end,
  252. })
  253. -- Enable the following ABMs according to 'enable fire' setting
  254. local fire_enabled = minetest.settings:get_bool("enable_fire")
  255. if fire_enabled == nil then
  256. -- enable_fire setting not specified, check for disable_fire
  257. local fire_disabled = minetest.settings:get_bool("disable_fire")
  258. if fire_disabled == nil then
  259. -- Neither setting specified, check whether singleplayer
  260. fire_enabled = minetest.is_singleplayer()
  261. else
  262. fire_enabled = not fire_disabled
  263. end
  264. end
  265. if not fire_enabled then
  266. -- Remove basic flames only if fire disabled
  267. minetest.register_abm({
  268. label = "Remove disabled fire",
  269. nodenames = {"fire:basic_flame"},
  270. interval = 7,
  271. chance = 1,
  272. catch_up = false,
  273. action = minetest.remove_node,
  274. })
  275. else -- Fire enabled
  276. -- Ignite neighboring nodes, add basic flames
  277. minetest.register_abm({
  278. label = "Ignite flame",
  279. nodenames = {"group:flammable"},
  280. neighbors = {"group:igniter"},
  281. interval = 7,
  282. chance = 12,
  283. catch_up = false,
  284. action = function(pos, node, active_object_count, active_object_count_wider)
  285. -- If there is water or stuff like that around node, don't ignite
  286. if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
  287. return
  288. end
  289. local p = minetest.find_node_near(pos, 1, {"air"})
  290. if p then
  291. minetest.set_node(p, {name = "fire:basic_flame"})
  292. end
  293. end,
  294. })
  295. -- Remove flammable nodes around basic flame
  296. minetest.register_abm({
  297. label = "Remove flammable nodes",
  298. nodenames = {"fire:basic_flame"},
  299. neighbors = "group:flammable",
  300. interval = 5,
  301. chance = 18,
  302. catch_up = false,
  303. action = function(pos, node, active_object_count, active_object_count_wider)
  304. local p = minetest.find_node_near(pos, 1, {"group:flammable"})
  305. if p then
  306. local flammable_node = minetest.get_node(p)
  307. local def = minetest.registered_nodes[flammable_node.name]
  308. if def.on_burn then
  309. def.on_burn(p)
  310. else
  311. minetest.remove_node(p)
  312. minetest.check_for_falling(p)
  313. end
  314. end
  315. end,
  316. })
  317. end