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- @c -*-texinfo-*-
- @c This is part of the GNU Emacs Lisp Reference Manual.
- @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
- @c Foundation, Inc.
- @c See the file elisp.texi for copying conditions.
- @node Frames
- @chapter Frames
- @cindex frame
- A @dfn{frame} is a screen object that contains one or more Emacs
- windows (@pxref{Windows}). It is the kind of object called a
- ``window'' in the terminology of graphical environments; but we can't
- call it a ``window'' here, because Emacs uses that word in a different
- way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
- represents a frame on the screen. @xref{Frame Type}.
- A frame initially contains a single main window and/or a minibuffer
- window; you can subdivide the main window vertically or horizontally
- into smaller windows. @xref{Splitting Windows}.
- @cindex terminal
- A @dfn{terminal} is a display device capable of displaying one or
- more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
- object that represents a terminal. @xref{Terminal Type}.
- @cindex text terminal
- @cindex graphical terminal
- @cindex graphical display
- There are two classes of terminals: @dfn{text terminals} and
- @dfn{graphical terminals}. Text terminals are non-graphics-capable
- displays, including @command{xterm} and other terminal emulators. On
- a text terminal, each Emacs frame occupies the terminal's entire
- screen; although you can create additional frames and switch between
- them, the terminal only shows one frame at a time. Graphical
- terminals, on the other hand, are managed by graphical display systems
- such as the X Window System, which allow Emacs to show multiple frames
- simultaneously on the same display.
- On GNU and Unix systems, you can create additional frames on any
- available terminal, within a single Emacs session, regardless of
- whether Emacs was started on a text or graphical terminal. Emacs can
- display on both graphical and text terminals simultaneously. This
- comes in handy, for instance, when you connect to the same session
- from several remote locations. @xref{Multiple Terminals}.
- @defun framep object
- This predicate returns a non-@code{nil} value if @var{object} is a
- frame, and @code{nil} otherwise. For a frame, the value indicates which
- kind of display the frame uses:
- @table @code
- @item t
- The frame is displayed on a text terminal.
- @item x
- The frame is displayed on an X graphical terminal.
- @item w32
- The frame is displayed on a MS-Windows graphical terminal.
- @item ns
- The frame is displayed on a GNUstep or Macintosh Cocoa graphical
- terminal.
- @item pc
- The frame is displayed on an MS-DOS terminal.
- @end table
- @end defun
- @defun frame-terminal &optional frame
- This function returns the terminal object that displays @var{frame}.
- If @var{frame} is @code{nil} or unspecified, it defaults to the
- selected frame.
- @end defun
- @defun terminal-live-p object
- This predicate returns a non-@code{nil} value if @var{object} is a
- terminal that is live (i.e., not deleted), and @code{nil} otherwise.
- For live terminals, the return value indicates what kind of frames are
- displayed on that terminal; the list of possible values is the same as
- for @code{framep} above.
- @end defun
- @menu
- * Creating Frames:: Creating additional frames.
- * Multiple Terminals:: Displaying on several different devices.
- * Frame Parameters:: Controlling frame size, position, font, etc.
- * Terminal Parameters:: Parameters common for all frames on terminal.
- * Frame Titles:: Automatic updating of frame titles.
- * Deleting Frames:: Frames last until explicitly deleted.
- * Finding All Frames:: How to examine all existing frames.
- * Minibuffers and Frames:: How a frame finds the minibuffer to use.
- * Input Focus:: Specifying the selected frame.
- * Visibility of Frames:: Frames may be visible or invisible, or icons.
- * Raising and Lowering:: Raising a frame makes it hide other windows;
- lowering it makes the others hide it.
- * Frame Configurations:: Saving the state of all frames.
- * Mouse Tracking:: Getting events that say when the mouse moves.
- * Mouse Position:: Asking where the mouse is, or moving it.
- * Pop-Up Menus:: Displaying a menu for the user to select from.
- * Dialog Boxes:: Displaying a box to ask yes or no.
- * Pointer Shape:: Specifying the shape of the mouse pointer.
- * Window System Selections:: Transferring text to and from other X clients.
- * Drag and Drop:: Internals of Drag-and-Drop implementation.
- * Color Names:: Getting the definitions of color names.
- * Text Terminal Colors:: Defining colors for text terminals.
- * Resources:: Getting resource values from the server.
- * Display Feature Testing:: Determining the features of a terminal.
- @end menu
- @node Creating Frames
- @section Creating Frames
- @cindex frame creation
- To create a new frame, call the function @code{make-frame}.
- @deffn Command make-frame &optional alist
- This function creates and returns a new frame, displaying the current
- buffer.
- The @var{alist} argument is an alist that specifies frame parameters
- for the new frame. @xref{Frame Parameters}. If you specify the
- @code{terminal} parameter in @var{alist}, the new frame is created on
- that terminal. Otherwise, if you specify the @code{window-system}
- frame parameter in @var{alist}, that determines whether the frame
- should be displayed on a text terminal or a graphical terminal.
- @xref{Window Systems}. If neither is specified, the new frame is
- created in the same terminal as the selected frame.
- Any parameters not mentioned in @var{alist} default to the values in
- the alist @code{default-frame-alist} (@pxref{Initial Parameters});
- parameters not specified there default from the X resources or its
- equivalent on your operating system (@pxref{X Resources,, X Resources,
- emacs, The GNU Emacs Manual}). After the frame is created, Emacs
- applies any parameters listed in @code{frame-inherited-parameters}
- (see below) and not present in the argument, taking the values from
- the frame that was selected when @code{make-frame} was called.
- Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
- window manager might position the frame differently than specified by
- the positional parameters in @var{alist} (@pxref{Position
- Parameters}). For example, some window managers have a policy of
- displaying the frame on the monitor that contains the largest part of
- the window (a.k.a.@: the @dfn{dominating} monitor).
- This function itself does not make the new frame the selected frame.
- @xref{Input Focus}. The previously selected frame remains selected.
- On graphical terminals, however, the windowing system may select the
- new frame for its own reasons.
- @end deffn
- @defvar before-make-frame-hook
- A normal hook run by @code{make-frame} before it creates the frame.
- @end defvar
- @defvar after-make-frame-functions
- An abnormal hook run by @code{make-frame} after it creates the frame.
- Each function in @code{after-make-frame-functions} receives one argument, the
- frame just created.
- @end defvar
- @defvar frame-inherited-parameters
- This variable specifies the list of frame parameters that a newly
- created frame inherits from the currently selected frame. For each
- parameter (a symbol) that is an element in the list and is not present
- in the argument to @code{make-frame}, the function sets the value of
- that parameter in the created frame to its value in the selected
- frame.
- @end defvar
- @node Multiple Terminals
- @section Multiple Terminals
- @cindex multiple terminals
- @cindex multi-tty
- @cindex multiple X displays
- @cindex displays, multiple
- Emacs represents each terminal as a @dfn{terminal object} data type
- (@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
- multiple terminals simultaneously in each session. On other systems,
- it can only use a single terminal. Each terminal object has the
- following attributes:
- @itemize @bullet
- @item
- The name of the device used by the terminal (e.g., @samp{:0.0} or
- @file{/dev/tty}).
- @item
- The terminal and keyboard coding systems used on the terminal.
- @xref{Terminal I/O Encoding}.
- @item
- The kind of display associated with the terminal. This is the symbol
- returned by the function @code{terminal-live-p} (i.e., @code{x},
- @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
- @item
- A list of terminal parameters. @xref{Terminal Parameters}.
- @end itemize
- There is no primitive for creating terminal objects. Emacs creates
- them as needed, such as when you call @code{make-frame-on-display}
- (described below).
- @defun terminal-name &optional terminal
- This function returns the file name of the device used by
- @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
- defaults to the selected frame's terminal. @var{terminal} can also be
- a frame, meaning that frame's terminal.
- @end defun
- @defun terminal-list
- This function returns a list of all live terminal objects.
- @end defun
- @defun get-device-terminal device
- This function returns a terminal whose device name is given by
- @var{device}. If @var{device} is a string, it can be either the file
- name of a terminal device, or the name of an X display of the form
- @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
- frame, this function returns that frame's terminal; @code{nil} means
- the selected frame. Finally, if @var{device} is a terminal object
- that represents a live terminal, that terminal is returned. The
- function signals an error if its argument is none of the above.
- @end defun
- @defun delete-terminal &optional terminal force
- This function deletes all frames on @var{terminal} and frees the
- resources used by it. It runs the abnormal hook
- @code{delete-terminal-functions}, passing @var{terminal} as the
- argument to each function.
- If @var{terminal} is omitted or @code{nil}, it defaults to the
- selected frame's terminal. @var{terminal} can also be a frame,
- meaning that frame's terminal.
- Normally, this function signals an error if you attempt to delete the
- sole active terminal, but if @var{force} is non-@code{nil}, you are
- allowed to do so. Emacs automatically calls this function when the
- last frame on a terminal is deleted (@pxref{Deleting Frames}).
- @end defun
- @defvar delete-terminal-functions
- An abnormal hook run by @code{delete-terminal}. Each function
- receives one argument, the @var{terminal} argument passed to
- @code{delete-terminal}. Due to technical details, the functions may
- be called either just before the terminal is deleted, or just
- afterwards.
- @end defvar
- @cindex terminal-local variables
- A few Lisp variables are @dfn{terminal-local}; that is, they have a
- separate binding for each terminal. The binding in effect at any time
- is the one for the terminal that the currently selected frame belongs
- to. These variables include @code{default-minibuffer-frame},
- @code{defining-kbd-macro}, @code{last-kbd-macro}, and
- @code{system-key-alist}. They are always terminal-local, and can
- never be buffer-local (@pxref{Buffer-Local Variables}).
- On GNU and Unix systems, each X display is a separate graphical
- terminal. When Emacs is started from within the X window system, it
- uses the X display specified by the @env{DISPLAY} environment
- variable, or by the @samp{--display} option (@pxref{Initial Options,,,
- emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
- via the command @code{make-frame-on-display}. Each X display has its
- own selected frame and its own minibuffer windows; however, only one
- of those frames is ``@emph{the} selected frame'' at any given moment
- (@pxref{Input Focus}). Emacs can even connect to other text
- terminals, by interacting with the @command{emacsclient} program.
- @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
- @cindex X display names
- @cindex display name on X
- A single X server can handle more than one display. Each X display
- has a three-part name,
- @samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}. The
- first part, @var{hostname}, specifies the name of the machine to which
- the display is physically connected. The second part,
- @var{displaynumber}, is a zero-based number that identifies one or
- more monitors connected to that machine that share a common keyboard
- and pointing device (mouse, tablet, etc.). The third part,
- @var{screennumber}, identifies a zero-based screen number (a separate
- monitor) that is part of a single monitor collection on that X server.
- When you use two or more screens belonging to one server, Emacs knows
- by the similarity in their names that they share a single keyboard.
- Systems that don't use the X window system, such as MS-Windows,
- don't support the notion of X displays, and have only one display on
- each host. The display name on these systems doesn't follow the above
- 3-part format; for example, the display name on MS-Windows systems is
- a constant string @samp{w32}, and exists for compatibility, so that
- you could pass it to functions that expect a display name.
- @deffn Command make-frame-on-display display &optional parameters
- This function creates and returns a new frame on @var{display}, taking
- the other frame parameters from the alist @var{parameters}.
- @var{display} should be the name of an X display (a string).
- Before creating the frame, this function ensures that Emacs is ``set
- up'' to display graphics. For instance, if Emacs has not processed X
- resources (e.g., if it was started on a text terminal), it does so at
- this time. In all other respects, this function behaves like
- @code{make-frame} (@pxref{Creating Frames}).
- @end deffn
- @defun x-display-list
- This function returns a list that indicates which X displays Emacs has
- a connection to. The elements of the list are strings, and each one
- is a display name.
- @end defun
- @defun x-open-connection display &optional xrm-string must-succeed
- This function opens a connection to the X display @var{display},
- without creating a frame on that display. Normally, Emacs Lisp
- programs need not call this function, as @code{make-frame-on-display}
- calls it automatically. The only reason for calling it is to check
- whether communication can be established with a given X display.
- The optional argument @var{xrm-string}, if not @code{nil}, is a string
- of resource names and values, in the same format used in the
- @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
- GNU Emacs Manual}. These values apply to all Emacs frames created on
- this display, overriding the resource values recorded in the X server.
- Here's an example of what this string might look like:
- @example
- "*BorderWidth: 3\n*InternalBorder: 2\n"
- @end example
- If @var{must-succeed} is non-@code{nil}, failure to open the connection
- terminates Emacs. Otherwise, it is an ordinary Lisp error.
- @end defun
- @defun x-close-connection display
- This function closes the connection to display @var{display}. Before
- you can do this, you must first delete all the frames that were open
- on that display (@pxref{Deleting Frames}).
- @end defun
- @cindex multi-monitor
- On some ``multi-monitor'' setups, a single X display outputs to more
- than one physical monitor. You can use the functions
- @code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
- to obtain information about such setups.
- @defun display-monitor-attributes-list &optional display
- This function returns a list of physical monitor attributes on
- @var{display}, which can be a display name (a string), a terminal, or
- a frame; if omitted or @code{nil}, it defaults to the selected frame's
- display. Each element of the list is an association list,
- representing the attributes of a physical monitor. The first element
- corresponds to the primary monitor. The attribute keys and values
- are:
- @table @samp
- @item geometry
- Position of the top-left corner of the monitor's screen and its size,
- in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}. Note
- that, if the monitor is not the primary monitor, some of the
- coordinates might be negative.
- @item workarea
- Position of the top-left corner and size of the work area (``usable''
- space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
- This may be different from @samp{geometry} in that space occupied by
- various window manager features (docks, taskbars, etc.)@: may be
- excluded from the work area. Whether or not such features actually
- subtract from the work area depends on the platform and environment.
- Again, if the monitor is not the primary monitor, some of the
- coordinates might be negative.
- @item mm-size
- Width and height in millimeters as @samp{(@var{width} @var{height})}
- @item frames
- List of frames that this physical monitor dominates (see below).
- @item name
- Name of the physical monitor as @var{string}.
- @item source
- Source of the multi-monitor information as @var{string};
- e.g., @samp{XRandr} or @samp{Xinerama}.
- @end table
- @var{x}, @var{y}, @var{width}, and @var{height} are integers.
- @samp{name} and @samp{source} may be absent.
- A frame is @dfn{dominated} by a physical monitor when either the
- largest area of the frame resides in that monitor, or (if the frame
- does not intersect any physical monitors) that monitor is the closest
- to the frame. Every (non-tooltip) frame (whether visible or not) in a
- graphical display is dominated by exactly one physical monitor at a
- time, though the frame can span multiple (or no) physical monitors.
- Here's an example of the data produced by this function on a 2-monitor
- display:
- @lisp
- (display-monitor-attributes-list)
- @result{}
- (((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
- (workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
- (mm-size 677 381)
- (name . "DISPLAY1")
- (frames #<frame emacs@@host *Messages* 0x11578c0>
- #<frame emacs@@host *scratch* 0x114b838>))
- ((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
- (workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
- (mm-size 593 370)
- (name . "DISPLAY2")
- (frames)))
- @end lisp
- @end defun
- @defun frame-monitor-attributes &optional frame
- This function returns the attributes of the physical monitor
- dominating (see above) @var{frame}, which defaults to the selected frame.
- @end defun
- @node Frame Parameters
- @section Frame Parameters
- @cindex frame parameters
- A frame has many parameters that control its appearance and behavior.
- Just what parameters a frame has depends on what display mechanism it
- uses.
- Frame parameters exist mostly for the sake of graphical displays.
- Most frame parameters have no effect when applied to a frame on a text
- terminal; only the @code{height}, @code{width}, @code{name},
- @code{title}, @code{menu-bar-lines}, @code{buffer-list} and
- @code{buffer-predicate} parameters do something special. If the
- terminal supports colors, the parameters @code{foreground-color},
- @code{background-color}, @code{background-mode} and
- @code{display-type} are also meaningful. If the terminal supports
- frame transparency, the parameter @code{alpha} is also meaningful.
- @menu
- * Parameter Access:: How to change a frame's parameters.
- * Initial Parameters:: Specifying frame parameters when you make a frame.
- * Window Frame Parameters:: List of frame parameters for window systems.
- * Size and Position:: Changing the size and position of a frame.
- * Geometry:: Parsing geometry specifications.
- @end menu
- @node Parameter Access
- @subsection Access to Frame Parameters
- These functions let you read and change the parameter values of a
- frame.
- @defun frame-parameter frame parameter
- This function returns the value of the parameter @var{parameter} (a
- symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
- selected frame's parameter. If @var{frame} has no setting for
- @var{parameter}, this function returns @code{nil}.
- @end defun
- @defun frame-parameters &optional frame
- The function @code{frame-parameters} returns an alist listing all the
- parameters of @var{frame} and their values. If @var{frame} is
- @code{nil} or omitted, this returns the selected frame's parameters
- @end defun
- @defun modify-frame-parameters frame alist
- This function alters the parameters of frame @var{frame} based on the
- elements of @var{alist}. Each element of @var{alist} has the form
- @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
- parameter. If you don't mention a parameter in @var{alist}, its value
- doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
- frame.
- @end defun
- @defun set-frame-parameter frame parm value
- This function sets the frame parameter @var{parm} to the specified
- @var{value}. If @var{frame} is @code{nil}, it defaults to the
- selected frame.
- @end defun
- @defun modify-all-frames-parameters alist
- This function alters the frame parameters of all existing frames
- according to @var{alist}, then modifies @code{default-frame-alist}
- (and, if necessary, @code{initial-frame-alist}) to apply the same
- parameter values to frames that will be created henceforth.
- @end defun
- @node Initial Parameters
- @subsection Initial Frame Parameters
- @cindex parameters of initial frame
- You can specify the parameters for the initial startup frame by
- setting @code{initial-frame-alist} in your init file (@pxref{Init
- File}).
- @defopt initial-frame-alist
- This variable's value is an alist of parameter values used when
- creating the initial frame. You can set this variable to specify the
- appearance of the initial frame without altering subsequent frames.
- Each element has the form:
- @example
- (@var{parameter} . @var{value})
- @end example
- Emacs creates the initial frame before it reads your init
- file. After reading that file, Emacs checks @code{initial-frame-alist},
- and applies the parameter settings in the altered value to the already
- created initial frame.
- If these settings affect the frame geometry and appearance, you'll see
- the frame appear with the wrong ones and then change to the specified
- ones. If that bothers you, you can specify the same geometry and
- appearance with X resources; those do take effect before the frame is
- created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
- X resource settings typically apply to all frames. If you want to
- specify some X resources solely for the sake of the initial frame, and
- you don't want them to apply to subsequent frames, here's how to achieve
- this. Specify parameters in @code{default-frame-alist} to override the
- X resources for subsequent frames; then, to prevent these from affecting
- the initial frame, specify the same parameters in
- @code{initial-frame-alist} with values that match the X resources.
- @end defopt
- @cindex minibuffer-only frame
- If these parameters include @code{(minibuffer . nil)}, that indicates
- that the initial frame should have no minibuffer. In this case, Emacs
- creates a separate @dfn{minibuffer-only frame} as well.
- @defopt minibuffer-frame-alist
- This variable's value is an alist of parameter values used when
- creating an initial minibuffer-only frame (i.e., the minibuffer-only
- frame that Emacs creates if @code{initial-frame-alist} specifies a
- frame with no minibuffer).
- @end defopt
- @defopt default-frame-alist
- This is an alist specifying default values of frame parameters for all
- Emacs frames---the first frame, and subsequent frames. When using the X
- Window System, you can get the same results by means of X resources
- in many cases.
- Setting this variable does not affect existing frames. Furthermore,
- functions that display a buffer in a separate frame may override the
- default parameters by supplying their own parameters.
- @end defopt
- If you invoke Emacs with command-line options that specify frame
- appearance, those options take effect by adding elements to either
- @code{initial-frame-alist} or @code{default-frame-alist}. Options
- which affect just the initial frame, such as @samp{--geometry} and
- @samp{--maximized}, add to @code{initial-frame-alist}; the others add
- to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
- Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
- @node Window Frame Parameters
- @subsection Window Frame Parameters
- @cindex frame parameters for windowed displays
- Just what parameters a frame has depends on what display mechanism
- it uses. This section describes the parameters that have special
- meanings on some or all kinds of terminals. Of these, @code{name},
- @code{title}, @code{height}, @code{width}, @code{buffer-list} and
- @code{buffer-predicate} provide meaningful information in terminal
- frames, and @code{tty-color-mode} is meaningful only for frames on
- text terminals.
- @menu
- * Basic Parameters:: Parameters that are fundamental.
- * Position Parameters:: The position of the frame on the screen.
- * Size Parameters:: Frame's size.
- * Layout Parameters:: Size of parts of the frame, and
- enabling or disabling some parts.
- * Buffer Parameters:: Which buffers have been or should be shown.
- * Management Parameters:: Communicating with the window manager.
- * Cursor Parameters:: Controlling the cursor appearance.
- * Font and Color Parameters:: Fonts and colors for the frame text.
- @end menu
- @node Basic Parameters
- @subsubsection Basic Parameters
- These frame parameters give the most basic information about the
- frame. @code{title} and @code{name} are meaningful on all terminals.
- @table @code
- @vindex display, a frame parameter
- @item display
- The display on which to open this frame. It should be a string of the
- form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
- @env{DISPLAY} environment variable. @xref{Multiple Terminals}, for
- more details about display names.
- @vindex display-type, a frame parameter
- @item display-type
- This parameter describes the range of possible colors that can be used
- in this frame. Its value is @code{color}, @code{grayscale} or
- @code{mono}.
- @vindex title, a frame parameter
- @item title
- If a frame has a non-@code{nil} title, it appears in the window
- system's title bar at the top of the frame, and also in the mode line
- of windows in that frame if @code{mode-line-frame-identification} uses
- @samp{%F} (@pxref{%-Constructs}). This is normally the case when
- Emacs is not using a window system, and can only display one frame at
- a time. @xref{Frame Titles}.
- @vindex name, a frame parameter
- @item name
- The name of the frame. The frame name serves as a default for the frame
- title, if the @code{title} parameter is unspecified or @code{nil}. If
- you don't specify a name, Emacs sets the frame name automatically
- (@pxref{Frame Titles}).
- If you specify the frame name explicitly when you create the frame, the
- name is also used (instead of the name of the Emacs executable) when
- looking up X resources for the frame.
- @item explicit-name
- If the frame name was specified explicitly when the frame was created,
- this parameter will be that name. If the frame wasn't explicitly
- named, this parameter will be @code{nil}.
- @end table
- @node Position Parameters
- @subsubsection Position Parameters
- @cindex window position on display
- @cindex frame position
- Position parameters' values are normally measured in pixels, but on
- text terminals they count characters or lines instead.
- @table @code
- @vindex left, a frame parameter
- @item left
- The position, in pixels, of the left (or right) edge of the frame with
- respect to the left (or right) edge of the screen. The value may be:
- @table @asis
- @item an integer
- A positive integer relates the left edge of the frame to the left edge
- of the screen. A negative integer relates the right frame edge to the
- right screen edge.
- @item @code{(+ @var{pos})}
- This specifies the position of the left frame edge relative to the left
- screen edge. The integer @var{pos} may be positive or negative; a
- negative value specifies a position outside the screen or on a monitor
- other than the primary one (for multi-monitor displays).
- @item @code{(- @var{pos})}
- This specifies the position of the right frame edge relative to the right
- screen edge. The integer @var{pos} may be positive or negative; a
- negative value specifies a position outside the screen or on a monitor
- other than the primary one (for multi-monitor displays).
- @end table
- Some window managers ignore program-specified positions. If you want to
- be sure the position you specify is not ignored, specify a
- non-@code{nil} value for the @code{user-position} parameter as well.
- @vindex top, a frame parameter
- @item top
- The screen position of the top (or bottom) edge, in pixels, with respect
- to the top (or bottom) edge of the screen. It works just like
- @code{left}, except vertically instead of horizontally.
- @vindex icon-left, a frame parameter
- @item icon-left
- The screen position of the left edge of the frame's icon, in pixels,
- counting from the left edge of the screen. This takes effect when the
- frame is iconified, if the window manager supports this feature. If
- you specify a value for this parameter, then you must also specify a
- value for @code{icon-top} and vice versa.
- @vindex icon-top, a frame parameter
- @item icon-top
- The screen position of the top edge of the frame's icon, in pixels,
- counting from the top edge of the screen. This takes effect when the
- frame is iconified, if the window manager supports this feature.
- @vindex user-position, a frame parameter
- @item user-position
- When you create a frame and specify its screen position with the
- @code{left} and @code{top} parameters, use this parameter to say whether
- the specified position was user-specified (explicitly requested in some
- way by a human user) or merely program-specified (chosen by a program).
- A non-@code{nil} value says the position was user-specified.
- @cindex window positions and window managers
- Window managers generally heed user-specified positions, and some heed
- program-specified positions too. But many ignore program-specified
- positions, placing the window in a default fashion or letting the user
- place it with the mouse. Some window managers, including @code{twm},
- let the user specify whether to obey program-specified positions or
- ignore them.
- When you call @code{make-frame}, you should specify a non-@code{nil}
- value for this parameter if the values of the @code{left} and @code{top}
- parameters represent the user's stated preference; otherwise, use
- @code{nil}.
- @end table
- @node Size Parameters
- @subsubsection Size Parameters
- @cindex window size on display
- Frame parameters specify frame sizes in character units. On
- graphical displays, the @code{default} face determines the actual
- pixel sizes of these character units (@pxref{Face Attributes}).
- @table @code
- @vindex height, a frame parameter
- @item height
- The height of the frame's text area (@pxref{Size and Position}), in
- characters.
- @vindex width, a frame parameter
- @item width
- The width of the frame's text area (@pxref{Size and Position}), in
- characters.
- @vindex user-size, a frame parameter
- @item user-size
- This does for the size parameters @code{height} and @code{width} what
- the @code{user-position} parameter (@pxref{Position Parameters,
- user-position}) does for the position parameters @code{top} and
- @code{left}.
- @cindex full-screen frames
- @vindex fullscreen, a frame parameter
- @item fullscreen
- Specify that width, height or both shall be maximized. The value
- @code{fullwidth} specifies that width shall be as wide as possible. The
- value @code{fullheight} specifies that height shall be as tall as
- possible. The value @code{fullboth} specifies that both the width and
- the height shall be set to the size of the screen. The value
- @code{maximized} specifies that the frame shall be maximized.
- The difference between @code{maximized} and @code{fullboth} is that a
- maximized frame usually keeps its title bar and the buttons for resizing
- and closing the frame. Also, maximized frames typically avoid hiding
- any task bar or panels displayed on the desktop. ``Fullboth'' frames,
- on the other hand, usually omit the title bar and occupy the entire
- available screen space.
- ``Fullheight'' and ``fullwidth'' frames are more similar to maximized
- frames in this regard. However, these typically display an external
- border which might be absent with maximized frames. Hence the heights
- of maximized and fullheight frames and the widths of maximized and
- fullwidth frames often differ by a few pixels.
- With some window managers you may have to customize the variable
- @code{frame-resize-pixelwise} (@pxref{Size and Position}) in order to
- make a frame truly appear ``maximized'' or ``fullscreen''. Moreover,
- some window managers might not support smooth transition between the
- various fullscreen or maximization states. Customizing the variable
- @code{x-frame-normalize-before-maximize} can help to overcome that.
- @vindex fullscreen-restore, a frame parameter
- @item fullscreen-restore
- This parameter specifies the desired ``fullscreen'' state of the frame
- after invoking the @code{toggle-frame-fullscreen} command (@pxref{Frame
- Commands,,, emacs, The GNU Emacs Manual}) in the ``fullboth'' state.
- Normally this parameter is installed automatically by that command when
- toggling the state to fullboth. If, however, you start Emacs in the
- fullboth state, you have to specify the desired behavior in your initial
- file as, for example
- @example
- (setq default-frame-alist
- '((fullscreen . fullboth) (fullscreen-restore . fullheight)))
- @end example
- This will give a new frame full height after typing in it @key{F11} for
- the first time.
- @end table
- @node Layout Parameters
- @subsubsection Layout Parameters
- @cindex layout parameters of frames
- @cindex frame layout parameters
- These frame parameters enable or disable various parts of the
- frame, or control their sizes.
- @table @code
- @vindex border-width, a frame parameter
- @item border-width
- The width in pixels of the frame's border.
- @vindex internal-border-width, a frame parameter
- @item internal-border-width
- The distance in pixels between text (or fringe) and the frame's border.
- @vindex vertical-scroll-bars, a frame parameter
- @item vertical-scroll-bars
- Whether the frame has scroll bars for vertical scrolling, and which side
- of the frame they should be on. The possible values are @code{left},
- @code{right}, and @code{nil} for no scroll bars.
- @vindex horizontal-scroll-bars, a frame parameter
- @item horizontal-scroll-bars
- Whether the frame has scroll bars for horizontal scrolling (@code{t} and
- @code{bottom} mean yes, @code{nil} means no).
- @vindex scroll-bar-width, a frame parameter
- @item scroll-bar-width
- The width of vertical scroll bars, in pixels, or @code{nil} meaning to
- use the default width.
- @vindex scroll-bar-height, a frame parameter
- @item scroll-bar-height
- The height of horizontal scroll bars, in pixels, or @code{nil} meaning
- to use the default height.
- @vindex left-fringe, a frame parameter
- @vindex right-fringe, a frame parameter
- @item left-fringe
- @itemx right-fringe
- The default width of the left and right fringes of windows in this
- frame (@pxref{Fringes}). If either of these is zero, that effectively
- removes the corresponding fringe.
- When you use @code{frame-parameter} to query the value of either of
- these two frame parameters, the return value is always an integer.
- When using @code{set-frame-parameter}, passing a @code{nil} value
- imposes an actual default value of 8 pixels.
- @vindex right-divider-width, a frame parameter
- @item right-divider-width
- The width (thickness) reserved for the right divider (@pxref{Window
- Dividers}) of any window on the frame, in pixels. A value of zero means
- to not draw right dividers.
- @vindex bottom-divider-width, a frame parameter
- @item bottom-divider-width
- The width (thickness) reserved for the bottom divider (@pxref{Window
- Dividers}) of any window on the frame, in pixels. A value of zero means
- to not draw bottom dividers.
- @vindex menu-bar-lines frame parameter
- @item menu-bar-lines
- The number of lines to allocate at the top of the frame for a menu
- bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
- @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
- @vindex tool-bar-lines frame parameter
- @item tool-bar-lines
- The number of lines to use for the tool bar. The default is 1 if Tool
- Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
- GNU Emacs Manual}.
- @vindex tool-bar-position frame parameter
- @item tool-bar-position
- The position of the tool bar. Currently only for the GTK tool bar.
- Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
- The default is @code{top}.
- @vindex line-spacing, a frame parameter
- @item line-spacing
- Additional space to leave below each text line, in pixels (a positive
- integer). @xref{Line Height}, for more information.
- @end table
- @node Buffer Parameters
- @subsubsection Buffer Parameters
- @cindex frame, which buffers to display
- @cindex buffers to display on frame
- These frame parameters, meaningful on all kinds of terminals, deal
- with which buffers have been, or should, be displayed in the frame.
- @table @code
- @vindex minibuffer, a frame parameter
- @item minibuffer
- Whether this frame has its own minibuffer. The value @code{t} means
- yes, @code{nil} means no, @code{only} means this frame is just a
- minibuffer. If the value is a minibuffer window (in some other
- frame), the frame uses that minibuffer.
- This frame parameter takes effect when the frame is created, and can
- not be changed afterwards.
- @vindex buffer-predicate, a frame parameter
- @item buffer-predicate
- The buffer-predicate function for this frame. The function
- @code{other-buffer} uses this predicate (from the selected frame) to
- decide which buffers it should consider, if the predicate is not
- @code{nil}. It calls the predicate with one argument, a buffer, once for
- each buffer; if the predicate returns a non-@code{nil} value, it
- considers that buffer.
- @vindex buffer-list, a frame parameter
- @item buffer-list
- A list of buffers that have been selected in this frame, ordered
- most-recently-selected first.
- @vindex unsplittable, a frame parameter
- @item unsplittable
- If non-@code{nil}, this frame's window is never split automatically.
- @end table
- @node Management Parameters
- @subsubsection Window Management Parameters
- @cindex window manager interaction, and frame parameters
- The following frame parameters control various aspects of the
- frame's interaction with the window manager. They have no effect on
- text terminals.
- @table @code
- @vindex visibility, a frame parameter
- @item visibility
- The state of visibility of the frame. There are three possibilities:
- @code{nil} for invisible, @code{t} for visible, and @code{icon} for
- iconified. @xref{Visibility of Frames}.
- @vindex auto-raise, a frame parameter
- @item auto-raise
- If non-@code{nil}, Emacs automatically raises the frame when it is
- selected. Some window managers do not allow this.
- @vindex auto-lower, a frame parameter
- @item auto-lower
- If non-@code{nil}, Emacs automatically lowers the frame when it is
- deselected. Some window managers do not allow this.
- @vindex icon-type, a frame parameter
- @item icon-type
- The type of icon to use for this frame. If the value is a string,
- that specifies a file containing a bitmap to use; @code{nil} specifies
- no icon (in which case the window manager decides what to show); any
- other non-@code{nil} value specifies the default Emacs icon.
- @vindex icon-name, a frame parameter
- @item icon-name
- The name to use in the icon for this frame, when and if the icon
- appears. If this is @code{nil}, the frame's title is used.
- @vindex window-id, a frame parameter
- @item window-id
- The ID number which the graphical display uses for this frame. Emacs
- assigns this parameter when the frame is created; changing the
- parameter has no effect on the actual ID number.
- @vindex outer-window-id, a frame parameter
- @item outer-window-id
- The ID number of the outermost window-system window in which the frame
- exists. As with @code{window-id}, changing this parameter has no
- actual effect.
- @vindex wait-for-wm, a frame parameter
- @item wait-for-wm
- If non-@code{nil}, tell Xt to wait for the window manager to confirm
- geometry changes. Some window managers, including versions of Fvwm2
- and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
- prevent hanging with those window managers.
- @vindex sticky, a frame parameter
- @item sticky
- If non-@code{nil}, the frame is visible on all virtual desktops on systems
- with virtual desktops.
- @ignore
- @vindex parent-id, a frame parameter
- @item parent-id
- @c ??? Not yet working.
- The X window number of the window that should be the parent of this one.
- Specifying this lets you create an Emacs window inside some other
- application's window. (It is not certain this will be implemented; try
- it and see if it works.)
- @end ignore
- @end table
- @node Cursor Parameters
- @subsubsection Cursor Parameters
- @cindex cursor, and frame parameters
- This frame parameter controls the way the cursor looks.
- @table @code
- @vindex cursor-type, a frame parameter
- @item cursor-type
- How to display the cursor. Legitimate values are:
- @table @code
- @item box
- Display a filled box. (This is the default.)
- @item hollow
- Display a hollow box.
- @item nil
- Don't display a cursor.
- @item bar
- Display a vertical bar between characters.
- @item (bar . @var{width})
- Display a vertical bar @var{width} pixels wide between characters.
- @item hbar
- Display a horizontal bar.
- @item (hbar . @var{height})
- Display a horizontal bar @var{height} pixels high.
- @end table
- @end table
- @vindex cursor-type
- The @code{cursor-type} frame parameter may be overridden by the
- variables @code{cursor-type} and
- @code{cursor-in-non-selected-windows}:
- @defvar cursor-type
- This buffer-local variable controls how the cursor looks in a selected
- window showing the buffer. If its value is @code{t}, that means to
- use the cursor specified by the @code{cursor-type} frame parameter.
- Otherwise, the value should be one of the cursor types listed above,
- and it overrides the @code{cursor-type} frame parameter.
- @end defvar
- @defopt cursor-in-non-selected-windows
- This buffer-local variable controls how the cursor looks in a window
- that is not selected. It supports the same values as the
- @code{cursor-type} frame parameter; also, @code{nil} means don't
- display a cursor in nonselected windows, and @code{t} (the default)
- means use a standard modification of the usual cursor type (solid box
- becomes hollow box, and bar becomes a narrower bar).
- @end defopt
- @defopt blink-cursor-alist
- This variable specifies how to blink the cursor. Each element has the
- form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
- type equals @var{on-state} (comparing using @code{equal}), the
- corresponding @var{off-state} specifies what the cursor looks like
- when it blinks ``off''. Both @var{on-state} and @var{off-state}
- should be suitable values for the @code{cursor-type} frame parameter.
- There are various defaults for how to blink each type of cursor, if
- the type is not mentioned as an @var{on-state} here. Changes in this
- variable do not take effect immediately, only when you specify the
- @code{cursor-type} frame parameter.
- @end defopt
- @node Font and Color Parameters
- @subsubsection Font and Color Parameters
- @cindex font and color, frame parameters
- These frame parameters control the use of fonts and colors.
- @table @code
- @vindex font-backend, a frame parameter
- @item font-backend
- A list of symbols, specifying the @dfn{font backends} to use for
- drawing fonts in the frame, in order of priority. On X, there are
- currently two available font backends: @code{x} (the X core font
- driver) and @code{xft} (the Xft font driver). On MS-Windows, there are
- currently two available font backends: @code{gdi} and
- @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
- Manual}). On other systems, there is only one available font backend,
- so it does not make sense to modify this frame parameter.
- @vindex background-mode, a frame parameter
- @item background-mode
- This parameter is either @code{dark} or @code{light}, according
- to whether the background color is a light one or a dark one.
- @vindex tty-color-mode, a frame parameter
- @item tty-color-mode
- @cindex standard colors for character terminals
- This parameter overrides the terminal's color support as given by the
- system's terminal capabilities database in that this parameter's value
- specifies the color mode to use on a text terminal. The value can be
- either a symbol or a number. A number specifies the number of colors
- to use (and, indirectly, what commands to issue to produce each
- color). For example, @code{(tty-color-mode . 8)} specifies use of the
- ANSI escape sequences for 8 standard text colors. A value of -1 turns
- off color support.
- If the parameter's value is a symbol, it specifies a number through
- the value of @code{tty-color-mode-alist}, and the associated number is
- used instead.
- @vindex screen-gamma, a frame parameter
- @item screen-gamma
- @cindex gamma correction
- If this is a number, Emacs performs ``gamma correction'' which adjusts
- the brightness of all colors. The value should be the screen gamma of
- your display.
- Usual PC monitors have a screen gamma of 2.2, so color values in
- Emacs, and in X windows generally, are calibrated to display properly
- on a monitor with that gamma value. If you specify 2.2 for
- @code{screen-gamma}, that means no correction is needed. Other values
- request correction, designed to make the corrected colors appear on
- your screen the way they would have appeared without correction on an
- ordinary monitor with a gamma value of 2.2.
- If your monitor displays colors too light, you should specify a
- @code{screen-gamma} value smaller than 2.2. This requests correction
- that makes colors darker. A screen gamma value of 1.5 may give good
- results for LCD color displays.
- @vindex alpha, a frame parameter
- @item alpha
- @cindex opacity, frame
- @cindex transparency, frame
- @vindex frame-alpha-lower-limit
- This parameter specifies the opacity of the frame, on graphical
- displays that support variable opacity. It should be an integer
- between 0 and 100, where 0 means completely transparent and 100 means
- completely opaque. It can also have a @code{nil} value, which tells
- Emacs not to set the frame opacity (leaving it to the window manager).
- To prevent the frame from disappearing completely from view, the
- variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
- If the value of the frame parameter is less than the value of this
- variable, Emacs uses the latter. By default,
- @code{frame-alpha-lower-limit} is 20.
- The @code{alpha} frame parameter can also be a cons cell
- @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
- opacity of the frame when it is selected, and @samp{inactive} is the
- opacity when it is not selected.
- @end table
- The following frame parameters are semi-obsolete in that they are
- automatically equivalent to particular face attributes of particular
- faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
- @table @code
- @vindex font, a frame parameter
- @item font
- The name of the font for displaying text in the frame. This is a
- string, either a valid font name for your system or the name of an Emacs
- fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
- attribute of the @code{default} face.
- @vindex foreground-color, a frame parameter
- @item foreground-color
- The color to use for the image of a character. It is equivalent to
- the @code{:foreground} attribute of the @code{default} face.
- @vindex background-color, a frame parameter
- @item background-color
- The color to use for the background of characters. It is equivalent to
- the @code{:background} attribute of the @code{default} face.
- @vindex mouse-color, a frame parameter
- @item mouse-color
- The color for the mouse pointer. It is equivalent to the @code{:background}
- attribute of the @code{mouse} face.
- @vindex cursor-color, a frame parameter
- @item cursor-color
- The color for the cursor that shows point. It is equivalent to the
- @code{:background} attribute of the @code{cursor} face.
- @vindex border-color, a frame parameter
- @item border-color
- The color for the border of the frame. It is equivalent to the
- @code{:background} attribute of the @code{border} face.
- @vindex scroll-bar-foreground, a frame parameter
- @item scroll-bar-foreground
- If non-@code{nil}, the color for the foreground of scroll bars. It is
- equivalent to the @code{:foreground} attribute of the
- @code{scroll-bar} face.
- @vindex scroll-bar-background, a frame parameter
- @item scroll-bar-background
- If non-@code{nil}, the color for the background of scroll bars. It is
- equivalent to the @code{:background} attribute of the
- @code{scroll-bar} face.
- @end table
- @node Size and Position
- @subsection Frame Size and Position
- @cindex size of frame
- @cindex screen size
- @cindex frame size
- @cindex resize frame
- You can read or change the size and position of a frame using the frame
- parameters @code{left}, @code{top}, @code{height}, and @code{width}.
- Whatever geometry parameters you don't specify are chosen by the window
- manager in its usual fashion.
- Here are some special features for working with sizes and positions.
- Most of the functions described below use a @var{frame} argument which
- has to specify a live frame. If omitted or @code{nil}, it specifies the
- selected frame, see @ref{Input Focus}.
- @defun set-frame-position frame left top
- This function sets the position of the top left corner of @var{frame} to
- @var{left} and @var{top}. These arguments are measured in pixels, and
- normally count from the top left corner of the screen to the top left
- corner of the rectangle allotted to the frame by the window manager.
- Negative parameter values position the bottom edge of that rectangle up
- from the bottom edge of the screen, or the right rectangle edge to the
- left of the right edge of the screen. It would probably be better if
- the values were always counted from the left and top, so that negative
- arguments would position the frame partly off the top or left edge of
- the screen, but it seems inadvisable to change that now.
- @end defun
- @cindex frame default font
- @cindex default font of a frame
- Each frame has a @dfn{default font} which specifies the canonical height
- and width of a character on that frame. The default font is used when
- retrieving or changing the size of a frame in terms of columns or lines.
- It is also used when resizing (@pxref{Window Sizes}) or splitting
- (@pxref{Splitting Windows}) windows.
- @defun frame-char-height &optional frame
- @defunx frame-char-width &optional frame
- These functions return the canonical height and width of a character in
- @var{frame}, measured in pixels. Together, these values establish the
- size of the default font on @var{frame}. The values depend on the
- choice of font for @var{frame}, see @ref{Font and Color Parameters}.
- @end defun
- The default font can be also set directly with the following function:
- @deffn Command set-frame-font font &optional keep-size frames
- This sets the default font to @var{font}. When called interactively, it
- prompts for the name of a font, and uses that font on the selected
- frame. When called from Lisp, @var{font} should be a font name (a
- string), a font object, font entity, or a font spec.
- If the optional argument @var{keep-size} is @code{nil}, this keeps the
- number of frame lines and columns fixed. (If non-@code{nil}, the option
- @code{frame-inhibit-implied-resize} described below will override this.)
- If @var{keep-size} is non-@code{nil} (or with a prefix argument), it
- tries to keep the size of the display area of the current frame fixed by
- adjusting the number of lines and columns.
- If the optional argument @var{frames} is @code{nil}, this applies the
- font to the selected frame only. If @var{frames} is non-@code{nil}, it
- should be a list of frames to act upon, or @code{t} meaning all existing
- graphical frames.
- @end deffn
- @cindex frame display area
- @cindex display area of a frame
- The @dfn{display area} of a frame is a rectangular area within the area
- allotted to the frame by the window manager. The display area neither
- includes the title bar (@pxref{Frame Titles}) nor any other decorations
- provided by the window manager (like an external border used for
- resizing frames via mouse dragging).
- The actual height of the display area depends on the window-system
- and toolkit in use. With GTK+, the display area does not include any
- tool bar or menu bar. With the Motif or Lucid toolkits and with
- Windows, the display area includes the tool bar but not the menu bar.
- In a graphical version with no toolkit, it includes both the tool bar
- and menu bar. On a text terminal, the display area includes the menu
- bar.
- @defun frame-pixel-height &optional frame
- @defunx frame-pixel-width &optional frame
- These functions return the height and width of the display area of
- @var{frame}, measured in pixels. For a text terminal, the results are
- in characters rather than pixels.
- @end defun
- @cindex frame text area
- @cindex text area of a frame
- The @dfn{text area} of a frame is a concept implicitly used by all
- functions that change a frame's height or width. It is a rectangle
- located within the display area. Its size is obtained from that of the
- display area by subtracting the sizes of any tool or menu bars that are
- part of the display area, any internal borders, one vertical and one
- horizontal scroll bar, and one left and one right fringe as specified
- for this frame, see @ref{Layout Parameters}.
- @defun frame-text-height &optional frame
- @defunx frame-text-width &optional frame
- These functions return the height and width of the text area of
- @var{frame}, measured in pixels. For a text terminal, the results are
- in characters rather than pixels.
- The value returned by @code{frame-text-height} differs from that
- returned by @code{frame-pixel-height} by not including the heights of
- any tool bar or menu bar, the height of one horizontal scroll bar and
- the widths of the internal border.
- The value returned by @code{frame-text-width} differs from that returned
- by @code{frame-pixel-width} by not including the width of one vertical
- scroll bar, the widths of one left and one right fringe and the widths
- of the internal border.
- @end defun
- @defun frame-height &optional frame
- @defunx frame-width &optional frame
- These functions return the height and width of the text area of
- @var{frame}, measured in units of the default font height and width of
- @var{frame}. These functions are plain shorthands for writing
- @code{(frame-parameter frame 'height)} and @code{(frame-parameter frame
- 'width)}.
- If the text area of @var{frame} measured in pixles is not a multiple of
- its default font size, the values returned by this functions are rounded
- down to the number of characters of the default font that fully fit into
- the text area.
- @end defun
- @defopt frame-resize-pixelwise
- If this option is @code{nil}, a frame's size is usually rounded to a
- multiple of the current values of that frame's @code{frame-char-height}
- and @code{frame-char-width}. If this is non-@code{nil}, no rounding
- occurs, hence frame sizes can increase/decrease by one pixel.
- Setting this causes the next resize operation to pass the corresponding
- size hints to the window manager. This means that this variable should
- be set only in a user's initial file; applications should never bind it
- temporarily.
- The precise meaning of a value of @code{nil} for this option depends
- on the toolkit used. Dragging the frame border with the mouse is usually
- done character-wise. Calling @code{set-frame-size} (see below)
- with arguments that do not specify the frame size as an integer multiple
- of its character size, however, may: be ignored, cause a
- rounding (GTK+), or be accepted (Lucid, Motif, MS-Windows).
- With some window managers you may have to set this to non-@code{nil} in
- order to make a frame appear truly ``maximized'' or ``fullscreen''.
- @end defopt
- @defun set-frame-size frame width height pixelwise
- This function sets the size of the text area of @var{frame}, measured in
- characters; @var{width} and @var{height} specify the new width in
- columns and the new height in lines.
- The optional argument @var{pixelwise} non-@code{nil} means to measure
- the new width and height in units of pixels instead. Note that if
- @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
- fully honor the request if it does not increase/decrease the frame size
- to a multiple of its character size.
- @end defun
- @defun set-frame-height frame height &optional pretend pixelwise
- This function resizes the text area of @var{frame} to a height of
- @var{height} lines. The sizes of existing windows in @var{frame} are
- altered proportionally to fit.
- If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
- lines of output in @var{frame}, but does not change its value for the
- actual height of the frame. This is only useful on text terminals.
- Using a smaller height than the terminal actually implements may be
- useful to reproduce behavior observed on a smaller screen, or if the
- terminal malfunctions when using its whole screen. Setting the frame
- height ``for real'' does not always work, because knowing the correct
- actual size may be necessary for correct cursor positioning on
- text terminals.
- The optional fourth argument @var{pixelwise} non-@code{nil} means that
- @var{frame} should be @var{height} pixels high. Note that if
- @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
- fully honor the request if it does not increase/decrease the frame
- height to a multiple of its character height.
- @end defun
- @defun set-frame-width frame width &optional pretend pixelwise
- This function sets the width of the text area of @var{frame}, measured
- in characters. The argument @var{pretend} has the same meaning as in
- @code{set-frame-height}.
- The optional fourth argument @var{pixelwise} non-@code{nil} means that
- @var{frame} should be @var{width} pixels wide. Note that if
- @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
- fully honor the request if it does not increase/decrease the frame width
- to a multiple of its character width.
- @end defun
- None of these three functions will make a frame smaller than needed to
- display all of its windows together with their scroll bars, fringes,
- margins, dividers, mode and header lines. This contrasts with requests
- by the window manager triggered, for example, by dragging the external
- border of a frame with the mouse. Such requests are always honored by
- clipping, if necessary, portions that cannot be displayed at the right,
- bottom corner of the frame.
- By default, Emacs tries to keep the number of lines and columns of a
- frame's text area unaltered when, for example, adding or removing a menu
- bar, changing the default font or setting the width of the frame's
- scroll bars. This means, however, that in such case Emacs must ask the
- window manager to resize the display area of the frame in order to
- accommodate the size change. Note that wrapping a menu or tool bar
- usually does not resize the frame's display area, hence this will alter
- the number of displayed lines.
- Occasionally, such implied resizing of the display area may be
- unwanted, for example, when the frame is maximized or made fullscreen
- where it's turned off by default. In other cases you can disable
- implied resizing with the following option:
- @defopt frame-inhibit-implied-resize
- If this option is @code{nil}, changing font, menu bar, tool bar,
- internal borders, fringes or scroll bars of a specific frame may
- implicitly resize the frame's display area in order to preserve the
- number of columns or lines the frame displays. If this option is
- non-@code{nil}, no implied resizing is done.
- The value of this option can be also be a list of frame parameters. In
- that case, implied resizing is inhibited when changing a parameter that
- appears in this list. The frame parameters currently handled by this
- option are: @code{font}, @code{font-backend},
- @code{internal-border-width}, @code{menu-bar-lines} and
- @code{tool-bar-lines}.
- Changing any of the @code{scroll-bar-width}, @code{scroll-bar-height},
- @code{vertical-scroll-bars}, @code{horizontal-scroll-bars},
- @code{left-fringe} and @code{right-fringe} frame parameters is handled
- as if the frame contained just one live window. This means, for
- example, that removing vertical scroll bars on a frame containing
- several side by side windows will shrink the frame width by the width of
- one scroll bar provided this option is @code{nil} and keep it unchanged
- if this option is either @code{t} or a list containing
- @code{vertical-scroll-bars}.
- The default value is @code{'(tool-bar-lines)} for Lucid, Motif and
- Windows (which means that adding/removing a tool bar there does not
- change the frame height), @code{nil} on all other window systems
- including GTK+ (which means that changing any of the parameters listed
- above may change the size of the frame), and @code{t} otherwise (which
- means the frame size never changes implicitly when there's no window
- system support).
- Note that when a frame is not large enough to accommodate a change of
- any of the parameters listed above, Emacs may try to enlarge the frame
- even if this option is non-@code{nil}.
- @end defopt
- @c FIXME? Belongs more in Emacs manual than here?
- @c But, e.g., fit-window-to-buffer is in this manual.
- If you have a frame that displays only one window, you can fit that
- frame to its buffer using the command @code{fit-frame-to-buffer}.
- @deffn Command fit-frame-to-buffer &optional frame max-height min-height max-width min-width only
- This command adjusts the size of @var{frame} to display the contents of
- its buffer exactly. @var{frame} can be any live frame and defaults to
- the selected one. Fitting is done only if @var{frame}'s root window is
- live. The arguments @var{max-height}, @var{min-height}, @var{max-width}
- and @var{min-width} specify bounds on the new total size of
- @var{frame}'s root window. @var{min-height} and @var{min-width} default
- to the values of @code{window-min-height} and @code{window-min-width}
- respectively.
- If the optional argument @var{only} is @code{vertically}, this function
- may resize the frame vertically only. If @var{only} is
- @code{horizontally}, it may resize the frame horizontally only.
- @end deffn
- The behavior of @code{fit-frame-to-buffer} can be controlled with the
- help of the two options listed next.
- @defopt fit-frame-to-buffer-margins
- This option can be used to specify margins around frames to be fit by
- @code{fit-frame-to-buffer}. Such margins can be useful to avoid, for
- example, that such frames overlap the taskbar.
- It specifies the numbers of pixels to be left free on the left, above,
- the right, and below a frame that shall be fit. The default specifies
- @code{nil} for each which means to use no margins. The value specified
- here can be overridden for a specific frame by that frame's
- @code{fit-frame-to-buffer-margins} parameter, if present.
- @end defopt
- @defopt fit-frame-to-buffer-sizes
- This option specifies size boundaries for @code{fit-frame-to-buffer}.
- It specifies the total maximum and minimum lines and maximum and minimum
- columns of the root window of any frame that shall be fit to its buffer.
- If any of these values is non-@code{nil}, it overrides the corresponding
- argument of @code{fit-frame-to-buffer}.
- @end defopt
- @node Geometry
- @subsection Geometry
- Here's how to examine the data in an X-style window geometry
- specification:
- @defun x-parse-geometry geom
- @cindex geometry specification
- The function @code{x-parse-geometry} converts a standard X window
- geometry string to an alist that you can use as part of the argument to
- @code{make-frame}.
- The alist describes which parameters were specified in @var{geom}, and
- gives the values specified for them. Each element looks like
- @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
- values are @code{left}, @code{top}, @code{width}, and @code{height}.
- For the size parameters, the value must be an integer. The position
- parameter names @code{left} and @code{top} are not totally accurate,
- because some values indicate the position of the right or bottom edges
- instead. The @var{value} possibilities for the position parameters are:
- an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
- as previously described (@pxref{Position Parameters}).
- Here is an example:
- @example
- (x-parse-geometry "35x70+0-0")
- @result{} ((height . 70) (width . 35)
- (top - 0) (left . 0))
- @end example
- @end defun
- @node Terminal Parameters
- @section Terminal Parameters
- @cindex terminal parameters
- Each terminal has a list of associated parameters. These
- @dfn{terminal parameters} are mostly a convenient way of storage for
- terminal-local variables, but some terminal parameters have a special
- meaning.
- This section describes functions to read and change the parameter values
- of a terminal. They all accept as their argument either a terminal or
- a frame; the latter means use that frame's terminal. An argument of
- @code{nil} means the selected frame's terminal.
- @defun terminal-parameters &optional terminal
- This function returns an alist listing all the parameters of
- @var{terminal} and their values.
- @end defun
- @defun terminal-parameter terminal parameter
- This function returns the value of the parameter @var{parameter} (a
- symbol) of @var{terminal}. If @var{terminal} has no setting for
- @var{parameter}, this function returns @code{nil}.
- @end defun
- @defun set-terminal-parameter terminal parameter value
- This function sets the parameter @var{parm} of @var{terminal} to the
- specified @var{value}, and returns the previous value of that
- parameter.
- @end defun
- Here's a list of a few terminal parameters that have a special
- meaning:
- @table @code
- @item background-mode
- The classification of the terminal's background color, either
- @code{light} or @code{dark}.
- @item normal-erase-is-backspace
- Value is either 1 or 0, depending on whether
- @code{normal-erase-is-backspace-mode} is turned on or off on this
- terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
- @item terminal-initted
- After the terminal is initialized, this is set to the
- terminal-specific initialization function.
- @item tty-mode-set-strings
- When present, a list of strings containing escape sequences that Emacs
- will output while configuring a tty for rendering. Emacs emits these
- strings only when configuring a terminal: if you want to enable a mode
- on a terminal that is already active (for example, while in
- @code{tty-setup-hook}), explicitly output the necessary escape
- sequence using @code{send-string-to-terminal} in addition to adding
- the sequence to @code{tty-mode-set-strings}.
- @item tty-mode-reset-strings
- When present, a list of strings that undo the effects of the strings
- in @code{tty-mode-set-strings}. Emacs emits these strings when
- exiting, deleting a terminal, or suspending itself.
- @end table
- @node Frame Titles
- @section Frame Titles
- @cindex frame title
- Every frame has a @code{name} parameter; this serves as the default
- for the frame title which window systems typically display at the top of
- the frame. You can specify a name explicitly by setting the @code{name}
- frame property.
- Normally you don't specify the name explicitly, and Emacs computes the
- frame name automatically based on a template stored in the variable
- @code{frame-title-format}. Emacs recomputes the name each time the
- frame is redisplayed.
- @defvar frame-title-format
- This variable specifies how to compute a name for a frame when you have
- not explicitly specified one. The variable's value is actually a mode
- line construct, just like @code{mode-line-format}, except that the
- @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
- Data}.
- @end defvar
- @defvar icon-title-format
- This variable specifies how to compute the name for an iconified frame,
- when you have not explicitly specified the frame title. This title
- appears in the icon itself.
- @end defvar
- @defvar multiple-frames
- This variable is set automatically by Emacs. Its value is @code{t} when
- there are two or more frames (not counting minibuffer-only frames or
- invisible frames). The default value of @code{frame-title-format} uses
- @code{multiple-frames} so as to put the buffer name in the frame title
- only when there is more than one frame.
- The value of this variable is not guaranteed to be accurate except
- while processing @code{frame-title-format} or
- @code{icon-title-format}.
- @end defvar
- @node Deleting Frames
- @section Deleting Frames
- @cindex deleting frames
- A @dfn{live frame} is one that has not been deleted. When a frame
- is deleted, it is removed from its terminal display, although it may
- continue to exist as a Lisp object until there are no more references
- to it.
- @deffn Command delete-frame &optional frame force
- @vindex delete-frame-functions
- This function deletes the frame @var{frame}. Unless @var{frame} is a
- tooltip, it first runs the hook @code{delete-frame-functions} (each
- function gets one argument, @var{frame}). By default, @var{frame} is
- the selected frame.
- A frame cannot be deleted if its minibuffer is used by other frames.
- Normally, you cannot delete a frame if all other frames are invisible,
- but if @var{force} is non-@code{nil}, then you are allowed to do so.
- @end deffn
- @defun frame-live-p frame
- The function @code{frame-live-p} returns non-@code{nil} if the frame
- @var{frame} has not been deleted. The possible non-@code{nil} return
- values are like those of @code{framep}. @xref{Frames}.
- @end defun
- Some window managers provide a command to delete a window. These work
- by sending a special message to the program that operates the window.
- When Emacs gets one of these commands, it generates a
- @code{delete-frame} event, whose normal definition is a command that
- calls the function @code{delete-frame}. @xref{Misc Events}.
- @node Finding All Frames
- @section Finding All Frames
- @cindex frames, scanning all
- @defun frame-list
- This function returns a list of all the live frames, i.e., those that
- have not been deleted. It is analogous to @code{buffer-list} for
- buffers, and includes frames on all terminals. The list that you get
- is newly created, so modifying the list doesn't have any effect on the
- internals of Emacs.
- @end defun
- @defun visible-frame-list
- This function returns a list of just the currently visible frames.
- @xref{Visibility of Frames}. Frames on text terminals always count as
- ``visible'', even though only the selected one is actually displayed.
- @end defun
- @defun next-frame &optional frame minibuf
- This function lets you cycle conveniently through all the frames on
- the current display from an arbitrary starting point. It returns the
- ``next'' frame after @var{frame} in the cycle. If @var{frame} is
- omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
- Focus}).
- The second argument, @var{minibuf}, says which frames to consider:
- @table @asis
- @item @code{nil}
- Exclude minibuffer-only frames.
- @item @code{visible}
- Consider all visible frames.
- @item 0
- Consider all visible or iconified frames.
- @item a window
- Consider only the frames using that particular window as their
- minibuffer.
- @item anything else
- Consider all frames.
- @end table
- @end defun
- @defun previous-frame &optional frame minibuf
- Like @code{next-frame}, but cycles through all frames in the opposite
- direction.
- @end defun
- See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
- Window Ordering}.
- @node Minibuffers and Frames
- @section Minibuffers and Frames
- Normally, each frame has its own minibuffer window at the bottom, which
- is used whenever that frame is selected. If the frame has a minibuffer,
- you can get it with @code{minibuffer-window} (@pxref{Definition of
- minibuffer-window}).
- @cindex frame without a minibuffer
- However, you can also create a frame with no minibuffer. Such a frame
- must use the minibuffer window of some other frame. When you create the
- frame, you can explicitly specify the minibuffer window to use (in some
- other frame). If you don't, then the minibuffer is found in the frame
- which is the value of the variable @code{default-minibuffer-frame}. Its
- value should be a frame that does have a minibuffer.
- If you use a minibuffer-only frame, you might want that frame to raise
- when you enter the minibuffer. If so, set the variable
- @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
- @defvar default-minibuffer-frame
- This variable specifies the frame to use for the minibuffer window, by
- default. It does not affect existing frames. It is always local to
- the current terminal and cannot be buffer-local. @xref{Multiple
- Terminals}.
- @end defvar
- @node Input Focus
- @section Input Focus
- @cindex input focus
- @c @cindex selected frame Duplicates selected-frame, same for selected-window.
- At any time, one frame in Emacs is the @dfn{selected frame}. The selected
- window always resides on the selected frame.
- When Emacs displays its frames on several terminals (@pxref{Multiple
- Terminals}), each terminal has its own selected frame. But only one
- of these is ``@emph{the} selected frame'': it's the frame that belongs
- to the terminal from which the most recent input came. That is, when
- Emacs runs a command that came from a certain terminal, the selected
- frame is the one of that terminal. Since Emacs runs only a single
- command at any given time, it needs to consider only one selected
- frame at a time; this frame is what we call @dfn{the selected frame}
- in this manual. The display on which the selected frame is shown is
- the @dfn{selected frame's display}.
- @defun selected-frame
- This function returns the selected frame.
- @end defun
- Some window systems and window managers direct keyboard input to the
- window object that the mouse is in; others require explicit clicks or
- commands to @dfn{shift the focus} to various window objects. Either
- way, Emacs automatically keeps track of which frame has the focus. To
- explicitly switch to a different frame from a Lisp function, call
- @code{select-frame-set-input-focus}.
- Lisp programs can also switch frames ``temporarily'' by calling the
- function @code{select-frame}. This does not alter the window system's
- concept of focus; rather, it escapes from the window manager's control
- until that control is somehow reasserted.
- When using a text terminal, only one frame can be displayed at a time
- on the terminal, so after a call to @code{select-frame}, the next
- redisplay actually displays the newly selected frame. This frame
- remains selected until a subsequent call to @code{select-frame}. Each
- frame on a text terminal has a number which appears in the mode line
- before the buffer name (@pxref{Mode Line Variables}).
- @defun select-frame-set-input-focus frame &optional norecord
- This function selects @var{frame}, raises it (should it happen to be
- obscured by other frames) and tries to give it the X server's focus.
- On a text terminal, the next redisplay displays the new frame on the
- entire terminal screen. The optional argument @var{norecord} has the
- same meaning as for @code{select-frame} (see below). The return value
- of this function is not significant.
- @end defun
- @deffn Command select-frame frame &optional norecord
- This function selects frame @var{frame}, temporarily disregarding the
- focus of the X server if any. The selection of @var{frame} lasts until
- the next time the user does something to select a different frame, or
- until the next time this function is called. (If you are using a
- window system, the previously selected frame may be restored as the
- selected frame after return to the command loop, because it still may
- have the window system's input focus.)
- The specified @var{frame} becomes the selected frame, and its terminal
- becomes the selected terminal. This function then calls
- @code{select-window} as a subroutine, passing the window selected
- within @var{frame} as its first argument and @var{norecord} as its
- second argument (hence, if @var{norecord} is non-@code{nil}, this
- avoids changing the order of recently selected windows nor the buffer
- list). @xref{Selecting Windows}.
- This function returns @var{frame}, or @code{nil} if @var{frame} has
- been deleted.
- In general, you should never use @code{select-frame} in a way that
- could switch to a different terminal without switching back when
- you're done.
- @end deffn
- Emacs cooperates with the window system by arranging to select frames as
- the server and window manager request. It does so by generating a
- special kind of input event, called a @dfn{focus} event, when
- appropriate. The command loop handles a focus event by calling
- @code{handle-switch-frame}. @xref{Focus Events}.
- @deffn Command handle-switch-frame frame
- This function handles a focus event by selecting frame @var{frame}.
- Focus events normally do their job by invoking this command.
- Don't call it for any other reason.
- @end deffn
- @defun redirect-frame-focus frame &optional focus-frame
- This function redirects focus from @var{frame} to @var{focus-frame}.
- This means that @var{focus-frame} will receive subsequent keystrokes and
- events intended for @var{frame}. After such an event, the value of
- @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
- events specifying @var{frame} will instead select @var{focus-frame}.
- If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
- redirection for @var{frame}, which therefore once again receives its own
- events.
- One use of focus redirection is for frames that don't have minibuffers.
- These frames use minibuffers on other frames. Activating a minibuffer
- on another frame redirects focus to that frame. This puts the focus on
- the minibuffer's frame, where it belongs, even though the mouse remains
- in the frame that activated the minibuffer.
- Selecting a frame can also change focus redirections. Selecting frame
- @code{bar}, when @code{foo} had been selected, changes any redirections
- pointing to @code{foo} so that they point to @code{bar} instead. This
- allows focus redirection to work properly when the user switches from
- one frame to another using @code{select-window}.
- This means that a frame whose focus is redirected to itself is treated
- differently from a frame whose focus is not redirected.
- @code{select-frame} affects the former but not the latter.
- The redirection lasts until @code{redirect-frame-focus} is called to
- change it.
- @end defun
- @defvar focus-in-hook
- This is a normal hook run when an Emacs frame gains input focus.
- @end defvar
- @defvar focus-out-hook
- This is a normal hook run when an Emacs frame loses input focus.
- @end defvar
- @defopt focus-follows-mouse
- This option is how you inform Emacs whether the window manager transfers
- focus when the user moves the mouse. Non-@code{nil} says that it does.
- When this is so, the command @code{other-frame} moves the mouse to a
- position consistent with the new selected frame.
- @end defopt
- @node Visibility of Frames
- @section Visibility of Frames
- @cindex visible frame
- @cindex invisible frame
- @cindex iconified frame
- @cindex minimized frame
- @cindex frame visibility
- A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
- or @dfn{iconified}. If it is visible, its contents are displayed in
- the usual manner. If it is iconified, its contents are not displayed,
- but there is a little icon somewhere to bring the frame back into view
- (some window managers refer to this state as @dfn{minimized} rather
- than @dfn{iconified}, but from Emacs' point of view they are the same
- thing). If a frame is invisible, it is not displayed at all.
- Visibility is meaningless on text terminals, since only the selected
- one is actually displayed in any case.
- @defun frame-visible-p frame
- This function returns the visibility status of frame @var{frame}. The
- value is @code{t} if @var{frame} is visible, @code{nil} if it is
- invisible, and @code{icon} if it is iconified.
- On a text terminal, all frames are considered ``visible'' for the
- purposes of this function, even though only one frame is displayed.
- @xref{Raising and Lowering}.
- @end defun
- @deffn Command iconify-frame &optional frame
- This function iconifies frame @var{frame}. If you omit @var{frame}, it
- iconifies the selected frame.
- @end deffn
- @deffn Command make-frame-visible &optional frame
- This function makes frame @var{frame} visible. If you omit
- @var{frame}, it makes the selected frame visible. This does not raise
- the frame, but you can do that with @code{raise-frame} if you wish
- (@pxref{Raising and Lowering}).
- @end deffn
- @deffn Command make-frame-invisible &optional frame force
- This function makes frame @var{frame} invisible. If you omit
- @var{frame}, it makes the selected frame invisible.
- Unless @var{force} is non-@code{nil}, this function refuses to make
- @var{frame} invisible if all other frames are invisible..
- @end deffn
- The visibility status of a frame is also available as a frame
- parameter. You can read or change it as such. @xref{Management
- Parameters}. The user can also iconify and deiconify frames with the
- window manager. This happens below the level at which Emacs can exert
- any control, but Emacs does provide events that you can use to keep
- track of such changes. @xref{Misc Events}.
- @node Raising and Lowering
- @section Raising and Lowering Frames
- @cindex raising a frame
- @cindex lowering a frame
- Most window systems use a desktop metaphor. Part of this metaphor
- is the idea that system-level windows (e.g., Emacs frames) are
- stacked in a notional third dimension perpendicular to the screen
- surface. Where two overlap, the one higher up covers the one
- underneath. You can @dfn{raise} or @dfn{lower} a frame using the
- functions @code{raise-frame} and @code{lower-frame}.
- @deffn Command raise-frame &optional frame
- This function raises frame @var{frame} (default, the selected frame).
- If @var{frame} is invisible or iconified, this makes it visible.
- @end deffn
- @deffn Command lower-frame &optional frame
- This function lowers frame @var{frame} (default, the selected frame).
- @end deffn
- @defopt minibuffer-auto-raise
- If this is non-@code{nil}, activation of the minibuffer raises the frame
- that the minibuffer window is in.
- @end defopt
- On window systems, you can also enable auto-raising (on frame
- selection) or auto-lowering (on frame deselection) using frame
- parameters. @xref{Management Parameters}.
- @cindex top frame
- The concept of raising and lowering frames also applies to text
- terminal frames. On each text terminal, only the top frame is
- displayed at any one time.
- @defun tty-top-frame terminal
- This function returns the top frame on @var{terminal}. @var{terminal}
- should be a terminal object, a frame (meaning that frame's terminal),
- or @code{nil} (meaning the selected frame's terminal). If it does not
- refer to a text terminal, the return value is @code{nil}.
- @end defun
- @node Frame Configurations
- @section Frame Configurations
- @cindex frame configuration
- A @dfn{frame configuration} records the current arrangement of frames,
- all their properties, and the window configuration of each one.
- (@xref{Window Configurations}.)
- @defun current-frame-configuration
- This function returns a frame configuration list that describes
- the current arrangement of frames and their contents.
- @end defun
- @defun set-frame-configuration configuration &optional nodelete
- This function restores the state of frames described in
- @var{configuration}. However, this function does not restore deleted
- frames.
- Ordinarily, this function deletes all existing frames not listed in
- @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
- unwanted frames are iconified instead.
- @end defun
- @node Mouse Tracking
- @section Mouse Tracking
- @cindex mouse tracking
- @c @cindex tracking the mouse Duplicates track-mouse
- Sometimes it is useful to @dfn{track} the mouse, which means to display
- something to indicate where the mouse is and move the indicator as the
- mouse moves. For efficient mouse tracking, you need a way to wait until
- the mouse actually moves.
- The convenient way to track the mouse is to ask for events to represent
- mouse motion. Then you can wait for motion by waiting for an event. In
- addition, you can easily handle any other sorts of events that may
- occur. That is useful, because normally you don't want to track the
- mouse forever---only until some other event, such as the release of a
- button.
- @defspec track-mouse body@dots{}
- This special form executes @var{body}, with generation of mouse motion
- events enabled. Typically, @var{body} would use @code{read-event} to
- read the motion events and modify the display accordingly. @xref{Motion
- Events}, for the format of mouse motion events.
- The value of @code{track-mouse} is that of the last form in @var{body}.
- You should design @var{body} to return when it sees the up-event that
- indicates the release of the button, or whatever kind of event means
- it is time to stop tracking.
- @end defspec
- The usual purpose of tracking mouse motion is to indicate on the screen
- the consequences of pushing or releasing a button at the current
- position.
- In many cases, you can avoid the need to track the mouse by using
- the @code{mouse-face} text property (@pxref{Special Properties}).
- That works at a much lower level and runs more smoothly than
- Lisp-level mouse tracking.
- @ignore
- @c These are not implemented yet.
- These functions change the screen appearance instantaneously. The
- effect is transient, only until the next ordinary Emacs redisplay. That
- is OK for mouse tracking, since it doesn't make sense for mouse tracking
- to change the text, and the body of @code{track-mouse} normally reads
- the events itself and does not do redisplay.
- @defun x-contour-region window beg end
- This function draws lines to make a box around the text from @var{beg}
- to @var{end}, in window @var{window}.
- @end defun
- @defun x-uncontour-region window beg end
- This function erases the lines that would make a box around the text
- from @var{beg} to @var{end}, in window @var{window}. Use it to remove
- a contour that you previously made by calling @code{x-contour-region}.
- @end defun
- @defun x-draw-rectangle frame left top right bottom
- This function draws a hollow rectangle on frame @var{frame} with the
- specified edge coordinates, all measured in pixels from the inside top
- left corner. It uses the cursor color, the one used for indicating the
- location of point.
- @end defun
- @defun x-erase-rectangle frame left top right bottom
- This function erases a hollow rectangle on frame @var{frame} with the
- specified edge coordinates, all measured in pixels from the inside top
- left corner. Erasure means redrawing the text and background that
- normally belong in the specified rectangle.
- @end defun
- @end ignore
- @node Mouse Position
- @section Mouse Position
- @cindex mouse position
- @cindex position of mouse
- The functions @code{mouse-position} and @code{set-mouse-position}
- give access to the current position of the mouse.
- @defun mouse-position
- This function returns a description of the position of the mouse. The
- value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
- and @var{y} are integers giving the position in characters relative to
- the top left corner of the inside of @var{frame}.
- @end defun
- @defvar mouse-position-function
- If non-@code{nil}, the value of this variable is a function for
- @code{mouse-position} to call. @code{mouse-position} calls this
- function just before returning, with its normal return value as the
- sole argument, and it returns whatever this function returns to it.
- This abnormal hook exists for the benefit of packages like
- @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
- @end defvar
- @defun set-mouse-position frame x y
- This function @dfn{warps the mouse} to position @var{x}, @var{y} in
- frame @var{frame}. The arguments @var{x} and @var{y} are integers,
- giving the position in characters relative to the top left corner of the
- inside of @var{frame}. If @var{frame} is not visible, this function
- does nothing. The return value is not significant.
- @end defun
- @defun mouse-pixel-position
- This function is like @code{mouse-position} except that it returns
- coordinates in units of pixels rather than units of characters.
- @end defun
- @defun set-mouse-pixel-position frame x y
- This function warps the mouse like @code{set-mouse-position} except that
- @var{x} and @var{y} are in units of pixels rather than units of
- characters. These coordinates are not required to be within the frame.
- If @var{frame} is not visible, this function does nothing. The return
- value is not significant.
- @end defun
- @defun frame-pointer-visible-p &optional frame
- This predicate function returns non-@code{nil} if the mouse pointer
- displayed on @var{frame} is visible; otherwise it returns @code{nil}.
- @var{frame} omitted or @code{nil} means the selected frame. This is
- useful when @code{make-pointer-invisible} is set to @code{t}: it
- allows to know if the pointer has been hidden.
- @xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
- @end defun
- @need 3000
- @node Pop-Up Menus
- @section Pop-Up Menus
- @cindex menus, popup
- A Lisp program can pop up a menu so that the user can choose an
- alternative with the mouse. On a text terminal, if the mouse is not
- available, the user can choose an alternative using the keyboard
- motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
- @defun x-popup-menu position menu
- This function displays a pop-up menu and returns an indication of
- what selection the user makes.
- The argument @var{position} specifies where on the screen to put the
- top left corner of the menu. It can be either a mouse button event
- (which says to put the menu where the user actuated the button) or a
- list of this form:
- @example
- ((@var{xoffset} @var{yoffset}) @var{window})
- @end example
- @noindent
- where @var{xoffset} and @var{yoffset} are coordinates, measured in
- pixels, counting from the top left corner of @var{window}. @var{window}
- may be a window or a frame.
- If @var{position} is @code{t}, it means to use the current mouse
- position (or the top-left corner of the frame if the mouse is not
- available on a text terminal). If @var{position} is @code{nil}, it
- means to precompute the key binding equivalents for the keymaps
- specified in @var{menu}, without actually displaying or popping up the
- menu.
- The argument @var{menu} says what to display in the menu. It can be a
- keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
- return value is the list of events corresponding to the user's choice.
- This list has more than one element if the choice occurred in a
- submenu. (Note that @code{x-popup-menu} does not actually execute the
- command bound to that sequence of events.) On text terminals and
- toolkits that support menu titles, the title is taken from the prompt
- string of @var{menu} if @var{menu} is a keymap, or from the prompt
- string of the first keymap in @var{menu} if it is a list of keymaps
- (@pxref{Defining Menus}).
- Alternatively, @var{menu} can have the following form:
- @example
- (@var{title} @var{pane1} @var{pane2}...)
- @end example
- @noindent
- where each pane is a list of form
- @example
- (@var{title} @var{item1} @var{item2}...)
- @end example
- Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
- where @var{line} is a string and @var{value} is the value to return if
- that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
- @var{value} does not make the menu item non-selectable.
- Alternatively, each @var{item} can be a string rather than a cons
- cell; this makes a non-selectable menu item.
- If the user gets rid of the menu without making a valid choice, for
- instance by clicking the mouse away from a valid choice or by typing
- @kbd{C-g}, then this normally results in a quit and
- @code{x-popup-menu} does not return. But if @var{position} is a mouse
- button event (indicating that the user invoked the menu with the
- mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
- @end defun
- @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
- if you could do the job with a prefix key defined with a menu keymap.
- If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
- a} can see the individual items in that menu and provide help for them.
- If instead you implement the menu by defining a command that calls
- @code{x-popup-menu}, the help facilities cannot know what happens inside
- that command, so they cannot give any help for the menu's items.
- The menu bar mechanism, which lets you switch between submenus by
- moving the mouse, cannot look within the definition of a command to see
- that it calls @code{x-popup-menu}. Therefore, if you try to implement a
- submenu using @code{x-popup-menu}, it cannot work with the menu bar in
- an integrated fashion. This is why all menu bar submenus are
- implemented with menu keymaps within the parent menu, and never with
- @code{x-popup-menu}. @xref{Menu Bar}.
- If you want a menu bar submenu to have contents that vary, you should
- still use a menu keymap to implement it. To make the contents vary, add
- a hook function to @code{menu-bar-update-hook} to update the contents of
- the menu keymap as necessary.
- @node Dialog Boxes
- @section Dialog Boxes
- @cindex dialog boxes
- A dialog box is a variant of a pop-up menu---it looks a little
- different, it always appears in the center of a frame, and it has just
- one level and one or more buttons. The main use of dialog boxes is
- for asking questions that the user can answer with ``yes'', ``no'',
- and a few other alternatives. With a single button, they can also
- force the user to acknowledge important information. The functions
- @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
- keyboard, when called from commands invoked by mouse clicks.
- @defun x-popup-dialog position contents &optional header
- This function displays a pop-up dialog box and returns an indication of
- what selection the user makes. The argument @var{contents} specifies
- the alternatives to offer; it has this format:
- @example
- (@var{title} (@var{string} . @var{value})@dots{})
- @end example
- @noindent
- which looks like the list that specifies a single pane for
- @code{x-popup-menu}.
- The return value is @var{value} from the chosen alternative.
- As for @code{x-popup-menu}, an element of the list may be just a
- string instead of a cons cell @code{(@var{string} . @var{value})}.
- That makes a box that cannot be selected.
- If @code{nil} appears in the list, it separates the left-hand items from
- the right-hand items; items that precede the @code{nil} appear on the
- left, and items that follow the @code{nil} appear on the right. If you
- don't include a @code{nil} in the list, then approximately half the
- items appear on each side.
- Dialog boxes always appear in the center of a frame; the argument
- @var{position} specifies which frame. The possible values are as in
- @code{x-popup-menu}, but the precise coordinates or the individual
- window don't matter; only the frame matters.
- If @var{header} is non-@code{nil}, the frame title for the box is
- @samp{Information}, otherwise it is @samp{Question}. The former is used
- for @code{message-box} (@pxref{message-box}). (On text terminals, the
- box title is not displayed.)
- In some configurations, Emacs cannot display a real dialog box; so
- instead it displays the same items in a pop-up menu in the center of the
- frame.
- If the user gets rid of the dialog box without making a valid choice,
- for instance using the window manager, then this produces a quit and
- @code{x-popup-dialog} does not return.
- @end defun
- @node Pointer Shape
- @section Pointer Shape
- @cindex pointer shape
- @cindex mouse pointer shape
- You can specify the mouse pointer style for particular text or
- images using the @code{pointer} text property, and for images with the
- @code{:pointer} and @code{:map} image properties. The values you can
- use in these properties are @code{text} (or @code{nil}), @code{arrow},
- @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
- @code{hourglass}. @code{text} stands for the usual mouse pointer
- style used over text.
- Over void parts of the window (parts that do not correspond to any
- of the buffer contents), the mouse pointer usually uses the
- @code{arrow} style, but you can specify a different style (one of
- those above) by setting @code{void-text-area-pointer}.
- @defopt void-text-area-pointer
- This variable specifies the mouse pointer style for void text areas.
- These include the areas after the end of a line or below the last line
- in the buffer. The default is to use the @code{arrow} (non-text)
- pointer style.
- @end defopt
- When using X, you can specify what the @code{text} pointer style
- really looks like by setting the variable @code{x-pointer-shape}.
- @defvar x-pointer-shape
- This variable specifies the pointer shape to use ordinarily in the
- Emacs frame, for the @code{text} pointer style.
- @end defvar
- @defvar x-sensitive-text-pointer-shape
- This variable specifies the pointer shape to use when the mouse
- is over mouse-sensitive text.
- @end defvar
- These variables affect newly created frames. They do not normally
- affect existing frames; however, if you set the mouse color of a
- frame, that also installs the current value of those two variables.
- @xref{Font and Color Parameters}.
- The values you can use, to specify either of these pointer shapes, are
- defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
- @key{RET} x-pointer @key{RET}} to see a list of them.
- @node Window System Selections
- @section Window System Selections
- @cindex selection (for window systems)
- @cindex clipboard
- @cindex primary selection
- @cindex secondary selection
- In the X window system, data can be transferred between different
- applications by means of @dfn{selections}. X defines an arbitrary
- number of @dfn{selection types}, each of which can store its own data;
- however, only three are commonly used: the @dfn{clipboard},
- @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
- Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
- commands that make use of these selections. This section documents
- the low-level functions for reading and setting X selections.
- @deffn Command x-set-selection type data
- This function sets an X selection. It takes two arguments: a
- selection type @var{type}, and the value to assign to it, @var{data}.
- @var{type} should be a symbol; it is usually one of @code{PRIMARY},
- @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
- upper-case names, in accord with X Window System conventions. If
- @var{type} is @code{nil}, that stands for @code{PRIMARY}.
- If @var{data} is @code{nil}, it means to clear out the selection.
- Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
- of two integers or list of two integers), an overlay, or a cons of two
- markers pointing to the same buffer. An overlay or a pair of markers
- stands for text in the overlay or between the markers. The argument
- @var{data} may also be a vector of valid non-vector selection values.
- This function returns @var{data}.
- @end deffn
- @defun x-get-selection &optional type data-type
- This function accesses selections set up by Emacs or by other X
- clients. It takes two optional arguments, @var{type} and
- @var{data-type}. The default for @var{type}, the selection type, is
- @code{PRIMARY}.
- The @var{data-type} argument specifies the form of data conversion to
- use, to convert the raw data obtained from another X client into Lisp
- data. Meaningful values include @code{TEXT}, @code{STRING},
- @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
- @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
- @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
- @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
- @code{INTEGER}. (These are symbols with upper-case names in accord
- with X conventions.) The default for @var{data-type} is
- @code{STRING}.
- @end defun
- @defopt selection-coding-system
- This variable specifies the coding system to use when reading and
- writing selections or the clipboard. @xref{Coding
- Systems}. The default is @code{compound-text-with-extensions}, which
- converts to the text representation that X11 normally uses.
- @end defopt
- @cindex clipboard support (for MS-Windows)
- When Emacs runs on MS-Windows, it does not implement X selections in
- general, but it does support the clipboard. @code{x-get-selection}
- and @code{x-set-selection} on MS-Windows support the text data type
- only; if the clipboard holds other types of data, Emacs treats the
- clipboard as empty.
- @node Drag and Drop
- @section Drag and Drop
- @cindex drag and drop
- @vindex x-dnd-test-function
- @vindex x-dnd-known-types
- When a user drags something from another application over Emacs, that other
- application expects Emacs to tell it if Emacs can handle the data that is
- dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
- what to reply. The default value is @code{x-dnd-default-test-function}
- which accepts drops if the type of the data to be dropped is present in
- @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
- @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
- on some other criteria.
- @vindex x-dnd-types-alist
- If you want to change the way Emacs handles drop of different types
- or add a new type, customize @code{x-dnd-types-alist}. This requires
- detailed knowledge of what types other applications use for drag and
- drop.
- @vindex dnd-protocol-alist
- When an URL is dropped on Emacs it may be a file, but it may also be
- another URL type (ftp, http, etc.). Emacs first checks
- @code{dnd-protocol-alist} to determine what to do with the URL@. If
- there is no match there and if @code{browse-url-browser-function} is
- an alist, Emacs looks for a match there. If no match is found the
- text for the URL is inserted. If you want to alter Emacs behavior,
- you can customize these variables.
- @node Color Names
- @section Color Names
- @cindex color names
- @cindex specify color
- @cindex numerical RGB color specification
- A color name is text (usually in a string) that specifies a color.
- Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
- are allowed; use @kbd{M-x list-colors-display} to see a list of
- defined names. You can also specify colors numerically in forms such
- as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
- @var{r} specifies the red level, @var{g} specifies the green level,
- and @var{b} specifies the blue level. You can use either one, two,
- three, or four hex digits for @var{r}; then you must use the same
- number of hex digits for all @var{g} and @var{b} as well, making
- either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
- X Window System for more details about numerical RGB specification of
- colors.)
- These functions provide a way to determine which color names are
- valid, and what they look like. In some cases, the value depends on the
- @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
- meaning of the term ``selected frame''.
- To read user input of color names with completion, use
- @code{read-color} (@pxref{High-Level Completion, read-color}).
- @defun color-defined-p color &optional frame
- This function reports whether a color name is meaningful. It returns
- @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
- which frame's display to ask about; if @var{frame} is omitted or
- @code{nil}, the selected frame is used.
- Note that this does not tell you whether the display you are using
- really supports that color. When using X, you can ask for any defined
- color on any kind of display, and you will get some result---typically,
- the closest it can do. To determine whether a frame can really display
- a certain color, use @code{color-supported-p} (see below).
- @findex x-color-defined-p
- This function used to be called @code{x-color-defined-p},
- and that name is still supported as an alias.
- @end defun
- @defun defined-colors &optional frame
- This function returns a list of the color names that are defined
- and supported on frame @var{frame} (default, the selected frame).
- If @var{frame} does not support colors, the value is @code{nil}.
- @findex x-defined-colors
- This function used to be called @code{x-defined-colors},
- and that name is still supported as an alias.
- @end defun
- @defun color-supported-p color &optional frame background-p
- This returns @code{t} if @var{frame} can really display the color
- @var{color} (or at least something close to it). If @var{frame} is
- omitted or @code{nil}, the question applies to the selected frame.
- Some terminals support a different set of colors for foreground and
- background. If @var{background-p} is non-@code{nil}, that means you are
- asking whether @var{color} can be used as a background; otherwise you
- are asking whether it can be used as a foreground.
- The argument @var{color} must be a valid color name.
- @end defun
- @defun color-gray-p color &optional frame
- This returns @code{t} if @var{color} is a shade of gray, as defined on
- @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
- question applies to the selected frame. If @var{color} is not a valid
- color name, this function returns @code{nil}.
- @end defun
- @defun color-values color &optional frame
- @cindex rgb value
- This function returns a value that describes what @var{color} should
- ideally look like on @var{frame}. If @var{color} is defined, the
- value is a list of three integers, which give the amount of red, the
- amount of green, and the amount of blue. Each integer ranges in
- principle from 0 to 65535, but some displays may not use the full
- range. This three-element list is called the @dfn{rgb values} of the
- color.
- If @var{color} is not defined, the value is @code{nil}.
- @example
- (color-values "black")
- @result{} (0 0 0)
- (color-values "white")
- @result{} (65280 65280 65280)
- (color-values "red")
- @result{} (65280 0 0)
- (color-values "pink")
- @result{} (65280 49152 51968)
- (color-values "hungry")
- @result{} nil
- @end example
- The color values are returned for @var{frame}'s display. If
- @var{frame} is omitted or @code{nil}, the information is returned for
- the selected frame's display. If the frame cannot display colors, the
- value is @code{nil}.
- @findex x-color-values
- This function used to be called @code{x-color-values},
- and that name is still supported as an alias.
- @end defun
- @node Text Terminal Colors
- @section Text Terminal Colors
- @cindex colors on text terminals
- Text terminals usually support only a small number of colors, and
- the computer uses small integers to select colors on the terminal.
- This means that the computer cannot reliably tell what the selected
- color looks like; instead, you have to inform your application which
- small integers correspond to which colors. However, Emacs does know
- the standard set of colors and will try to use them automatically.
- The functions described in this section control how terminal colors
- are used by Emacs.
- Several of these functions use or return @dfn{rgb values}, described
- in @ref{Color Names}.
- These functions accept a display (either a frame or the name of a
- terminal) as an optional argument. We hope in the future to make
- Emacs support different colors on different text terminals; then this
- argument will specify which terminal to operate on (the default being
- the selected frame's terminal; @pxref{Input Focus}). At present,
- though, the @var{frame} argument has no effect.
- @defun tty-color-define name number &optional rgb frame
- This function associates the color name @var{name} with
- color number @var{number} on the terminal.
- The optional argument @var{rgb}, if specified, is an rgb value, a list
- of three numbers that specify what the color actually looks like.
- If you do not specify @var{rgb}, then this color cannot be used by
- @code{tty-color-approximate} to approximate other colors, because
- Emacs will not know what it looks like.
- @end defun
- @defun tty-color-clear &optional frame
- This function clears the table of defined colors for a text terminal.
- @end defun
- @defun tty-color-alist &optional frame
- This function returns an alist recording the known colors supported by
- a text terminal.
- Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
- or @code{(@var{name} @var{number})}. Here, @var{name} is the color
- name, @var{number} is the number used to specify it to the terminal.
- If present, @var{rgb} is a list of three color values (for red, green,
- and blue) that says what the color actually looks like.
- @end defun
- @defun tty-color-approximate rgb &optional frame
- This function finds the closest color, among the known colors
- supported for @var{display}, to that described by the rgb value
- @var{rgb} (a list of color values). The return value is an element of
- @code{tty-color-alist}.
- @end defun
- @defun tty-color-translate color &optional frame
- This function finds the closest color to @var{color} among the known
- colors supported for @var{display} and returns its index (an integer).
- If the name @var{color} is not defined, the value is @code{nil}.
- @end defun
- @node Resources
- @section X Resources
- This section describes some of the functions and variables for
- querying and using X resources, or their equivalent on your operating
- system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
- Manual}, for more information about X resources.
- @defun x-get-resource attribute class &optional component subclass
- The function @code{x-get-resource} retrieves a resource value from the X
- Window defaults database.
- Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
- This function searches using a key of the form
- @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
- under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
- the class.
- The optional arguments @var{component} and @var{subclass} add to the key
- and the class, respectively. You must specify both of them or neither.
- If you specify them, the key is
- @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
- @samp{Emacs.@var{class}.@var{subclass}}.
- @end defun
- @defvar x-resource-class
- This variable specifies the application name that @code{x-get-resource}
- should look up. The default value is @code{"Emacs"}. You can examine X
- resources for application names other than ``Emacs'' by binding this
- variable to some other string, around a call to @code{x-get-resource}.
- @end defvar
- @defvar x-resource-name
- This variable specifies the instance name that @code{x-get-resource}
- should look up. The default value is the name Emacs was invoked with,
- or the value specified with the @samp{-name} or @samp{-rn} switches.
- @end defvar
- To illustrate some of the above, suppose that you have the line:
- @example
- xterm.vt100.background: yellow
- @end example
- @noindent
- in your X resources file (whose name is usually @file{~/.Xdefaults}
- or @file{~/.Xresources}). Then:
- @example
- @group
- (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
- (x-get-resource "vt100.background" "VT100.Background"))
- @result{} "yellow"
- @end group
- @group
- (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
- (x-get-resource "background" "VT100" "vt100" "Background"))
- @result{} "yellow"
- @end group
- @end example
- @defvar inhibit-x-resources
- If this variable is non-@code{nil}, Emacs does not look up X
- resources, and X resources do not have any effect when creating new
- frames.
- @end defvar
- @node Display Feature Testing
- @section Display Feature Testing
- @cindex display feature testing
- The functions in this section describe the basic capabilities of a
- particular display. Lisp programs can use them to adapt their behavior
- to what the display can do. For example, a program that ordinarily uses
- a popup menu could use the minibuffer if popup menus are not supported.
- The optional argument @var{display} in these functions specifies which
- display to ask the question about. It can be a display name, a frame
- (which designates the display that frame is on), or @code{nil} (which
- refers to the selected frame's display, @pxref{Input Focus}).
- @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
- obtain information about displays.
- @defun display-popup-menus-p &optional display
- This function returns @code{t} if popup menus are supported on
- @var{display}, @code{nil} if not. Support for popup menus requires
- that the mouse be available, since the menu is popped up by clicking
- the mouse on some portion of the Emacs display.
- @end defun
- @defun display-graphic-p &optional display
- This function returns @code{t} if @var{display} is a graphic display
- capable of displaying several frames and several different fonts at
- once. This is true for displays that use a window system such as X,
- and false for text terminals.
- @end defun
- @defun display-mouse-p &optional display
- @cindex mouse, availability
- This function returns @code{t} if @var{display} has a mouse available,
- @code{nil} if not.
- @end defun
- @defun display-color-p &optional display
- @findex x-display-color-p
- This function returns @code{t} if the screen is a color screen.
- It used to be called @code{x-display-color-p}, and that name
- is still supported as an alias.
- @end defun
- @defun display-grayscale-p &optional display
- This function returns @code{t} if the screen can display shades of gray.
- (All color displays can do this.)
- @end defun
- @defun display-supports-face-attributes-p attributes &optional display
- @anchor{Display Face Attribute Testing}
- This function returns non-@code{nil} if all the face attributes in
- @var{attributes} are supported (@pxref{Face Attributes}).
- The definition of ``supported'' is somewhat heuristic, but basically
- means that a face containing all the attributes in @var{attributes},
- when merged with the default face for display, can be represented in a
- way that's
- @enumerate
- @item
- different in appearance than the default face, and
- @item
- ``close in spirit'' to what the attributes specify, if not exact.
- @end enumerate
- Point (2) implies that a @code{:weight black} attribute will be
- satisfied by any display that can display bold, as will
- @code{:foreground "yellow"} as long as some yellowish color can be
- displayed, but @code{:slant italic} will @emph{not} be satisfied by
- the tty display code's automatic substitution of a ``dim'' face for
- italic.
- @end defun
- @defun display-selections-p &optional display
- This function returns @code{t} if @var{display} supports selections.
- Windowed displays normally support selections, but they may also be
- supported in some other cases.
- @end defun
- @defun display-images-p &optional display
- This function returns @code{t} if @var{display} can display images.
- Windowed displays ought in principle to handle images, but some
- systems lack the support for that. On a display that does not support
- images, Emacs cannot display a tool bar.
- @end defun
- @defun display-screens &optional display
- This function returns the number of screens associated with the display.
- @end defun
- @defun display-pixel-height &optional display
- This function returns the height of the screen in pixels.
- On a character terminal, it gives the height in characters.
- For graphical terminals, note that on ``multi-monitor'' setups this
- refers to the pixel height for all physical monitors associated with
- @var{display}. @xref{Multiple Terminals}.
- @end defun
- @defun display-pixel-width &optional display
- This function returns the width of the screen in pixels.
- On a character terminal, it gives the width in characters.
- For graphical terminals, note that on ``multi-monitor'' setups this
- refers to the pixel width for all physical monitors associated with
- @var{display}. @xref{Multiple Terminals}.
- @end defun
- @defun display-mm-height &optional display
- This function returns the height of the screen in millimeters,
- or @code{nil} if Emacs cannot get that information.
- For graphical terminals, note that on ``multi-monitor'' setups this
- refers to the height for all physical monitors associated with
- @var{display}. @xref{Multiple Terminals}.
- @end defun
- @defun display-mm-width &optional display
- This function returns the width of the screen in millimeters,
- or @code{nil} if Emacs cannot get that information.
- For graphical terminals, note that on ``multi-monitor'' setups this
- refers to the width for all physical monitors associated with
- @var{display}. @xref{Multiple Terminals}.
- @end defun
- @defopt display-mm-dimensions-alist
- This variable allows the user to specify the dimensions of graphical
- displays returned by @code{display-mm-height} and
- @code{display-mm-width} in case the system provides incorrect values.
- @end defopt
- @cindex backing store
- @defun display-backing-store &optional display
- This function returns the backing store capability of the display.
- Backing store means recording the pixels of windows (and parts of
- windows) that are not exposed, so that when exposed they can be
- displayed very quickly.
- Values can be the symbols @code{always}, @code{when-mapped}, or
- @code{not-useful}. The function can also return @code{nil}
- when the question is inapplicable to a certain kind of display.
- @end defun
- @cindex SaveUnder feature
- @defun display-save-under &optional display
- This function returns non-@code{nil} if the display supports the
- SaveUnder feature. That feature is used by pop-up windows
- to save the pixels they obscure, so that they can pop down
- quickly.
- @end defun
- @defun display-planes &optional display
- This function returns the number of planes the display supports.
- This is typically the number of bits per pixel.
- For a tty display, it is log to base two of the number of colors supported.
- @end defun
- @defun display-visual-class &optional display
- This function returns the visual class for the screen. The value is
- one of the symbols @code{static-gray} (a limited, unchangeable number
- of grays), @code{gray-scale} (a full range of grays),
- @code{static-color} (a limited, unchangeable number of colors),
- @code{pseudo-color} (a limited number of colors), @code{true-color} (a
- full range of colors), and @code{direct-color} (a full range of
- colors).
- @end defun
- @defun display-color-cells &optional display
- This function returns the number of color cells the screen supports.
- @end defun
- These functions obtain additional information about the window
- system in use where Emacs shows the specified @var{display}. (Their
- names begin with @code{x-} for historical reasons.)
- @defun x-server-version &optional display
- This function returns the list of version numbers of the GUI window
- system running on @var{display}, such as the X server on GNU and Unix
- systems. The value is a list of three integers: the major and minor
- version numbers of the protocol, and the distributor-specific release
- number of the window system software itself. On GNU and Unix systems,
- these are normally the version of the X protocol and the
- distributor-specific release number of the X server software. On
- MS-Windows, this is the version of the Windows OS.
- @end defun
- @defun x-server-vendor &optional display
- This function returns the ``vendor'' that provided the window system
- software (as a string). On GNU and Unix systems this really means
- whoever distributes the X server. On MS-Windows this is the vendor ID
- string of the Windows OS (Microsoft).
- When the developers of X labeled software distributors as
- ``vendors'', they showed their false assumption that no system could
- ever be developed and distributed noncommercially.
- @end defun
- @ignore
- @defvar x-no-window-manager
- This variable's value is @code{t} if no X window manager is in use.
- @end defvar
- @end ignore
- @ignore
- @item
- The functions @code{x-pixel-width} and @code{x-pixel-height} return the
- width and height of an X Window frame, measured in pixels.
- @end ignore
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