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- @c This is part of the Emacs manual.
- @c Copyright (C) 1997, 1999, 2000, 2001 Free Software Foundation, Inc.
- @c See file emacs.texi for copying conditions.
- @node International, Major Modes, Frames, Top
- @chapter International Character Set Support
- @cindex MULE
- @cindex international scripts
- @cindex multibyte characters
- @cindex encoding of characters
- @cindex Celtic
- @cindex Chinese
- @cindex Cyrillic
- @cindex Czech
- @cindex Devanagari
- @cindex Hindi
- @cindex Marathi
- @cindex Ethiopic
- @cindex German
- @cindex Greek
- @cindex Hebrew
- @cindex IPA
- @cindex Japanese
- @cindex Korean
- @cindex Lao
- @cindex Latin
- @cindex Polish
- @cindex Romanian
- @cindex Slovak
- @cindex Slovenian
- @cindex Thai
- @cindex Tibetan
- @cindex Turkish
- @cindex Vietnamese
- @cindex Dutch
- @cindex Spanish
- Emacs supports a wide variety of international character sets,
- including European variants of the Latin alphabet, as well as Chinese,
- Cyrillic, Devanagari (Hindi and Marathi), Ethiopic, Greek, Hebrew, IPA,
- Japanese, Korean, Lao, Thai, Tibetan, and Vietnamese scripts. These features
- have been merged from the modified version of Emacs known as MULE (for
- ``MULti-lingual Enhancement to GNU Emacs'')
- Emacs also supports various encodings of these characters used by
- other internationalized software, such as word processors and mailers.
- Emacs allows editing text with international characters by supporting
- all the related activities:
- @itemize @bullet
- @item
- You can visit files with non-ASCII characters, save non-ASCII text, and
- pass non-ASCII text between Emacs and programs it invokes (such as
- compilers, spell-checkers, and mailers). Setting your language
- environment (@pxref{Language Environments}) takes care of setting up the
- coding systems and other options for a specific language or culture.
- Alternatively, you can specify how Emacs should encode or decode text
- for each command; see @ref{Specify Coding}.
- @item
- You can display non-ASCII characters encoded by the various scripts.
- This works by using appropriate fonts on X and similar graphics
- displays (@pxref{Defining Fontsets}), and by sending special codes to
- text-only displays (@pxref{Specify Coding}). If some characters are
- displayed incorrectly, refer to @ref{Undisplayable Characters}, which
- describes possible problems and explains how to solve them.
- @item
- You can insert non-ASCII characters or search for them. To do that,
- you can specify an input method (@pxref{Select Input Method}) suitable
- for your language, or use the default input method set up when you set
- your language environment. (Emacs input methods are part of the Leim
- package, which must be installed for you to be able to use them.) If
- your keyboard can produce non-ASCII characters, you can select an
- appropriate keyboard coding system (@pxref{Specify Coding}), and Emacs
- will accept those characters. Latin-1 characters can also be input by
- using the @kbd{C-x 8} prefix, see @ref{Single-Byte Character Support,
- C-x 8}.
- @end itemize
- The rest of this chapter describes these issues in detail.
- @menu
- * International Chars:: Basic concepts of multibyte characters.
- * Enabling Multibyte:: Controlling whether to use multibyte characters.
- * Language Environments:: Setting things up for the language you use.
- * Input Methods:: Entering text characters not on your keyboard.
- * Select Input Method:: Specifying your choice of input methods.
- * Multibyte Conversion:: How single-byte characters convert to multibyte.
- * Coding Systems:: Character set conversion when you read and
- write files, and so on.
- * Recognize Coding:: How Emacs figures out which conversion to use.
- * Specify Coding:: Various ways to choose which conversion to use.
- * Fontsets:: Fontsets are collections of fonts
- that cover the whole spectrum of characters.
- * Defining Fontsets:: Defining a new fontset.
- * Undisplayable Characters:: When characters don't display.
- * Single-Byte Character Support::
- You can pick one European character set
- to use without multibyte characters.
- * Charsets:: How Emacs groups its internal character codes.
- @end menu
- @node International Chars
- @section Introduction to International Character Sets
- The users of international character sets and scripts have established
- many more-or-less standard coding systems for storing files. Emacs
- internally uses a single multibyte character encoding, so that it can
- intermix characters from all these scripts in a single buffer or string.
- This encoding represents each non-ASCII character as a sequence of bytes
- in the range 0200 through 0377. Emacs translates between the multibyte
- character encoding and various other coding systems when reading and
- writing files, when exchanging data with subprocesses, and (in some
- cases) in the @kbd{C-q} command (@pxref{Multibyte Conversion}).
- @kindex C-h h
- @findex view-hello-file
- @cindex undisplayable characters
- @cindex @samp{?} in display
- The command @kbd{C-h h} (@code{view-hello-file}) displays the file
- @file{etc/HELLO}, which shows how to say ``hello'' in many languages.
- This illustrates various scripts. If some characters can't be
- displayed on your terminal, they appear as @samp{?} or as hollow boxes
- (@pxref{Undisplayable Characters}).
- Keyboards, even in the countries where these character sets are used,
- generally don't have keys for all the characters in them. So Emacs
- supports various @dfn{input methods}, typically one for each script or
- language, to make it convenient to type them.
- @kindex C-x RET
- The prefix key @kbd{C-x @key{RET}} is used for commands that pertain
- to multibyte characters, coding systems, and input methods.
- @node Enabling Multibyte
- @section Enabling Multibyte Characters
- @cindex turn multibyte support on or off
- You can enable or disable multibyte character support, either for
- Emacs as a whole, or for a single buffer. When multibyte characters are
- disabled in a buffer, then each byte in that buffer represents a
- character, even codes 0200 through 0377. The old features for
- supporting the European character sets, ISO Latin-1 and ISO Latin-2,
- work as they did in Emacs 19 and also work for the other ISO 8859
- character sets.
- However, there is no need to turn off multibyte character support to
- use ISO Latin; the Emacs multibyte character set includes all the
- characters in these character sets, and Emacs can translate
- automatically to and from the ISO codes.
- By default, Emacs starts in multibyte mode, because that allows you to
- use all the supported languages and scripts without limitations.
- To edit a particular file in unibyte representation, visit it using
- @code{find-file-literally}. @xref{Visiting}. To convert a buffer in
- multibyte representation into a single-byte representation of the same
- characters, the easiest way is to save the contents in a file, kill the
- buffer, and find the file again with @code{find-file-literally}. You
- can also use @kbd{C-x @key{RET} c}
- (@code{universal-coding-system-argument}) and specify @samp{raw-text} as
- the coding system with which to find or save a file. @xref{Specify
- Coding}. Finding a file as @samp{raw-text} doesn't disable format
- conversion, uncompression and auto mode selection as
- @code{find-file-literally} does.
- @vindex enable-multibyte-characters
- @vindex default-enable-multibyte-characters
- To turn off multibyte character support by default, start Emacs with
- the @samp{--unibyte} option (@pxref{Initial Options}), or set the
- environment variable @env{EMACS_UNIBYTE}. You can also customize
- @code{enable-multibyte-characters} or, equivalently, directly set the
- variable @code{default-enable-multibyte-characters} to @code{nil} in
- your init file to have basically the same effect as @samp{--unibyte}.
- @findex toggle-enable-multibyte-characters
- To convert a unibyte session to a multibyte session, set
- @code{default-enable-multibyte-characters} to @code{t}. Buffers which
- were created in the unibyte session before you turn on multibyte support
- will stay unibyte. You can turn on multibyte support in a specific
- buffer by invoking the command @code{toggle-enable-multibyte-characters}
- in that buffer.
- @cindex Lisp files, and multibyte operation
- @cindex multibyte operation, and Lisp files
- @cindex unibyte operation, and Lisp files
- @cindex init file, and non-ASCII characters
- @cindex environment variables, and non-ASCII characters
- With @samp{--unibyte}, multibyte strings are not created during
- initialization from the values of environment variables,
- @file{/etc/passwd} entries etc.@: that contain non-ASCII 8-bit
- characters.
- Emacs normally loads Lisp files as multibyte, regardless of whether
- you used @samp{--unibyte}. This includes the Emacs initialization
- file, @file{.emacs}, and the initialization files of Emacs packages
- such as Gnus. However, you can specify unibyte loading for a
- particular Lisp file, by putting @w{@samp{-*-unibyte: t;-*-}} in a
- comment on the first line. Then that file is always loaded as unibyte
- text, even if you did not start Emacs with @samp{--unibyte}. The
- motivation for these conventions is that it is more reliable to always
- load any particular Lisp file in the same way. However, you can load
- a Lisp file as unibyte, on any one occasion, by typing @kbd{C-x
- @key{RET} c raw-text @key{RET}} immediately before loading it.
- The mode line indicates whether multibyte character support is enabled
- in the current buffer. If it is, there are two or more characters (most
- often two dashes) before the colon near the beginning of the mode line.
- When multibyte characters are not enabled, just one dash precedes the
- colon.
- @node Language Environments
- @section Language Environments
- @cindex language environments
- All supported character sets are supported in Emacs buffers whenever
- multibyte characters are enabled; there is no need to select a
- particular language in order to display its characters in an Emacs
- buffer. However, it is important to select a @dfn{language environment}
- in order to set various defaults. The language environment really
- represents a choice of preferred script (more or less) rather than a
- choice of language.
- The language environment controls which coding systems to recognize
- when reading text (@pxref{Recognize Coding}). This applies to files,
- incoming mail, netnews, and any other text you read into Emacs. It may
- also specify the default coding system to use when you create a file.
- Each language environment also specifies a default input method.
- @findex set-language-environment
- @vindex current-language-environment
- To select a language environment, customize the option
- @code{current-language-environment} or use the command @kbd{M-x
- set-language-environment}. It makes no difference which buffer is
- current when you use this command, because the effects apply globally to
- the Emacs session. The supported language environments include:
- @cindex Euro sign
- @cindex UTF-8
- @quotation
- Chinese-BIG5, Chinese-CNS, Chinese-GB, Cyrillic-ALT, Cyrillic-ISO,
- Cyrillic-KOI8, Czech, Devanagari, Dutch, English, Ethiopic, German,
- Greek, Hebrew, IPA, Japanese, Korean, Lao, Latin-1, Latin-2, Latin-3,
- Latin-4, Latin-5, Latin-8 (Celtic), Latin-9 (updated Latin-1, with the
- Euro sign), Polish, Romanian, Slovak, Slovenian, Spanish, Thai, Tibetan,
- Turkish, UTF-8 (for a setup which prefers Unicode characters and files
- encoded in UTF-8), and Vietnamese.
- @end quotation
- @cindex fonts for various scripts
- @cindex Intlfonts package, installation
- To display the script(s) used by your language environment on a
- graphical display, you need to have a suitable font. If some of the
- characters appear as empty boxes, you should install the GNU Intlfonts
- package, which includes fonts for all supported scripts.@footnote{If
- you run Emacs on X, you need to inform the X server about the location
- of the newly installed fonts with the following commands:
- @example
- xset fp+ /usr/local/share/emacs/fonts
- xset fp rehash
- @end example
- }
- @xref{Fontsets}, for more details about setting up your fonts.
- @findex set-locale-environment
- @vindex locale-language-names
- @vindex locale-charset-language-names
- @cindex locales
- Some operating systems let you specify the character-set locale you
- are using by setting the locale environment variables @env{LC_ALL},
- @env{LC_CTYPE}, or @env{LANG}.@footnote{If more than one of these is
- set, the first one that is nonempty specifies your locale for this
- purpose.} During startup, Emacs looks up your character-set locale's
- name in the system locale alias table, matches its canonical name
- against entries in the value of the variables
- @code{locale-charset-language-names} and @code{locale-language-names},
- and selects the corresponding language environment if a match is found.
- (The former variable overrides the latter.) It also adjusts the display
- table and terminal coding system, the locale coding system, and the
- preferred coding system as needed for the locale.
- If you modify the @env{LC_ALL}, @env{LC_CTYPE}, or @env{LANG}
- environment variables while running Emacs, you may want to invoke the
- @code{set-locale-environment} function afterwards to readjust the
- language environment from the new locale.
- @vindex locale-preferred-coding-systems
- The @code{set-locale-environment} function normally uses the preferred
- coding system established by the language environment to decode system
- messages. But if your locale matches an entry in the variable
- @code{locale-preferred-coding-systems}, Emacs uses the corresponding
- coding system instead. For example, if the locale @samp{ja_JP.PCK}
- matches @code{japanese-shift-jis} in
- @code{locale-preferred-coding-systems}, Emacs uses that encoding even
- though it might normally use @code{japanese-iso-8bit}.
- You can override the language environment chosen at startup with
- explicit use of the command @code{set-language-environment}, or with
- customization of @code{current-language-environment} in your init
- file.
- @kindex C-h L
- @findex describe-language-environment
- To display information about the effects of a certain language
- environment @var{lang-env}, use the command @kbd{C-h L @var{lang-env}
- @key{RET}} (@code{describe-language-environment}). This tells you which
- languages this language environment is useful for, and lists the
- character sets, coding systems, and input methods that go with it. It
- also shows some sample text to illustrate scripts used in this language
- environment. By default, this command describes the chosen language
- environment.
- @vindex set-language-environment-hook
- You can customize any language environment with the normal hook
- @code{set-language-environment-hook}. The command
- @code{set-language-environment} runs that hook after setting up the new
- language environment. The hook functions can test for a specific
- language environment by checking the variable
- @code{current-language-environment}. This hook is where you should
- put non-default settings for specific language environment, such as
- coding systems for keyboard input and terminal output, the default
- input method, etc.
- @vindex exit-language-environment-hook
- Before it starts to set up the new language environment,
- @code{set-language-environment} first runs the hook
- @code{exit-language-environment-hook}. This hook is useful for undoing
- customizations that were made with @code{set-language-environment-hook}.
- For instance, if you set up a special key binding in a specific language
- environment using @code{set-language-environment-hook}, you should set
- up @code{exit-language-environment-hook} to restore the normal binding
- for that key.
- @node Input Methods
- @section Input Methods
- @cindex input methods
- An @dfn{input method} is a kind of character conversion designed
- specifically for interactive input. In Emacs, typically each language
- has its own input method; sometimes several languages which use the same
- characters can share one input method. A few languages support several
- input methods.
- The simplest kind of input method works by mapping ASCII letters
- into another alphabet; this allows you to use one other alphabet
- instead of ASCII. The Greek and Russian input methods
- work this way.
- A more powerful technique is composition: converting sequences of
- characters into one letter. Many European input methods use composition
- to produce a single non-ASCII letter from a sequence that consists of a
- letter followed by accent characters (or vice versa). For example, some
- methods convert the sequence @kbd{a'} into a single accented letter.
- These input methods have no special commands of their own; all they do
- is compose sequences of printing characters.
- The input methods for syllabic scripts typically use mapping followed
- by composition. The input methods for Thai and Korean work this way.
- First, letters are mapped into symbols for particular sounds or tone
- marks; then, sequences of these which make up a whole syllable are
- mapped into one syllable sign.
- Chinese and Japanese require more complex methods. In Chinese input
- methods, first you enter the phonetic spelling of a Chinese word (in
- input method @code{chinese-py}, among others), or a sequence of
- portions of the character (input methods @code{chinese-4corner} and
- @code{chinese-sw}, and others). One input sequence typically
- corresponds to many possible Chinese characters. You select the one
- you mean using keys such as @kbd{C-f}, @kbd{C-b}, @kbd{C-n},
- @kbd{C-p}, and digits, which have special meanings in this situation.
- The possible characters are conceptually arranged in several rows,
- with each row holding up to 10 alternatives. Normally, Emacs displays
- just one row at a time, in the echo area; @code{(@var{i}/@var{j})}
- appears at the beginning, to indicate that this is the @var{i}th row
- out of a total of @var{j} rows. Type @kbd{C-n} or @kbd{C-p} to
- display the next row or the previous row.
- Type @kbd{C-f} and @kbd{C-b} to move forward and backward among
- the alternatives in the current row. As you do this, Emacs highlights
- the current alternative with a special color; type @code{C-@key{SPC}}
- to select the current alternative and use it as input. The
- alternatives in the row are also numbered; the number appears before
- the alternative. Typing a digit @var{n} selects the @var{n}th
- alternative of the current row and uses it as input.
- @key{TAB} in these Chinese input methods displays a buffer showing
- all the possible characters at once; then clicking @kbd{Mouse-2} on
- one of them selects that alternative. The keys @kbd{C-f}, @kbd{C-b},
- @kbd{C-n}, @kbd{C-p}, and digits continue to work as usual, but they
- do the highlighting in the buffer showing the possible characters,
- rather than in the echo area.
- In Japanese input methods, first you input a whole word using
- phonetic spelling; then, after the word is in the buffer, Emacs
- converts it into one or more characters using a large dictionary. One
- phonetic spelling corresponds to a number of different Japanese words;
- to select one of them, use @kbd{C-n} and @kbd{C-p} to cycle through
- the alternatives.
- Sometimes it is useful to cut off input method processing so that the
- characters you have just entered will not combine with subsequent
- characters. For example, in input method @code{latin-1-postfix}, the
- sequence @kbd{e '} combines to form an @samp{e} with an accent. What if
- you want to enter them as separate characters?
- One way is to type the accent twice; this is a special feature for
- entering the separate letter and accent. For example, @kbd{e ' '} gives
- you the two characters @samp{e'}. Another way is to type another letter
- after the @kbd{e}---something that won't combine with that---and
- immediately delete it. For example, you could type @kbd{e e @key{DEL}
- '} to get separate @samp{e} and @samp{'}.
- Another method, more general but not quite as easy to type, is to use
- @kbd{C-\ C-\} between two characters to stop them from combining. This
- is the command @kbd{C-\} (@code{toggle-input-method}) used twice.
- @ifinfo
- @xref{Select Input Method}.
- @end ifinfo
- @cindex incremental search, input method interference
- @kbd{C-\ C-\} is especially useful inside an incremental search,
- because it stops waiting for more characters to combine, and starts
- searching for what you have already entered.
- @vindex input-method-verbose-flag
- @vindex input-method-highlight-flag
- The variables @code{input-method-highlight-flag} and
- @code{input-method-verbose-flag} control how input methods explain
- what is happening. If @code{input-method-highlight-flag} is
- non-@code{nil}, the partial sequence is highlighted in the buffer (for
- most input methods---some disable this feature). If
- @code{input-method-verbose-flag} is non-@code{nil}, the list of
- possible characters to type next is displayed in the echo area (but
- not when you are in the minibuffer).
- @cindex Leim package
- Input methods are implemented in the separate Leim package: they are
- available only if the system administrator used Leim when building
- Emacs. If Emacs was built without Leim, you will find that no input
- methods are defined.
- @node Select Input Method
- @section Selecting an Input Method
- @table @kbd
- @item C-\
- Enable or disable use of the selected input method.
- @item C-x @key{RET} C-\ @var{method} @key{RET}
- Select a new input method for the current buffer.
- @item C-h I @var{method} @key{RET}
- @itemx C-h C-\ @var{method} @key{RET}
- @findex describe-input-method
- @kindex C-h I
- @kindex C-h C-\
- Describe the input method @var{method} (@code{describe-input-method}).
- By default, it describes the current input method (if any). This
- description should give you the full details of how to use any
- particular input method.
- @item M-x list-input-methods
- Display a list of all the supported input methods.
- @end table
- @findex set-input-method
- @vindex current-input-method
- @kindex C-x RET C-\
- To choose an input method for the current buffer, use @kbd{C-x
- @key{RET} C-\} (@code{set-input-method}). This command reads the
- input method name from the minibuffer; the name normally starts with the
- language environment that it is meant to be used with. The variable
- @code{current-input-method} records which input method is selected.
-
- @findex toggle-input-method
- @kindex C-\
- Input methods use various sequences of ASCII characters to stand for
- non-ASCII characters. Sometimes it is useful to turn off the input
- method temporarily. To do this, type @kbd{C-\}
- (@code{toggle-input-method}). To reenable the input method, type
- @kbd{C-\} again.
- If you type @kbd{C-\} and you have not yet selected an input method,
- it prompts for you to specify one. This has the same effect as using
- @kbd{C-x @key{RET} C-\} to specify an input method.
- When invoked with a numeric argument, as in @kbd{C-u C-\},
- @code{toggle-input-method} always prompts you for an input method,
- suggesting the most recently selected one as the default.
- @vindex default-input-method
- Selecting a language environment specifies a default input method for
- use in various buffers. When you have a default input method, you can
- select it in the current buffer by typing @kbd{C-\}. The variable
- @code{default-input-method} specifies the default input method
- (@code{nil} means there is none).
- In some language environments, which support several different input
- methods, you might want to use an input method different from the
- default chosen by @code{set-language-environment}. You can instruct
- Emacs to select a different default input method for a certain
- language environment, if you wish, by using
- @code{set-language-environment-hook} (@pxref{Language Environments,
- set-language-environment-hook}). For example:
- @lisp
- (defun my-chinese-setup ()
- "Set up my private Chinese environment."
- (if (equal current-language-environment "Chinese-GB")
- (setq default-input-method "chinese-tonepy")))
- (add-hook 'set-language-environment-hook 'my-chinese-setup)
- @end lisp
- @noindent
- This sets the default input method to be @code{chinese-tonepy}
- whenever you choose a Chinese-GB language environment.
- @findex quail-set-keyboard-layout
- Some input methods for alphabetic scripts work by (in effect)
- remapping the keyboard to emulate various keyboard layouts commonly used
- for those scripts. How to do this remapping properly depends on your
- actual keyboard layout. To specify which layout your keyboard has, use
- the command @kbd{M-x quail-set-keyboard-layout}.
- @findex list-input-methods
- To display a list of all the supported input methods, type @kbd{M-x
- list-input-methods}. The list gives information about each input
- method, including the string that stands for it in the mode line.
- @node Multibyte Conversion
- @section Unibyte and Multibyte Non-ASCII characters
- When multibyte characters are enabled, character codes 0240 (octal)
- through 0377 (octal) are not really legitimate in the buffer. The valid
- non-ASCII printing characters have codes that start from 0400.
- If you type a self-inserting character in the range 0240 through
- 0377, or if you use @kbd{C-q} to insert one, Emacs assumes you
- intended to use one of the ISO Latin-@var{n} character sets, and
- converts it to the Emacs code representing that Latin-@var{n}
- character. You select @emph{which} ISO Latin character set to use
- through your choice of language environment
- @iftex
- (see above).
- @end iftex
- @ifinfo
- (@pxref{Language Environments}).
- @end ifinfo
- If you do not specify a choice, the default is Latin-1.
- If you insert a character in the range 0200 through 0237, which
- forms the @code{eight-bit-control} character set, it is inserted
- literally. You should normally avoid doing this since buffers
- containing such characters have to be written out in either the
- @code{emacs-mule} or @code{raw-text} coding system, which is usually
- not what you want.
- @node Coding Systems
- @section Coding Systems
- @cindex coding systems
- Users of various languages have established many more-or-less standard
- coding systems for representing them. Emacs does not use these coding
- systems internally; instead, it converts from various coding systems to
- its own system when reading data, and converts the internal coding
- system to other coding systems when writing data. Conversion is
- possible in reading or writing files, in sending or receiving from the
- terminal, and in exchanging data with subprocesses.
- Emacs assigns a name to each coding system. Most coding systems are
- used for one language, and the name of the coding system starts with the
- language name. Some coding systems are used for several languages;
- their names usually start with @samp{iso}. There are also special
- coding systems @code{no-conversion}, @code{raw-text} and
- @code{emacs-mule} which do not convert printing characters at all.
- @cindex international files from DOS/Windows systems
- A special class of coding systems, collectively known as
- @dfn{codepages}, is designed to support text encoded by MS-Windows and
- MS-DOS software. To use any of these systems, you need to create it
- with @kbd{M-x codepage-setup}. @xref{MS-DOS and MULE}. After
- creating the coding system for the codepage, you can use it as any
- other coding system. For example, to visit a file encoded in codepage
- 850, type @kbd{C-x @key{RET} c cp850 @key{RET} C-x C-f @var{filename}
- @key{RET}}.
- In addition to converting various representations of non-ASCII
- characters, a coding system can perform end-of-line conversion. Emacs
- handles three different conventions for how to separate lines in a file:
- newline, carriage-return linefeed, and just carriage-return.
- @table @kbd
- @item C-h C @var{coding} @key{RET}
- Describe coding system @var{coding}.
- @item C-h C @key{RET}
- Describe the coding systems currently in use.
- @item M-x list-coding-systems
- Display a list of all the supported coding systems.
- @end table
- @kindex C-h C
- @findex describe-coding-system
- The command @kbd{C-h C} (@code{describe-coding-system}) displays
- information about particular coding systems. You can specify a coding
- system name as the argument; alternatively, with an empty argument, it
- describes the coding systems currently selected for various purposes,
- both in the current buffer and as the defaults, and the priority list
- for recognizing coding systems (@pxref{Recognize Coding}).
- @findex list-coding-systems
- To display a list of all the supported coding systems, type @kbd{M-x
- list-coding-systems}. The list gives information about each coding
- system, including the letter that stands for it in the mode line
- (@pxref{Mode Line}).
- @cindex end-of-line conversion
- @cindex MS-DOS end-of-line conversion
- @cindex Macintosh end-of-line conversion
- Each of the coding systems that appear in this list---except for
- @code{no-conversion}, which means no conversion of any kind---specifies
- how and whether to convert printing characters, but leaves the choice of
- end-of-line conversion to be decided based on the contents of each file.
- For example, if the file appears to use the sequence carriage-return
- linefeed to separate lines, DOS end-of-line conversion will be used.
- Each of the listed coding systems has three variants which specify
- exactly what to do for end-of-line conversion:
- @table @code
- @item @dots{}-unix
- Don't do any end-of-line conversion; assume the file uses
- newline to separate lines. (This is the convention normally used
- on Unix and GNU systems.)
- @item @dots{}-dos
- Assume the file uses carriage-return linefeed to separate lines, and do
- the appropriate conversion. (This is the convention normally used on
- Microsoft systems.@footnote{It is also specified for MIME @samp{text/*}
- bodies and in other network transport contexts. It is different
- from the SGML reference syntax record-start/record-end format which
- Emacs doesn't support directly.})
- @item @dots{}-mac
- Assume the file uses carriage-return to separate lines, and do the
- appropriate conversion. (This is the convention normally used on the
- Macintosh system.)
- @end table
- These variant coding systems are omitted from the
- @code{list-coding-systems} display for brevity, since they are entirely
- predictable. For example, the coding system @code{iso-latin-1} has
- variants @code{iso-latin-1-unix}, @code{iso-latin-1-dos} and
- @code{iso-latin-1-mac}.
- The coding system @code{raw-text} is good for a file which is mainly
- ASCII text, but may contain byte values above 127 which are not meant to
- encode non-ASCII characters. With @code{raw-text}, Emacs copies those
- byte values unchanged, and sets @code{enable-multibyte-characters} to
- @code{nil} in the current buffer so that they will be interpreted
- properly. @code{raw-text} handles end-of-line conversion in the usual
- way, based on the data encountered, and has the usual three variants to
- specify the kind of end-of-line conversion to use.
- In contrast, the coding system @code{no-conversion} specifies no
- character code conversion at all---none for non-ASCII byte values and
- none for end of line. This is useful for reading or writing binary
- files, tar files, and other files that must be examined verbatim. It,
- too, sets @code{enable-multibyte-characters} to @code{nil}.
- The easiest way to edit a file with no conversion of any kind is with
- the @kbd{M-x find-file-literally} command. This uses
- @code{no-conversion}, and also suppresses other Emacs features that
- might convert the file contents before you see them. @xref{Visiting}.
- The coding system @code{emacs-mule} means that the file contains
- non-ASCII characters stored with the internal Emacs encoding. It
- handles end-of-line conversion based on the data encountered, and has
- the usual three variants to specify the kind of end-of-line conversion.
- @node Recognize Coding
- @section Recognizing Coding Systems
- Emacs tries to recognize which coding system to use for a given text
- as an integral part of reading that text. (This applies to files
- being read, output from subprocesses, text from X selections, etc.)
- Emacs can select the right coding system automatically most of the
- time---once you have specified your preferences.
- Some coding systems can be recognized or distinguished by which byte
- sequences appear in the data. However, there are coding systems that
- cannot be distinguished, not even potentially. For example, there is no
- way to distinguish between Latin-1 and Latin-2; they use the same byte
- values with different meanings.
- Emacs handles this situation by means of a priority list of coding
- systems. Whenever Emacs reads a file, if you do not specify the coding
- system to use, Emacs checks the data against each coding system,
- starting with the first in priority and working down the list, until it
- finds a coding system that fits the data. Then it converts the file
- contents assuming that they are represented in this coding system.
- The priority list of coding systems depends on the selected language
- environment (@pxref{Language Environments}). For example, if you use
- French, you probably want Emacs to prefer Latin-1 to Latin-2; if you use
- Czech, you probably want Latin-2 to be preferred. This is one of the
- reasons to specify a language environment.
- @findex prefer-coding-system
- However, you can alter the priority list in detail with the command
- @kbd{M-x prefer-coding-system}. This command reads the name of a coding
- system from the minibuffer, and adds it to the front of the priority
- list, so that it is preferred to all others. If you use this command
- several times, each use adds one element to the front of the priority
- list.
- If you use a coding system that specifies the end-of-line conversion
- type, such as @code{iso-8859-1-dos}, what this means is that Emacs
- should attempt to recognize @code{iso-8859-1} with priority, and should
- use DOS end-of-line conversion when it does recognize @code{iso-8859-1}.
- @vindex file-coding-system-alist
- Sometimes a file name indicates which coding system to use for the
- file. The variable @code{file-coding-system-alist} specifies this
- correspondence. There is a special function
- @code{modify-coding-system-alist} for adding elements to this list. For
- example, to read and write all @samp{.txt} files using the coding system
- @code{china-iso-8bit}, you can execute this Lisp expression:
- @smallexample
- (modify-coding-system-alist 'file "\\.txt\\'" 'china-iso-8bit)
- @end smallexample
- @noindent
- The first argument should be @code{file}, the second argument should be
- a regular expression that determines which files this applies to, and
- the third argument says which coding system to use for these files.
- @vindex inhibit-eol-conversion
- @cindex DOS-style end-of-line display
- Emacs recognizes which kind of end-of-line conversion to use based on
- the contents of the file: if it sees only carriage-returns, or only
- carriage-return linefeed sequences, then it chooses the end-of-line
- conversion accordingly. You can inhibit the automatic use of
- end-of-line conversion by setting the variable @code{inhibit-eol-conversion}
- to non-@code{nil}. If you do that, DOS-style files will be displayed
- with the @samp{^M} characters visible in the buffer; some people
- prefer this to the more subtle @samp{(DOS)} end-of-line type
- indication near the left edge of the mode line (@pxref{Mode Line,
- eol-mnemonic}).
- @vindex inhibit-iso-escape-detection
- @cindex escape sequences in files
- By default, the automatic detection of coding system is sensitive to
- escape sequences. If Emacs sees a sequence of characters that begin
- with an escape character, and the sequence is valid as an ISO-2022
- code, that tells Emacs to use one of the ISO-2022 encodings to decode
- the file.
- However, there may be cases that you want to read escape sequences
- in a file as is. In such a case, you can set the variable
- @code{inhibit-iso-escape-detection} to non-@code{nil}. Then the code
- detection ignores any escape sequences, and never uses an ISO-2022
- encoding. The result is that all escape sequences become visible in
- the buffer.
- The default value of @code{inhibit-iso-escape-detection} is
- @code{nil}. We recommend that you not change it permanently, only for
- one specific operation. That's because many Emacs Lisp source files
- in the Emacs distribution contain non-ASCII characters encoded in the
- coding system @code{iso-2022-7bit}, and they won't be
- decoded correctly when you visit those files if you suppress the
- escape sequence detection.
- @vindex coding
- You can specify the coding system for a particular file using the
- @w{@samp{-*-@dots{}-*-}} construct at the beginning of a file, or a
- local variables list at the end (@pxref{File Variables}). You do this
- by defining a value for the ``variable'' named @code{coding}. Emacs
- does not really have a variable @code{coding}; instead of setting a
- variable, this uses the specified coding system for the file. For
- example, @samp{-*-mode: C; coding: latin-1;-*-} specifies use of the
- Latin-1 coding system, as well as C mode. When you specify the coding
- explicitly in the file, that overrides
- @code{file-coding-system-alist}.
- @vindex auto-coding-alist
- @vindex auto-coding-regexp-alist
- The variables @code{auto-coding-alist} and
- @code{auto-coding-regexp-alist} are the strongest way to specify the
- coding system for certain patterns of file names, or for files
- containing certain patterns; these variables even override
- @samp{-*-coding:-*-} tags in the file itself. Emacs uses
- @code{auto-coding-alist} for tar and archive files, to prevent it
- from being confused by a @samp{-*-coding:-*-} tag in a member of the
- archive and thinking it applies to the archive file as a whole.
- Likewise, Emacs uses @code{auto-coding-regexp-alist} to ensure that
- RMAIL files, whose names in general don't match any particular pattern,
- are decoded correctly.
- If Emacs recognizes the encoding of a file incorrectly, you can
- reread the file using the correct coding system by typing @kbd{C-x
- @key{RET} c @var{coding-system} @key{RET} M-x revert-buffer
- @key{RET}}. To see what coding system Emacs actually used to decode
- the file, look at the coding system mnemonic letter near the left edge
- of the mode line (@pxref{Mode Line}), or type @kbd{C-h C @key{RET}}.
- @vindex buffer-file-coding-system
- Once Emacs has chosen a coding system for a buffer, it stores that
- coding system in @code{buffer-file-coding-system} and uses that coding
- system, by default, for operations that write from this buffer into a
- file. This includes the commands @code{save-buffer} and
- @code{write-region}. If you want to write files from this buffer using
- a different coding system, you can specify a different coding system for
- the buffer using @code{set-buffer-file-coding-system} (@pxref{Specify
- Coding}).
- You can insert any possible character into any Emacs buffer, but
- most coding systems can only handle some of the possible characters.
- This means that it is possible for you to insert characters that
- cannot be encoded with the coding system that will be used to save the
- buffer. For example, you could start with an ASCII file and insert a
- few Latin-1 characters into it, or you could edit a text file in
- Polish encoded in @code{iso-8859-2} and add some Russian words to it.
- When you save the buffer, Emacs cannot use the current value of
- @code{buffer-file-coding-system}, because the characters you added
- cannot be encoded by that coding system.
- When that happens, Emacs tries the most-preferred coding system (set
- by @kbd{M-x prefer-coding-system} or @kbd{M-x
- set-language-environment}), and if that coding system can safely
- encode all of the characters in the buffer, Emacs uses it, and stores
- its value in @code{buffer-file-coding-system}. Otherwise, Emacs
- displays a list of coding systems suitable for encoding the buffer's
- contents, and asks you to choose one of those coding systems.
- If you insert the unsuitable characters in a mail message, Emacs
- behaves a bit differently. It additionally checks whether the
- most-preferred coding system is recommended for use in MIME messages;
- if not, Emacs tells you that the most-preferred coding system is
- not recommended and prompts you for another coding system. This is so
- you won't inadvertently send a message encoded in a way that your
- recipient's mail software will have difficulty decoding. (If you do
- want to use the most-preferred coding system, you can still type its
- name in response to the question.)
- @vindex sendmail-coding-system
- When you send a message with Mail mode (@pxref{Sending Mail}), Emacs has
- four different ways to determine the coding system to use for encoding
- the message text. It tries the buffer's own value of
- @code{buffer-file-coding-system}, if that is non-@code{nil}. Otherwise,
- it uses the value of @code{sendmail-coding-system}, if that is
- non-@code{nil}. The third way is to use the default coding system for
- new files, which is controlled by your choice of language environment,
- if that is non-@code{nil}. If all of these three values are @code{nil},
- Emacs encodes outgoing mail using the Latin-1 coding system.
- @vindex rmail-decode-mime-charset
- When you get new mail in Rmail, each message is translated
- automatically from the coding system it is written in, as if it were a
- separate file. This uses the priority list of coding systems that you
- have specified. If a MIME message specifies a character set, Rmail
- obeys that specification, unless @code{rmail-decode-mime-charset} is
- @code{nil}.
- @vindex rmail-file-coding-system
- For reading and saving Rmail files themselves, Emacs uses the coding
- system specified by the variable @code{rmail-file-coding-system}. The
- default value is @code{nil}, which means that Rmail files are not
- translated (they are read and written in the Emacs internal character
- code).
- @node Specify Coding
- @section Specifying a Coding System
- In cases where Emacs does not automatically choose the right coding
- system, you can use these commands to specify one:
- @table @kbd
- @item C-x @key{RET} f @var{coding} @key{RET}
- Use coding system @var{coding} for the visited file
- in the current buffer.
- @item C-x @key{RET} c @var{coding} @key{RET}
- Specify coding system @var{coding} for the immediately following
- command.
- @item C-x @key{RET} k @var{coding} @key{RET}
- Use coding system @var{coding} for keyboard input.
- @item C-x @key{RET} t @var{coding} @key{RET}
- Use coding system @var{coding} for terminal output.
- @item C-x @key{RET} p @var{input-coding} @key{RET} @var{output-coding} @key{RET}
- Use coding systems @var{input-coding} and @var{output-coding} for
- subprocess input and output in the current buffer.
- @item C-x @key{RET} x @var{coding} @key{RET}
- Use coding system @var{coding} for transferring selections to and from
- other programs through the window system.
- @item C-x @key{RET} X @var{coding} @key{RET}
- Use coding system @var{coding} for transferring @emph{one}
- selection---the next one---to or from the window system.
- @end table
- @kindex C-x RET f
- @findex set-buffer-file-coding-system
- The command @kbd{C-x @key{RET} f} (@code{set-buffer-file-coding-system})
- specifies the file coding system for the current buffer---in other
- words, which coding system to use when saving or rereading the visited
- file. You specify which coding system using the minibuffer. Since this
- command applies to a file you have already visited, it affects only the
- way the file is saved.
- @kindex C-x RET c
- @findex universal-coding-system-argument
- Another way to specify the coding system for a file is when you visit
- the file. First use the command @kbd{C-x @key{RET} c}
- (@code{universal-coding-system-argument}); this command uses the
- minibuffer to read a coding system name. After you exit the minibuffer,
- the specified coding system is used for @emph{the immediately following
- command}.
- So if the immediately following command is @kbd{C-x C-f}, for example,
- it reads the file using that coding system (and records the coding
- system for when the file is saved). Or if the immediately following
- command is @kbd{C-x C-w}, it writes the file using that coding system.
- Other file commands affected by a specified coding system include
- @kbd{C-x C-i} and @kbd{C-x C-v}, as well as the other-window variants of
- @kbd{C-x C-f}.
- @kbd{C-x @key{RET} c} also affects commands that start subprocesses,
- including @kbd{M-x shell} (@pxref{Shell}).
- However, if the immediately following command does not use the coding
- system, then @kbd{C-x @key{RET} c} ultimately has no effect.
- An easy way to visit a file with no conversion is with the @kbd{M-x
- find-file-literally} command. @xref{Visiting}.
- @vindex default-buffer-file-coding-system
- The variable @code{default-buffer-file-coding-system} specifies the
- choice of coding system to use when you create a new file. It applies
- when you find a new file, and when you create a buffer and then save it
- in a file. Selecting a language environment typically sets this
- variable to a good choice of default coding system for that language
- environment.
- @kindex C-x RET t
- @findex set-terminal-coding-system
- The command @kbd{C-x @key{RET} t} (@code{set-terminal-coding-system})
- specifies the coding system for terminal output. If you specify a
- character code for terminal output, all characters output to the
- terminal are translated into that coding system.
- This feature is useful for certain character-only terminals built to
- support specific languages or character sets---for example, European
- terminals that support one of the ISO Latin character sets. You need to
- specify the terminal coding system when using multibyte text, so that
- Emacs knows which characters the terminal can actually handle.
- By default, output to the terminal is not translated at all, unless
- Emacs can deduce the proper coding system from your terminal type or
- your locale specification (@pxref{Language Environments}).
- @kindex C-x RET k
- @findex set-keyboard-coding-system
- @vindex keyboard-coding-system
- The command @kbd{C-x @key{RET} k} (@code{set-keyboard-coding-system})
- or the Custom option @code{keyboard-coding-system}
- specifies the coding system for keyboard input. Character-code
- translation of keyboard input is useful for terminals with keys that
- send non-ASCII graphic characters---for example, some terminals designed
- for ISO Latin-1 or subsets of it.
- By default, keyboard input is not translated at all.
- There is a similarity between using a coding system translation for
- keyboard input, and using an input method: both define sequences of
- keyboard input that translate into single characters. However, input
- methods are designed to be convenient for interactive use by humans, and
- the sequences that are translated are typically sequences of ASCII
- printing characters. Coding systems typically translate sequences of
- non-graphic characters.
- @kindex C-x RET x
- @kindex C-x RET X
- @findex set-selection-coding-system
- @findex set-next-selection-coding-system
- The command @kbd{C-x @key{RET} x} (@code{set-selection-coding-system})
- specifies the coding system for sending selected text to the window
- system, and for receiving the text of selections made in other
- applications. This command applies to all subsequent selections, until
- you override it by using the command again. The command @kbd{C-x
- @key{RET} X} (@code{set-next-selection-coding-system}) specifies the
- coding system for the next selection made in Emacs or read by Emacs.
- @kindex C-x RET p
- @findex set-buffer-process-coding-system
- The command @kbd{C-x @key{RET} p} (@code{set-buffer-process-coding-system})
- specifies the coding system for input and output to a subprocess. This
- command applies to the current buffer; normally, each subprocess has its
- own buffer, and thus you can use this command to specify translation to
- and from a particular subprocess by giving the command in the
- corresponding buffer.
- The default for translation of process input and output depends on the
- current language environment.
- @vindex file-name-coding-system
- @cindex file names with non-ASCII characters
- The variable @code{file-name-coding-system} specifies a coding system
- to use for encoding file names. If you set the variable to a coding
- system name (as a Lisp symbol or a string), Emacs encodes file names
- using that coding system for all file operations. This makes it
- possible to use non-ASCII characters in file names---or, at least, those
- non-ASCII characters which the specified coding system can encode.
- If @code{file-name-coding-system} is @code{nil}, Emacs uses a default
- coding system determined by the selected language environment. In the
- default language environment, any non-ASCII characters in file names are
- not encoded specially; they appear in the file system using the internal
- Emacs representation.
- @strong{Warning:} if you change @code{file-name-coding-system} (or the
- language environment) in the middle of an Emacs session, problems can
- result if you have already visited files whose names were encoded using
- the earlier coding system and cannot be encoded (or are encoded
- differently) under the new coding system. If you try to save one of
- these buffers under the visited file name, saving may use the wrong file
- name, or it may get an error. If such a problem happens, use @kbd{C-x
- C-w} to specify a new file name for that buffer.
- @vindex locale-coding-system
- The variable @code{locale-coding-system} specifies a coding system
- to use when encoding and decoding system strings such as system error
- messages and @code{format-time-string} formats and time stamps. You
- should choose a coding system that is compatible with the underlying
- system's text representation, which is normally specified by one of
- the environment variables @env{LC_ALL}, @env{LC_CTYPE}, and
- @env{LANG}. (The first one, in the order specified above, whose value
- is nonempty is the one that determines the text representation.)
- @node Fontsets
- @section Fontsets
- @cindex fontsets
- A font for X typically defines shapes for a single alphabet or script.
- Therefore, displaying the entire range of scripts that Emacs supports
- requires a collection of many fonts. In Emacs, such a collection is
- called a @dfn{fontset}. A fontset is defined by a list of fonts, each
- assigned to handle a range of character codes.
- Each fontset has a name, like a font. The available X fonts are
- defined by the X server; fontsets, however, are defined within Emacs
- itself. Once you have defined a fontset, you can use it within Emacs by
- specifying its name, anywhere that you could use a single font. Of
- course, Emacs fontsets can use only the fonts that the X server
- supports; if certain characters appear on the screen as hollow boxes,
- this means that the fontset in use for them has no font for those
- characters.@footnote{The Emacs installation instructions have information on
- additional font support.}
- Emacs creates two fontsets automatically: the @dfn{standard fontset}
- and the @dfn{startup fontset}. The standard fontset is most likely to
- have fonts for a wide variety of non-ASCII characters; however, this is
- not the default for Emacs to use. (By default, Emacs tries to find a
- font that has bold and italic variants.) You can specify use of the
- standard fontset with the @samp{-fn} option, or with the @samp{Font} X
- resource (@pxref{Font X}). For example,
- @example
- emacs -fn fontset-standard
- @end example
- A fontset does not necessarily specify a font for every character
- code. If a fontset specifies no font for a certain character, or if it
- specifies a font that does not exist on your system, then it cannot
- display that character properly. It will display that character as an
- empty box instead.
- @node Defining Fontsets
- @section Defining fontsets
- @vindex standard-fontset-spec
- @cindex standard fontset
- Emacs creates a standard fontset automatically according to the value
- of @code{standard-fontset-spec}. This fontset's name is
- @example
- -*-fixed-medium-r-normal-*-16-*-*-*-*-*-fontset-standard
- @end example
- @noindent
- or just @samp{fontset-standard} for short.
- Bold, italic, and bold-italic variants of the standard fontset are
- created automatically. Their names have @samp{bold} instead of
- @samp{medium}, or @samp{i} instead of @samp{r}, or both.
- @cindex startup fontset
- If you specify a default ASCII font with the @samp{Font} resource or
- the @samp{-fn} argument, Emacs generates a fontset from it
- automatically. This is the @dfn{startup fontset} and its name is
- @code{fontset-startup}. It does this by replacing the @var{foundry},
- @var{family}, @var{add_style}, and @var{average_width} fields of the
- font name with @samp{*}, replacing @var{charset_registry} field with
- @samp{fontset}, and replacing @var{charset_encoding} field with
- @samp{startup}, then using the resulting string to specify a fontset.
- For instance, if you start Emacs this way,
- @example
- emacs -fn "*courier-medium-r-normal--14-140-*-iso8859-1"
- @end example
- @noindent
- Emacs generates the following fontset and uses it for the initial X
- window frame:
- @example
- -*-*-medium-r-normal-*-14-140-*-*-*-*-fontset-startup
- @end example
- With the X resource @samp{Emacs.Font}, you can specify a fontset name
- just like an actual font name. But be careful not to specify a fontset
- name in a wildcard resource like @samp{Emacs*Font}---that wildcard
- specification matches various other resources, such as for menus, and
- menus cannot handle fontsets.
- You can specify additional fontsets using X resources named
- @samp{Fontset-@var{n}}, where @var{n} is an integer starting from 0.
- The resource value should have this form:
- @smallexample
- @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
- @end smallexample
- @noindent
- @var{fontpattern} should have the form of a standard X font name, except
- for the last two fields. They should have the form
- @samp{fontset-@var{alias}}.
- The fontset has two names, one long and one short. The long name is
- @var{fontpattern}. The short name is @samp{fontset-@var{alias}}. You
- can refer to the fontset by either name.
- The construct @samp{@var{charset}:@var{font}} specifies which font to
- use (in this fontset) for one particular character set. Here,
- @var{charset} is the name of a character set, and @var{font} is the
- font to use for that character set. You can use this construct any
- number of times in defining one fontset.
- For the other character sets, Emacs chooses a font based on
- @var{fontpattern}. It replaces @samp{fontset-@var{alias}} with values
- that describe the character set. For the ASCII character font,
- @samp{fontset-@var{alias}} is replaced with @samp{ISO8859-1}.
- In addition, when several consecutive fields are wildcards, Emacs
- collapses them into a single wildcard. This is to prevent use of
- auto-scaled fonts. Fonts made by scaling larger fonts are not usable
- for editing, and scaling a smaller font is not useful because it is
- better to use the smaller font in its own size, which is what Emacs
- does.
- Thus if @var{fontpattern} is this,
- @example
- -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
- @end example
- @noindent
- the font specification for ASCII characters would be this:
- @example
- -*-fixed-medium-r-normal-*-24-*-ISO8859-1
- @end example
- @noindent
- and the font specification for Chinese GB2312 characters would be this:
- @example
- -*-fixed-medium-r-normal-*-24-*-gb2312*-*
- @end example
- You may not have any Chinese font matching the above font
- specification. Most X distributions include only Chinese fonts that
- have @samp{song ti} or @samp{fangsong ti} in @var{family} field. In
- such a case, @samp{Fontset-@var{n}} can be specified as below:
- @smallexample
- Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
- chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
- @end smallexample
- @noindent
- Then, the font specifications for all but Chinese GB2312 characters have
- @samp{fixed} in the @var{family} field, and the font specification for
- Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
- field.
- @findex create-fontset-from-fontset-spec
- The function that processes the fontset resource value to create the
- fontset is called @code{create-fontset-from-fontset-spec}. You can also
- call this function explicitly to create a fontset.
- @xref{Font X}, for more information about font naming in X.
- @node Undisplayable Characters
- @section Undisplayable Characters
- Your terminal may be unable to display some non-ASCII
- characters. Most non-windowing terminals can only use a single
- character set (use the variable @code{default-terminal-coding-system}
- (@pxref{Specify Coding}) to tell Emacs which one); characters which
- can't be encoded in that coding system are displayed as @samp{?} by
- default.
- Windowing terminals can display a broader range of characters, but
- you may not have fonts installed for all of them; characters that have
- no font appear as a hollow box.
- If you use Latin-1 characters but your terminal can't display
- Latin-1, you can arrange to display mnemonic ASCII sequences
- instead, e.g.@: @samp{"o} for o-umlaut. Load the library
- @file{iso-ascii} to do this.
- @vindex latin1-display
- If your terminal can display Latin-1, you can display characters
- from other European character sets using a mixture of equivalent
- Latin-1 characters and ASCII mnemonics. Use the Custom option
- @code{latin1-display} to enable this. The mnemonic ASCII
- sequences mostly correspond to those of the prefix input methods.
- @node Single-Byte Character Support
- @section Single-byte Character Set Support
- @cindex European character sets
- @cindex accented characters
- @cindex ISO Latin character sets
- @cindex Unibyte operation
- The ISO 8859 Latin-@var{n} character sets define character codes in
- the range 0240 to 0377 octal (160 to 255 decimal) to handle the
- accented letters and punctuation needed by various European languages
- (and some non-European ones). If you disable multibyte characters,
- Emacs can still handle @emph{one} of these character codes at a time.
- To specify @emph{which} of these codes to use, invoke @kbd{M-x
- set-language-environment} and specify a suitable language environment
- such as @samp{Latin-@var{n}}.
- For more information about unibyte operation, see @ref{Enabling
- Multibyte}. Note particularly that you probably want to ensure that
- your initialization files are read as unibyte if they contain non-ASCII
- characters.
- @vindex unibyte-display-via-language-environment
- Emacs can also display those characters, provided the terminal or font
- in use supports them. This works automatically. Alternatively, if you
- are using a window system, Emacs can also display single-byte characters
- through fontsets, in effect by displaying the equivalent multibyte
- characters according to the current language environment. To request
- this, set the variable @code{unibyte-display-via-language-environment}
- to a non-@code{nil} value.
- @cindex @code{iso-ascii} library
- If your terminal does not support display of the Latin-1 character
- set, Emacs can display these characters as ASCII sequences which at
- least give you a clear idea of what the characters are. To do this,
- load the library @code{iso-ascii}. Similar libraries for other
- Latin-@var{n} character sets could be implemented, but we don't have
- them yet.
- @findex standard-display-8bit
- @cindex 8-bit display
- Normally non-ISO-8859 characters (decimal codes between 128 and 159
- inclusive) are displayed as octal escapes. You can change this for
- non-standard ``extended'' versions of ISO-8859 character sets by using the
- function @code{standard-display-8bit} in the @code{disp-table} library.
- There are several ways you can input single-byte non-ASCII
- characters:
- @itemize @bullet
- @cindex 8-bit input
- @item
- If your keyboard can generate character codes 128 (decimal) and up,
- representing non-ASCII characters, you can type those character codes
- directly.
- On a windowing terminal, you should not need to do anything special to
- use these keys; they should simply work. On a text-only terminal, you
- should use the command @code{M-x set-keyboard-coding-system} or the
- Custom option @code{keyboard-coding-system} to specify which coding
- system your keyboard uses (@pxref{Specify Coding}). Enabling this
- feature will probably require you to use @kbd{ESC} to type Meta
- characters; however, on a Linux console or in @code{xterm}, you can
- arrange for Meta to be converted to @kbd{ESC} and still be able type
- 8-bit characters present directly on the keyboard or using
- @kbd{Compose} or @kbd{AltGr} keys. @xref{User Input}.
- @item
- You can use an input method for the selected language environment.
- @xref{Input Methods}. When you use an input method in a unibyte buffer,
- the non-ASCII character you specify with it is converted to unibyte.
- @kindex C-x 8
- @cindex @code{iso-transl} library
- @cindex compose character
- @cindex dead character
- @item
- For Latin-1 only, you can use the
- key @kbd{C-x 8} as a ``compose character'' prefix for entry of
- non-ASCII Latin-1 printing characters. @kbd{C-x 8} is good for
- insertion (in the minibuffer as well as other buffers), for searching,
- and in any other context where a key sequence is allowed.
- @kbd{C-x 8} works by loading the @code{iso-transl} library. Once that
- library is loaded, the @key{ALT} modifier key, if you have one, serves
- the same purpose as @kbd{C-x 8}; use @key{ALT} together with an accent
- character to modify the following letter. In addition, if you have keys
- for the Latin-1 ``dead accent characters,'' they too are defined to
- compose with the following character, once @code{iso-transl} is loaded.
- Use @kbd{C-x 8 C-h} to list the available translations as mnemonic
- command names.
- @item
- @cindex @code{iso-acc} library
- @cindex ISO Accents mode
- @findex iso-accents-mode
- @cindex Latin-1, Latin-2 and Latin-3 input mode
- For Latin-1, Latin-2 and Latin-3, @kbd{M-x iso-accents-mode} enables
- a minor mode that works much like the @code{latin-1-prefix} input
- method, but does not depend on having the input methods installed. This
- mode is buffer-local. It can be customized for various languages with
- @kbd{M-x iso-accents-customize}.
- @end itemize
- @node Charsets
- @section Charsets
- @cindex charsets
- Emacs groups all supported characters into disjoint @dfn{charsets}.
- Each character code belongs to one and only one charset. For
- historical reasons, Emacs typically divides an 8-bit character code
- for an extended version of ASCII into two charsets: ASCII, which
- covers the codes 0 through 127, plus another charset which covers the
- ``right-hand part'' (the codes 128 and up). For instance, the
- characters of Latin-1 include the Emacs charset @code{ascii} plus the
- Emacs charset @code{latin-iso8859-1}.
- Emacs characters belonging to different charsets may look the same,
- but they are still different characters. For example, the letter
- @samp{o} with acute accent in charset @code{latin-iso8859-1}, used for
- Latin-1, is different from the letter @samp{o} with acute accent in
- charset @code{latin-iso8859-2}, used for Latin-2.
- @findex list-charset-chars
- @cindex characters in a certain charset
- @findex describe-character-set
- There are two commands for obtaining information about Emacs
- charsets. The command @kbd{M-x list-charset-chars} prompts for a name
- of a character set, and displays all the characters in that character
- set. The command @kbd{M-x describe-character-set} prompts for a
- charset name and displays information about that charset, including
- its internal representation within Emacs.
- To find out which charset a character in the buffer belongs to,
- put point before it and type @kbd{C-u C-x =}.
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