commands.texi 13 KB

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  1. @c This is part of the Emacs manual.
  2. @c Copyright (C) 1985, 86, 87, 93, 94, 95, 1997 Free Software Foundation, Inc.
  3. @c See file emacs.texi for copying conditions.
  4. @iftex
  5. @chapter Characters, Keys and Commands
  6. This chapter explains the character sets used by Emacs for input
  7. commands and for the contents of files, and also explains the concepts
  8. of @dfn{keys} and @dfn{commands}, which are fundamental for understanding
  9. how Emacs interprets your keyboard and mouse input.
  10. @end iftex
  11. @node User Input, Keys, Screen, Top
  12. @section Kinds of User Input
  13. @cindex input with the keyboard
  14. @cindex keyboard input
  15. @cindex character set (keyboard)
  16. @cindex ASCII
  17. @cindex C-
  18. @cindex Control
  19. @cindex control characters
  20. GNU Emacs uses an extension of the ASCII character set for keyboard
  21. input; it also accepts non-character input events including function
  22. keys and mouse button actions.
  23. ASCII consists of 128 character codes. Some of these codes are
  24. assigned graphic symbols such as @samp{a} and @samp{=}; the rest are
  25. control characters, such as @kbd{Control-a} (usually written @kbd{C-a}
  26. for short). @kbd{C-a} gets its name from the fact that you type it by
  27. holding down the @key{CTRL} key while pressing @kbd{a}.
  28. Some ASCII control characters have special names, and most terminals
  29. have special keys you can type them with: for example, @key{RET},
  30. @key{TAB}, @key{DEL} and @key{ESC}. The space character is usually
  31. referred to below as @key{SPC}, even though strictly speaking it is a
  32. graphic character whose graphic happens to be blank. Some keyboards
  33. have a key labeled ``linefeed'' which is an alias for @kbd{C-j}.
  34. Emacs extends the ASCII character set with thousands more printing
  35. characters (@pxref{International}), additional control characters, and a
  36. few more modifiers that can be combined with any character.
  37. On ASCII terminals, there are only 32 possible control characters.
  38. These are the control variants of letters and @samp{@@[]\^_}. In
  39. addition, the shift key is meaningless with control characters:
  40. @kbd{C-a} and @kbd{C-A} are the same character, and Emacs cannot
  41. distinguish them.
  42. But the Emacs character set has room for control variants of all
  43. printing characters, and for distinguishing between @kbd{C-a} and
  44. @kbd{C-A}. The X Window System makes it possible to enter all these
  45. characters. For example, @kbd{C--} (that's Control-Minus) and @kbd{C-5}
  46. are meaningful Emacs commands under X.
  47. Another Emacs character-set extension is additional modifier bits.
  48. Only one modifier bit is commonly used; it is called Meta. Every
  49. character has a Meta variant; examples include @kbd{Meta-a} (normally
  50. written @kbd{M-a}, for short), @kbd{M-A} (not the same character as
  51. @kbd{M-a}, but those two characters normally have the same meaning in
  52. Emacs), @kbd{M-@key{RET}}, and @kbd{M-C-a}. For reasons of tradition,
  53. we usually write @kbd{C-M-a} rather than @kbd{M-C-a}; logically
  54. speaking, the order in which the modifier keys @key{CTRL} and @key{META}
  55. are mentioned does not matter.
  56. @cindex Meta
  57. @cindex M-
  58. @cindex @key{ESC} replacing @key{META} key
  59. Some terminals have a @key{META} key, and allow you to type Meta
  60. characters by holding this key down. Thus, @kbd{Meta-a} is typed by
  61. holding down @key{META} and pressing @kbd{a}. The @key{META} key
  62. works much like the @key{SHIFT} key. Such a key is not always labeled
  63. @key{META}, however, as this function is often a special option for a
  64. key with some other primary purpose. Sometimes it is labeled
  65. @key{ALT} or @key{EDIT}; on a Sun keyboard, it may have a diamond on
  66. it.
  67. If there is no @key{META} key, you can still type Meta characters
  68. using two-character sequences starting with @key{ESC}. Thus, you can enter
  69. @kbd{M-a} by typing @kbd{@key{ESC} a}. You can enter @kbd{C-M-a} by
  70. typing @kbd{@key{ESC} C-a}. @key{ESC} is allowed on terminals with
  71. @key{META} keys, too, in case you have formed a habit of using it.
  72. The X Window System provides several other modifier keys that can be
  73. applied to any input character. These are called @key{SUPER},
  74. @key{HYPER} and @key{ALT}. We write @samp{s-}, @samp{H-} and @samp{A-}
  75. to say that a character uses these modifiers. Thus, @kbd{s-H-C-x} is
  76. short for @kbd{Super-Hyper-Control-x}. Not all X terminals actually
  77. provide keys for these modifier flags---in fact, many terminals have a
  78. key labeled @key{ALT} which is really a @key{META} key. The standard
  79. key bindings of Emacs do not include any characters with these
  80. modifiers. But you can assign them meanings of your own by customizing
  81. Emacs.
  82. Keyboard input includes keyboard keys that are not characters at all:
  83. for example function keys and arrow keys. Mouse buttons are also
  84. outside the gamut of characters. You can modify these events with the
  85. modifier keys @key{CTRL}, @key{META}, @key{SUPER}, @key{HYPER} and
  86. @key{ALT}, just like keyboard characters.
  87. @cindex input event
  88. Input characters and non-character inputs are collectively called
  89. @dfn{input events}. @xref{Input Events,,, elisp, The Emacs Lisp
  90. Reference Manual}, for more information. If you are not doing Lisp
  91. programming, but simply want to redefine the meaning of some characters
  92. or non-character events, see @ref{Customization}.
  93. ASCII terminals cannot really send anything to the computer except
  94. ASCII characters. These terminals use a sequence of characters to
  95. represent each function key. But that is invisible to the Emacs user,
  96. because the keyboard input routines recognize these special sequences
  97. and convert them to function key events before any other part of Emacs
  98. gets to see them.
  99. @node Keys, Commands, User Input, Top
  100. @section Keys
  101. @cindex key sequence
  102. @cindex key
  103. A @dfn{key sequence} (@dfn{key}, for short) is a sequence of input
  104. events that are meaningful as a unit---as ``a single command.'' Some
  105. Emacs command sequences are just one character or one event; for
  106. example, just @kbd{C-f} is enough to move forward one character in the
  107. buffer. But Emacs also has commands that take two or more events to
  108. invoke.
  109. @cindex complete key
  110. @cindex prefix key
  111. If a sequence of events is enough to invoke a command, it is a
  112. @dfn{complete key}. Examples of complete keys include @kbd{C-a},
  113. @kbd{X}, @key{RET}, @key{NEXT} (a function key), @key{DOWN} (an arrow
  114. key), @kbd{C-x C-f}, and @kbd{C-x 4 C-f}. If it isn't long enough to be
  115. complete, we call it a @dfn{prefix key}. The above examples show that
  116. @kbd{C-x} and @kbd{C-x 4} are prefix keys. Every key sequence is either
  117. a complete key or a prefix key.
  118. Most single characters constitute complete keys in the standard Emacs
  119. command bindings. A few of them are prefix keys. A prefix key combines
  120. with the following input event to make a longer key sequence, which may
  121. itself be complete or a prefix. For example, @kbd{C-x} is a prefix key,
  122. so @kbd{C-x} and the next input event combine to make a two-event
  123. key sequence. Most of these key sequences are complete keys, including
  124. @kbd{C-x C-f} and @kbd{C-x b}. A few, such as @kbd{C-x 4} and @kbd{C-x
  125. r}, are themselves prefix keys that lead to three-event key
  126. sequences. There's no limit to the length of a key sequence, but in
  127. practice people rarely use sequences longer than four events.
  128. By contrast, you can't add more events onto a complete key. For
  129. example, the two-event sequence @kbd{C-f C-k} is not a key, because
  130. the @kbd{C-f} is a complete key in itself. It's impossible to give
  131. @kbd{C-f C-k} an independent meaning as a command. @kbd{C-f C-k} is two
  132. key sequences, not one.@refill
  133. All told, the prefix keys in Emacs are @kbd{C-c}, @kbd{C-h},
  134. @kbd{C-x}, @kbd{C-x @key{RET}}, @kbd{C-x @@}, @kbd{C-x a}, @kbd{C-x n}, @w{@kbd{C-x
  135. r}}, @kbd{C-x v}, @kbd{C-x 4}, @kbd{C-x 5}, @kbd{C-x 6}, @key{ESC}, and
  136. @kbd{M-g}. But this list is not cast in concrete; it is
  137. just a matter of Emacs's standard key bindings. If you customize Emacs,
  138. you can make new prefix keys, or eliminate these. @xref{Key Bindings}.
  139. If you do make or eliminate prefix keys, that changes the set of
  140. possible key sequences. For example, if you redefine @kbd{C-f} as a
  141. prefix, @kbd{C-f C-k} automatically becomes a key (complete, unless you
  142. define that too as a prefix). Conversely, if you remove the prefix
  143. definition of @kbd{C-x 4}, then @kbd{C-x 4 f} (or @kbd{C-x 4
  144. @var{anything}}) is no longer a key.
  145. Typing the help character (@kbd{C-h} or @key{F1}) after a prefix
  146. key displays a list of the commands starting with that prefix.
  147. There are a few prefix keys for which @kbd{C-h} does not
  148. work---for historical reasons, they have other meanings for @kbd{C-h}
  149. which are not easy to change. But @key{F1} should work for all prefix
  150. keys.
  151. @node Commands, Text Characters, Keys, Top
  152. @section Keys and Commands
  153. @cindex binding
  154. @cindex command
  155. @cindex function definition
  156. This manual is full of passages that tell you what particular keys
  157. do. But Emacs does not assign meanings to keys directly. Instead,
  158. Emacs assigns meanings to named @dfn{commands}, and then gives keys
  159. their meanings by @dfn{binding} them to commands.
  160. Every command has a name chosen by a programmer. The name is usually
  161. made of a few English words separated by dashes; for example,
  162. @code{next-line} or @code{forward-word}. A command also has a
  163. @dfn{function definition} which is a Lisp program; this is what makes
  164. the command do what it does. In Emacs Lisp, a command is actually a
  165. special kind of Lisp function; one which specifies how to read arguments
  166. for it and call it interactively. For more information on commands and
  167. functions, see @ref{What Is a Function,, What Is a Function, elisp, The
  168. Emacs Lisp Reference Manual}. (The definition we use in this manual is
  169. simplified slightly.)
  170. The bindings between keys and commands are recorded in various tables
  171. called @dfn{keymaps}. @xref{Keymaps}.
  172. When we say that ``@kbd{C-n} moves down vertically one line'' we are
  173. glossing over a distinction that is irrelevant in ordinary use but is vital
  174. in understanding how to customize Emacs. It is the command
  175. @code{next-line} that is programmed to move down vertically. @kbd{C-n} has
  176. this effect @emph{because} it is bound to that command. If you rebind
  177. @kbd{C-n} to the command @code{forward-word} then @kbd{C-n} will move
  178. forward by words instead. Rebinding keys is a common method of
  179. customization.@refill
  180. In the rest of this manual, we usually ignore this subtlety to keep
  181. things simple. To give the information needed for customization, we
  182. state the name of the command which really does the work in parentheses
  183. after mentioning the key that runs it. For example, we will say that
  184. ``The command @kbd{C-n} (@code{next-line}) moves point vertically
  185. down,'' meaning that @code{next-line} is a command that moves vertically
  186. down, and @kbd{C-n} is a key that is normally bound to it.
  187. While we are on the subject of information for customization only,
  188. it's a good time to tell you about @dfn{variables}. Often the
  189. description of a command will say, ``To change this, set the variable
  190. @code{mumble-foo}.'' A variable is a name used to remember a value.
  191. Most of the variables documented in this manual exist just to facilitate
  192. customization: some command or other part of Emacs examines the variable
  193. and behaves differently according to the value that you set. Until you
  194. are interested in customizing, you can ignore the information about
  195. variables. When you are ready to be interested, read the basic
  196. information on variables, and then the information on individual
  197. variables will make sense. @xref{Variables}.
  198. @node Text Characters, Entering Emacs, Commands, Top
  199. @section Character Set for Text
  200. @cindex characters (in text)
  201. Text in Emacs buffers is a sequence of 8-bit bytes. Each byte can
  202. hold a single ASCII character. Both ASCII control characters (octal
  203. codes 000 through 037, and 0177) and ASCII printing characters (codes
  204. 040 through 0176) are allowed; however, non-ASCII control characters
  205. cannot appear in a buffer. The other modifier flags used in keyboard
  206. input, such as Meta, are not allowed in buffers either.
  207. Some ASCII control characters serve special purposes in text, and have
  208. special names. For example, the newline character (octal code 012) is
  209. used in the buffer to end a line, and the tab character (octal code 011)
  210. is used for indenting to the next tab stop column (normally every 8
  211. columns). @xref{Text Display}.
  212. Non-ASCII printing characters can also appear in buffers. When
  213. multibyte characters are enabled, you can use any of the non-ASCII
  214. printing characters that Emacs supports. They have character codes
  215. starting at 256, octal 0400, and each one is represented as a sequence
  216. of two or more bytes. @xref{International}. Single-byte characters
  217. with codes 128 through 255 can also appear in multibyte buffers.
  218. If you disable multibyte characters, then you can use only one
  219. alphabet of non-ASCII characters, but they all fit in one byte. They
  220. use codes 0200 through 0377. @xref{Single-Byte Character Support}.