123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839 |
- @c -*-texinfo-*-
- @c This is part of the GNU Emacs Lisp Reference Manual.
- @c Copyright (C) 1990-1995, 1998-2016 Free Software Foundation, Inc.
- @c See the file elisp.texi for copying conditions.
- @node Text
- @chapter Text
- @cindex text
- This chapter describes the functions that deal with the text in a
- buffer. Most examine, insert, or delete text in the current buffer,
- often operating at point or on text adjacent to point. Many are
- interactive. All the functions that change the text provide for undoing
- the changes (@pxref{Undo}).
- Many text-related functions operate on a region of text defined by two
- buffer positions passed in arguments named @var{start} and @var{end}.
- These arguments should be either markers (@pxref{Markers}) or numeric
- character positions (@pxref{Positions}). The order of these arguments
- does not matter; it is all right for @var{start} to be the end of the
- region and @var{end} the beginning. For example, @code{(delete-region 1
- 10)} and @code{(delete-region 10 1)} are equivalent. An
- @code{args-out-of-range} error is signaled if either @var{start} or
- @var{end} is outside the accessible portion of the buffer. In an
- interactive call, point and the mark are used for these arguments.
- @cindex buffer contents
- Throughout this chapter, ``text'' refers to the characters in the
- buffer, together with their properties (when relevant). Keep in mind
- that point is always between two characters, and the cursor appears on
- the character after point.
- @menu
- * Near Point:: Examining text in the vicinity of point.
- * Buffer Contents:: Examining text in a general fashion.
- * Comparing Text:: Comparing substrings of buffers.
- * Insertion:: Adding new text to a buffer.
- * Commands for Insertion:: User-level commands to insert text.
- * Deletion:: Removing text from a buffer.
- * User-Level Deletion:: User-level commands to delete text.
- * The Kill Ring:: Where removed text sometimes is saved for later use.
- * Undo:: Undoing changes to the text of a buffer.
- * Maintaining Undo:: How to enable and disable undo information.
- How to control how much information is kept.
- * Filling:: Functions for explicit filling.
- * Margins:: How to specify margins for filling commands.
- * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix from context.
- * Auto Filling:: How auto-fill mode is implemented to break lines.
- * Sorting:: Functions for sorting parts of the buffer.
- * Columns:: Computing horizontal positions, and using them.
- * Indentation:: Functions to insert or adjust indentation.
- * Case Changes:: Case conversion of parts of the buffer.
- * Text Properties:: Assigning Lisp property lists to text characters.
- * Substitution:: Replacing a given character wherever it appears.
- * Registers:: How registers are implemented. Accessing the text or
- position stored in a register.
- * Transposition:: Swapping two portions of a buffer.
- * Decompression:: Dealing with compressed data.
- * Base 64:: Conversion to or from base 64 encoding.
- * Checksum/Hash:: Computing cryptographic hashes.
- * Parsing HTML/XML:: Parsing HTML and XML.
- * Atomic Changes:: Installing several buffer changes atomically.
- * Change Hooks:: Supplying functions to be run when text is changed.
- @end menu
- @node Near Point
- @section Examining Text Near Point
- @cindex text near point
- Many functions are provided to look at the characters around point.
- Several simple functions are described here. See also @code{looking-at}
- in @ref{Regexp Search}.
- In the following four functions, ``beginning'' or ``end'' of buffer
- refers to the beginning or end of the accessible portion.
- @defun char-after &optional position
- This function returns the character in the current buffer at (i.e.,
- immediately after) position @var{position}. If @var{position} is out of
- range for this purpose, either before the beginning of the buffer, or at
- or beyond the end, then the value is @code{nil}. The default for
- @var{position} is point.
- In the following example, assume that the first character in the
- buffer is @samp{@@}:
- @example
- @group
- (string (char-after 1))
- @result{} "@@"
- @end group
- @end example
- @end defun
- @defun char-before &optional position
- This function returns the character in the current buffer immediately
- before position @var{position}. If @var{position} is out of range for
- this purpose, either at or before the beginning of the buffer, or beyond
- the end, then the value is @code{nil}. The default for
- @var{position} is point.
- @end defun
- @defun following-char
- This function returns the character following point in the current
- buffer. This is similar to @code{(char-after (point))}. However, if
- point is at the end of the buffer, then @code{following-char} returns 0.
- Remember that point is always between characters, and the cursor
- normally appears over the character following point. Therefore, the
- character returned by @code{following-char} is the character the
- cursor is over.
- In this example, point is between the @samp{a} and the @samp{c}.
- @example
- @group
- ---------- Buffer: foo ----------
- Gentlemen may cry ``Pea@point{}ce! Peace!,''
- but there is no peace.
- ---------- Buffer: foo ----------
- @end group
- @group
- (string (preceding-char))
- @result{} "a"
- (string (following-char))
- @result{} "c"
- @end group
- @end example
- @end defun
- @defun preceding-char
- This function returns the character preceding point in the current
- buffer. See above, under @code{following-char}, for an example. If
- point is at the beginning of the buffer, @code{preceding-char} returns
- 0.
- @end defun
- @defun bobp
- This function returns @code{t} if point is at the beginning of the
- buffer. If narrowing is in effect, this means the beginning of the
- accessible portion of the text. See also @code{point-min} in
- @ref{Point}.
- @end defun
- @defun eobp
- This function returns @code{t} if point is at the end of the buffer.
- If narrowing is in effect, this means the end of accessible portion of
- the text. See also @code{point-max} in @xref{Point}.
- @end defun
- @defun bolp
- This function returns @code{t} if point is at the beginning of a line.
- @xref{Text Lines}. The beginning of the buffer (or of its accessible
- portion) always counts as the beginning of a line.
- @end defun
- @defun eolp
- This function returns @code{t} if point is at the end of a line. The
- end of the buffer (or of its accessible portion) is always considered
- the end of a line.
- @end defun
- @node Buffer Contents
- @section Examining Buffer Contents
- @cindex buffer portion as string
- This section describes functions that allow a Lisp program to
- convert any portion of the text in the buffer into a string.
- @defun buffer-substring start end
- This function returns a string containing a copy of the text of the
- region defined by positions @var{start} and @var{end} in the current
- buffer. If the arguments are not positions in the accessible portion
- of the buffer, @code{buffer-substring} signals an
- @code{args-out-of-range} error.
- Here's an example which assumes Font-Lock mode is not enabled:
- @example
- @group
- ---------- Buffer: foo ----------
- This is the contents of buffer foo
- ---------- Buffer: foo ----------
- @end group
- @group
- (buffer-substring 1 10)
- @result{} "This is t"
- @end group
- @group
- (buffer-substring (point-max) 10)
- @result{} "he contents of buffer foo\n"
- @end group
- @end example
- If the text being copied has any text properties, these are copied into
- the string along with the characters they belong to. @xref{Text
- Properties}. However, overlays (@pxref{Overlays}) in the buffer and
- their properties are ignored, not copied.
- For example, if Font-Lock mode is enabled, you might get results like
- these:
- @example
- @group
- (buffer-substring 1 10)
- @result{} #("This is t" 0 1 (fontified t) 1 9 (fontified t))
- @end group
- @end example
- @end defun
- @defun buffer-substring-no-properties start end
- This is like @code{buffer-substring}, except that it does not copy text
- properties, just the characters themselves. @xref{Text Properties}.
- @end defun
- @defun buffer-string
- This function returns the contents of the entire accessible portion of
- the current buffer, as a string.
- @end defun
- If you need to make sure the resulting string, when copied to a
- different location, will not change its visual appearance due to
- reordering of bidirectional text, use the
- @code{buffer-substring-with-bidi-context} function
- (@pxref{Bidirectional Display, buffer-substring-with-bidi-context}).
- @defun filter-buffer-substring start end &optional delete
- This function filters the buffer text between @var{start} and @var{end}
- using a function specified by the variable
- @code{filter-buffer-substring-function}, and returns the result.
- The default filter function consults the obsolete wrapper hook
- @code{filter-buffer-substring-functions}, and the obsolete variable
- @code{buffer-substring-filters}. If both of these are @code{nil}, it
- returns the unaltered text from the buffer, i.e., what
- @code{buffer-substring} would return.
- If @var{delete} is non-@code{nil}, the function deletes the text
- between @var{start} and @var{end} after copying it, like
- @code{delete-and-extract-region}.
- Lisp code should use this function instead of @code{buffer-substring},
- @code{buffer-substring-no-properties},
- or @code{delete-and-extract-region} when copying into user-accessible
- data structures such as the kill-ring, X clipboard, and registers.
- Major and minor modes can modify @code{filter-buffer-substring-function}
- to alter such text as it is copied out of the buffer.
- @end defun
- @defvar filter-buffer-substring-function
- The value of this variable is a function that @code{filter-buffer-substring}
- will call to do the actual work. The function receives three
- arguments, the same as those of @code{filter-buffer-substring},
- which it should treat as per the documentation of that function. It
- should return the filtered text (and optionally delete the source text).
- @end defvar
- @noindent The following two variables are obsoleted by
- @code{filter-buffer-substring-function}, but are still supported for
- backward compatibility.
- @defvar filter-buffer-substring-functions
- This obsolete variable is a wrapper hook, whose members should be functions
- that accept four arguments: @var{fun}, @var{start}, @var{end}, and
- @var{delete}. @var{fun} is a function that takes three arguments
- (@var{start}, @var{end}, and @var{delete}), and returns a string. In
- both cases, the @var{start}, @var{end}, and @var{delete} arguments are
- the same as those of @code{filter-buffer-substring}.
- The first hook function is passed a @var{fun} that is equivalent to
- the default operation of @code{filter-buffer-substring}, i.e., it
- returns the buffer-substring between @var{start} and @var{end}
- (processed by any @code{buffer-substring-filters}) and optionally
- deletes the original text from the buffer. In most cases, the hook
- function will call @var{fun} once, and then do its own processing of
- the result. The next hook function receives a @var{fun} equivalent to
- this, and so on. The actual return value is the result of all the
- hook functions acting in sequence.
- @end defvar
- @defvar buffer-substring-filters
- The value of this obsolete variable should be a list of functions
- that accept a single string argument and return another string.
- The default @code{filter-buffer-substring} function passes the buffer
- substring to the first function in this list, and the return value of
- each function is passed to the next function. The return value of the
- last function is passed to @code{filter-buffer-substring-functions}.
- @end defvar
- @defun current-word &optional strict really-word
- This function returns the symbol (or word) at or near point, as a
- string. The return value includes no text properties.
- If the optional argument @var{really-word} is non-@code{nil}, it finds a
- word; otherwise, it finds a symbol (which includes both word
- characters and symbol constituent characters).
- If the optional argument @var{strict} is non-@code{nil}, then point
- must be in or next to the symbol or word---if no symbol or word is
- there, the function returns @code{nil}. Otherwise, a nearby symbol or
- word on the same line is acceptable.
- @end defun
- @defun thing-at-point thing &optional no-properties
- Return the @var{thing} around or next to point, as a string.
- The argument @var{thing} is a symbol which specifies a kind of syntactic
- entity. Possibilities include @code{symbol}, @code{list}, @code{sexp},
- @code{defun}, @code{filename}, @code{url}, @code{word}, @code{sentence},
- @code{whitespace}, @code{line}, @code{page}, and others.
- When the optional argument @var{no-properties} is non-@code{nil}, this
- function strips text properties from the return value.
- @example
- ---------- Buffer: foo ----------
- Gentlemen may cry ``Pea@point{}ce! Peace!,''
- but there is no peace.
- ---------- Buffer: foo ----------
- (thing-at-point 'word)
- @result{} "Peace"
- (thing-at-point 'line)
- @result{} "Gentlemen may cry ``Peace! Peace!,''\n"
- (thing-at-point 'whitespace)
- @result{} nil
- @end example
- @end defun
- @node Comparing Text
- @section Comparing Text
- @cindex comparing buffer text
- This function lets you compare portions of the text in a buffer, without
- copying them into strings first.
- @defun compare-buffer-substrings buffer1 start1 end1 buffer2 start2 end2
- This function lets you compare two substrings of the same buffer or two
- different buffers. The first three arguments specify one substring,
- giving a buffer (or a buffer name) and two positions within the
- buffer. The last three arguments specify the other substring in the
- same way. You can use @code{nil} for @var{buffer1}, @var{buffer2}, or
- both to stand for the current buffer.
- The value is negative if the first substring is less, positive if the
- first is greater, and zero if they are equal. The absolute value of
- the result is one plus the index of the first differing characters
- within the substrings.
- This function ignores case when comparing characters
- if @code{case-fold-search} is non-@code{nil}. It always ignores
- text properties.
- Suppose you have the text @w{@samp{foobarbar haha!rara!}} in the
- current buffer; then in this example the two substrings are @samp{rbar
- } and @samp{rara!}. The value is 2 because the first substring is
- greater at the second character.
- @example
- (compare-buffer-substrings nil 6 11 nil 16 21)
- @result{} 2
- @end example
- @end defun
- @node Insertion
- @section Inserting Text
- @cindex insertion of text
- @cindex text insertion
- @cindex insertion before point
- @cindex before point, insertion
- @dfn{Insertion} means adding new text to a buffer. The inserted text
- goes at point---between the character before point and the character
- after point. Some insertion functions leave point before the inserted
- text, while other functions leave it after. We call the former
- insertion @dfn{after point} and the latter insertion @dfn{before point}.
- Insertion moves markers located at positions after the insertion
- point, so that they stay with the surrounding text (@pxref{Markers}).
- When a marker points at the place of insertion, insertion may or may
- not relocate the marker, depending on the marker's insertion type
- (@pxref{Marker Insertion Types}). Certain special functions such as
- @code{insert-before-markers} relocate all such markers to point after
- the inserted text, regardless of the markers' insertion type.
- Insertion functions signal an error if the current buffer is
- read-only (@pxref{Read Only Buffers}) or if they insert within
- read-only text (@pxref{Special Properties}).
- These functions copy text characters from strings and buffers along
- with their properties. The inserted characters have exactly the same
- properties as the characters they were copied from. By contrast,
- characters specified as separate arguments, not part of a string or
- buffer, inherit their text properties from the neighboring text.
- The insertion functions convert text from unibyte to multibyte in
- order to insert in a multibyte buffer, and vice versa---if the text
- comes from a string or from a buffer. However, they do not convert
- unibyte character codes 128 through 255 to multibyte characters, not
- even if the current buffer is a multibyte buffer. @xref{Converting
- Representations}.
- @defun insert &rest args
- This function inserts the strings and/or characters @var{args} into the
- current buffer, at point, moving point forward. In other words, it
- inserts the text before point. An error is signaled unless all
- @var{args} are either strings or characters. The value is @code{nil}.
- @end defun
- @defun insert-before-markers &rest args
- This function inserts the strings and/or characters @var{args} into the
- current buffer, at point, moving point forward. An error is signaled
- unless all @var{args} are either strings or characters. The value is
- @code{nil}.
- This function is unlike the other insertion functions in that it
- relocates markers initially pointing at the insertion point, to point
- after the inserted text. If an overlay begins at the insertion point,
- the inserted text falls outside the overlay; if a nonempty overlay
- ends at the insertion point, the inserted text falls inside that
- overlay.
- @end defun
- @deffn Command insert-char character &optional count inherit
- This command inserts @var{count} instances of @var{character} into the
- current buffer before point. The argument @var{count} must be an
- integer, and @var{character} must be a character.
- If called interactively, this command prompts for @var{character}
- using its Unicode name or its code point. @xref{Inserting Text,,,
- emacs, The GNU Emacs Manual}.
- This function does not convert unibyte character codes 128 through 255
- to multibyte characters, not even if the current buffer is a multibyte
- buffer. @xref{Converting Representations}.
- If @var{inherit} is non-@code{nil}, the inserted characters inherit
- sticky text properties from the two characters before and after the
- insertion point. @xref{Sticky Properties}.
- @end deffn
- @defun insert-buffer-substring from-buffer-or-name &optional start end
- This function inserts a portion of buffer @var{from-buffer-or-name}
- into the current buffer before point. The text inserted is the region
- between @var{start} (inclusive) and @var{end} (exclusive). (These
- arguments default to the beginning and end of the accessible portion
- of that buffer.) This function returns @code{nil}.
- In this example, the form is executed with buffer @samp{bar} as the
- current buffer. We assume that buffer @samp{bar} is initially empty.
- @example
- @group
- ---------- Buffer: foo ----------
- We hold these truths to be self-evident, that all
- ---------- Buffer: foo ----------
- @end group
- @group
- (insert-buffer-substring "foo" 1 20)
- @result{} nil
- ---------- Buffer: bar ----------
- We hold these truth@point{}
- ---------- Buffer: bar ----------
- @end group
- @end example
- @end defun
- @defun insert-buffer-substring-no-properties from-buffer-or-name &optional start end
- This is like @code{insert-buffer-substring} except that it does not
- copy any text properties.
- @end defun
- @xref{Sticky Properties}, for other insertion functions that inherit
- text properties from the nearby text in addition to inserting it.
- Whitespace inserted by indentation functions also inherits text
- properties.
- @node Commands for Insertion
- @section User-Level Insertion Commands
- This section describes higher-level commands for inserting text,
- commands intended primarily for the user but useful also in Lisp
- programs.
- @deffn Command insert-buffer from-buffer-or-name
- This command inserts the entire accessible contents of
- @var{from-buffer-or-name} (which must exist) into the current buffer
- after point. It leaves the mark after the inserted text. The value
- is @code{nil}.
- @end deffn
- @deffn Command self-insert-command count
- @cindex character insertion
- @cindex self-insertion
- This command inserts the last character typed; it does so @var{count}
- times, before point, and returns @code{nil}. Most printing characters
- are bound to this command. In routine use, @code{self-insert-command}
- is the most frequently called function in Emacs, but programs rarely use
- it except to install it on a keymap.
- In an interactive call, @var{count} is the numeric prefix argument.
- @c FIXME: This variable is obsolete since 23.1.
- Self-insertion translates the input character through
- @code{translation-table-for-input}. @xref{Translation of Characters}.
- This command calls @code{auto-fill-function} whenever that is
- non-@code{nil} and the character inserted is in the table
- @code{auto-fill-chars} (@pxref{Auto Filling}).
- @c Cross refs reworded to prevent overfull hbox. --rjc 15mar92
- This command performs abbrev expansion if Abbrev mode is enabled and
- the inserted character does not have word-constituent
- syntax. (@xref{Abbrevs}, and @ref{Syntax Class Table}.) It is also
- responsible for calling @code{blink-paren-function} when the inserted
- character has close parenthesis syntax (@pxref{Blinking}).
- @vindex post-self-insert-hook
- The final thing this command does is to run the hook
- @code{post-self-insert-hook}. You could use this to automatically
- reindent text as it is typed, for example.
- Do not try substituting your own definition of
- @code{self-insert-command} for the standard one. The editor command
- loop handles this function specially.
- @end deffn
- @deffn Command newline &optional number-of-newlines
- This command inserts newlines into the current buffer before point.
- If @var{number-of-newlines} is supplied, that many newline characters
- are inserted.
- @cindex newline and Auto Fill mode
- This function calls @code{auto-fill-function} if the current column
- number is greater than the value of @code{fill-column} and
- @var{number-of-newlines} is @code{nil}. Typically what
- @code{auto-fill-function} does is insert a newline; thus, the overall
- result in this case is to insert two newlines at different places: one
- at point, and another earlier in the line. @code{newline} does not
- auto-fill if @var{number-of-newlines} is non-@code{nil}.
- This command indents to the left margin if that is not zero.
- @xref{Margins}.
- The value returned is @code{nil}. In an interactive call, @var{count}
- is the numeric prefix argument.
- @end deffn
- @defvar overwrite-mode
- This variable controls whether overwrite mode is in effect. The value
- should be @code{overwrite-mode-textual}, @code{overwrite-mode-binary},
- or @code{nil}. @code{overwrite-mode-textual} specifies textual
- overwrite mode (treats newlines and tabs specially), and
- @code{overwrite-mode-binary} specifies binary overwrite mode (treats
- newlines and tabs like any other characters).
- @end defvar
- @node Deletion
- @section Deleting Text
- @cindex text deletion
- @cindex deleting text vs killing
- Deletion means removing part of the text in a buffer, without saving
- it in the kill ring (@pxref{The Kill Ring}). Deleted text can't be
- yanked, but can be reinserted using the undo mechanism (@pxref{Undo}).
- Some deletion functions do save text in the kill ring in some special
- cases.
- All of the deletion functions operate on the current buffer.
- @deffn Command erase-buffer
- This function deletes the entire text of the current buffer
- (@emph{not} just the accessible portion), leaving it
- empty. If the buffer is read-only, it signals a @code{buffer-read-only}
- error; if some of the text in it is read-only, it signals a
- @code{text-read-only} error. Otherwise, it deletes the text without
- asking for any confirmation. It returns @code{nil}.
- Normally, deleting a large amount of text from a buffer inhibits further
- auto-saving of that buffer because it has shrunk. However,
- @code{erase-buffer} does not do this, the idea being that the future
- text is not really related to the former text, and its size should not
- be compared with that of the former text.
- @end deffn
- @deffn Command delete-region start end
- This command deletes the text between positions @var{start} and
- @var{end} in the current buffer, and returns @code{nil}. If point was
- inside the deleted region, its value afterward is @var{start}.
- Otherwise, point relocates with the surrounding text, as markers do.
- @end deffn
- @defun delete-and-extract-region start end
- This function deletes the text between positions @var{start} and
- @var{end} in the current buffer, and returns a string containing the
- text just deleted.
- If point was inside the deleted region, its value afterward is
- @var{start}. Otherwise, point relocates with the surrounding text, as
- markers do.
- @end defun
- @deffn Command delete-char count &optional killp
- This command deletes @var{count} characters directly after point, or
- before point if @var{count} is negative. If @var{killp} is
- non-@code{nil}, then it saves the deleted characters in the kill ring.
- In an interactive call, @var{count} is the numeric prefix argument, and
- @var{killp} is the unprocessed prefix argument. Therefore, if a prefix
- argument is supplied, the text is saved in the kill ring. If no prefix
- argument is supplied, then one character is deleted, but not saved in
- the kill ring.
- The value returned is always @code{nil}.
- @end deffn
- @deffn Command delete-backward-char count &optional killp
- @cindex deleting previous char
- This command deletes @var{count} characters directly before point, or
- after point if @var{count} is negative. If @var{killp} is
- non-@code{nil}, then it saves the deleted characters in the kill ring.
- In an interactive call, @var{count} is the numeric prefix argument, and
- @var{killp} is the unprocessed prefix argument. Therefore, if a prefix
- argument is supplied, the text is saved in the kill ring. If no prefix
- argument is supplied, then one character is deleted, but not saved in
- the kill ring.
- The value returned is always @code{nil}.
- @end deffn
- @deffn Command backward-delete-char-untabify count &optional killp
- @cindex tab deletion
- This command deletes @var{count} characters backward, changing tabs
- into spaces. When the next character to be deleted is a tab, it is
- first replaced with the proper number of spaces to preserve alignment
- and then one of those spaces is deleted instead of the tab. If
- @var{killp} is non-@code{nil}, then the command saves the deleted
- characters in the kill ring.
- Conversion of tabs to spaces happens only if @var{count} is positive.
- If it is negative, exactly @minus{}@var{count} characters after point
- are deleted.
- In an interactive call, @var{count} is the numeric prefix argument, and
- @var{killp} is the unprocessed prefix argument. Therefore, if a prefix
- argument is supplied, the text is saved in the kill ring. If no prefix
- argument is supplied, then one character is deleted, but not saved in
- the kill ring.
- The value returned is always @code{nil}.
- @end deffn
- @defopt backward-delete-char-untabify-method
- This option specifies how @code{backward-delete-char-untabify} should
- deal with whitespace. Possible values include @code{untabify}, the
- default, meaning convert a tab to many spaces and delete one;
- @code{hungry}, meaning delete all tabs and spaces before point with
- one command; @code{all} meaning delete all tabs, spaces and newlines
- before point, and @code{nil}, meaning do nothing special for
- whitespace characters.
- @end defopt
- @node User-Level Deletion
- @section User-Level Deletion Commands
- This section describes higher-level commands for deleting text,
- commands intended primarily for the user but useful also in Lisp
- programs.
- @deffn Command delete-horizontal-space &optional backward-only
- @cindex deleting whitespace
- This function deletes all spaces and tabs around point. It returns
- @code{nil}.
- If @var{backward-only} is non-@code{nil}, the function deletes
- spaces and tabs before point, but not after point.
- In the following examples, we call @code{delete-horizontal-space} four
- times, once on each line, with point between the second and third
- characters on the line each time.
- @example
- @group
- ---------- Buffer: foo ----------
- I @point{}thought
- I @point{} thought
- We@point{} thought
- Yo@point{}u thought
- ---------- Buffer: foo ----------
- @end group
- @group
- (delete-horizontal-space) ; @r{Four times.}
- @result{} nil
- ---------- Buffer: foo ----------
- Ithought
- Ithought
- Wethought
- You thought
- ---------- Buffer: foo ----------
- @end group
- @end example
- @end deffn
- @deffn Command delete-indentation &optional join-following-p
- This function joins the line point is on to the previous line, deleting
- any whitespace at the join and in some cases replacing it with one
- space. If @var{join-following-p} is non-@code{nil},
- @code{delete-indentation} joins this line to the following line
- instead. The function returns @code{nil}.
- If there is a fill prefix, and the second of the lines being joined
- starts with the prefix, then @code{delete-indentation} deletes the
- fill prefix before joining the lines. @xref{Margins}.
- In the example below, point is located on the line starting
- @samp{events}, and it makes no difference if there are trailing spaces
- in the preceding line.
- @smallexample
- @group
- ---------- Buffer: foo ----------
- When in the course of human
- @point{} events, it becomes necessary
- ---------- Buffer: foo ----------
- @end group
- (delete-indentation)
- @result{} nil
- @group
- ---------- Buffer: foo ----------
- When in the course of human@point{} events, it becomes necessary
- ---------- Buffer: foo ----------
- @end group
- @end smallexample
- After the lines are joined, the function @code{fixup-whitespace} is
- responsible for deciding whether to leave a space at the junction.
- @end deffn
- @deffn Command fixup-whitespace
- This function replaces all the horizontal whitespace surrounding point
- with either one space or no space, according to the context. It
- returns @code{nil}.
- At the beginning or end of a line, the appropriate amount of space is
- none. Before a character with close parenthesis syntax, or after a
- character with open parenthesis or expression-prefix syntax, no space is
- also appropriate. Otherwise, one space is appropriate. @xref{Syntax
- Class Table}.
- In the example below, @code{fixup-whitespace} is called the first time
- with point before the word @samp{spaces} in the first line. For the
- second invocation, point is directly after the @samp{(}.
- @smallexample
- @group
- ---------- Buffer: foo ----------
- This has too many @point{}spaces
- This has too many spaces at the start of (@point{} this list)
- ---------- Buffer: foo ----------
- @end group
- @group
- (fixup-whitespace)
- @result{} nil
- (fixup-whitespace)
- @result{} nil
- @end group
- @group
- ---------- Buffer: foo ----------
- This has too many spaces
- This has too many spaces at the start of (this list)
- ---------- Buffer: foo ----------
- @end group
- @end smallexample
- @end deffn
- @deffn Command just-one-space &optional n
- @comment !!SourceFile simple.el
- This command replaces any spaces and tabs around point with a single
- space, or @var{n} spaces if @var{n} is specified. It returns
- @code{nil}.
- @end deffn
- @c There is also cycle-spacing, but I cannot see it being useful in
- @c Lisp programs, so it is not mentioned here.
- @deffn Command delete-blank-lines
- This function deletes blank lines surrounding point. If point is on a
- blank line with one or more blank lines before or after it, then all but
- one of them are deleted. If point is on an isolated blank line, then it
- is deleted. If point is on a nonblank line, the command deletes all
- blank lines immediately following it.
- A blank line is defined as a line containing only tabs and spaces.
- @c and the Newline character?
- @code{delete-blank-lines} returns @code{nil}.
- @end deffn
- @deffn Command delete-trailing-whitespace &optional start end
- Delete trailing whitespace in the region defined by @var{start} and
- @var{end}.
- This command deletes whitespace characters after the last
- non-whitespace character in each line in the region.
- If this command acts on the entire buffer (i.e., if called
- interactively with the mark inactive, or called from Lisp with
- @var{end} @code{nil}), it also deletes all trailing lines at the end of the
- buffer if the variable @code{delete-trailing-lines} is non-@code{nil}.
- @end deffn
- @node The Kill Ring
- @section The Kill Ring
- @cindex kill ring
- @dfn{Kill functions} delete text like the deletion functions, but save
- it so that the user can reinsert it by @dfn{yanking}. Most of these
- functions have @samp{kill-} in their name. By contrast, the functions
- whose names start with @samp{delete-} normally do not save text for
- yanking (though they can still be undone); these are deletion
- functions.
- Most of the kill commands are primarily for interactive use, and are
- not described here. What we do describe are the functions provided for
- use in writing such commands. You can use these functions to write
- commands for killing text. When you need to delete text for internal
- purposes within a Lisp function, you should normally use deletion
- functions, so as not to disturb the kill ring contents.
- @xref{Deletion}.
- Killed text is saved for later yanking in the @dfn{kill ring}. This
- is a list that holds a number of recent kills, not just the last text
- kill. We call this a ``ring'' because yanking treats it as having
- elements in a cyclic order. The list is kept in the variable
- @code{kill-ring}, and can be operated on with the usual functions for
- lists; there are also specialized functions, described in this section,
- that treat it as a ring.
- Some people think this use of the word ``kill'' is unfortunate, since
- it refers to operations that specifically @emph{do not} destroy the
- entities killed. This is in sharp contrast to ordinary life, in
- which death is permanent and killed entities do not come back to
- life. Therefore, other metaphors have been proposed. For example, the
- term ``cut ring'' makes sense to people who, in pre-computer days, used
- scissors and paste to cut up and rearrange manuscripts. However, it
- would be difficult to change the terminology now.
- @menu
- * Kill Ring Concepts:: What text looks like in the kill ring.
- * Kill Functions:: Functions that kill text.
- * Yanking:: How yanking is done.
- * Yank Commands:: Commands that access the kill ring.
- * Low-Level Kill Ring:: Functions and variables for kill ring access.
- * Internals of Kill Ring:: Variables that hold kill ring data.
- @end menu
- @node Kill Ring Concepts
- @subsection Kill Ring Concepts
- The kill ring records killed text as strings in a list, most recent
- first. A short kill ring, for example, might look like this:
- @example
- ("some text" "a different piece of text" "even older text")
- @end example
- @noindent
- When the list reaches @code{kill-ring-max} entries in length, adding a
- new entry automatically deletes the last entry.
- When kill commands are interwoven with other commands, each kill
- command makes a new entry in the kill ring. Multiple kill commands in
- succession build up a single kill ring entry, which would be yanked as a
- unit; the second and subsequent consecutive kill commands add text to
- the entry made by the first one.
- For yanking, one entry in the kill ring is designated the front of
- the ring. Some yank commands rotate the ring by designating a
- different element as the front. But this virtual rotation doesn't
- change the list itself---the most recent entry always comes first in the
- list.
- @node Kill Functions
- @subsection Functions for Killing
- @code{kill-region} is the usual subroutine for killing text. Any
- command that calls this function is a kill command (and should
- probably have @samp{kill} in its name). @code{kill-region} puts the
- newly killed text in a new element at the beginning of the kill ring or
- adds it to the most recent element. It determines automatically (using
- @code{last-command}) whether the previous command was a kill command,
- and if so appends the killed text to the most recent entry.
- @cindex filtering killed text
- The commands described below can filter the killed text before they
- save it in the kill ring. They call @code{filter-buffer-substring}
- (@pxref{Buffer Contents}) to perform the filtering. By default,
- there's no filtering, but major and minor modes and hook functions can
- set up filtering, so that text saved in the kill ring is different
- from what was in the buffer.
- @deffn Command kill-region start end &optional region
- This function kills the stretch of text between @var{start} and
- @var{end}; but if the optional argument @var{region} is
- non-@code{nil}, it ignores @var{start} and @var{end}, and kills the
- text in the current region instead. The text is deleted but saved in
- the kill ring, along with its text properties. The value is always
- @code{nil}.
- In an interactive call, @var{start} and @var{end} are point and
- the mark, and @var{region} is always non-@code{nil}, so the command
- always kills the text in the current region.
- If the buffer or text is read-only, @code{kill-region} modifies the kill
- ring just the same, then signals an error without modifying the buffer.
- This is convenient because it lets the user use a series of kill
- commands to copy text from a read-only buffer into the kill ring.
- @end deffn
- @defopt kill-read-only-ok
- If this option is non-@code{nil}, @code{kill-region} does not signal an
- error if the buffer or text is read-only. Instead, it simply returns,
- updating the kill ring but not changing the buffer.
- @end defopt
- @deffn Command copy-region-as-kill start end &optional region
- This function saves the stretch of text between @var{start} and
- @var{end} on the kill ring (including text properties), but does not
- delete the text from the buffer. However, if the optional argument
- @var{region} is non-@code{nil}, the function ignores @var{start} and
- @var{end}, and saves the current region instead. It always returns
- @code{nil}.
- In an interactive call, @var{start} and @var{end} are point and
- the mark, and @var{region} is always non-@code{nil}, so the command
- always saves the text in the current region.
- The command does not set @code{this-command} to @code{kill-region}, so a
- subsequent kill command does not append to the same kill ring entry.
- @end deffn
- @node Yanking
- @subsection Yanking
- Yanking means inserting text from the kill ring, but it does not
- insert the text blindly. The @code{yank} command, and related
- commands, use @code{insert-for-yank} to perform special processing on
- the text before it is inserted.
- @defun insert-for-yank string
- This function works like @code{insert}, except that it processes the
- text in @var{string} according to the @code{yank-handler} text
- property, as well as the variables @code{yank-handled-properties} and
- @code{yank-excluded-properties} (see below), before inserting the
- result into the current buffer.
- @end defun
- @defun insert-buffer-substring-as-yank buf &optional start end
- This function resembles @code{insert-buffer-substring}, except that it
- processes the text according to @code{yank-handled-properties} and
- @code{yank-excluded-properties}. (It does not handle the
- @code{yank-handler} property, which does not normally occur in buffer
- text anyway.)
- @end defun
- @c FIXME: Add an index for yank-handler.
- If you put a @code{yank-handler} text property on all or part of a
- string, that alters how @code{insert-for-yank} inserts the string. If
- different parts of the string have different @code{yank-handler}
- values (comparison being done with @code{eq}), each substring is
- handled separately. The property value must be a list of one to four
- elements, with the following format (where elements after the first
- may be omitted):
- @example
- (@var{function} @var{param} @var{noexclude} @var{undo})
- @end example
- Here is what the elements do:
- @table @var
- @item function
- When @var{function} is non-@code{nil}, it is called instead of
- @code{insert} to insert the string, with one argument---the string to
- insert.
- @item param
- If @var{param} is present and non-@code{nil}, it replaces @var{string}
- (or the substring of @var{string} being processed) as the object
- passed to @var{function} (or @code{insert}). For example, if
- @var{function} is @code{yank-rectangle}, @var{param} should be a list
- of strings to insert as a rectangle.
- @item noexclude
- If @var{noexclude} is present and non-@code{nil}, that disables the
- normal action of @code{yank-handled-properties} and
- @code{yank-excluded-properties} on the inserted string.
- @item undo
- If @var{undo} is present and non-@code{nil}, it is a function that will be
- called by @code{yank-pop} to undo the insertion of the current object.
- It is called with two arguments, the start and end of the current
- region. @var{function} can set @code{yank-undo-function} to override
- the @var{undo} value.
- @end table
- @cindex yanking and text properties
- @defopt yank-handled-properties
- This variable specifies special text property handling conditions for
- yanked text. It takes effect after the text has been inserted (either
- normally, or via the @code{yank-handler} property), and prior to
- @code{yank-excluded-properties} taking effect.
- The value should be an alist of elements @code{(@var{prop}
- . @var{fun})}. Each alist element is handled in order. The inserted
- text is scanned for stretches of text having text properties @code{eq}
- to @var{prop}; for each such stretch, @var{fun} is called with three
- arguments: the value of the property, and the start and end positions
- of the text.
- @end defopt
- @defopt yank-excluded-properties
- The value of this variable is the list of properties to remove from
- inserted text. Its default value contains properties that might lead
- to annoying results, such as causing the text to respond to the mouse
- or specifying key bindings. It takes effect after
- @code{yank-handled-properties}.
- @end defopt
- @node Yank Commands
- @subsection Functions for Yanking
- This section describes higher-level commands for yanking, which are
- intended primarily for the user but useful also in Lisp programs.
- Both @code{yank} and @code{yank-pop} honor the
- @code{yank-excluded-properties} variable and @code{yank-handler} text
- property (@pxref{Yanking}).
- @deffn Command yank &optional arg
- @cindex inserting killed text
- This command inserts before point the text at the front of the kill
- ring. It sets the mark at the beginning of that text, using
- @code{push-mark} (@pxref{The Mark}), and puts point at the end.
- If @var{arg} is a non-@code{nil} list (which occurs interactively when
- the user types @kbd{C-u} with no digits), then @code{yank} inserts the
- text as described above, but puts point before the yanked text and
- sets the mark after it.
- If @var{arg} is a number, then @code{yank} inserts the @var{arg}th
- most recently killed text---the @var{arg}th element of the kill ring
- list, counted cyclically from the front, which is considered the
- first element for this purpose.
- @code{yank} does not alter the contents of the kill ring, unless it
- used text provided by another program, in which case it pushes that text
- onto the kill ring. However if @var{arg} is an integer different from
- one, it rotates the kill ring to place the yanked string at the front.
- @code{yank} returns @code{nil}.
- @end deffn
- @deffn Command yank-pop &optional arg
- This command replaces the just-yanked entry from the kill ring with a
- different entry from the kill ring.
- This is allowed only immediately after a @code{yank} or another
- @code{yank-pop}. At such a time, the region contains text that was just
- inserted by yanking. @code{yank-pop} deletes that text and inserts in
- its place a different piece of killed text. It does not add the deleted
- text to the kill ring, since it is already in the kill ring somewhere.
- It does however rotate the kill ring to place the newly yanked string at
- the front.
- If @var{arg} is @code{nil}, then the replacement text is the previous
- element of the kill ring. If @var{arg} is numeric, the replacement is
- the @var{arg}th previous kill. If @var{arg} is negative, a more recent
- kill is the replacement.
- The sequence of kills in the kill ring wraps around, so that after the
- oldest one comes the newest one, and before the newest one goes the
- oldest.
- The return value is always @code{nil}.
- @end deffn
- @defvar yank-undo-function
- If this variable is non-@code{nil}, the function @code{yank-pop} uses
- its value instead of @code{delete-region} to delete the text
- inserted by the previous @code{yank} or
- @code{yank-pop} command. The value must be a function of two
- arguments, the start and end of the current region.
- The function @code{insert-for-yank} automatically sets this variable
- according to the @var{undo} element of the @code{yank-handler}
- text property, if there is one.
- @end defvar
- @node Low-Level Kill Ring
- @subsection Low-Level Kill Ring
- These functions and variables provide access to the kill ring at a
- lower level, but are still convenient for use in Lisp programs,
- because they take care of interaction with window system selections
- (@pxref{Window System Selections}).
- @defun current-kill n &optional do-not-move
- The function @code{current-kill} rotates the yanking pointer, which
- designates the front of the kill ring, by @var{n} places (from newer
- kills to older ones), and returns the text at that place in the ring.
- If the optional second argument @var{do-not-move} is non-@code{nil},
- then @code{current-kill} doesn't alter the yanking pointer; it just
- returns the @var{n}th kill, counting from the current yanking pointer.
- If @var{n} is zero, indicating a request for the latest kill,
- @code{current-kill} calls the value of
- @code{interprogram-paste-function} (documented below) before
- consulting the kill ring. If that value is a function and calling it
- returns a string or a list of several string, @code{current-kill}
- pushes the strings onto the kill ring and returns the first string.
- It also sets the yanking pointer to point to the kill-ring entry of
- the first string returned by @code{interprogram-paste-function},
- regardless of the value of @var{do-not-move}. Otherwise,
- @code{current-kill} does not treat a zero value for @var{n} specially:
- it returns the entry pointed at by the yanking pointer and does not
- move the yanking pointer.
- @end defun
- @defun kill-new string &optional replace
- This function pushes the text @var{string} onto the kill ring and
- makes the yanking pointer point to it. It discards the oldest entry
- if appropriate. It also invokes the value of
- @code{interprogram-cut-function} (see below).
- If @var{replace} is non-@code{nil}, then @code{kill-new} replaces the
- first element of the kill ring with @var{string}, rather than pushing
- @var{string} onto the kill ring.
- @end defun
- @defun kill-append string before-p
- This function appends the text @var{string} to the first entry in the
- kill ring and makes the yanking pointer point to the combined entry.
- Normally @var{string} goes at the end of the entry, but if
- @var{before-p} is non-@code{nil}, it goes at the beginning. This
- function also invokes the value of @code{interprogram-cut-function}
- (see below).
- @end defun
- @defvar interprogram-paste-function
- This variable provides a way of transferring killed text from other
- programs, when you are using a window system. Its value should be
- @code{nil} or a function of no arguments.
- If the value is a function, @code{current-kill} calls it to get the
- most recent kill. If the function returns a non-@code{nil} value,
- then that value is used as the most recent kill. If it returns
- @code{nil}, then the front of the kill ring is used.
- To facilitate support for window systems that support multiple
- selections, this function may also return a list of strings. In that
- case, the first string is used as the most recent kill, and all
- the other strings are pushed onto the kill ring, for easy access by
- @code{yank-pop}.
- The normal use of this function is to get the window system's
- clipboard as the most recent kill, even if the selection belongs to
- another application. @xref{Window System Selections}. However, if
- the clipboard contents come from the current Emacs session, this
- function should return @code{nil}.
- @end defvar
- @defvar interprogram-cut-function
- This variable provides a way of communicating killed text to other
- programs, when you are using a window system. Its value should be
- @code{nil} or a function of one required argument.
- If the value is a function, @code{kill-new} and @code{kill-append} call
- it with the new first element of the kill ring as the argument.
- The normal use of this function is to put newly killed text in the
- window system's clipboard. @xref{Window System Selections}.
- @end defvar
- @node Internals of Kill Ring
- @subsection Internals of the Kill Ring
- The variable @code{kill-ring} holds the kill ring contents, in the
- form of a list of strings. The most recent kill is always at the front
- of the list.
- The @code{kill-ring-yank-pointer} variable points to a link in the
- kill ring list, whose @sc{car} is the text to yank next. We say it
- identifies the front of the ring. Moving
- @code{kill-ring-yank-pointer} to a different link is called
- @dfn{rotating the kill ring}. We call the kill ring a ``ring'' because
- the functions that move the yank pointer wrap around from the end of the
- list to the beginning, or vice-versa. Rotation of the kill ring is
- virtual; it does not change the value of @code{kill-ring}.
- Both @code{kill-ring} and @code{kill-ring-yank-pointer} are Lisp
- variables whose values are normally lists. The word ``pointer'' in the
- name of the @code{kill-ring-yank-pointer} indicates that the variable's
- purpose is to identify one element of the list for use by the next yank
- command.
- The value of @code{kill-ring-yank-pointer} is always @code{eq} to one
- of the links in the kill ring list. The element it identifies is the
- @sc{car} of that link. Kill commands, which change the kill ring, also
- set this variable to the value of @code{kill-ring}. The effect is to
- rotate the ring so that the newly killed text is at the front.
- Here is a diagram that shows the variable @code{kill-ring-yank-pointer}
- pointing to the second entry in the kill ring @code{("some text" "a
- different piece of text" "yet older text")}.
- @example
- @group
- kill-ring ---- kill-ring-yank-pointer
- | |
- | v
- | --- --- --- --- --- ---
- --> | | |------> | | |--> | | |--> nil
- --- --- --- --- --- ---
- | | |
- | | |
- | | -->"yet older text"
- | |
- | --> "a different piece of text"
- |
- --> "some text"
- @end group
- @end example
- @noindent
- This state of affairs might occur after @kbd{C-y} (@code{yank})
- immediately followed by @kbd{M-y} (@code{yank-pop}).
- @defvar kill-ring
- This variable holds the list of killed text sequences, most recently
- killed first.
- @end defvar
- @defvar kill-ring-yank-pointer
- This variable's value indicates which element of the kill ring is at the
- front of the ring for yanking. More precisely, the value is a tail
- of the value of @code{kill-ring}, and its @sc{car} is the kill string
- that @kbd{C-y} should yank.
- @end defvar
- @defopt kill-ring-max
- The value of this variable is the maximum length to which the kill
- ring can grow, before elements are thrown away at the end. The default
- value for @code{kill-ring-max} is 60.
- @end defopt
- @node Undo
- @section Undo
- @cindex redo
- Most buffers have an @dfn{undo list}, which records all changes made
- to the buffer's text so that they can be undone. (The buffers that
- don't have one are usually special-purpose buffers for which Emacs
- assumes that undoing is not useful. In particular, any buffer whose
- name begins with a space has its undo recording off by default;
- see @ref{Buffer Names}.) All the primitives that modify the
- text in the buffer automatically add elements to the front of the undo
- list, which is in the variable @code{buffer-undo-list}.
- @defvar buffer-undo-list
- This buffer-local variable's value is the undo list of the current
- buffer. A value of @code{t} disables the recording of undo information.
- @end defvar
- Here are the kinds of elements an undo list can have:
- @table @code
- @item @var{position}
- This kind of element records a previous value of point; undoing this
- element moves point to @var{position}. Ordinary cursor motion does not
- make any sort of undo record, but deletion operations use these entries
- to record where point was before the command.
- @item (@var{beg} . @var{end})
- This kind of element indicates how to delete text that was inserted.
- Upon insertion, the text occupied the range @var{beg}--@var{end} in the
- buffer.
- @item (@var{text} . @var{position})
- This kind of element indicates how to reinsert text that was deleted.
- The deleted text itself is the string @var{text}. The place to
- reinsert it is @code{(abs @var{position})}. If @var{position} is
- positive, point was at the beginning of the deleted text, otherwise it
- was at the end. Zero or more (@var{marker} . @var{adjustment})
- elements follow immediately after this element.
- @item (t . @var{time-flag})
- This kind of element indicates that an unmodified buffer became
- modified. A @var{time-flag} of the form
- @code{(@var{sec-high} @var{sec-low} @var{microsec}
- @var{picosec})} represents the visited file's modification time as of
- when it was previously visited or saved, using the same format as
- @code{current-time}; see @ref{Time of Day}.
- A @var{time-flag} of 0 means the buffer does not correspond to any file;
- @minus{}1 means the visited file previously did not exist.
- @code{primitive-undo} uses these
- values to determine whether to mark the buffer as unmodified once again;
- it does so only if the file's status matches that of @var{time-flag}.
- @item (nil @var{property} @var{value} @var{beg} . @var{end})
- This kind of element records a change in a text property.
- Here's how you might undo the change:
- @example
- (put-text-property @var{beg} @var{end} @var{property} @var{value})
- @end example
- @item (@var{marker} . @var{adjustment})
- This kind of element records the fact that the marker @var{marker} was
- relocated due to deletion of surrounding text, and that it moved
- @var{adjustment} character positions. If the marker's location is
- consistent with the (@var{text} . @var{position}) element preceding it
- in the undo list, then undoing this element moves @var{marker}
- @minus{} @var{adjustment} characters.
- @item (apply @var{funname} . @var{args})
- This is an extensible undo item, which is undone by calling
- @var{funname} with arguments @var{args}.
- @item (apply @var{delta} @var{beg} @var{end} @var{funname} . @var{args})
- This is an extensible undo item, which records a change limited to the
- range @var{beg} to @var{end}, which increased the size of the buffer
- by @var{delta} characters. It is undone by calling @var{funname} with
- arguments @var{args}.
- This kind of element enables undo limited to a region to determine
- whether the element pertains to that region.
- @item nil
- This element is a boundary. The elements between two boundaries are
- called a @dfn{change group}; normally, each change group corresponds to
- one keyboard command, and undo commands normally undo an entire group as
- a unit.
- @end table
- @defun undo-boundary
- This function places a boundary element in the undo list. The undo
- command stops at such a boundary, and successive undo commands undo
- to earlier and earlier boundaries. This function returns @code{nil}.
- Calling this function explicitly is useful for splitting the effects of
- a command into more than one unit. For example, @code{query-replace}
- calls @code{undo-boundary} after each replacement, so that the user can
- undo individual replacements one by one.
- Mostly, however, this function is called automatically at an
- appropriate time.
- @end defun
- @defun undo-auto-amalgamate
- @cindex amalgamating commands, and undo
- The editor command loop automatically calls @code{undo-boundary} just
- before executing each key sequence, so that each undo normally undoes
- the effects of one command. A few exceptional commands are
- @dfn{amalgamating}: these commands generally cause small changes to
- buffers, so with these a boundary is inserted only every 20th command,
- allowing to undo them as a group. By default, commands
- @code{self-insert-command}, which produces self-inserting input
- characters (@pxref{Commands for Insertion}), and @code{delete-char}
- which deletes characters (@pxref{Deletion}) are amalgamating.
- Where a command affects the contents of several buffers, as may happen,
- for example, when a function on the @code{post-command-hook} affects a
- buffer other than the @code{current-buffer}, then @code{undo-boundary}
- will be called in each of the affected buffers.
- @end defun
- @defvar undo-auto-current-boundary-timer
- Some buffers, such as process buffers, can change even when no
- commands are executing. In these cases, @code{undo-boundary} is
- normally called periodically by the timer in this variable. Setting
- this variable to non-@code{nil} prevents this behavior.
- @end defvar
- @defvar undo-in-progress
- This variable is normally @code{nil}, but the undo commands bind it to
- @code{t}. This is so that various kinds of change hooks can tell when
- they're being called for the sake of undoing.
- @end defvar
- @defun primitive-undo count list
- This is the basic function for undoing elements of an undo list.
- It undoes the first @var{count} elements of @var{list}, returning
- the rest of @var{list}.
- @code{primitive-undo} adds elements to the buffer's undo list when it
- changes the buffer. Undo commands avoid confusion by saving the undo
- list value at the beginning of a sequence of undo operations. Then the
- undo operations use and update the saved value. The new elements added
- by undoing are not part of this saved value, so they don't interfere with
- continuing to undo.
- This function does not bind @code{undo-in-progress}.
- @end defun
- @node Maintaining Undo
- @section Maintaining Undo Lists
- This section describes how to enable and disable undo information for
- a given buffer. It also explains how the undo list is truncated
- automatically so it doesn't get too big.
- Recording of undo information in a newly created buffer is normally
- enabled to start with; but if the buffer name starts with a space, the
- undo recording is initially disabled. You can explicitly enable or
- disable undo recording with the following two functions, or by setting
- @code{buffer-undo-list} yourself.
- @deffn Command buffer-enable-undo &optional buffer-or-name
- This command enables recording undo information for buffer
- @var{buffer-or-name}, so that subsequent changes can be undone. If no
- argument is supplied, then the current buffer is used. This function
- does nothing if undo recording is already enabled in the buffer. It
- returns @code{nil}.
- In an interactive call, @var{buffer-or-name} is the current buffer.
- You cannot specify any other buffer.
- @end deffn
- @deffn Command buffer-disable-undo &optional buffer-or-name
- @cindex disabling undo
- This function discards the undo list of @var{buffer-or-name}, and disables
- further recording of undo information. As a result, it is no longer
- possible to undo either previous changes or any subsequent changes. If
- the undo list of @var{buffer-or-name} is already disabled, this function
- has no effect.
- In an interactive call, BUFFER-OR-NAME is the current buffer. You
- cannot specify any other buffer. This function returns @code{nil}.
- @end deffn
- As editing continues, undo lists get longer and longer. To prevent
- them from using up all available memory space, garbage collection trims
- them back to size limits you can set. (For this purpose, the size
- of an undo list measures the cons cells that make up the list, plus the
- strings of deleted text.) Three variables control the range of acceptable
- sizes: @code{undo-limit}, @code{undo-strong-limit} and
- @code{undo-outer-limit}. In these variables, size is counted as the
- number of bytes occupied, which includes both saved text and other
- data.
- @defopt undo-limit
- This is the soft limit for the acceptable size of an undo list. The
- change group at which this size is exceeded is the last one kept.
- @end defopt
- @defopt undo-strong-limit
- This is the upper limit for the acceptable size of an undo list. The
- change group at which this size is exceeded is discarded itself (along
- with all older change groups). There is one exception: the very latest
- change group is only discarded if it exceeds @code{undo-outer-limit}.
- @end defopt
- @defopt undo-outer-limit
- If at garbage collection time the undo info for the current command
- exceeds this limit, Emacs discards the info and displays a warning.
- This is a last ditch limit to prevent memory overflow.
- @end defopt
- @defopt undo-ask-before-discard
- If this variable is non-@code{nil}, when the undo info exceeds
- @code{undo-outer-limit}, Emacs asks in the echo area whether to
- discard the info. The default value is @code{nil}, which means to
- discard it automatically.
- This option is mainly intended for debugging. Garbage collection is
- inhibited while the question is asked, which means that Emacs might
- leak memory if the user waits too long before answering the question.
- @end defopt
- @node Filling
- @section Filling
- @cindex filling text
- @dfn{Filling} means adjusting the lengths of lines (by moving the line
- breaks) so that they are nearly (but no greater than) a specified
- maximum width. Additionally, lines can be @dfn{justified}, which means
- inserting spaces to make the left and/or right margins line up
- precisely. The width is controlled by the variable @code{fill-column}.
- For ease of reading, lines should be no longer than 70 or so columns.
- You can use Auto Fill mode (@pxref{Auto Filling}) to fill text
- automatically as you insert it, but changes to existing text may leave
- it improperly filled. Then you must fill the text explicitly.
- Most of the commands in this section return values that are not
- meaningful. All the functions that do filling take note of the current
- left margin, current right margin, and current justification style
- (@pxref{Margins}). If the current justification style is
- @code{none}, the filling functions don't actually do anything.
- Several of the filling functions have an argument @var{justify}.
- If it is non-@code{nil}, that requests some kind of justification. It
- can be @code{left}, @code{right}, @code{full}, or @code{center}, to
- request a specific style of justification. If it is @code{t}, that
- means to use the current justification style for this part of the text
- (see @code{current-justification}, below). Any other value is treated
- as @code{full}.
- When you call the filling functions interactively, using a prefix
- argument implies the value @code{full} for @var{justify}.
- @deffn Command fill-paragraph &optional justify region
- This command fills the paragraph at or after point. If
- @var{justify} is non-@code{nil}, each line is justified as well.
- It uses the ordinary paragraph motion commands to find paragraph
- boundaries. @xref{Paragraphs,,, emacs, The GNU Emacs Manual}.
- When @var{region} is non-@code{nil}, then if Transient Mark mode is
- enabled and the mark is active, this command calls @code{fill-region}
- to fill all the paragraphs in the region, instead of filling only the
- current paragraph. When this command is called interactively,
- @var{region} is @code{t}.
- @end deffn
- @deffn Command fill-region start end &optional justify nosqueeze to-eop
- This command fills each of the paragraphs in the region from @var{start}
- to @var{end}. It justifies as well if @var{justify} is
- non-@code{nil}.
- If @var{nosqueeze} is non-@code{nil}, that means to leave whitespace
- other than line breaks untouched. If @var{to-eop} is non-@code{nil},
- that means to keep filling to the end of the paragraph---or the next hard
- newline, if @code{use-hard-newlines} is enabled (see below).
- The variable @code{paragraph-separate} controls how to distinguish
- paragraphs. @xref{Standard Regexps}.
- @end deffn
- @deffn Command fill-individual-paragraphs start end &optional justify citation-regexp
- This command fills each paragraph in the region according to its
- individual fill prefix. Thus, if the lines of a paragraph were indented
- with spaces, the filled paragraph will remain indented in the same
- fashion.
- The first two arguments, @var{start} and @var{end}, are the beginning
- and end of the region to be filled. The third and fourth arguments,
- @var{justify} and @var{citation-regexp}, are optional. If
- @var{justify} is non-@code{nil}, the paragraphs are justified as
- well as filled. If @var{citation-regexp} is non-@code{nil}, it means the
- function is operating on a mail message and therefore should not fill
- the header lines. If @var{citation-regexp} is a string, it is used as
- a regular expression; if it matches the beginning of a line, that line
- is treated as a citation marker.
- @c FIXME: "That mode" is confusing. It isn't a major/minor mode.
- Ordinarily, @code{fill-individual-paragraphs} regards each change in
- indentation as starting a new paragraph. If
- @code{fill-individual-varying-indent} is non-@code{nil}, then only
- separator lines separate paragraphs. That mode can handle indented
- paragraphs with additional indentation on the first line.
- @end deffn
- @defopt fill-individual-varying-indent
- This variable alters the action of @code{fill-individual-paragraphs} as
- described above.
- @end defopt
- @deffn Command fill-region-as-paragraph start end &optional justify nosqueeze squeeze-after
- This command considers a region of text as a single paragraph and fills
- it. If the region was made up of many paragraphs, the blank lines
- between paragraphs are removed. This function justifies as well as
- filling when @var{justify} is non-@code{nil}.
- If @var{nosqueeze} is non-@code{nil}, that means to leave whitespace
- other than line breaks untouched. If @var{squeeze-after} is
- non-@code{nil}, it specifies a position in the region, and means don't
- canonicalize spaces before that position.
- In Adaptive Fill mode, this command calls @code{fill-context-prefix} to
- choose a fill prefix by default. @xref{Adaptive Fill}.
- @end deffn
- @deffn Command justify-current-line &optional how eop nosqueeze
- This command inserts spaces between the words of the current line so
- that the line ends exactly at @code{fill-column}. It returns
- @code{nil}.
- The argument @var{how}, if non-@code{nil} specifies explicitly the style
- of justification. It can be @code{left}, @code{right}, @code{full},
- @code{center}, or @code{none}. If it is @code{t}, that means to do
- follow specified justification style (see @code{current-justification},
- below). @code{nil} means to do full justification.
- If @var{eop} is non-@code{nil}, that means do only left-justification
- if @code{current-justification} specifies full justification. This is
- used for the last line of a paragraph; even if the paragraph as a
- whole is fully justified, the last line should not be.
- If @var{nosqueeze} is non-@code{nil}, that means do not change interior
- whitespace.
- @end deffn
- @defopt default-justification
- This variable's value specifies the style of justification to use for
- text that doesn't specify a style with a text property. The possible
- values are @code{left}, @code{right}, @code{full}, @code{center}, or
- @code{none}. The default value is @code{left}.
- @end defopt
- @defun current-justification
- This function returns the proper justification style to use for filling
- the text around point.
- This returns the value of the @code{justification} text property at
- point, or the variable @var{default-justification} if there is no such
- text property. However, it returns @code{nil} rather than @code{none}
- to mean ``don't justify''.
- @end defun
- @defopt sentence-end-double-space
- @anchor{Definition of sentence-end-double-space}
- If this variable is non-@code{nil}, a period followed by just one space
- does not count as the end of a sentence, and the filling functions
- avoid breaking the line at such a place.
- @end defopt
- @defopt sentence-end-without-period
- If this variable is non-@code{nil}, a sentence can end without a
- period. This is used for languages like Thai, where sentences end
- with a double space but without a period.
- @end defopt
- @defopt sentence-end-without-space
- If this variable is non-@code{nil}, it should be a string of
- characters that can end a sentence without following spaces.
- @end defopt
- @defvar fill-paragraph-function
- This variable provides a way to override the filling of paragraphs.
- If its value is non-@code{nil}, @code{fill-paragraph} calls this
- function to do the work. If the function returns a non-@code{nil}
- value, @code{fill-paragraph} assumes the job is done, and immediately
- returns that value.
- The usual use of this feature is to fill comments in programming
- language modes. If the function needs to fill a paragraph in the usual
- way, it can do so as follows:
- @example
- (let ((fill-paragraph-function nil))
- (fill-paragraph arg))
- @end example
- @end defvar
- @defvar fill-forward-paragraph-function
- This variable provides a way to override how the filling functions,
- such as @code{fill-region} and @code{fill-paragraph}, move forward to
- the next paragraph. Its value should be a function, which is called
- with a single argument @var{n}, the number of paragraphs to move, and
- should return the difference between @var{n} and the number of
- paragraphs actually moved. The default value of this variable is
- @code{forward-paragraph}. @xref{Paragraphs,,, emacs, The GNU Emacs
- Manual}.
- @end defvar
- @defvar use-hard-newlines
- If this variable is non-@code{nil}, the filling functions do not delete
- newlines that have the @code{hard} text property. These hard
- newlines act as paragraph separators. @xref{Hard and Soft
- Newlines,, Hard and Soft Newlines, emacs, The GNU Emacs Manual}.
- @end defvar
- @node Margins
- @section Margins for Filling
- @cindex margins, filling
- @defopt fill-prefix
- This buffer-local variable, if non-@code{nil}, specifies a string of
- text that appears at the beginning of normal text lines and should be
- disregarded when filling them. Any line that fails to start with the
- fill prefix is considered the start of a paragraph; so is any line
- that starts with the fill prefix followed by additional whitespace.
- Lines that start with the fill prefix but no additional whitespace are
- ordinary text lines that can be filled together. The resulting filled
- lines also start with the fill prefix.
- The fill prefix follows the left margin whitespace, if any.
- @end defopt
- @defopt fill-column
- This buffer-local variable specifies the maximum width of filled lines.
- Its value should be an integer, which is a number of columns. All the
- filling, justification, and centering commands are affected by this
- variable, including Auto Fill mode (@pxref{Auto Filling}).
- As a practical matter, if you are writing text for other people to
- read, you should set @code{fill-column} to no more than 70. Otherwise
- the line will be too long for people to read comfortably, and this can
- make the text seem clumsy.
- The default value for @code{fill-column} is 70.
- @end defopt
- @deffn Command set-left-margin from to margin
- This sets the @code{left-margin} property on the text from @var{from} to
- @var{to} to the value @var{margin}. If Auto Fill mode is enabled, this
- command also refills the region to fit the new margin.
- @end deffn
- @deffn Command set-right-margin from to margin
- This sets the @code{right-margin} property on the text from @var{from}
- to @var{to} to the value @var{margin}. If Auto Fill mode is enabled,
- this command also refills the region to fit the new margin.
- @end deffn
- @defun current-left-margin
- This function returns the proper left margin value to use for filling
- the text around point. The value is the sum of the @code{left-margin}
- property of the character at the start of the current line (or zero if
- none), and the value of the variable @code{left-margin}.
- @end defun
- @defun current-fill-column
- This function returns the proper fill column value to use for filling
- the text around point. The value is the value of the @code{fill-column}
- variable, minus the value of the @code{right-margin} property of the
- character after point.
- @end defun
- @deffn Command move-to-left-margin &optional n force
- This function moves point to the left margin of the current line. The
- column moved to is determined by calling the function
- @code{current-left-margin}. If the argument @var{n} is non-@code{nil},
- @code{move-to-left-margin} moves forward @var{n}@minus{}1 lines first.
- If @var{force} is non-@code{nil}, that says to fix the line's
- indentation if that doesn't match the left margin value.
- @end deffn
- @defun delete-to-left-margin &optional from to
- This function removes left margin indentation from the text between
- @var{from} and @var{to}. The amount of indentation to delete is
- determined by calling @code{current-left-margin}. In no case does this
- function delete non-whitespace. If @var{from} and @var{to} are omitted,
- they default to the whole buffer.
- @end defun
- @defun indent-to-left-margin
- This function adjusts the indentation at the beginning of the current
- line to the value specified by the variable @code{left-margin}. (That
- may involve either inserting or deleting whitespace.) This function
- is value of @code{indent-line-function} in Paragraph-Indent Text mode.
- @end defun
- @defopt left-margin
- This variable specifies the base left margin column. In Fundamental
- mode, @key{RET} indents to this column. This variable automatically
- becomes buffer-local when set in any fashion.
- @end defopt
- @defopt fill-nobreak-predicate
- This variable gives major modes a way to specify not to break a line
- at certain places. Its value should be a list of functions. Whenever
- filling considers breaking the line at a certain place in the buffer,
- it calls each of these functions with no arguments and with point
- located at that place. If any of the functions returns
- non-@code{nil}, then the line won't be broken there.
- @end defopt
- @node Adaptive Fill
- @section Adaptive Fill Mode
- @c @cindex Adaptive Fill mode "adaptive-fill-mode" is adjacent.
- When @dfn{Adaptive Fill Mode} is enabled, Emacs determines the fill
- prefix automatically from the text in each paragraph being filled
- rather than using a predetermined value. During filling, this fill
- prefix gets inserted at the start of the second and subsequent lines
- of the paragraph as described in @ref{Filling}, and in @ref{Auto
- Filling}.
- @defopt adaptive-fill-mode
- Adaptive Fill mode is enabled when this variable is non-@code{nil}.
- It is @code{t} by default.
- @end defopt
- @defun fill-context-prefix from to
- This function implements the heart of Adaptive Fill mode; it chooses a
- fill prefix based on the text between @var{from} and @var{to},
- typically the start and end of a paragraph. It does this by looking
- at the first two lines of the paragraph, based on the variables
- described below.
- @c The optional argument first-line-regexp is not documented
- @c because it exists for internal purposes and might be eliminated
- @c in the future.
- Usually, this function returns the fill prefix, a string. However,
- before doing this, the function makes a final check (not specially
- mentioned in the following) that a line starting with this prefix
- wouldn't look like the start of a paragraph. Should this happen, the
- function signals the anomaly by returning @code{nil} instead.
- In detail, @code{fill-context-prefix} does this:
- @enumerate
- @item
- It takes a candidate for the fill prefix from the first line---it
- tries first the function in @code{adaptive-fill-function} (if any),
- then the regular expression @code{adaptive-fill-regexp} (see below).
- The first non-@code{nil} result of these, or the empty string if
- they're both @code{nil}, becomes the first line's candidate.
- @item
- If the paragraph has as yet only one line, the function tests the
- validity of the prefix candidate just found. The function then
- returns the candidate if it's valid, or a string of spaces otherwise.
- (see the description of @code{adaptive-fill-first-line-regexp} below).
- @item
- When the paragraph already has two lines, the function next looks for
- a prefix candidate on the second line, in just the same way it did for
- the first line. If it doesn't find one, it returns @code{nil}.
- @item
- The function now compares the two candidate prefixes heuristically: if
- the non-whitespace characters in the line 2 candidate occur in the
- same order in the line 1 candidate, the function returns the line 2
- candidate. Otherwise, it returns the largest initial substring which
- is common to both candidates (which might be the empty string).
- @end enumerate
- @end defun
- @defopt adaptive-fill-regexp
- Adaptive Fill mode matches this regular expression against the text
- starting after the left margin whitespace (if any) on a line; the
- characters it matches are that line's candidate for the fill prefix.
- The default value matches whitespace with certain punctuation
- characters intermingled.
- @end defopt
- @defopt adaptive-fill-first-line-regexp
- Used only in one-line paragraphs, this regular expression acts as an
- additional check of the validity of the one available candidate fill
- prefix: the candidate must match this regular expression, or match
- @code{comment-start-skip}. If it doesn't, @code{fill-context-prefix}
- replaces the candidate with a string of spaces of the same width
- as it.
- The default value of this variable is @w{@code{"\\`[ \t]*\\'"}}, which
- matches only a string of whitespace. The effect of this default is to
- force the fill prefixes found in one-line paragraphs always to be pure
- whitespace.
- @end defopt
- @defopt adaptive-fill-function
- You can specify more complex ways of choosing a fill prefix
- automatically by setting this variable to a function. The function is
- called with point after the left margin (if any) of a line, and it
- must preserve point. It should return either that line's fill
- prefix or @code{nil}, meaning it has failed to determine a prefix.
- @end defopt
- @node Auto Filling
- @section Auto Filling
- @cindex filling, automatic
- @cindex Auto Fill mode
- @c FIXME: I don't think any of the variables below is a/an normal/abnormal hook.
- Auto Fill mode is a minor mode that fills lines automatically as text
- is inserted. This section describes the hook used by Auto Fill mode.
- For a description of functions that you can call explicitly to fill and
- justify existing text, see @ref{Filling}.
- Auto Fill mode also enables the functions that change the margins and
- justification style to refill portions of the text. @xref{Margins}.
- @defvar auto-fill-function
- The value of this buffer-local variable should be a function (of no
- arguments) to be called after self-inserting a character from the table
- @code{auto-fill-chars}. It may be @code{nil}, in which case nothing
- special is done in that case.
- The value of @code{auto-fill-function} is @code{do-auto-fill} when
- Auto-Fill mode is enabled. That is a function whose sole purpose is to
- implement the usual strategy for breaking a line.
- @end defvar
- @defvar normal-auto-fill-function
- This variable specifies the function to use for
- @code{auto-fill-function}, if and when Auto Fill is turned on. Major
- modes can set buffer-local values for this variable to alter how Auto
- Fill works.
- @end defvar
- @defvar auto-fill-chars
- A char table of characters which invoke @code{auto-fill-function} when
- self-inserted---space and newline in most language environments. They
- have an entry @code{t} in the table.
- @end defvar
- @node Sorting
- @section Sorting Text
- @cindex sorting text
- The sorting functions described in this section all rearrange text in
- a buffer. This is in contrast to the function @code{sort}, which
- rearranges the order of the elements of a list (@pxref{Rearrangement}).
- The values returned by these functions are not meaningful.
- @defun sort-subr reverse nextrecfun endrecfun &optional startkeyfun endkeyfun predicate
- This function is the general text-sorting routine that subdivides a
- buffer into records and then sorts them. Most of the commands in this
- section use this function.
- To understand how @code{sort-subr} works, consider the whole accessible
- portion of the buffer as being divided into disjoint pieces called
- @dfn{sort records}. The records may or may not be contiguous, but they
- must not overlap. A portion of each sort record (perhaps all of it) is
- designated as the sort key. Sorting rearranges the records in order by
- their sort keys.
- Usually, the records are rearranged in order of ascending sort key.
- If the first argument to the @code{sort-subr} function, @var{reverse},
- is non-@code{nil}, the sort records are rearranged in order of
- descending sort key.
- The next four arguments to @code{sort-subr} are functions that are
- called to move point across a sort record. They are called many times
- from within @code{sort-subr}.
- @enumerate
- @item
- @var{nextrecfun} is called with point at the end of a record. This
- function moves point to the start of the next record. The first record
- is assumed to start at the position of point when @code{sort-subr} is
- called. Therefore, you should usually move point to the beginning of
- the buffer before calling @code{sort-subr}.
- This function can indicate there are no more sort records by leaving
- point at the end of the buffer.
- @item
- @var{endrecfun} is called with point within a record. It moves point to
- the end of the record.
- @item
- @var{startkeyfun} is called to move point from the start of a record to
- the start of the sort key. This argument is optional; if it is omitted,
- the whole record is the sort key. If supplied, the function should
- either return a non-@code{nil} value to be used as the sort key, or
- return @code{nil} to indicate that the sort key is in the buffer
- starting at point. In the latter case, @var{endkeyfun} is called to
- find the end of the sort key.
- @item
- @var{endkeyfun} is called to move point from the start of the sort key
- to the end of the sort key. This argument is optional. If
- @var{startkeyfun} returns @code{nil} and this argument is omitted (or
- @code{nil}), then the sort key extends to the end of the record. There
- is no need for @var{endkeyfun} if @var{startkeyfun} returns a
- non-@code{nil} value.
- @end enumerate
- The argument @var{predicate} is the function to use to compare keys.
- If keys are numbers, it defaults to @code{<}; otherwise it defaults to
- @code{string<}.
- As an example of @code{sort-subr}, here is the complete function
- definition for @code{sort-lines}:
- @example
- @group
- ;; @r{Note that the first two lines of doc string}
- ;; @r{are effectively one line when viewed by a user.}
- (defun sort-lines (reverse beg end)
- "Sort lines in region alphabetically;\
- argument means descending order.
- Called from a program, there are three arguments:
- @end group
- @group
- REVERSE (non-nil means reverse order),\
- BEG and END (region to sort).
- The variable `sort-fold-case' determines\
- whether alphabetic case affects
- the sort order."
- @end group
- @group
- (interactive "P\nr")
- (save-excursion
- (save-restriction
- (narrow-to-region beg end)
- (goto-char (point-min))
- (let ((inhibit-field-text-motion t))
- (sort-subr reverse 'forward-line 'end-of-line)))))
- @end group
- @end example
- Here @code{forward-line} moves point to the start of the next record,
- and @code{end-of-line} moves point to the end of record. We do not pass
- the arguments @var{startkeyfun} and @var{endkeyfun}, because the entire
- record is used as the sort key.
- The @code{sort-paragraphs} function is very much the same, except that
- its @code{sort-subr} call looks like this:
- @example
- @group
- (sort-subr reverse
- (function
- (lambda ()
- (while (and (not (eobp))
- (looking-at paragraph-separate))
- (forward-line 1))))
- 'forward-paragraph)
- @end group
- @end example
- Markers pointing into any sort records are left with no useful
- position after @code{sort-subr} returns.
- @end defun
- @defopt sort-fold-case
- If this variable is non-@code{nil}, @code{sort-subr} and the other
- buffer sorting functions ignore case when comparing strings.
- @end defopt
- @deffn Command sort-regexp-fields reverse record-regexp key-regexp start end
- This command sorts the region between @var{start} and @var{end}
- alphabetically as specified by @var{record-regexp} and @var{key-regexp}.
- If @var{reverse} is a negative integer, then sorting is in reverse
- order.
- Alphabetical sorting means that two sort keys are compared by
- comparing the first characters of each, the second characters of each,
- and so on. If a mismatch is found, it means that the sort keys are
- unequal; the sort key whose character is less at the point of first
- mismatch is the lesser sort key. The individual characters are compared
- according to their numerical character codes in the Emacs character set.
- The value of the @var{record-regexp} argument specifies how to divide
- the buffer into sort records. At the end of each record, a search is
- done for this regular expression, and the text that matches it is taken
- as the next record. For example, the regular expression @samp{^.+$},
- which matches lines with at least one character besides a newline, would
- make each such line into a sort record. @xref{Regular Expressions}, for
- a description of the syntax and meaning of regular expressions.
- The value of the @var{key-regexp} argument specifies what part of each
- record is the sort key. The @var{key-regexp} could match the whole
- record, or only a part. In the latter case, the rest of the record has
- no effect on the sorted order of records, but it is carried along when
- the record moves to its new position.
- The @var{key-regexp} argument can refer to the text matched by a
- subexpression of @var{record-regexp}, or it can be a regular expression
- on its own.
- If @var{key-regexp} is:
- @table @asis
- @item @samp{\@var{digit}}
- then the text matched by the @var{digit}th @samp{\(...\)} parenthesis
- grouping in @var{record-regexp} is the sort key.
- @item @samp{\&}
- then the whole record is the sort key.
- @item a regular expression
- then @code{sort-regexp-fields} searches for a match for the regular
- expression within the record. If such a match is found, it is the sort
- key. If there is no match for @var{key-regexp} within a record then
- that record is ignored, which means its position in the buffer is not
- changed. (The other records may move around it.)
- @end table
- For example, if you plan to sort all the lines in the region by the
- first word on each line starting with the letter @samp{f}, you should
- set @var{record-regexp} to @samp{^.*$} and set @var{key-regexp} to
- @samp{\<f\w*\>}. The resulting expression looks like this:
- @example
- @group
- (sort-regexp-fields nil "^.*$" "\\<f\\w*\\>"
- (region-beginning)
- (region-end))
- @end group
- @end example
- If you call @code{sort-regexp-fields} interactively, it prompts for
- @var{record-regexp} and @var{key-regexp} in the minibuffer.
- @end deffn
- @deffn Command sort-lines reverse start end
- This command alphabetically sorts lines in the region between
- @var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort
- is in reverse order.
- @end deffn
- @deffn Command sort-paragraphs reverse start end
- This command alphabetically sorts paragraphs in the region between
- @var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort
- is in reverse order.
- @end deffn
- @deffn Command sort-pages reverse start end
- This command alphabetically sorts pages in the region between
- @var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort
- is in reverse order.
- @end deffn
- @deffn Command sort-fields field start end
- This command sorts lines in the region between @var{start} and
- @var{end}, comparing them alphabetically by the @var{field}th field
- of each line. Fields are separated by whitespace and numbered starting
- from 1. If @var{field} is negative, sorting is by the
- @w{@minus{}@var{field}th} field from the end of the line. This command
- is useful for sorting tables.
- @end deffn
- @deffn Command sort-numeric-fields field start end
- This command sorts lines in the region between @var{start} and
- @var{end}, comparing them numerically by the @var{field}th field of
- each line. Fields are separated by whitespace and numbered starting
- from 1. The specified field must contain a number in each line of the
- region. Numbers starting with 0 are treated as octal, and numbers
- starting with @samp{0x} are treated as hexadecimal.
- If @var{field} is negative, sorting is by the
- @w{@minus{}@var{field}th} field from the end of the line. This
- command is useful for sorting tables.
- @end deffn
- @defopt sort-numeric-base
- This variable specifies the default radix for
- @code{sort-numeric-fields} to parse numbers.
- @end defopt
- @deffn Command sort-columns reverse &optional beg end
- This command sorts the lines in the region between @var{beg} and
- @var{end}, comparing them alphabetically by a certain range of
- columns. The column positions of @var{beg} and @var{end} bound the
- range of columns to sort on.
- If @var{reverse} is non-@code{nil}, the sort is in reverse order.
- One unusual thing about this command is that the entire line
- containing position @var{beg}, and the entire line containing position
- @var{end}, are included in the region sorted.
- Note that @code{sort-columns} rejects text that contains tabs, because
- tabs could be split across the specified columns. Use @kbd{M-x
- untabify} to convert tabs to spaces before sorting.
- When possible, this command actually works by calling the @code{sort}
- utility program.
- @end deffn
- @node Columns
- @section Counting Columns
- @cindex columns
- @cindex counting columns
- @cindex horizontal position
- The column functions convert between a character position (counting
- characters from the beginning of the buffer) and a column position
- (counting screen characters from the beginning of a line).
- These functions count each character according to the number of
- columns it occupies on the screen. This means control characters count
- as occupying 2 or 4 columns, depending upon the value of
- @code{ctl-arrow}, and tabs count as occupying a number of columns that
- depends on the value of @code{tab-width} and on the column where the tab
- begins. @xref{Usual Display}.
- Column number computations ignore the width of the window and the
- amount of horizontal scrolling. Consequently, a column value can be
- arbitrarily high. The first (or leftmost) column is numbered 0. They
- also ignore overlays and text properties, aside from invisibility.
- @defun current-column
- This function returns the horizontal position of point, measured in
- columns, counting from 0 at the left margin. The column position is the
- sum of the widths of all the displayed representations of the characters
- between the start of the current line and point.
- @end defun
- @deffn Command move-to-column column &optional force
- This function moves point to @var{column} in the current line. The
- calculation of @var{column} takes into account the widths of the
- displayed representations of the characters between the start of the
- line and point.
- When called interactively, @var{column} is the value of prefix numeric
- argument. If @var{column} is not an integer, an error is signaled.
- @c This behavior used to be documented until 2013/08.
- @ignore
- If column @var{column} is beyond the end of the line, point moves to
- the end of the line. If @var{column} is negative, point moves to the
- beginning of the line.
- @end ignore
- If it is impossible to move to column @var{column} because that is in
- the middle of a multicolumn character such as a tab, point moves to the
- end of that character. However, if @var{force} is non-@code{nil}, and
- @var{column} is in the middle of a tab, then @code{move-to-column}
- converts the tab into spaces so that it can move precisely to column
- @var{column}. Other multicolumn characters can cause anomalies despite
- @var{force}, since there is no way to split them.
- The argument @var{force} also has an effect if the line isn't long
- enough to reach column @var{column}; if it is @code{t}, that means to
- add whitespace at the end of the line to reach that column.
- The return value is the column number actually moved to.
- @end deffn
- @node Indentation
- @section Indentation
- @cindex indentation
- The indentation functions are used to examine, move to, and change
- whitespace that is at the beginning of a line. Some of the functions
- can also change whitespace elsewhere on a line. Columns and indentation
- count from zero at the left margin.
- @menu
- * Primitive Indent:: Functions used to count and insert indentation.
- * Mode-Specific Indent:: Customize indentation for different modes.
- * Region Indent:: Indent all the lines in a region.
- * Relative Indent:: Indent the current line based on previous lines.
- * Indent Tabs:: Adjustable, typewriter-like tab stops.
- * Motion by Indent:: Move to first non-blank character.
- @end menu
- @node Primitive Indent
- @subsection Indentation Primitives
- This section describes the primitive functions used to count and
- insert indentation. The functions in the following sections use these
- primitives. @xref{Size of Displayed Text}, for related functions.
- @defun current-indentation
- @comment !!Type Primitive Function
- @comment !!SourceFile indent.c
- This function returns the indentation of the current line, which is
- the horizontal position of the first nonblank character. If the
- contents are entirely blank, then this is the horizontal position of the
- end of the line.
- @end defun
- @deffn Command indent-to column &optional minimum
- @comment !!Type Primitive Function
- @comment !!SourceFile indent.c
- This function indents from point with tabs and spaces until @var{column}
- is reached. If @var{minimum} is specified and non-@code{nil}, then at
- least that many spaces are inserted even if this requires going beyond
- @var{column}. Otherwise the function does nothing if point is already
- beyond @var{column}. The value is the column at which the inserted
- indentation ends.
- The inserted whitespace characters inherit text properties from the
- surrounding text (usually, from the preceding text only). @xref{Sticky
- Properties}.
- @end deffn
- @defopt indent-tabs-mode
- @comment !!SourceFile indent.c
- If this variable is non-@code{nil}, indentation functions can insert
- tabs as well as spaces. Otherwise, they insert only spaces. Setting
- this variable automatically makes it buffer-local in the current buffer.
- @end defopt
- @node Mode-Specific Indent
- @subsection Indentation Controlled by Major Mode
- An important function of each major mode is to customize the @key{TAB}
- key to indent properly for the language being edited. This section
- describes the mechanism of the @key{TAB} key and how to control it.
- The functions in this section return unpredictable values.
- @deffn Command indent-for-tab-command &optional rigid
- This is the command bound to @key{TAB} in most editing modes. Its
- usual action is to indent the current line, but it can alternatively
- insert a tab character or indent a region.
- Here is what it does:
- @itemize
- @item
- First, it checks whether Transient Mark mode is enabled and the region
- is active. If so, it called @code{indent-region} to indent all the
- text in the region (@pxref{Region Indent}).
- @item
- Otherwise, if the indentation function in @code{indent-line-function}
- is @code{indent-to-left-margin} (a trivial command that inserts a tab
- character), or if the variable @code{tab-always-indent} specifies that
- a tab character ought to be inserted (see below), then it inserts a
- tab character.
- @item
- Otherwise, it indents the current line; this is done by calling the
- function in @code{indent-line-function}. If the line is already
- indented, and the value of @code{tab-always-indent} is @code{complete}
- (see below), it tries completing the text at point.
- @end itemize
- If @var{rigid} is non-@code{nil} (interactively, with a prefix
- argument), then after this command indents a line or inserts a tab, it
- also rigidly indents the entire balanced expression which starts at
- the beginning of the current line, in order to reflect the new
- indentation. This argument is ignored if the command indents the
- region.
- @end deffn
- @defvar indent-line-function
- This variable's value is the function to be used by
- @code{indent-for-tab-command}, and various other indentation commands,
- to indent the current line. It is usually assigned by the major mode;
- for instance, Lisp mode sets it to @code{lisp-indent-line}, C mode
- sets it to @code{c-indent-line}, and so on. The default value is
- @code{indent-relative}. @xref{Auto-Indentation}.
- @end defvar
- @deffn Command indent-according-to-mode
- This command calls the function in @code{indent-line-function} to
- indent the current line in a way appropriate for the current major mode.
- @end deffn
- @deffn Command newline-and-indent
- This function inserts a newline, then indents the new line (the one
- following the newline just inserted) according to the major mode. It
- does indentation by calling @code{indent-according-to-mode}.
- @end deffn
- @deffn Command reindent-then-newline-and-indent
- This command reindents the current line, inserts a newline at point,
- and then indents the new line (the one following the newline just
- inserted). It does indentation on both lines by calling
- @code{indent-according-to-mode}.
- @end deffn
- @defopt tab-always-indent
- This variable can be used to customize the behavior of the @key{TAB}
- (@code{indent-for-tab-command}) command. If the value is @code{t}
- (the default), the command normally just indents the current line. If
- the value is @code{nil}, the command indents the current line only if
- point is at the left margin or in the line's indentation; otherwise,
- it inserts a tab character. If the value is @code{complete}, the
- command first tries to indent the current line, and if the line was
- already indented, it calls @code{completion-at-point} to complete the
- text at point (@pxref{Completion in Buffers}).
- @end defopt
- @cindex literate programming
- @cindex multi-mode indentation
- Some major modes need to support embedded regions of text whose
- syntax belongs to a different major mode. Examples include
- @dfn{literate programming} source files that combine documentation and
- snippets of source code, Yacc/Bison programs that include snippets of
- plain C code, etc. To correctly indent the embedded chunks, the major
- mode needs to delegate the indentation to another mode's indentation
- engine (e.g., call @code{c-indent-defun} for C code or
- @code{python-indent-line} for Python), while providing it with some
- context to guide the indentation. The following facilities support
- such multi-mode indentation.
- @defvar prog-indentation-context
- This variable, when non-@code{nil}, holds the indentation context for
- the sub-mode's indentation engine provided by the superior major mode.
- The value should be a list of the form @code{(@var{first-column}
- @w{(@var{start} . @var{end})} @code{prev-chunk})}. The members of the
- list have the following meaning:
- @table @var
- @item first-column
- The column to be used for top-level constructs. This replaces the
- default value of the top-level column used by the sub-mode, usually
- zero.
- @item start
- @itemx end
- The region of the code chunk to be indented by the sub-mode. The
- value of @var{end} can be @code{nil}, which stands for the value of
- @code{point-max}.
- @item prev-chunk
- If this is non-@code{nil}, it should provide the sub-mode's
- indentation engine with a virtual context of the code chunk. Valid
- values include:
- @itemize @minus
- @item
- A string whose contents is the text the sub-mode's indentation engine
- should consider to precede the code chunk. The sub-mode's indentation
- engine can add text properties to that string, to be reused in
- repeated calls with the same string, thus using it as a cache. An
- example where this is useful is code chunks that need to be indented
- as function bodies, but lack the function's preamble---the string
- could then include that missing preamble.
- @item
- A function. It is expected to be called with the start position of
- the current chunk, and should return a cons cell
- @w{@code{(@var{prev-start} . @var{prev-end})}} that specifies the
- region of the previous code chunk, or @code{nil} if there is no previous
- chunk. This is useful in literate-programming sources, where code is
- split into chunks, and correct indentation needs to access previous
- chunks.
- @end itemize
- @end table
- @end defvar
- The following convenience functions should be used by major mode's
- indentation engine in support of invocations as sub-modes of another
- major mode.
- @defun prog-first-column
- Call this function instead of using a literal value (usually, zero) of
- the column number for indenting top-level program constructs. The
- function's value is the column number to use for top-level constructs.
- When no superior mode is in effect, this function returns zero.
- @end defun
- @defun prog-widen
- Call this function instead of @code{widen} to remove any restrictions
- imposed by the mode's indentation engine and restore the restrictions
- recorded in @code{prog-indentation-context}. This prevents the
- indentation engine of a sub-mode from inadvertently operating on text
- outside of the chunk it was supposed to indent, and preserves the
- restriction imposed by the superior mode. When no superior mode is in
- effect, this function just calls @code{widen}.
- @end defun
- @node Region Indent
- @subsection Indenting an Entire Region
- This section describes commands that indent all the lines in the
- region. They return unpredictable values.
- @deffn Command indent-region start end &optional to-column
- This command indents each nonblank line starting between @var{start}
- (inclusive) and @var{end} (exclusive). If @var{to-column} is
- @code{nil}, @code{indent-region} indents each nonblank line by calling
- the current mode's indentation function, the value of
- @code{indent-line-function}.
- If @var{to-column} is non-@code{nil}, it should be an integer
- specifying the number of columns of indentation; then this function
- gives each line exactly that much indentation, by either adding or
- deleting whitespace.
- If there is a fill prefix, @code{indent-region} indents each line
- by making it start with the fill prefix.
- @end deffn
- @defvar indent-region-function
- The value of this variable is a function that can be used by
- @code{indent-region} as a short cut. It should take two arguments, the
- start and end of the region. You should design the function so
- that it will produce the same results as indenting the lines of the
- region one by one, but presumably faster.
- If the value is @code{nil}, there is no short cut, and
- @code{indent-region} actually works line by line.
- A short-cut function is useful in modes such as C mode and Lisp mode,
- where the @code{indent-line-function} must scan from the beginning of
- the function definition: applying it to each line would be quadratic in
- time. The short cut can update the scan information as it moves through
- the lines indenting them; this takes linear time. In a mode where
- indenting a line individually is fast, there is no need for a short cut.
- @code{indent-region} with a non-@code{nil} argument @var{to-column} has
- a different meaning and does not use this variable.
- @end defvar
- @deffn Command indent-rigidly start end count
- This function indents all lines starting between @var{start}
- (inclusive) and @var{end} (exclusive) sideways by @var{count} columns.
- This preserves the shape of the affected region, moving it as a
- rigid unit.
- This is useful not only for indenting regions of unindented text, but
- also for indenting regions of formatted code. For example, if
- @var{count} is 3, this command adds 3 columns of indentation to every
- line that begins in the specified region.
- If called interactively with no prefix argument, this command invokes
- a transient mode for adjusting indentation rigidly. @xref{Indentation
- Commands,,, emacs, The GNU Emacs Manual}.
- @end deffn
- @deffn Command indent-code-rigidly start end columns &optional nochange-regexp
- This is like @code{indent-rigidly}, except that it doesn't alter lines
- that start within strings or comments.
- In addition, it doesn't alter a line if @var{nochange-regexp} matches at
- the beginning of the line (if @var{nochange-regexp} is non-@code{nil}).
- @end deffn
- @node Relative Indent
- @subsection Indentation Relative to Previous Lines
- This section describes two commands that indent the current line
- based on the contents of previous lines.
- @deffn Command indent-relative &optional unindented-ok
- This command inserts whitespace at point, extending to the same
- column as the next @dfn{indent point} of the previous nonblank line. An
- indent point is a non-whitespace character following whitespace. The
- next indent point is the first one at a column greater than the current
- column of point. For example, if point is underneath and to the left of
- the first non-blank character of a line of text, it moves to that column
- by inserting whitespace.
- If the previous nonblank line has no next indent point (i.e., none at a
- great enough column position), @code{indent-relative} either does
- nothing (if @var{unindented-ok} is non-@code{nil}) or calls
- @code{tab-to-tab-stop}. Thus, if point is underneath and to the right
- of the last column of a short line of text, this command ordinarily
- moves point to the next tab stop by inserting whitespace.
- The return value of @code{indent-relative} is unpredictable.
- In the following example, point is at the beginning of the second
- line:
- @example
- @group
- This line is indented twelve spaces.
- @point{}The quick brown fox jumped.
- @end group
- @end example
- @noindent
- Evaluation of the expression @code{(indent-relative nil)} produces the
- following:
- @example
- @group
- This line is indented twelve spaces.
- @point{}The quick brown fox jumped.
- @end group
- @end example
- In this next example, point is between the @samp{m} and @samp{p} of
- @samp{jumped}:
- @example
- @group
- This line is indented twelve spaces.
- The quick brown fox jum@point{}ped.
- @end group
- @end example
- @noindent
- Evaluation of the expression @code{(indent-relative nil)} produces the
- following:
- @example
- @group
- This line is indented twelve spaces.
- The quick brown fox jum @point{}ped.
- @end group
- @end example
- @end deffn
- @deffn Command indent-relative-maybe
- @comment !!SourceFile indent.el
- This command indents the current line like the previous nonblank line,
- by calling @code{indent-relative} with @code{t} as the
- @var{unindented-ok} argument. The return value is unpredictable.
- If the previous nonblank line has no indent points beyond the current
- column, this command does nothing.
- @end deffn
- @node Indent Tabs
- @subsection Adjustable Tab Stops
- @cindex tabs stops for indentation
- This section explains the mechanism for user-specified tab stops
- and the mechanisms that use and set them. The name ``tab stops'' is
- used because the feature is similar to that of the tab stops on a
- typewriter. The feature works by inserting an appropriate number of
- spaces and tab characters to reach the next tab stop column; it does not
- affect the display of tab characters in the buffer (@pxref{Usual
- Display}). Note that the @key{TAB} character as input uses this tab
- stop feature only in a few major modes, such as Text mode.
- @xref{Tab Stops,,, emacs, The GNU Emacs Manual}.
- @deffn Command tab-to-tab-stop
- This command inserts spaces or tabs before point, up to the next tab
- stop column defined by @code{tab-stop-list}.
- @end deffn
- @defopt tab-stop-list
- This variable defines the tab stop columns used by @code{tab-to-tab-stop}.
- It should be either @code{nil}, or a list of increasing integers,
- which need not be evenly spaced. The list is implicitly
- extended to infinity through repetition of the interval between the
- last and penultimate elements (or @code{tab-width} if the list has
- fewer than two elements). A value of @code{nil} means a tab stop
- every @code{tab-width} columns.
- Use @kbd{M-x edit-tab-stops} to edit the location of tab stops interactively.
- @end defopt
- @node Motion by Indent
- @subsection Indentation-Based Motion Commands
- These commands, primarily for interactive use, act based on the
- indentation in the text.
- @deffn Command back-to-indentation
- @comment !!SourceFile simple.el
- This command moves point to the first non-whitespace character in the
- current line (which is the line in which point is located). It returns
- @code{nil}.
- @end deffn
- @deffn Command backward-to-indentation &optional arg
- @comment !!SourceFile simple.el
- This command moves point backward @var{arg} lines and then to the
- first nonblank character on that line. It returns @code{nil}.
- If @var{arg} is omitted or @code{nil}, it defaults to 1.
- @end deffn
- @deffn Command forward-to-indentation &optional arg
- @comment !!SourceFile simple.el
- This command moves point forward @var{arg} lines and then to the first
- nonblank character on that line. It returns @code{nil}.
- If @var{arg} is omitted or @code{nil}, it defaults to 1.
- @end deffn
- @node Case Changes
- @section Case Changes
- @cindex case conversion in buffers
- The case change commands described here work on text in the current
- buffer. @xref{Case Conversion}, for case conversion functions that work
- on strings and characters. @xref{Case Tables}, for how to customize
- which characters are upper or lower case and how to convert them.
- @deffn Command capitalize-region start end
- This function capitalizes all words in the region defined by
- @var{start} and @var{end}. To capitalize means to convert each word's
- first character to upper case and convert the rest of each word to lower
- case. The function returns @code{nil}.
- If one end of the region is in the middle of a word, the part of the
- word within the region is treated as an entire word.
- When @code{capitalize-region} is called interactively, @var{start} and
- @var{end} are point and the mark, with the smallest first.
- @example
- @group
- ---------- Buffer: foo ----------
- This is the contents of the 5th foo.
- ---------- Buffer: foo ----------
- @end group
- @group
- (capitalize-region 1 37)
- @result{} nil
- ---------- Buffer: foo ----------
- This Is The Contents Of The 5th Foo.
- ---------- Buffer: foo ----------
- @end group
- @end example
- @end deffn
- @deffn Command downcase-region start end
- This function converts all of the letters in the region defined by
- @var{start} and @var{end} to lower case. The function returns
- @code{nil}.
- When @code{downcase-region} is called interactively, @var{start} and
- @var{end} are point and the mark, with the smallest first.
- @end deffn
- @deffn Command upcase-region start end
- This function converts all of the letters in the region defined by
- @var{start} and @var{end} to upper case. The function returns
- @code{nil}.
- When @code{upcase-region} is called interactively, @var{start} and
- @var{end} are point and the mark, with the smallest first.
- @end deffn
- @deffn Command capitalize-word count
- This function capitalizes @var{count} words after point, moving point
- over as it does. To capitalize means to convert each word's first
- character to upper case and convert the rest of each word to lower case.
- If @var{count} is negative, the function capitalizes the
- @minus{}@var{count} previous words but does not move point. The value
- is @code{nil}.
- If point is in the middle of a word, the part of the word before point
- is ignored when moving forward. The rest is treated as an entire word.
- When @code{capitalize-word} is called interactively, @var{count} is
- set to the numeric prefix argument.
- @end deffn
- @deffn Command downcase-word count
- This function converts the @var{count} words after point to all lower
- case, moving point over as it does. If @var{count} is negative, it
- converts the @minus{}@var{count} previous words but does not move point.
- The value is @code{nil}.
- When @code{downcase-word} is called interactively, @var{count} is set
- to the numeric prefix argument.
- @end deffn
- @deffn Command upcase-word count
- This function converts the @var{count} words after point to all upper
- case, moving point over as it does. If @var{count} is negative, it
- converts the @minus{}@var{count} previous words but does not move point.
- The value is @code{nil}.
- When @code{upcase-word} is called interactively, @var{count} is set to
- the numeric prefix argument.
- @end deffn
- @node Text Properties
- @section Text Properties
- @cindex text properties
- @cindex attributes of text
- @cindex properties of text
- Each character position in a buffer or a string can have a @dfn{text
- property list}, much like the property list of a symbol (@pxref{Property
- Lists}). The properties belong to a particular character at a
- particular place, such as, the letter @samp{T} at the beginning of this
- sentence or the first @samp{o} in @samp{foo}---if the same character
- occurs in two different places, the two occurrences in general have
- different properties.
- Each property has a name and a value. Both of these can be any Lisp
- object, but the name is normally a symbol. Typically each property
- name symbol is used for a particular purpose; for instance, the text
- property @code{face} specifies the faces for displaying the character
- (@pxref{Special Properties}). The usual way to access the property
- list is to specify a name and ask what value corresponds to it.
- If a character has a @code{category} property, we call it the
- @dfn{property category} of the character. It should be a symbol. The
- properties of the symbol serve as defaults for the properties of the
- character.
- Copying text between strings and buffers preserves the properties
- along with the characters; this includes such diverse functions as
- @code{substring}, @code{insert}, and @code{buffer-substring}.
- @menu
- * Examining Properties:: Looking at the properties of one character.
- * Changing Properties:: Setting the properties of a range of text.
- * Property Search:: Searching for where a property changes value.
- * Special Properties:: Particular properties with special meanings.
- * Format Properties:: Properties for representing formatting of text.
- * Sticky Properties:: How inserted text gets properties from
- neighboring text.
- * Lazy Properties:: Computing text properties in a lazy fashion
- only when text is examined.
- * Clickable Text:: Using text properties to make regions of text
- do something when you click on them.
- * Fields:: The @code{field} property defines
- fields within the buffer.
- * Not Intervals:: Why text properties do not use
- Lisp-visible text intervals.
- @end menu
- @node Examining Properties
- @subsection Examining Text Properties
- @cindex examining text properties
- @cindex text properties, examining
- The simplest way to examine text properties is to ask for the value of
- a particular property of a particular character. For that, use
- @code{get-text-property}. Use @code{text-properties-at} to get the
- entire property list of a character. @xref{Property Search}, for
- functions to examine the properties of a number of characters at once.
- These functions handle both strings and buffers. Keep in mind that
- positions in a string start from 0, whereas positions in a buffer start
- from 1.
- @defun get-text-property pos prop &optional object
- This function returns the value of the @var{prop} property of the
- character after position @var{pos} in @var{object} (a buffer or
- string). The argument @var{object} is optional and defaults to the
- current buffer.
- If there is no @var{prop} property strictly speaking, but the character
- has a property category that is a symbol, then @code{get-text-property} returns
- the @var{prop} property of that symbol.
- @end defun
- @defun get-char-property position prop &optional object
- This function is like @code{get-text-property}, except that it checks
- overlays first and then text properties. @xref{Overlays}.
- The argument @var{object} may be a string, a buffer, or a window. If
- it is a window, then the buffer displayed in that window is used for
- text properties and overlays, but only the overlays active for that
- window are considered. If @var{object} is a buffer, then overlays in
- that buffer are considered first, in order of decreasing priority,
- followed by the text properties. If @var{object} is a string, only
- text properties are considered, since strings never have overlays.
- @end defun
- @defun get-pos-property position prop &optional object
- This function is like @code{get-char-property}, except that it pays
- attention to properties' stickiness and overlays' advancement settings
- instead of the property of the character at (i.e., right after)
- @var{position}.
- @end defun
- @defun get-char-property-and-overlay position prop &optional object
- This is like @code{get-char-property}, but gives extra information
- about the overlay that the property value comes from.
- Its value is a cons cell whose @sc{car} is the property value, the
- same value @code{get-char-property} would return with the same
- arguments. Its @sc{cdr} is the overlay in which the property was
- found, or @code{nil}, if it was found as a text property or not found
- at all.
- If @var{position} is at the end of @var{object}, both the @sc{car} and
- the @sc{cdr} of the value are @code{nil}.
- @end defun
- @defvar char-property-alias-alist
- This variable holds an alist which maps property names to a list of
- alternative property names. If a character does not specify a direct
- value for a property, the alternative property names are consulted in
- order; the first non-@code{nil} value is used. This variable takes
- precedence over @code{default-text-properties}, and @code{category}
- properties take precedence over this variable.
- @end defvar
- @defun text-properties-at position &optional object
- This function returns the entire property list of the character at
- @var{position} in the string or buffer @var{object}. If @var{object} is
- @code{nil}, it defaults to the current buffer.
- @end defun
- @defvar default-text-properties
- This variable holds a property list giving default values for text
- properties. Whenever a character does not specify a value for a
- property, neither directly, through a category symbol, or through
- @code{char-property-alias-alist}, the value stored in this list is
- used instead. Here is an example:
- @example
- (setq default-text-properties '(foo 69)
- char-property-alias-alist nil)
- ;; @r{Make sure character 1 has no properties of its own.}
- (set-text-properties 1 2 nil)
- ;; @r{What we get, when we ask, is the default value.}
- (get-text-property 1 'foo)
- @result{} 69
- @end example
- @end defvar
- @node Changing Properties
- @subsection Changing Text Properties
- @cindex changing text properties
- @cindex text properties, changing
- The primitives for changing properties apply to a specified range of
- text in a buffer or string. The function @code{set-text-properties}
- (see end of section) sets the entire property list of the text in that
- range; more often, it is useful to add, change, or delete just certain
- properties specified by name.
- Since text properties are considered part of the contents of the
- buffer (or string), and can affect how a buffer looks on the screen,
- any change in buffer text properties marks the buffer as modified.
- Buffer text property changes are undoable also (@pxref{Undo}).
- Positions in a string start from 0, whereas positions in a buffer
- start from 1.
- @defun put-text-property start end prop value &optional object
- This function sets the @var{prop} property to @var{value} for the text
- between @var{start} and @var{end} in the string or buffer @var{object}.
- If @var{object} is @code{nil}, it defaults to the current buffer.
- @end defun
- @defun add-text-properties start end props &optional object
- This function adds or overrides text properties for the text between
- @var{start} and @var{end} in the string or buffer @var{object}. If
- @var{object} is @code{nil}, it defaults to the current buffer.
- The argument @var{props} specifies which properties to add. It should
- have the form of a property list (@pxref{Property Lists}): a list whose
- elements include the property names followed alternately by the
- corresponding values.
- The return value is @code{t} if the function actually changed some
- property's value; @code{nil} otherwise (if @var{props} is @code{nil} or
- its values agree with those in the text).
- For example, here is how to set the @code{comment} and @code{face}
- properties of a range of text:
- @example
- (add-text-properties @var{start} @var{end}
- '(comment t face highlight))
- @end example
- @end defun
- @defun remove-text-properties start end props &optional object
- This function deletes specified text properties from the text between
- @var{start} and @var{end} in the string or buffer @var{object}. If
- @var{object} is @code{nil}, it defaults to the current buffer.
- The argument @var{props} specifies which properties to delete. It
- should have the form of a property list (@pxref{Property Lists}): a list
- whose elements are property names alternating with corresponding values.
- But only the names matter---the values that accompany them are ignored.
- For example, here's how to remove the @code{face} property.
- @example
- (remove-text-properties @var{start} @var{end} '(face nil))
- @end example
- The return value is @code{t} if the function actually changed some
- property's value; @code{nil} otherwise (if @var{props} is @code{nil} or
- if no character in the specified text had any of those properties).
- To remove all text properties from certain text, use
- @code{set-text-properties} and specify @code{nil} for the new property
- list.
- @end defun
- @defun remove-list-of-text-properties start end list-of-properties &optional object
- Like @code{remove-text-properties} except that
- @var{list-of-properties} is a list of property names only, not an
- alternating list of property names and values.
- @end defun
- @defun set-text-properties start end props &optional object
- This function completely replaces the text property list for the text
- between @var{start} and @var{end} in the string or buffer @var{object}.
- If @var{object} is @code{nil}, it defaults to the current buffer.
- The argument @var{props} is the new property list. It should be a list
- whose elements are property names alternating with corresponding values.
- After @code{set-text-properties} returns, all the characters in the
- specified range have identical properties.
- If @var{props} is @code{nil}, the effect is to get rid of all properties
- from the specified range of text. Here's an example:
- @example
- (set-text-properties @var{start} @var{end} nil)
- @end example
- Do not rely on the return value of this function.
- @end defun
- @defun add-face-text-property start end face &optional appendp object
- This function acts on the text between @var{start} and @var{end},
- adding the face @var{face} to the @code{face} text property.
- @var{face} should be a valid value for the @code{face} property
- (@pxref{Special Properties}), such as a face name or an anonymous face
- (@pxref{Faces}).
- If any text in the region already has a non-@code{nil} @code{face} property,
- those face(s) are retained. This function sets the @code{face}
- property to a list of faces, with @var{face} as the first element (by
- default) and the pre-existing faces as the remaining elements. If the
- optional argument @var{append} is non-@code{nil}, @var{face} is
- appended to the end of the list instead. Note that in a face list,
- the first occurring value for each attribute takes precedence.
- For example, the following code would assign a italicized green face
- to the text between @var{start} and @var{end}:
- @example
- (add-face-text-property @var{start} @var{end} 'italic)
- (add-face-text-property @var{start} @var{end} '(:foreground "red"))
- (add-face-text-property @var{start} @var{end} '(:foreground "green"))
- @end example
- The optional argument @var{object}, if non-@code{nil}, specifies a
- buffer or string to act on, rather than the current buffer. If
- @var{object} is a string, then @var{start} and @var{end} are
- zero-based indices into the string.
- @end defun
- The easiest way to make a string with text properties is with
- @code{propertize}:
- @defun propertize string &rest properties
- This function returns a copy of @var{string} with the text properties
- @var{properties} added. These properties apply to all the characters
- in the string that is returned. Here is an example that constructs a
- string with a @code{face} property and a @code{mouse-face} property:
- @smallexample
- (propertize "foo" 'face 'italic
- 'mouse-face 'bold-italic)
- @result{} #("foo" 0 3 (mouse-face bold-italic face italic))
- @end smallexample
- To put different properties on various parts of a string, you can
- construct each part with @code{propertize} and then combine them with
- @code{concat}:
- @smallexample
- (concat
- (propertize "foo" 'face 'italic
- 'mouse-face 'bold-italic)
- " and "
- (propertize "bar" 'face 'italic
- 'mouse-face 'bold-italic))
- @result{} #("foo and bar"
- 0 3 (face italic mouse-face bold-italic)
- 3 8 nil
- 8 11 (face italic mouse-face bold-italic))
- @end smallexample
- @end defun
- @xref{Buffer Contents}, for the function
- @code{buffer-substring-no-properties}, which copies text from the
- buffer but does not copy its properties.
- @node Property Search
- @subsection Text Property Search Functions
- @cindex searching text properties
- @cindex text properties, searching
- In typical use of text properties, most of the time several or many
- consecutive characters have the same value for a property. Rather than
- writing your programs to examine characters one by one, it is much
- faster to process chunks of text that have the same property value.
- Here are functions you can use to do this. They use @code{eq} for
- comparing property values. In all cases, @var{object} defaults to the
- current buffer.
- For good performance, it's very important to use the @var{limit}
- argument to these functions, especially the ones that search for a
- single property---otherwise, they may spend a long time scanning to the
- end of the buffer, if the property you are interested in does not change.
- These functions do not move point; instead, they return a position (or
- @code{nil}). Remember that a position is always between two characters;
- the position returned by these functions is between two characters with
- different properties.
- @defun next-property-change pos &optional object limit
- The function scans the text forward from position @var{pos} in the
- string or buffer @var{object} until it finds a change in some text
- property, then returns the position of the change. In other words, it
- returns the position of the first character beyond @var{pos} whose
- properties are not identical to those of the character just after
- @var{pos}.
- If @var{limit} is non-@code{nil}, then the scan ends at position
- @var{limit}. If there is no property change before that point, this
- function returns @var{limit}.
- The value is @code{nil} if the properties remain unchanged all the way
- to the end of @var{object} and @var{limit} is @code{nil}. If the value
- is non-@code{nil}, it is a position greater than or equal to @var{pos}.
- The value equals @var{pos} only when @var{limit} equals @var{pos}.
- Here is an example of how to scan the buffer by chunks of text within
- which all properties are constant:
- @smallexample
- (while (not (eobp))
- (let ((plist (text-properties-at (point)))
- (next-change
- (or (next-property-change (point) (current-buffer))
- (point-max))))
- @r{Process text from point to @var{next-change}@dots{}}
- (goto-char next-change)))
- @end smallexample
- @end defun
- @defun previous-property-change pos &optional object limit
- This is like @code{next-property-change}, but scans back from @var{pos}
- instead of forward. If the value is non-@code{nil}, it is a position
- less than or equal to @var{pos}; it equals @var{pos} only if @var{limit}
- equals @var{pos}.
- @end defun
- @defun next-single-property-change pos prop &optional object limit
- The function scans text for a change in the @var{prop} property, then
- returns the position of the change. The scan goes forward from
- position @var{pos} in the string or buffer @var{object}. In other
- words, this function returns the position of the first character
- beyond @var{pos} whose @var{prop} property differs from that of the
- character just after @var{pos}.
- If @var{limit} is non-@code{nil}, then the scan ends at position
- @var{limit}. If there is no property change before that point,
- @code{next-single-property-change} returns @var{limit}.
- The value is @code{nil} if the property remains unchanged all the way to
- the end of @var{object} and @var{limit} is @code{nil}. If the value is
- non-@code{nil}, it is a position greater than or equal to @var{pos}; it
- equals @var{pos} only if @var{limit} equals @var{pos}.
- @end defun
- @defun previous-single-property-change pos prop &optional object limit
- This is like @code{next-single-property-change}, but scans back from
- @var{pos} instead of forward. If the value is non-@code{nil}, it is a
- position less than or equal to @var{pos}; it equals @var{pos} only if
- @var{limit} equals @var{pos}.
- @end defun
- @defun next-char-property-change pos &optional limit
- This is like @code{next-property-change} except that it considers
- overlay properties as well as text properties, and if no change is
- found before the end of the buffer, it returns the maximum buffer
- position rather than @code{nil} (in this sense, it resembles the
- corresponding overlay function @code{next-overlay-change}, rather than
- @code{next-property-change}). There is no @var{object} operand
- because this function operates only on the current buffer. It returns
- the next address at which either kind of property changes.
- @end defun
- @defun previous-char-property-change pos &optional limit
- This is like @code{next-char-property-change}, but scans back from
- @var{pos} instead of forward, and returns the minimum buffer
- position if no change is found.
- @end defun
- @defun next-single-char-property-change pos prop &optional object limit
- This is like @code{next-single-property-change} except that it
- considers overlay properties as well as text properties, and if no
- change is found before the end of the @var{object}, it returns the
- maximum valid position in @var{object} rather than @code{nil}. Unlike
- @code{next-char-property-change}, this function @emph{does} have an
- @var{object} operand; if @var{object} is not a buffer, only
- text-properties are considered.
- @end defun
- @defun previous-single-char-property-change pos prop &optional object limit
- This is like @code{next-single-char-property-change}, but scans back
- from @var{pos} instead of forward, and returns the minimum valid
- position in @var{object} if no change is found.
- @end defun
- @defun text-property-any start end prop value &optional object
- This function returns non-@code{nil} if at least one character between
- @var{start} and @var{end} has a property @var{prop} whose value is
- @var{value}. More precisely, it returns the position of the first such
- character. Otherwise, it returns @code{nil}.
- The optional fifth argument, @var{object}, specifies the string or
- buffer to scan. Positions are relative to @var{object}. The default
- for @var{object} is the current buffer.
- @end defun
- @defun text-property-not-all start end prop value &optional object
- This function returns non-@code{nil} if at least one character between
- @var{start} and @var{end} does not have a property @var{prop} with value
- @var{value}. More precisely, it returns the position of the first such
- character. Otherwise, it returns @code{nil}.
- The optional fifth argument, @var{object}, specifies the string or
- buffer to scan. Positions are relative to @var{object}. The default
- for @var{object} is the current buffer.
- @end defun
- @node Special Properties
- @subsection Properties with Special Meanings
- Here is a table of text property names that have special built-in
- meanings. The following sections list a few additional special property
- names that control filling and property inheritance. All other names
- have no standard meaning, and you can use them as you like.
- Note: the properties @code{composition}, @code{display},
- @code{invisible} and @code{intangible} can also cause point to move to
- an acceptable place, after each Emacs command. @xref{Adjusting
- Point}.
- @table @code
- @cindex property category of text character
- @c FIXME: Isn't @kindex for keyboard commands?
- @kindex category @r{(text property)}
- @item category
- If a character has a @code{category} property, we call it the
- @dfn{property category} of the character. It should be a symbol. The
- properties of this symbol serve as defaults for the properties of the
- character.
- @item face
- @cindex face codes of text
- @kindex face @r{(text property)}
- The @code{face} property controls the appearance of the character
- (@pxref{Faces}). The value of the property can be the following:
- @itemize @bullet
- @item
- A face name (a symbol or string).
- @item
- An anonymous face: a property list of the form @code{(@var{keyword}
- @var{value} @dots{})}, where each @var{keyword} is a face attribute
- name and @var{value} is a value for that attribute.
- @item
- A list of faces. Each list element should be either a face name or an
- anonymous face. This specifies a face which is an aggregate of the
- attributes of each of the listed faces. Faces occurring earlier in
- the list have higher priority.
- @item
- A cons cell of the form @code{(foreground-color . @var{color-name})}
- or @code{(background-color . @var{color-name})}. This specifies the
- foreground or background color, similar to @code{(:foreground
- @var{color-name})} or @code{(:background @var{color-name})}. This
- form is supported for backward compatibility only, and should be
- avoided.
- @end itemize
- Font Lock mode (@pxref{Font Lock Mode}) works in most buffers by
- dynamically updating the @code{face} property of characters based on
- the context.
- The @code{add-face-text-property} function provides a convenient way
- to set this text property. @xref{Changing Properties}.
- @item font-lock-face
- @kindex font-lock-face @r{(text property)}
- This property specifies a value for the @code{face} property that Font
- Lock mode should apply to the underlying text. It is one of the
- fontification methods used by Font Lock mode, and is useful for
- special modes that implement their own highlighting.
- @xref{Precalculated Fontification}. When Font Lock mode is disabled,
- @code{font-lock-face} has no effect.
- @item mouse-face
- @kindex mouse-face @r{(text property)}
- This property is used instead of @code{face} when the mouse is on or
- near the character. For this purpose, ``near'' means that all text
- between the character and where the mouse is have the same
- @code{mouse-face} property value.
- Emacs ignores all face attributes from the @code{mouse-face} property
- that alter the text size (e.g., @code{:height}, @code{:weight}, and
- @code{:slant}). Those attributes are always the same as for the
- unhighlighted text.
- @item fontified
- @kindex fontified @r{(text property)}
- This property says whether the text is ready for display. If
- @code{nil}, Emacs's redisplay routine calls the functions in
- @code{fontification-functions} (@pxref{Auto Faces}) to prepare this
- part of the buffer before it is displayed. It is used internally by
- the just-in-time font locking code.
- @item display
- This property activates various features that change the
- way text is displayed. For example, it can make text appear taller
- or shorter, higher or lower, wider or narrow, or replaced with an image.
- @xref{Display Property}.
- @item help-echo
- @kindex help-echo @r{(text property)}
- @cindex tooltip for help strings
- @anchor{Text help-echo}
- If text has a string as its @code{help-echo} property, then when you
- move the mouse onto that text, Emacs displays that string in the echo
- area, or in the tooltip window (@pxref{Tooltips}).
- If the value of the @code{help-echo} property is a function, that
- function is called with three arguments, @var{window}, @var{object} and
- @var{pos} and should return a help string or @code{nil} for
- none. The first argument, @var{window} is the window in which
- the help was found. The second, @var{object}, is the buffer, overlay or
- string which had the @code{help-echo} property. The @var{pos}
- argument is as follows:
- @itemize @bullet{}
- @item
- If @var{object} is a buffer, @var{pos} is the position in the buffer.
- @item
- If @var{object} is an overlay, that overlay has a @code{help-echo}
- property, and @var{pos} is the position in the overlay's buffer.
- @item
- If @var{object} is a string (an overlay string or a string displayed
- with the @code{display} property), @var{pos} is the position in that
- string.
- @end itemize
- If the value of the @code{help-echo} property is neither a function nor
- a string, it is evaluated to obtain a help string.
- You can alter the way help text is displayed by setting the variable
- @code{show-help-function} (@pxref{Help display}).
- This feature is used in the mode line and for other active text.
- @item keymap
- @cindex keymap of character
- @kindex keymap @r{(text property)}
- The @code{keymap} property specifies an additional keymap for
- commands. When this keymap applies, it is used for key lookup before
- the minor mode keymaps and before the buffer's local map.
- @xref{Active Keymaps}. If the property value is a symbol, the
- symbol's function definition is used as the keymap.
- The property's value for the character before point applies if it is
- non-@code{nil} and rear-sticky, and the property's value for the
- character after point applies if it is non-@code{nil} and
- front-sticky. (For mouse clicks, the position of the click is used
- instead of the position of point.)
- @item local-map
- @kindex local-map @r{(text property)}
- This property works like @code{keymap} except that it specifies a
- keymap to use @emph{instead of} the buffer's local map. For most
- purposes (perhaps all purposes), it is better to use the @code{keymap}
- property.
- @item syntax-table
- The @code{syntax-table} property overrides what the syntax table says
- about this particular character. @xref{Syntax Properties}.
- @item read-only
- @cindex read-only character
- @kindex read-only @r{(text property)}
- If a character has the property @code{read-only}, then modifying that
- character is not allowed. Any command that would do so gets an error,
- @code{text-read-only}. If the property value is a string, that string
- is used as the error message.
- Insertion next to a read-only character is an error if inserting
- ordinary text there would inherit the @code{read-only} property due to
- stickiness. Thus, you can control permission to insert next to
- read-only text by controlling the stickiness. @xref{Sticky Properties}.
- Since changing properties counts as modifying the buffer, it is not
- possible to remove a @code{read-only} property unless you know the
- special trick: bind @code{inhibit-read-only} to a non-@code{nil} value
- and then remove the property. @xref{Read Only Buffers}.
- @item inhibit-read-only
- @kindex inhibit-read-only @r{(text property)}
- Characters that have the property @code{inhibit-read-only} can be
- edited even in read-only buffers. @xref{Read Only Buffers}.
- @item invisible
- @kindex invisible @r{(text property)}
- A non-@code{nil} @code{invisible} property can make a character invisible
- on the screen. @xref{Invisible Text}, for details.
- @item intangible
- @kindex intangible @r{(text property)}
- If a group of consecutive characters have equal and non-@code{nil}
- @code{intangible} properties, then you cannot place point between them.
- If you try to move point forward into the group, point actually moves to
- the end of the group. If you try to move point backward into the group,
- point actually moves to the start of the group.
- If consecutive characters have unequal non-@code{nil}
- @code{intangible} properties, they belong to separate groups; each
- group is separately treated as described above.
- When the variable @code{inhibit-point-motion-hooks} is non-@code{nil}
- (as it is by default), the @code{intangible} property is ignored.
- Beware: this property operates at a very low level, and affects a lot of code
- in unexpected ways. So use it with extreme caution. A common misuse is to put
- an intangible property on invisible text, which is actually unnecessary since
- the command loop will move point outside of the invisible text at the end of
- each command anyway. @xref{Adjusting Point}. For these reasons, this
- property is obsolete; use the @code{cursor-intangible} property instead.
- @item cursor-intangible
- @kindex cursor-intangible @r{(text property)}
- @findex cursor-intangible-mode
- When the minor mode @code{cursor-intangible-mode} is turned on, point
- is moved away of any position that has a non-@code{nil}
- @code{cursor-intangible} property, just before redisplay happens.
- @item field
- @kindex field @r{(text property)}
- Consecutive characters with the same @code{field} property constitute a
- @dfn{field}. Some motion functions including @code{forward-word} and
- @code{beginning-of-line} stop moving at a field boundary.
- @xref{Fields}.
- @item cursor
- @kindex cursor @r{(text property)}
- Normally, the cursor is displayed at the beginning or the end of any
- overlay and text property strings present at the current buffer
- position. You can place the cursor on any desired character of these
- strings by giving that character a non-@code{nil} @code{cursor} text
- property. In addition, if the value of the @code{cursor} property is
- an integer, it specifies the number of buffer's character
- positions, starting with the position where the overlay or the
- @code{display} property begins, for which the cursor should be
- displayed on that character. Specifically, if the value of the
- @code{cursor} property of a character is the number @var{n}, the
- cursor will be displayed on this character for any buffer position in
- the range @code{[@var{ovpos}..@var{ovpos}+@var{n})}, where @var{ovpos}
- is the overlay's starting position given by @code{overlay-start}
- (@pxref{Managing Overlays}), or the position where the @code{display}
- text property begins in the buffer.
- In other words, the string character with the @code{cursor} property
- of any non-@code{nil} value is the character where to display the
- cursor. The value of the property says for which buffer positions to
- display the cursor there. If the value is an integer @var{n},
- the cursor is displayed there when point is anywhere between the
- beginning of the overlay or @code{display} property and @var{n}
- positions after that. If the value is anything else and
- non-@code{nil}, the cursor is displayed there only when point is at
- the beginning of the @code{display} property or at
- @code{overlay-start}.
- @cindex cursor position for @code{display} properties and overlays
- When the buffer has many overlay strings (e.g., @pxref{Overlay
- Properties, before-string}) or @code{display} properties that are
- strings, it is a good idea to use the @code{cursor} property on these
- strings to cue the Emacs display about the places where to put the
- cursor while traversing these strings. This directly communicates to
- the display engine where the Lisp program wants to put the cursor, or
- where the user would expect the cursor.
- @item pointer
- @kindex pointer @r{(text property)}
- This specifies a specific pointer shape when the mouse pointer is over
- this text or image. @xref{Pointer Shape}, for possible pointer
- shapes.
- @item line-spacing
- @kindex line-spacing @r{(text property)}
- A newline can have a @code{line-spacing} text or overlay property that
- controls the height of the display line ending with that newline. The
- property value overrides the default frame line spacing and the buffer
- local @code{line-spacing} variable. @xref{Line Height}.
- @item line-height
- @kindex line-height @r{(text property)}
- A newline can have a @code{line-height} text or overlay property that
- controls the total height of the display line ending in that newline.
- @xref{Line Height}.
- @item wrap-prefix
- If text has a @code{wrap-prefix} property, the prefix it defines will
- be added at display time to the beginning of every continuation line
- due to text wrapping (so if lines are truncated, the wrap-prefix is
- never used). It may be a string or an image (@pxref{Other Display
- Specs}), or a stretch of whitespace such as specified by the
- @code{:width} or @code{:align-to} display properties (@pxref{Specified
- Space}).
- A wrap-prefix may also be specified for an entire buffer using the
- @code{wrap-prefix} buffer-local variable (however, a
- @code{wrap-prefix} text-property takes precedence over the value of
- the @code{wrap-prefix} variable). @xref{Truncation}.
- @item line-prefix
- If text has a @code{line-prefix} property, the prefix it defines will
- be added at display time to the beginning of every non-continuation
- line. It may be a string or an image (@pxref{Other Display
- Specs}), or a stretch of whitespace such as specified by the
- @code{:width} or @code{:align-to} display properties (@pxref{Specified
- Space}).
- A line-prefix may also be specified for an entire buffer using the
- @code{line-prefix} buffer-local variable (however, a
- @code{line-prefix} text-property takes precedence over the value of
- the @code{line-prefix} variable). @xref{Truncation}.
- @item modification-hooks
- @cindex change hooks for a character
- @cindex hooks for changing a character
- @kindex modification-hooks @r{(text property)}
- If a character has the property @code{modification-hooks}, then its
- value should be a list of functions; modifying that character calls
- all of those functions before the actual modification. Each function
- receives two arguments: the beginning and end of the part of the
- buffer being modified. Note that if a particular modification hook
- function appears on several characters being modified by a single
- primitive, you can't predict how many times the function will
- be called.
- Furthermore, insertion will not modify any existing character, so this
- hook will only be run when removing some characters, replacing them
- with others, or changing their text-properties.
- If these functions modify the buffer, they should bind
- @code{inhibit-modification-hooks} to @code{t} around doing so, to
- avoid confusing the internal mechanism that calls these hooks.
- Overlays also support the @code{modification-hooks} property, but the
- details are somewhat different (@pxref{Overlay Properties}).
- @item insert-in-front-hooks
- @itemx insert-behind-hooks
- @kindex insert-in-front-hooks @r{(text property)}
- @kindex insert-behind-hooks @r{(text property)}
- The operation of inserting text in a buffer also calls the functions
- listed in the @code{insert-in-front-hooks} property of the following
- character and in the @code{insert-behind-hooks} property of the
- preceding character. These functions receive two arguments, the
- beginning and end of the inserted text. The functions are called
- @emph{after} the actual insertion takes place.
- See also @ref{Change Hooks}, for other hooks that are called
- when you change text in a buffer.
- @item point-entered
- @itemx point-left
- @cindex hooks for motion of point
- @kindex point-entered @r{(text property)}
- @kindex point-left @r{(text property)}
- The special properties @code{point-entered} and @code{point-left}
- record hook functions that report motion of point. Each time point
- moves, Emacs compares these two property values:
- @itemize @bullet
- @item
- the @code{point-left} property of the character after the old location,
- and
- @item
- the @code{point-entered} property of the character after the new
- location.
- @end itemize
- @noindent
- If these two values differ, each of them is called (if not @code{nil})
- with two arguments: the old value of point, and the new one.
- The same comparison is made for the characters before the old and new
- locations. The result may be to execute two @code{point-left} functions
- (which may be the same function) and/or two @code{point-entered}
- functions (which may be the same function). In any case, all the
- @code{point-left} functions are called first, followed by all the
- @code{point-entered} functions.
- It is possible to use @code{char-after} to examine characters at various
- buffer positions without moving point to those positions. Only an
- actual change in the value of point runs these hook functions.
- The variable @code{inhibit-point-motion-hooks} by default inhibits
- running the @code{point-left} and @code{point-entered} hooks, see
- @ref{Inhibit point motion hooks}.
- These properties are obsolete; please use
- @code{cursor-sensor-functions} instead.
- @item cursor-sensor-functions
- @kindex cursor-sensor-functions @r{(text property)}
- @findex cursor-sensor-mode
- This special property records a list of functions that react to cursor
- motion. Each function in the list is called, just before redisplay,
- with 3 arguments: the affected window, the previous known position of
- the cursor, and one of the symbols @code{entered} or @code{left},
- depending on whether the cursor is entering the text that has this
- property or leaving it. The functions are called only when the minor
- mode @code{cursor-sensor-mode} is turned on.
- @item composition
- @kindex composition @r{(text property)}
- This text property is used to display a sequence of characters as a
- single glyph composed from components. But the value of the property
- itself is completely internal to Emacs and should not be manipulated
- directly by, for instance, @code{put-text-property}.
- @end table
- @defvar inhibit-point-motion-hooks
- @anchor{Inhibit point motion hooks} When this obsolete variable is
- non-@code{nil}, @code{point-left} and @code{point-entered} hooks are
- not run, and the @code{intangible} property has no effect. Do not set
- this variable globally; bind it with @code{let}. Since the affected
- properties are obsolete, this variable's default value is @code{t}, to
- effectively disable them.
- @end defvar
- @defvar show-help-function
- @anchor{Help display} If this variable is non-@code{nil}, it specifies a
- function called to display help strings. These may be @code{help-echo}
- properties, menu help strings (@pxref{Simple Menu Items},
- @pxref{Extended Menu Items}), or tool bar help strings (@pxref{Tool
- Bar}). The specified function is called with one argument, the help
- string to display, which is passed through
- @code{substitute-command-keys} before being given to the function; see
- @ref{Keys in Documentation}. Tooltip mode (@pxref{Tooltips,,, emacs,
- The GNU Emacs Manual}) provides an example.
- @end defvar
- @node Format Properties
- @subsection Formatted Text Properties
- These text properties affect the behavior of the fill commands. They
- are used for representing formatted text. @xref{Filling}, and
- @ref{Margins}.
- @table @code
- @item hard
- If a newline character has this property, it is a ``hard'' newline.
- The fill commands do not alter hard newlines and do not move words
- across them. However, this property takes effect only if the
- @code{use-hard-newlines} minor mode is enabled. @xref{Hard and Soft
- Newlines,, Hard and Soft Newlines, emacs, The GNU Emacs Manual}.
- @item right-margin
- This property specifies an extra right margin for filling this part of the
- text.
- @item left-margin
- This property specifies an extra left margin for filling this part of the
- text.
- @item justification
- This property specifies the style of justification for filling this part
- of the text.
- @end table
- @node Sticky Properties
- @subsection Stickiness of Text Properties
- @cindex sticky text properties
- @cindex inheritance, text property
- Self-inserting characters, the ones that get inserted into a buffer
- when the user types them (@pxref{Commands for Insertion}), normally
- take on the same properties as the preceding character. This is
- called @dfn{inheritance} of properties.
- By contrast, a Lisp program can do insertion with inheritance or without,
- depending on the choice of insertion primitive. The ordinary text
- insertion functions, such as @code{insert}, do not inherit any
- properties. They insert text with precisely the properties of the
- string being inserted, and no others. This is correct for programs
- that copy text from one context to another---for example, into or out
- of the kill ring. To insert with inheritance, use the special
- primitives described in this section. Self-inserting characters
- inherit properties because they work using these primitives.
- When you do insertion with inheritance, @emph{which} properties are
- inherited, and from where, depends on which properties are @dfn{sticky}.
- Insertion after a character inherits those of its properties that are
- @dfn{rear-sticky}. Insertion before a character inherits those of its
- properties that are @dfn{front-sticky}. When both sides offer different
- sticky values for the same property, the previous character's value
- takes precedence.
- By default, a text property is rear-sticky but not front-sticky; thus,
- the default is to inherit all the properties of the preceding character,
- and nothing from the following character.
- You can control the stickiness of various text properties with two
- specific text properties, @code{front-sticky} and @code{rear-nonsticky},
- and with the variable @code{text-property-default-nonsticky}. You can
- use the variable to specify a different default for a given property.
- You can use those two text properties to make any specific properties
- sticky or nonsticky in any particular part of the text.
- If a character's @code{front-sticky} property is @code{t}, then all
- its properties are front-sticky. If the @code{front-sticky} property is
- a list, then the sticky properties of the character are those whose
- names are in the list. For example, if a character has a
- @code{front-sticky} property whose value is @code{(face read-only)},
- then insertion before the character can inherit its @code{face} property
- and its @code{read-only} property, but no others.
- The @code{rear-nonsticky} property works the opposite way. Most
- properties are rear-sticky by default, so the @code{rear-nonsticky}
- property says which properties are @emph{not} rear-sticky. If a
- character's @code{rear-nonsticky} property is @code{t}, then none of its
- properties are rear-sticky. If the @code{rear-nonsticky} property is a
- list, properties are rear-sticky @emph{unless} their names are in the
- list.
- @defvar text-property-default-nonsticky
- This variable holds an alist which defines the default rear-stickiness
- of various text properties. Each element has the form
- @code{(@var{property} . @var{nonstickiness})}, and it defines the
- stickiness of a particular text property, @var{property}.
- If @var{nonstickiness} is non-@code{nil}, this means that the property
- @var{property} is rear-nonsticky by default. Since all properties are
- front-nonsticky by default, this makes @var{property} nonsticky in both
- directions by default.
- The text properties @code{front-sticky} and @code{rear-nonsticky}, when
- used, take precedence over the default @var{nonstickiness} specified in
- @code{text-property-default-nonsticky}.
- @end defvar
- Here are the functions that insert text with inheritance of properties:
- @defun insert-and-inherit &rest strings
- Insert the strings @var{strings}, just like the function @code{insert},
- but inherit any sticky properties from the adjoining text.
- @end defun
- @defun insert-before-markers-and-inherit &rest strings
- Insert the strings @var{strings}, just like the function
- @code{insert-before-markers}, but inherit any sticky properties from the
- adjoining text.
- @end defun
- @xref{Insertion}, for the ordinary insertion functions which do not
- inherit.
- @node Lazy Properties
- @subsection Lazy Computation of Text Properties
- Instead of computing text properties for all the text in the buffer,
- you can arrange to compute the text properties for parts of the text
- when and if something depends on them.
- The primitive that extracts text from the buffer along with its
- properties is @code{buffer-substring}. Before examining the properties,
- this function runs the abnormal hook @code{buffer-access-fontify-functions}.
- @defvar buffer-access-fontify-functions
- This variable holds a list of functions for computing text properties.
- Before @code{buffer-substring} copies the text and text properties for a
- portion of the buffer, it calls all the functions in this list. Each of
- the functions receives two arguments that specify the range of the
- buffer being accessed. (The buffer itself is always the current
- buffer.)
- @end defvar
- The function @code{buffer-substring-no-properties} does not call these
- functions, since it ignores text properties anyway.
- In order to prevent the hook functions from being called more than
- once for the same part of the buffer, you can use the variable
- @code{buffer-access-fontified-property}.
- @defvar buffer-access-fontified-property
- If this variable's value is non-@code{nil}, it is a symbol which is used
- as a text property name. A non-@code{nil} value for that text property
- means the other text properties for this character have already been
- computed.
- If all the characters in the range specified for @code{buffer-substring}
- have a non-@code{nil} value for this property, @code{buffer-substring}
- does not call the @code{buffer-access-fontify-functions} functions. It
- assumes these characters already have the right text properties, and
- just copies the properties they already have.
- The normal way to use this feature is that the
- @code{buffer-access-fontify-functions} functions add this property, as
- well as others, to the characters they operate on. That way, they avoid
- being called over and over for the same text.
- @end defvar
- @node Clickable Text
- @subsection Defining Clickable Text
- @cindex clickable text
- @cindex follow links
- @cindex mouse-1
- @dfn{Clickable text} is text that can be clicked, with either the
- mouse or via a keyboard command, to produce some result. Many major
- modes use clickable text to implement textual hyper-links, or
- @dfn{links} for short.
- The easiest way to insert and manipulate links is to use the
- @code{button} package. @xref{Buttons}. In this section, we will
- explain how to manually set up clickable text in a buffer, using text
- properties. For simplicity, we will refer to the clickable text as a
- @dfn{link}.
- Implementing a link involves three separate steps: (1) indicating
- clickability when the mouse moves over the link; (2) making @key{RET}
- or @kbd{Mouse-2} on that link do something; and (3) setting up a
- @code{follow-link} condition so that the link obeys
- @code{mouse-1-click-follows-link}.
- To indicate clickability, add the @code{mouse-face} text property to
- the text of the link; then Emacs will highlight the link when the
- mouse moves over it. In addition, you should define a tooltip or echo
- area message, using the @code{help-echo} text property. @xref{Special
- Properties}. For instance, here is how Dired indicates that file
- names are clickable:
- @smallexample
- (if (dired-move-to-filename)
- (add-text-properties
- (point)
- (save-excursion
- (dired-move-to-end-of-filename)
- (point))
- '(mouse-face highlight
- help-echo "mouse-2: visit this file in other window")))
- @end smallexample
- To make the link clickable, bind @key{RET} and @kbd{Mouse-2} to
- commands that perform the desired action. Each command should check
- to see whether it was called on a link, and act accordingly. For
- instance, Dired's major mode keymap binds @kbd{Mouse-2} to the
- following command:
- @smallexample
- (defun dired-mouse-find-file-other-window (event)
- "In Dired, visit the file or directory name you click on."
- (interactive "e")
- (let ((window (posn-window (event-end event)))
- (pos (posn-point (event-end event)))
- file)
- (if (not (windowp window))
- (error "No file chosen"))
- (with-current-buffer (window-buffer window)
- (goto-char pos)
- (setq file (dired-get-file-for-visit)))
- (if (file-directory-p file)
- (or (and (cdr dired-subdir-alist)
- (dired-goto-subdir file))
- (progn
- (select-window window)
- (dired-other-window file)))
- (select-window window)
- (find-file-other-window (file-name-sans-versions file t)))))
- @end smallexample
- @noindent
- This command uses the functions @code{posn-window} and
- @code{posn-point} to determine where the click occurred, and
- @code{dired-get-file-for-visit} to determine which file to visit.
- Instead of binding the mouse command in a major mode keymap, you can
- bind it within the link text, using the @code{keymap} text property
- (@pxref{Special Properties}). For instance:
- @example
- (let ((map (make-sparse-keymap)))
- (define-key map [mouse-2] 'operate-this-button)
- (put-text-property link-start link-end 'keymap map))
- @end example
- @noindent
- With this method, you can easily define different commands for
- different links. Furthermore, the global definition of @key{RET} and
- @kbd{Mouse-2} remain available for the rest of the text in the buffer.
- @vindex mouse-1-click-follows-link
- The basic Emacs command for clicking on links is @kbd{Mouse-2}.
- However, for compatibility with other graphical applications, Emacs
- also recognizes @kbd{Mouse-1} clicks on links, provided the user
- clicks on the link quickly without moving the mouse. This behavior is
- controlled by the user option @code{mouse-1-click-follows-link}.
- @xref{Mouse References,,, emacs, The GNU Emacs Manual}.
- @cindex follow-link (text or overlay property)
- To set up the link so that it obeys
- @code{mouse-1-click-follows-link}, you must either (1) apply a
- @code{follow-link} text or overlay property to the link text, or (2)
- bind the @code{follow-link} event to a keymap (which can be a major
- mode keymap or a local keymap specified via the @code{keymap} text
- property). The value of the @code{follow-link} property, or the
- binding for the @code{follow-link} event, acts as a condition for
- the link action. This condition tells Emacs two things: the
- circumstances under which a @kbd{Mouse-1} click should be regarded as
- occurring inside the link, and how to compute an action code
- that says what to translate the @kbd{Mouse-1} click into. The link
- action condition can be one of the following:
- @table @asis
- @item @code{mouse-face}
- If the condition is the symbol @code{mouse-face}, a position is inside
- a link if there is a non-@code{nil} @code{mouse-face} property at that
- position. The action code is always @code{t}.
- For example, here is how Info mode handles @key{Mouse-1}:
- @smallexample
- (define-key Info-mode-map [follow-link] 'mouse-face)
- @end smallexample
- @item a function
- If the condition is a function, @var{func}, then a position @var{pos}
- is inside a link if @code{(@var{func} @var{pos})} evaluates to
- non-@code{nil}. The value returned by @var{func} serves as the action
- code.
- For example, here is how pcvs enables @kbd{Mouse-1} to follow links on
- file names only:
- @smallexample
- (define-key map [follow-link]
- (lambda (pos)
- (eq (get-char-property pos 'face) 'cvs-filename-face)))
- @end smallexample
- @item anything else
- If the condition value is anything else, then the position is inside a
- link and the condition itself is the action code. Clearly, you should
- specify this kind of condition only when applying the condition via a
- text or property overlay on the link text (so that it does not apply
- to the entire buffer).
- @end table
- @noindent
- The action code tells @kbd{Mouse-1} how to follow the link:
- @table @asis
- @item a string or vector
- If the action code is a string or vector, the @kbd{Mouse-1} event is
- translated into the first element of the string or vector; i.e., the
- action of the @kbd{Mouse-1} click is the local or global binding of
- that character or symbol. Thus, if the action code is @code{"foo"},
- @kbd{Mouse-1} translates into @kbd{f}. If it is @code{[foo]},
- @kbd{Mouse-1} translates into @key{foo}.
- @item anything else
- For any other non-@code{nil} action code, the @kbd{Mouse-1} event is
- translated into a @kbd{Mouse-2} event at the same position.
- @end table
- To define @kbd{Mouse-1} to activate a button defined with
- @code{define-button-type}, give the button a @code{follow-link}
- property. The property value should be a link action condition, as
- described above. @xref{Buttons}. For example, here is how Help mode
- handles @kbd{Mouse-1}:
- @smallexample
- (define-button-type 'help-xref
- 'follow-link t
- 'action #'help-button-action)
- @end smallexample
- To define @kbd{Mouse-1} on a widget defined with
- @code{define-widget}, give the widget a @code{:follow-link} property.
- The property value should be a link action condition, as described
- above. For example, here is how the @code{link} widget specifies that
- a @key{Mouse-1} click shall be translated to @key{RET}:
- @smallexample
- (define-widget 'link 'item
- "An embedded link."
- :button-prefix 'widget-link-prefix
- :button-suffix 'widget-link-suffix
- :follow-link "\C-m"
- :help-echo "Follow the link."
- :format "%[%t%]")
- @end smallexample
- @defun mouse-on-link-p pos
- This function returns non-@code{nil} if position @var{pos} in the
- current buffer is on a link. @var{pos} can also be a mouse event
- location, as returned by @code{event-start} (@pxref{Accessing Mouse}).
- @end defun
- @node Fields
- @subsection Defining and Using Fields
- @cindex fields
- A field is a range of consecutive characters in the buffer that are
- identified by having the same value (comparing with @code{eq}) of the
- @code{field} property (either a text-property or an overlay property).
- This section describes special functions that are available for
- operating on fields.
- You specify a field with a buffer position, @var{pos}. We think of
- each field as containing a range of buffer positions, so the position
- you specify stands for the field containing that position.
- When the characters before and after @var{pos} are part of the same
- field, there is no doubt which field contains @var{pos}: the one those
- characters both belong to. When @var{pos} is at a boundary between
- fields, which field it belongs to depends on the stickiness of the
- @code{field} properties of the two surrounding characters (@pxref{Sticky
- Properties}). The field whose property would be inherited by text
- inserted at @var{pos} is the field that contains @var{pos}.
- There is an anomalous case where newly inserted text at @var{pos}
- would not inherit the @code{field} property from either side. This
- happens if the previous character's @code{field} property is not
- rear-sticky, and the following character's @code{field} property is not
- front-sticky. In this case, @var{pos} belongs to neither the preceding
- field nor the following field; the field functions treat it as belonging
- to an empty field whose beginning and end are both at @var{pos}.
- In all of these functions, if @var{pos} is omitted or @code{nil}, the
- value of point is used by default. If narrowing is in effect, then
- @var{pos} should fall within the accessible portion. @xref{Narrowing}.
- @defun field-beginning &optional pos escape-from-edge limit
- This function returns the beginning of the field specified by @var{pos}.
- If @var{pos} is at the beginning of its field, and
- @var{escape-from-edge} is non-@code{nil}, then the return value is
- always the beginning of the preceding field that @emph{ends} at @var{pos},
- regardless of the stickiness of the @code{field} properties around
- @var{pos}.
- If @var{limit} is non-@code{nil}, it is a buffer position; if the
- beginning of the field is before @var{limit}, then @var{limit} will be
- returned instead.
- @end defun
- @defun field-end &optional pos escape-from-edge limit
- This function returns the end of the field specified by @var{pos}.
- If @var{pos} is at the end of its field, and @var{escape-from-edge} is
- non-@code{nil}, then the return value is always the end of the following
- field that @emph{begins} at @var{pos}, regardless of the stickiness of
- the @code{field} properties around @var{pos}.
- If @var{limit} is non-@code{nil}, it is a buffer position; if the end
- of the field is after @var{limit}, then @var{limit} will be returned
- instead.
- @end defun
- @defun field-string &optional pos
- This function returns the contents of the field specified by @var{pos},
- as a string.
- @end defun
- @defun field-string-no-properties &optional pos
- This function returns the contents of the field specified by @var{pos},
- as a string, discarding text properties.
- @end defun
- @defun delete-field &optional pos
- This function deletes the text of the field specified by @var{pos}.
- @end defun
- @defun constrain-to-field new-pos old-pos &optional escape-from-edge only-in-line inhibit-capture-property
- This function constrains @var{new-pos} to the field that
- @var{old-pos} belongs to---in other words, it returns the position
- closest to @var{new-pos} that is in the same field as @var{old-pos}.
- If @var{new-pos} is @code{nil}, then @code{constrain-to-field} uses
- the value of point instead, and moves point to the resulting position
- in addition to returning that position.
- If @var{old-pos} is at the boundary of two fields, then the acceptable
- final positions depend on the argument @var{escape-from-edge}. If
- @var{escape-from-edge} is @code{nil}, then @var{new-pos} must be in
- the field whose @code{field} property equals what new characters
- inserted at @var{old-pos} would inherit. (This depends on the
- stickiness of the @code{field} property for the characters before and
- after @var{old-pos}.) If @var{escape-from-edge} is non-@code{nil},
- @var{new-pos} can be anywhere in the two adjacent fields.
- Additionally, if two fields are separated by another field with the
- special value @code{boundary}, then any point within this special
- field is also considered to be on the boundary.
- Commands like @kbd{C-a} with no argument, that normally move backward
- to a specific kind of location and stay there once there, probably
- should specify @code{nil} for @var{escape-from-edge}. Other motion
- commands that check fields should probably pass @code{t}.
- If the optional argument @var{only-in-line} is non-@code{nil}, and
- constraining @var{new-pos} in the usual way would move it to a different
- line, @var{new-pos} is returned unconstrained. This used in commands
- that move by line, such as @code{next-line} and
- @code{beginning-of-line}, so that they respect field boundaries only in
- the case where they can still move to the right line.
- If the optional argument @var{inhibit-capture-property} is
- non-@code{nil}, and @var{old-pos} has a non-@code{nil} property of that
- name, then any field boundaries are ignored.
- You can cause @code{constrain-to-field} to ignore all field boundaries
- (and so never constrain anything) by binding the variable
- @code{inhibit-field-text-motion} to a non-@code{nil} value.
- @end defun
- @node Not Intervals
- @subsection Why Text Properties are not Intervals
- @cindex intervals
- Some editors that support adding attributes to text in the buffer do
- so by letting the user specify intervals within the text, and adding
- the properties to the intervals. Those editors permit the user or the
- programmer to determine where individual intervals start and end. We
- deliberately provided a different sort of interface in Emacs Lisp to
- avoid certain paradoxical behavior associated with text modification.
- If the actual subdivision into intervals is meaningful, that means you
- can distinguish between a buffer that is just one interval with a
- certain property, and a buffer containing the same text subdivided into
- two intervals, both of which have that property.
- Suppose you take the buffer with just one interval and kill part of
- the text. The text remaining in the buffer is one interval, and the
- copy in the kill ring (and the undo list) becomes a separate interval.
- Then if you yank back the killed text, you get two intervals with the
- same properties. Thus, editing does not preserve the distinction
- between one interval and two.
- Suppose we attempt to fix this problem by coalescing the two intervals when
- the text is inserted. That works fine if the buffer originally was a
- single interval. But suppose instead that we have two adjacent
- intervals with the same properties, and we kill the text of one interval
- and yank it back. The same interval-coalescence feature that rescues
- the other case causes trouble in this one: after yanking, we have just
- one interval. Once again, editing does not preserve the distinction
- between one interval and two.
- Insertion of text at the border between intervals also raises
- questions that have no satisfactory answer.
- However, it is easy to arrange for editing to behave consistently
- for questions of the form, ``What are the properties of text at this
- buffer or string position?'' So we have decided these are the only
- questions that make sense; we have not implemented asking questions
- about where intervals start or end.
- In practice, you can usually use the text property search functions in
- place of explicit interval boundaries. You can think of them as finding
- the boundaries of intervals, assuming that intervals are always
- coalesced whenever possible. @xref{Property Search}.
- Emacs also provides explicit intervals as a presentation feature; see
- @ref{Overlays}.
- @node Substitution
- @section Substituting for a Character Code
- @cindex replace characters in region
- @cindex substitute characters
- The following functions replace characters within a specified region
- based on their character codes.
- @defun subst-char-in-region start end old-char new-char &optional noundo
- @cindex replace characters
- This function replaces all occurrences of the character @var{old-char}
- with the character @var{new-char} in the region of the current buffer
- defined by @var{start} and @var{end}.
- @cindex undo avoidance
- If @var{noundo} is non-@code{nil}, then @code{subst-char-in-region} does
- not record the change for undo and does not mark the buffer as modified.
- This was useful for controlling the old selective display feature
- (@pxref{Selective Display}).
- @code{subst-char-in-region} does not move point and returns
- @code{nil}.
- @example
- @group
- ---------- Buffer: foo ----------
- This is the contents of the buffer before.
- ---------- Buffer: foo ----------
- @end group
- @group
- (subst-char-in-region 1 20 ?i ?X)
- @result{} nil
- ---------- Buffer: foo ----------
- ThXs Xs the contents of the buffer before.
- ---------- Buffer: foo ----------
- @end group
- @end example
- @end defun
- @deffn Command translate-region start end table
- This function applies a translation table to the characters in the
- buffer between positions @var{start} and @var{end}.
- The translation table @var{table} is a string or a char-table;
- @code{(aref @var{table} @var{ochar})} gives the translated character
- corresponding to @var{ochar}. If @var{table} is a string, any
- characters with codes larger than the length of @var{table} are not
- altered by the translation.
- The return value of @code{translate-region} is the number of
- characters that were actually changed by the translation. This does
- not count characters that were mapped into themselves in the
- translation table.
- @end deffn
- @node Registers
- @section Registers
- @cindex registers
- A register is a sort of variable used in Emacs editing that can hold a
- variety of different kinds of values. Each register is named by a
- single character. All @acronym{ASCII} characters and their meta variants
- (but with the exception of @kbd{C-g}) can be used to name registers.
- Thus, there are 255 possible registers. A register is designated in
- Emacs Lisp by the character that is its name.
- @defvar register-alist
- This variable is an alist of elements of the form @code{(@var{name} .
- @var{contents})}. Normally, there is one element for each Emacs
- register that has been used.
- The object @var{name} is a character (an integer) identifying the
- register.
- @end defvar
- The @var{contents} of a register can have several possible types:
- @table @asis
- @item a number
- A number stands for itself. If @code{insert-register} finds a number
- in the register, it converts the number to decimal.
- @item a marker
- A marker represents a buffer position to jump to.
- @item a string
- A string is text saved in the register.
- @item a rectangle
- A rectangle is represented by a list of strings.
- @item @code{(@var{window-configuration} @var{position})}
- This represents a window configuration to restore in one frame, and a
- position to jump to in the current buffer.
- @c FIXME: Mention frameset here.
- @item @code{(@var{frame-configuration} @var{position})}
- This represents a frame configuration to restore, and a position
- to jump to in the current buffer.
- @item (file @var{filename})
- This represents a file to visit; jumping to this value visits file
- @var{filename}.
- @item (file-query @var{filename} @var{position})
- This represents a file to visit and a position in it; jumping to this
- value visits file @var{filename} and goes to buffer position
- @var{position}. Restoring this type of position asks the user for
- confirmation first.
- @end table
- The functions in this section return unpredictable values unless
- otherwise stated.
- @defun get-register reg
- This function returns the contents of the register
- @var{reg}, or @code{nil} if it has no contents.
- @end defun
- @defun set-register reg value
- This function sets the contents of register @var{reg} to @var{value}.
- A register can be set to any value, but the other register functions
- expect only certain data types. The return value is @var{value}.
- @end defun
- @deffn Command view-register reg
- This command displays what is contained in register @var{reg}.
- @end deffn
- @deffn Command insert-register reg &optional beforep
- This command inserts contents of register @var{reg} into the current
- buffer.
- Normally, this command puts point before the inserted text, and the
- mark after it. However, if the optional second argument @var{beforep}
- is non-@code{nil}, it puts the mark before and point after.
- When called interactively, the command defaults to putting point after
- text, and a prefix argument inverts this behavior.
- If the register contains a rectangle, then the rectangle is inserted
- with its upper left corner at point. This means that text is inserted
- in the current line and underneath it on successive lines.
- If the register contains something other than saved text (a string) or
- a rectangle (a list), currently useless things happen. This may be
- changed in the future.
- @end deffn
- @defun register-read-with-preview prompt
- @cindex register preview
- This function reads and returns a register name, prompting with
- @var{prompt} and possibly showing a preview of the existing registers
- and their contents. The preview is shown in a temporary window, after
- the delay specified by the user option @code{register-preview-delay},
- if its value and @code{register-alist} are both non-@code{nil}. The
- preview is also shown if the user requests help (e.g., by typing the
- help character). We recommend that all interactive commands which
- read register names use this function.
- @end defun
- @node Transposition
- @section Transposition of Text
- This function can be used to transpose stretches of text:
- @defun transpose-regions start1 end1 start2 end2 &optional leave-markers
- This function exchanges two nonoverlapping portions of the buffer.
- Arguments @var{start1} and @var{end1} specify the bounds of one portion
- and arguments @var{start2} and @var{end2} specify the bounds of the
- other portion.
- Normally, @code{transpose-regions} relocates markers with the transposed
- text; a marker previously positioned within one of the two transposed
- portions moves along with that portion, thus remaining between the same
- two characters in their new position. However, if @var{leave-markers}
- is non-@code{nil}, @code{transpose-regions} does not do this---it leaves
- all markers unrelocated.
- @end defun
- @node Decompression
- @section Dealing With Compressed Data
- When @code{auto-compression-mode} is enabled, Emacs automatically
- uncompresses compressed files when you visit them, and automatically
- recompresses them if you alter and save them. @xref{Compressed
- Files,,, emacs, The GNU Emacs Manual}.
- The above feature works by calling an external executable (e.g.,
- @command{gzip}). Emacs can also be compiled with support for built-in
- decompression using the zlib library, which is faster than calling an
- external program.
- @defun zlib-available-p
- This function returns non-@code{nil} if built-in zlib decompression is
- available.
- @end defun
- @defun zlib-decompress-region start end
- This function decompresses the region between @var{start} and
- @var{end}, using built-in zlib decompression. The region should
- contain data that were compressed with gzip or zlib. On success, the
- function replaces the contents of the region with the decompressed
- data. On failure, the function leaves the region unchanged and
- returns @code{nil}. This function can be called only in unibyte
- buffers.
- @end defun
- @node Base 64
- @section Base 64 Encoding
- @cindex base 64 encoding
- Base 64 code is used in email to encode a sequence of 8-bit bytes as
- a longer sequence of @acronym{ASCII} graphic characters. It is defined in
- Internet RFC@footnote{
- An RFC, an acronym for @dfn{Request for Comments}, is a numbered
- Internet informational document describing a standard. RFCs are
- usually written by technical experts acting on their own initiative,
- and are traditionally written in a pragmatic, experience-driven
- manner.
- }2045. This section describes the functions for
- converting to and from this code.
- @deffn Command base64-encode-region beg end &optional no-line-break
- This function converts the region from @var{beg} to @var{end} into base
- 64 code. It returns the length of the encoded text. An error is
- signaled if a character in the region is multibyte, i.e., in a
- multibyte buffer the region must contain only characters from the
- charsets @code{ascii}, @code{eight-bit-control} and
- @code{eight-bit-graphic}.
- Normally, this function inserts newline characters into the encoded
- text, to avoid overlong lines. However, if the optional argument
- @var{no-line-break} is non-@code{nil}, these newlines are not added, so
- the output is just one long line.
- @end deffn
- @defun base64-encode-string string &optional no-line-break
- This function converts the string @var{string} into base 64 code. It
- returns a string containing the encoded text. As for
- @code{base64-encode-region}, an error is signaled if a character in the
- string is multibyte.
- Normally, this function inserts newline characters into the encoded
- text, to avoid overlong lines. However, if the optional argument
- @var{no-line-break} is non-@code{nil}, these newlines are not added, so
- the result string is just one long line.
- @end defun
- @deffn Command base64-decode-region beg end
- This function converts the region from @var{beg} to @var{end} from base
- 64 code into the corresponding decoded text. It returns the length of
- the decoded text.
- The decoding functions ignore newline characters in the encoded text.
- @end deffn
- @defun base64-decode-string string
- This function converts the string @var{string} from base 64 code into
- the corresponding decoded text. It returns a unibyte string containing the
- decoded text.
- The decoding functions ignore newline characters in the encoded text.
- @end defun
- @node Checksum/Hash
- @section Checksum/Hash
- @cindex MD5 checksum
- @cindex SHA hash
- @cindex hash, cryptographic
- @cindex cryptographic hash
- Emacs has built-in support for computing @dfn{cryptographic hashes}.
- A cryptographic hash, or @dfn{checksum}, is a digital fingerprint
- of a piece of data (e.g., a block of text) which can be used to check
- that you have an unaltered copy of that data.
- @cindex message digest
- Emacs supports several common cryptographic hash algorithms: MD5,
- SHA-1, SHA-2, SHA-224, SHA-256, SHA-384 and SHA-512. MD5 is the
- oldest of these algorithms, and is commonly used in @dfn{message
- digests} to check the integrity of messages transmitted over a
- network. MD5 is not collision resistant (i.e., it is possible to
- deliberately design different pieces of data which have the same MD5
- hash), so you should not used it for anything security-related. A
- similar theoretical weakness also exists in SHA-1. Therefore, for
- security-related applications you should use the other hash types,
- such as SHA-2.
- @defun secure-hash algorithm object &optional start end binary
- This function returns a hash for @var{object}. The argument
- @var{algorithm} is a symbol stating which hash to compute: one of
- @code{md5}, @code{sha1}, @code{sha224}, @code{sha256}, @code{sha384}
- or @code{sha512}. The argument @var{object} should be a buffer or a
- string.
- The optional arguments @var{start} and @var{end} are character
- positions specifying the portion of @var{object} to compute the
- message digest for. If they are @code{nil} or omitted, the hash is
- computed for the whole of @var{object}.
- If the argument @var{binary} is omitted or @code{nil}, the function
- returns the @dfn{text form} of the hash, as an ordinary Lisp string.
- If @var{binary} is non-@code{nil}, it returns the hash in @dfn{binary
- form}, as a sequence of bytes stored in a unibyte string.
- This function does not compute the hash directly from the internal
- representation of @var{object}'s text (@pxref{Text Representations}).
- Instead, it encodes the text using a coding system (@pxref{Coding
- Systems}), and computes the hash from that encoded text. If
- @var{object} is a buffer, the coding system used is the one which
- would be chosen by default for writing the text into a file. If
- @var{object} is a string, the user's preferred coding system is used
- (@pxref{Recognize Coding,,, emacs, GNU Emacs Manual}).
- @end defun
- @defun md5 object &optional start end coding-system noerror
- This function returns an MD5 hash. It is semi-obsolete, since for
- most purposes it is equivalent to calling @code{secure-hash} with
- @code{md5} as the @var{algorithm} argument. The @var{object},
- @var{start} and @var{end} arguments have the same meanings as in
- @code{secure-hash}.
- If @var{coding-system} is non-@code{nil}, it specifies a coding system
- to use to encode the text; if omitted or @code{nil}, the default
- coding system is used, like in @code{secure-hash}.
- Normally, @code{md5} signals an error if the text can't be encoded
- using the specified or chosen coding system. However, if
- @var{noerror} is non-@code{nil}, it silently uses @code{raw-text}
- coding instead.
- @end defun
- @defun buffer-hash &optional buffer-or-name
- Return a hash of @var{buffer-or-name}. If @code{nil}, this defaults
- to the current buffer. As opposed to @code{secure-hash}, this
- function computes the hash based on the internal representation of the
- buffer, disregarding any coding systems. It's therefore only useful
- when comparing two buffers running in the same Emacs, and is not
- guaranteed to return the same hash between different Emacs versions.
- It should be somewhat more efficient on larger buffers than
- @code{secure-hash} is, and should not allocate more memory.
- @c Note that we do not document what hashing function we're using, or
- @c even whether it's a cryptographic hash, since that may change
- @c according to what we find useful.
- @end defun
- @node Parsing HTML/XML
- @section Parsing HTML and XML
- @cindex parsing html
- When Emacs is compiled with libxml2 support, the following functions
- are available to parse HTML or XML text into Lisp object trees.
- @defun libxml-parse-html-region start end &optional base-url discard-comments
- This function parses the text between @var{start} and @var{end} as
- HTML, and returns a list representing the HTML @dfn{parse tree}. It
- attempts to handle real-world HTML by robustly coping with syntax
- mistakes.
- The optional argument @var{base-url}, if non-@code{nil}, should be a
- string specifying the base URL for relative URLs occurring in links.
- If the optional argument @var{discard-comments} is non-@code{nil},
- then the parse tree is created without any comments.
- In the parse tree, each HTML node is represented by a list in which
- the first element is a symbol representing the node name, the second
- element is an alist of node attributes, and the remaining elements are
- the subnodes.
- The following example demonstrates this. Given this (malformed) HTML
- document:
- @example
- <html><head></head><body width=101><div class=thing>Foo<div>Yes
- @end example
- @noindent
- A call to @code{libxml-parse-html-region} returns this @acronym{DOM}
- (document object model):
- @example
- (html nil
- (head nil)
- (body ((width . "101"))
- (div ((class . "thing"))
- "Foo"
- (div nil
- "Yes"))))
- @end example
- @end defun
- @cindex rendering html
- @defun shr-insert-document dom
- This function renders the parsed HTML in @var{dom} into the current
- buffer. The argument @var{dom} should be a list as generated by
- @code{libxml-parse-html-region}. This function is, e.g., used by
- @ref{Top, EWW,, eww, The Emacs Web Wowser Manual}.
- @end defun
- @cindex parsing xml
- @defun libxml-parse-xml-region start end &optional base-url discard-comments
- This function is the same as @code{libxml-parse-html-region}, except
- that it parses the text as XML rather than HTML (so it is stricter
- about syntax).
- @end defun
- @menu
- * Document Object Model:: Access, manipulate and search the @acronym{DOM}.
- @end menu
- @node Document Object Model
- @subsection Document Object Model
- @cindex HTML DOM
- @cindex XML DOM
- @cindex DOM
- @cindex Document Object Model
- The @acronym{DOM} returned by @code{libxml-parse-html-region} (and the
- other @acronym{XML} parsing functions) is a tree structure where each
- node has a node name (called a @dfn{tag}), and optional key/value
- @dfn{attribute} list, and then a list of @dfn{child nodes}. The child
- nodes are either strings or @acronym{DOM} objects.
- @example
- (body ((width . "101"))
- (div ((class . "thing"))
- "Foo"
- (div nil
- "Yes")))
- @end example
- @defun dom-node tag &optional attributes &rest children
- This function creates a @acronym{DOM} node of type @var{tag}. If
- given, @var{attributes} should be a key/value pair list.
- If given, @var{children} should be @acronym{DOM} nodes.
- @end defun
- The following functions can be used to work with this structure. Each
- function takes a @acronym{DOM} node, or a list of nodes. In the
- latter case, only the first node in the list is used.
- Simple accessors:
- @table @code
- @item dom-tag @var{node}
- Return the @dfn{tag} (also called ``node name'') of the node.
- @item dom-attr @var{node} @var{attribute}
- Return the value of @var{attribute} in the node. A common usage
- would be:
- @lisp
- (dom-attr img 'href)
- => "http://fsf.org/logo.png"
- @end lisp
- @item dom-children @var{node}
- Return all the children of the node.
- @item dom-non-text-children @var{node}
- Return all the non-string children of the node.
- @item dom-attributes @var{node}
- Return the key/value pair list of attributes of the node.
- @item dom-text @var{node}
- Return all the textual elements of the node as a concatenated string.
- @item dom-texts @var{node}
- Return all the textual elements of the node, as well as the textual
- elements of all the children of the node, recursively, as a
- concatenated string. This function also takes an optional separator
- to be inserted between the textual elements.
- @item dom-parent @var{dom} @var{node}
- Return the parent of @var{node} in @var{dom}.
- @end table
- The following are functions for altering the @acronym{DOM}.
- @table @code
- @item dom-set-attribute @var{node} @var{attribute} @var{value}
- Set the @var{attribute} of the node to @var{value}.
- @item dom-append-child @var{node} @var{child}
- Append @var{child} as the last child of @var{node}.
- @item dom-add-child-before @var{node} @var{child} @var{before}
- Add @var{child} to @var{node}'s child list before the @var{before}
- node. If @var{before} is @code{nil}, make @var{child} the first child.
- @item dom-set-attributes @var{node} @var{attributes}
- Replace all the attributes of the node with a new key/value list.
- @end table
- The following are functions for searching for elements in the
- @acronym{DOM}. They all return lists of matching nodes.
- @table @code
- @item dom-by-tag @var{dom} @var{tag}
- Return all nodes in @var{dom} that are of type @var{tag}. A typical
- use would be:
- @lisp
- (dom-by-tag dom 'td)
- => '((td ...) (td ...) (td ...))
- @end lisp
- @item dom-by-class @var{dom} @var{match}
- Return all nodes in @var{dom} that have class names that match
- @var{match}, which is a regular expression.
- @item dom-by-style @var{dom} @var{style}
- Return all nodes in @var{dom} that have styles that match @var{match},
- which is a regular expression.
- @item dom-by-id @var{dom} @var{style}
- Return all nodes in @var{dom} that have IDs that match @var{match},
- which is a regular expression.
- @item dom-strings @var{dom}
- Return all strings in @var{DOM}.
- @end table
- Utility functions:
- @table @code
- @item dom-pp @var{dom} &optional @var{remove-empty}
- Pretty-print @var{dom} at point. If @var{remove-empty}, don't print
- textual nodes that just contain white-space.
- @end table
- @node Atomic Changes
- @section Atomic Change Groups
- @cindex atomic changes
- In database terminology, an @dfn{atomic} change is an indivisible
- change---it can succeed entirely or it can fail entirely, but it
- cannot partly succeed. A Lisp program can make a series of changes to
- one or several buffers as an @dfn{atomic change group}, meaning that
- either the entire series of changes will be installed in their buffers
- or, in case of an error, none of them will be.
- To do this for one buffer, the one already current, simply write a
- call to @code{atomic-change-group} around the code that makes the
- changes, like this:
- @example
- (atomic-change-group
- (insert foo)
- (delete-region x y))
- @end example
- @noindent
- If an error (or other nonlocal exit) occurs inside the body of
- @code{atomic-change-group}, it unmakes all the changes in that buffer
- that were during the execution of the body. This kind of change group
- has no effect on any other buffers---any such changes remain.
- If you need something more sophisticated, such as to make changes in
- various buffers constitute one atomic group, you must directly call
- lower-level functions that @code{atomic-change-group} uses.
- @defun prepare-change-group &optional buffer
- This function sets up a change group for buffer @var{buffer}, which
- defaults to the current buffer. It returns a handle that
- represents the change group. You must use this handle to activate the
- change group and subsequently to finish it.
- @end defun
- To use the change group, you must @dfn{activate} it. You must do
- this before making any changes in the text of @var{buffer}.
- @defun activate-change-group handle
- This function activates the change group that @var{handle} designates.
- @end defun
- After you activate the change group, any changes you make in that
- buffer become part of it. Once you have made all the desired changes
- in the buffer, you must @dfn{finish} the change group. There are two
- ways to do this: you can either accept (and finalize) all the changes,
- or cancel them all.
- @defun accept-change-group handle
- This function accepts all the changes in the change group specified by
- @var{handle}, making them final.
- @end defun
- @defun cancel-change-group handle
- This function cancels and undoes all the changes in the change group
- specified by @var{handle}.
- @end defun
- Your code should use @code{unwind-protect} to make sure the group is
- always finished. The call to @code{activate-change-group} should be
- inside the @code{unwind-protect}, in case the user types @kbd{C-g}
- just after it runs. (This is one reason why
- @code{prepare-change-group} and @code{activate-change-group} are
- separate functions, because normally you would call
- @code{prepare-change-group} before the start of that
- @code{unwind-protect}.) Once you finish the group, don't use the
- handle again---in particular, don't try to finish the same group
- twice.
- To make a multibuffer change group, call @code{prepare-change-group}
- once for each buffer you want to cover, then use @code{nconc} to
- combine the returned values, like this:
- @example
- (nconc (prepare-change-group buffer-1)
- (prepare-change-group buffer-2))
- @end example
- You can then activate the multibuffer change group with a single call
- to @code{activate-change-group}, and finish it with a single call to
- @code{accept-change-group} or @code{cancel-change-group}.
- Nested use of several change groups for the same buffer works as you
- would expect. Non-nested use of change groups for the same buffer
- will get Emacs confused, so don't let it happen; the first change
- group you start for any given buffer should be the last one finished.
- @node Change Hooks
- @section Change Hooks
- @cindex change hooks
- @cindex hooks for text changes
- These hook variables let you arrange to take notice of all changes in
- all buffers (or in a particular buffer, if you make them buffer-local).
- See also @ref{Special Properties}, for how to detect changes to specific
- parts of the text.
- The functions you use in these hooks should save and restore the match
- data if they do anything that uses regular expressions; otherwise, they
- will interfere in bizarre ways with the editing operations that call
- them.
- @defvar before-change-functions
- This variable holds a list of functions to call before any buffer
- modification. Each function gets two arguments, the beginning and end
- of the region that is about to change, represented as integers. The
- buffer that is about to change is always the current buffer.
- @end defvar
- @defvar after-change-functions
- This variable holds a list of functions to call after any buffer
- modification. Each function receives three arguments: the beginning
- and end of the region just changed, and the length of the text that
- existed before the change. All three arguments are integers. The
- buffer that has been changed is always the current buffer.
- The length of the old text is the difference between the buffer
- positions before and after that text as it was before the change. As
- for the changed text, its length is simply the difference between the
- first two arguments.
- @end defvar
- Output of messages into the @file{*Messages*} buffer does not
- call these functions.
- @defmac combine-after-change-calls body@dots{}
- The macro executes @var{body} normally, but arranges to call the
- after-change functions just once for a series of several changes---if
- that seems safe.
- If a program makes several text changes in the same area of the buffer,
- using the macro @code{combine-after-change-calls} around that part of
- the program can make it run considerably faster when after-change hooks
- are in use. When the after-change hooks are ultimately called, the
- arguments specify a portion of the buffer including all of the changes
- made within the @code{combine-after-change-calls} body.
- @strong{Warning:} You must not alter the values of
- @code{after-change-functions} within
- the body of a @code{combine-after-change-calls} form.
- @strong{Warning:} if the changes you combine occur in widely scattered
- parts of the buffer, this will still work, but it is not advisable,
- because it may lead to inefficient behavior for some change hook
- functions.
- @end defmac
- @defvar first-change-hook
- This variable is a normal hook that is run whenever a buffer is changed
- that was previously in the unmodified state.
- @end defvar
- @defvar inhibit-modification-hooks
- If this variable is non-@code{nil}, all of the change hooks are
- disabled; none of them run. This affects all the hook variables
- described above in this section, as well as the hooks attached to
- certain special text properties (@pxref{Special Properties}) and overlay
- properties (@pxref{Overlay Properties}).
- Also, this variable is bound to non-@code{nil} while running those
- same hook variables, so that by default modifying the buffer from
- a modification hook does not cause other modification hooks to be run.
- If you do want modification hooks to be run in a particular piece of
- code that is itself run from a modification hook, then rebind locally
- @code{inhibit-modification-hooks} to @code{nil}.
- @end defvar
|