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- \input texinfo @c -*-texinfo-*-
- @c %**start of header
- @setfilename ../../info/elisp.info
- @ifset VOL1
- @set volflag
- @set voltitle Volume 1
- @end ifset
- @ifset VOL2
- @set volflag
- @set voltitle Volume 2
- @end ifset
- @ifset volflag
- @settitle GNU Emacs Lisp Reference Manual: @value{voltitle}
- @end ifset
- @ifclear volflag
- @settitle GNU Emacs Lisp Reference Manual
- @end ifclear
- @include docstyle.texi
- @c %**end of header
- @c See two-volume-cross-refs.txt.
- @tex
- @ifset VOL1
- \message{Formatting for two volume edition...Volume 1...}
- %
- % Read special toc file, set up in two-volume.make.
- \gdef\tocreadfilename{elisp1-toc-ready.toc}
- %
- % Don't make outlines, they're not needed and \readdatafile can't pay
- % attention to the special definition above.
- \global\let\pdfmakeoutlines=\relax
- %
- % Start volume 1 chapter numbering at 1; this must be listed as chapno0.
- \global\chapno=0
- @end ifset
- @ifset VOL2
- \message{Formatting for two volume edition...Volume 2...}
- %
- % Read special toc file, set up in two-volume.make.
- \gdef\tocreadfilename{elisp2-toc-ready.toc}
- %
- % Don't make outlines, they're not needed and \readdatafile can't pay
- % attention to the special definition above.
- \global\let\pdfmakeoutlines=\relax
- %
- % Start volume 2 chapter numbering at 27; this must be listed as chapno26
- \global\chapno=26
- @end ifset
- @end tex
- @c Version of the manual and of Emacs.
- @c (See comments for EDITION in emacs.texi)
- @set VERSION 3.1
- @include emacsver.texi
- @set DATE October 2014
- @c in general, keep the following line commented out, unless doing a
- @c copy of this manual that will be published. The manual should go
- @c onto the distribution in the full, 8.5 x 11" size.
- @c @set smallbook
- @ifset volflag
- @smallbook
- @end ifset
- @ifset smallbook
- @smallbook
- @end ifset
- @c per rms and peterb, use 10pt fonts for the main text, mostly to
- @c save on paper cost.
- @c Do this inside @tex for now, so current makeinfo does not complain.
- @tex
- @ifset smallbook
- @fonttextsize 10
- @end ifset
- \global\hbadness=6666 % don't worry about not-too-underfull boxes
- @end tex
- @c Combine indices.
- @synindex cp fn
- @syncodeindex vr fn
- @syncodeindex ky fn
- @syncodeindex pg fn
- @c We use the "type index" to index new functions and variables.
- @c @syncodeindex tp fn
- @copying
- @iftex
- This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
- @end iftex
- @ifnottex
- This is the @cite{GNU Emacs Lisp Reference Manual}
- @end ifnottex
- corresponding to Emacs version @value{EMACSVER}.
- Copyright @copyright{} 1990--1996, 1998--2016 Free Software Foundation, Inc.
- @quotation
- Permission is granted to copy, distribute and/or modify this document
- under the terms of the GNU Free Documentation License, Version 1.3 or
- any later version published by the Free Software Foundation; with the
- Invariant Sections being ``GNU General Public License,'' with the
- Front-Cover Texts being ``A GNU Manual,'' and with the Back-Cover
- Texts as in (a) below. A copy of the license is included in the
- section entitled ``GNU Free Documentation License.''
- (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
- modify this GNU manual. Buying copies from the FSF supports it in
- developing GNU and promoting software freedom.''
- @end quotation
- @end copying
- @dircategory Emacs lisp
- @direntry
- * Elisp: (elisp). The Emacs Lisp Reference Manual.
- @end direntry
- @titlepage
- @title GNU Emacs Lisp Reference Manual
- @ifset volflag
- @subtitle @value{voltitle}
- @end ifset
- @subtitle For Emacs Version @value{EMACSVER}
- @subtitle Revision @value{VERSION}, @value{DATE}
- @author by Bil Lewis, Dan LaLiberte, Richard Stallman,
- @author the GNU Manual Group, et al.
- @page
- @vskip 0pt plus 1filll
- @insertcopying
- @sp 2
- Published by the Free Software Foundation @*
- 51 Franklin St, Fifth Floor @*
- Boston, MA 02110-1301 @*
- USA @*
- ISBN 1-882114-74-4
- @sp 2
- Cover art by Etienne Suvasa.
- @end titlepage
- @c Print the tables of contents
- @summarycontents
- @contents
- @ifnottex
- @node Top
- @top Emacs Lisp
- @ifset WWW_GNU_ORG
- @html
- <p>The homepage for GNU Emacs is at
- <a href="/software/emacs/">http://www.gnu.org/software/emacs/</a>.<br>
- For information on using Emacs, refer to the
- <a href="/software/emacs/manual/emacs.html">Emacs Manual</a>.<br>
- To view this manual in other formats, click
- <a href="/software/emacs/manual/elisp.html">here</a>.
- @end html
- @end ifset
- @insertcopying
- @end ifnottex
- @menu
- * Introduction:: Introduction and conventions used.
- * Lisp Data Types:: Data types of objects in Emacs Lisp.
- * Numbers:: Numbers and arithmetic functions.
- * Strings and Characters:: Strings, and functions that work on them.
- * Lists:: Lists, cons cells, and related functions.
- * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
- Certain functions act on any kind of sequence.
- The description of vectors is here as well.
- * Hash Tables:: Very fast lookup-tables.
- * Symbols:: Symbols represent names, uniquely.
- * Evaluation:: How Lisp expressions are evaluated.
- * Control Structures:: Conditionals, loops, nonlocal exits.
- * Variables:: Using symbols in programs to stand for values.
- * Functions:: A function is a Lisp program
- that can be invoked from other functions.
- * Macros:: Macros are a way to extend the Lisp language.
- * Customization:: Making variables and faces customizable.
- * Loading:: Reading files of Lisp code into Lisp.
- * Byte Compilation:: Compilation makes programs run faster.
- * Debugging:: Tools and tips for debugging Lisp programs.
- * Read and Print:: Converting Lisp objects to text and back.
- * Minibuffers:: Using the minibuffer to read input.
- * Command Loop:: How the editor command loop works,
- and how you can call its subroutines.
- * Keymaps:: Defining the bindings from keys to commands.
- * Modes:: Defining major and minor modes.
- * Documentation:: Writing and using documentation strings.
- * Files:: Accessing files.
- * Backups and Auto-Saving:: Controlling how backups and auto-save
- files are made.
- * Buffers:: Creating and using buffer objects.
- * Windows:: Manipulating windows and displaying buffers.
- * Frames:: Making multiple system-level windows.
- * Positions:: Buffer positions and motion functions.
- * Markers:: Markers represent positions and update
- automatically when the text is changed.
- * Text:: Examining and changing text in buffers.
- * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
- * Searching and Matching:: Searching buffers for strings or regexps.
- * Syntax Tables:: The syntax table controls word and list parsing.
- * Abbrevs:: How Abbrev mode works, and its data structures.
- * Processes:: Running and communicating with subprocesses.
- * Display:: Features for controlling the screen display.
- * System Interface:: Getting the user id, system type, environment
- variables, and other such things.
- * Packaging:: Preparing Lisp code for distribution.
- Appendices
- * Antinews:: Info for users downgrading to Emacs 23.
- * GNU Free Documentation License:: The license for this documentation.
- * GPL:: Conditions for copying and changing GNU Emacs.
- * Tips:: Advice and coding conventions for Emacs Lisp.
- * GNU Emacs Internals:: Building and dumping Emacs;
- internal data structures.
- * Standard Errors:: List of some standard error symbols.
- * Standard Keymaps:: List of some standard keymaps.
- * Standard Hooks:: List of some standard hook variables.
- * Index:: Index including concepts, functions, variables,
- and other terms.
- @ignore
- * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
- @end ignore
- @c Do NOT modify the following 3 lines! They must have this form to
- @c be correctly identified by 'texinfo-multiple-files-update'. In
- @c particular, the detailed menu header line MUST be identical to the
- @c value of 'texinfo-master-menu-header'. See texnfo-upd.el.
- @detailmenu
- --- The Detailed Node Listing ---
- ---------------------------------
- Here are other nodes that are subnodes of those already listed,
- mentioned here so you can get to them in one step:
- Introduction
- * Caveats:: Flaws and a request for help.
- * Lisp History:: Emacs Lisp is descended from Maclisp.
- * Conventions:: How the manual is formatted.
- * Version Info:: Which Emacs version is running?
- * Acknowledgments:: The authors, editors, and sponsors of this manual.
- Conventions
- * Some Terms:: Explanation of terms we use in this manual.
- * nil and t:: How the symbols @code{nil} and @code{t} are used.
- * Evaluation Notation:: The format we use for examples of evaluation.
- * Printing Notation:: The format we use when examples print text.
- * Error Messages:: The format we use for examples of errors.
- * Buffer Text Notation:: The format we use for buffer contents in examples.
- * Format of Descriptions:: Notation for describing functions, variables, etc.
- Format of Descriptions
- * A Sample Function Description:: A description of an imaginary
- function, @code{foo}.
- * A Sample Variable Description:: A description of an imaginary
- variable, @code{electric-future-map}.
- Lisp Data Types
- * Printed Representation:: How Lisp objects are represented as text.
- * Comments:: Comments and their formatting conventions.
- * Programming Types:: Types found in all Lisp systems.
- * Editing Types:: Types specific to Emacs.
- * Circular Objects:: Read syntax for circular structure.
- * Type Predicates:: Tests related to types.
- * Equality Predicates:: Tests of equality between any two objects.
- Programming Types
- * Integer Type:: Numbers without fractional parts.
- * Floating-Point Type:: Numbers with fractional parts and with a large range.
- * Character Type:: The representation of letters, numbers and
- control characters.
- * Symbol Type:: A multi-use object that refers to a function,
- variable, or property list, and has a unique identity.
- * Sequence Type:: Both lists and arrays are classified as sequences.
- * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
- * Array Type:: Arrays include strings and vectors.
- * String Type:: An (efficient) array of characters.
- * Vector Type:: One-dimensional arrays.
- * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
- * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
- * Hash Table Type:: Super-fast lookup tables.
- * Function Type:: A piece of executable code you can call from elsewhere.
- * Macro Type:: A method of expanding an expression into another
- expression, more fundamental but less pretty.
- * Primitive Function Type:: A function written in C, callable from Lisp.
- * Byte-Code Type:: A function written in Lisp, then compiled.
- * Autoload Type:: A type used for automatically loading seldom-used
- functions.
- * Finalizer Type:: Runs code when no longer reachable.
- Character Type
- * Basic Char Syntax:: Syntax for regular characters.
- * General Escape Syntax:: How to specify characters by their codes.
- * Ctl-Char Syntax:: Syntax for control characters.
- * Meta-Char Syntax:: Syntax for meta-characters.
- * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
- Cons Cell and List Types
- * Box Diagrams:: Drawing pictures of lists.
- * Dotted Pair Notation:: A general syntax for cons cells.
- * Association List Type:: A specially constructed list.
- String Type
- * Syntax for Strings:: How to specify Lisp strings.
- * Non-ASCII in Strings:: International characters in strings.
- * Nonprinting Characters:: Literal unprintable characters in strings.
- * Text Props and Strings:: Strings with text properties.
- Editing Types
- * Buffer Type:: The basic object of editing.
- * Marker Type:: A position in a buffer.
- * Window Type:: Buffers are displayed in windows.
- * Frame Type:: Windows subdivide frames.
- * Terminal Type:: A terminal device displays frames.
- * Window Configuration Type:: Recording the way a frame is subdivided.
- * Frame Configuration Type:: Recording the status of all frames.
- * Process Type:: A subprocess of Emacs running on the underlying OS.
- * Stream Type:: Receive or send characters.
- * Keymap Type:: What function a keystroke invokes.
- * Overlay Type:: How an overlay is represented.
- * Font Type:: Fonts for displaying text.
- Numbers
- * Integer Basics:: Representation and range of integers.
- * Float Basics:: Representation and range of floating point.
- * Predicates on Numbers:: Testing for numbers.
- * Comparison of Numbers:: Equality and inequality predicates.
- * Numeric Conversions:: Converting float to integer and vice versa.
- * Arithmetic Operations:: How to add, subtract, multiply and divide.
- * Rounding Operations:: Explicitly rounding floating-point numbers.
- * Bitwise Operations:: Logical and, or, not, shifting.
- * Math Functions:: Trig, exponential and logarithmic functions.
- * Random Numbers:: Obtaining random integers, predictable or not.
- Strings and Characters
- * String Basics:: Basic properties of strings and characters.
- * Predicates for Strings:: Testing whether an object is a string or char.
- * Creating Strings:: Functions to allocate new strings.
- * Modifying Strings:: Altering the contents of an existing string.
- * Text Comparison:: Comparing characters or strings.
- * String Conversion:: Converting to and from characters and strings.
- * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
- * Case Conversion:: Case conversion functions.
- * Case Tables:: Customizing case conversion.
- Lists
- * Cons Cells:: How lists are made out of cons cells.
- * List-related Predicates:: Is this object a list? Comparing two lists.
- * List Elements:: Extracting the pieces of a list.
- * Building Lists:: Creating list structure.
- * List Variables:: Modifying lists stored in variables.
- * Modifying Lists:: Storing new pieces into an existing list.
- * Sets And Lists:: A list can represent a finite mathematical set.
- * Association Lists:: A list can represent a finite relation or mapping.
- * Property Lists:: A list of paired elements.
- Modifying Existing List Structure
- * Setcar:: Replacing an element in a list.
- * Setcdr:: Replacing part of the list backbone.
- This can be used to remove or add elements.
- * Rearrangement:: Reordering the elements in a list; combining lists.
- Property Lists
- * Plists and Alists:: Comparison of the advantages of property
- lists and association lists.
- * Plist Access:: Accessing property lists stored elsewhere.
- Sequences, Arrays, and Vectors
- * Sequence Functions:: Functions that accept any kind of sequence.
- * Arrays:: Characteristics of arrays in Emacs Lisp.
- * Array Functions:: Functions specifically for arrays.
- * Vectors:: Special characteristics of Emacs Lisp vectors.
- * Vector Functions:: Functions specifically for vectors.
- * Char-Tables:: How to work with char-tables.
- * Bool-Vectors:: How to work with bool-vectors.
- * Rings:: Managing a fixed-size ring of objects.
- Hash Tables
- * Creating Hash:: Functions to create hash tables.
- * Hash Access:: Reading and writing the hash table contents.
- * Defining Hash:: Defining new comparison methods.
- * Other Hash:: Miscellaneous.
- Symbols
- * Symbol Components:: Symbols have names, values, function definitions
- and property lists.
- * Definitions:: A definition says how a symbol will be used.
- * Creating Symbols:: How symbols are kept unique.
- * Symbol Properties:: Each symbol has a property list
- for recording miscellaneous information.
- Symbol Properties
- * Symbol Plists:: Accessing symbol properties.
- * Standard Properties:: Standard meanings of symbol properties.
- Evaluation
- * Intro Eval:: Evaluation in the scheme of things.
- * Forms:: How various sorts of objects are evaluated.
- * Quoting:: Avoiding evaluation (to put constants in
- the program).
- * Backquote:: Easier construction of list structure.
- * Eval:: How to invoke the Lisp interpreter explicitly.
- Kinds of Forms
- * Self-Evaluating Forms:: Forms that evaluate to themselves.
- * Symbol Forms:: Symbols evaluate as variables.
- * Classifying Lists:: How to distinguish various sorts of list forms.
- * Function Indirection:: When a symbol appears as the car of a list,
- we find the real function via the symbol.
- * Function Forms:: Forms that call functions.
- * Macro Forms:: Forms that call macros.
- * Special Forms:: Special forms are idiosyncratic primitives,
- most of them extremely important.
- * Autoloading:: Functions set up to load files
- containing their real definitions.
- Control Structures
- * Sequencing:: Evaluation in textual order.
- * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
- * Combining Conditions:: @code{and}, @code{or}, @code{not}.
- * Iteration:: @code{while} loops.
- * Generators:: Generic sequences and coroutines.
- * Nonlocal Exits:: Jumping out of a sequence.
- Conditionals
- * Pattern matching case statement:: How to use @code{pcase}.
- Nonlocal Exits
- * Catch and Throw:: Nonlocal exits for the program's own purposes.
- * Examples of Catch:: Showing how such nonlocal exits can be written.
- * Errors:: How errors are signaled and handled.
- * Cleanups:: Arranging to run a cleanup form if an
- error happens.
- Errors
- * Signaling Errors:: How to report an error.
- * Processing of Errors:: What Emacs does when you report an error.
- * Handling Errors:: How you can trap errors and continue execution.
- * Error Symbols:: How errors are classified for trapping them.
- Variables
- * Global Variables:: Variable values that exist permanently, everywhere.
- * Constant Variables:: Variables that never change.
- * Local Variables:: Variable values that exist only temporarily.
- * Void Variables:: Symbols that lack values.
- * Defining Variables:: A definition says a symbol is used as a variable.
- * Tips for Defining:: Things you should think about when you
- define a variable.
- * Accessing Variables:: Examining values of variables whose names
- are known only at run time.
- * Setting Variables:: Storing new values in variables.
- * Variable Scoping:: How Lisp chooses among local and global values.
- * Buffer-Local Variables:: Variable values in effect only in one buffer.
- * File Local Variables:: Handling local variable lists in files.
- * Directory Local Variables:: Local variables common to all files in a
- directory.
- * Variable Aliases:: Variables that are aliases for other variables.
- * Variables with Restricted Values:: Non-constant variables whose value can
- @emph{not} be an arbitrary Lisp object.
- * Generalized Variables:: Extending the concept of variables.
- Scoping Rules for Variable Bindings
- * Dynamic Binding:: The default for binding local variables in Emacs.
- * Dynamic Binding Tips:: Avoiding problems with dynamic binding.
- * Lexical Binding:: A different type of local variable binding.
- * Using Lexical Binding:: How to enable lexical binding.
- Buffer-Local Variables
- * Intro to Buffer-Local:: Introduction and concepts.
- * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
- * Default Value:: The default value is seen in buffers
- that don't have their own buffer-local values.
- Generalized Variables
- * Setting Generalized Variables:: The @code{setf} macro.
- * Adding Generalized Variables:: Defining new @code{setf} forms.
- Functions
- * What Is a Function:: Lisp functions vs. primitives; terminology.
- * Lambda Expressions:: How functions are expressed as Lisp objects.
- * Function Names:: A symbol can serve as the name of a function.
- * Defining Functions:: Lisp expressions for defining functions.
- * Calling Functions:: How to use an existing function.
- * Mapping Functions:: Applying a function to each element of a list, etc.
- * Anonymous Functions:: Lambda expressions are functions with no names.
- * Generic Functions:: Polymorphism, Emacs-style.
- * Function Cells:: Accessing or setting the function definition
- of a symbol.
- * Closures:: Functions that enclose a lexical environment.
- * Advising Functions:: Adding to the definition of a function.
- * Obsolete Functions:: Declaring functions obsolete.
- * Inline Functions:: Defining functions that the compiler
- will expand inline.
- * Declare Form:: Adding additional information about a function.
- * Declaring Functions:: Telling the compiler that a function is defined.
- * Function Safety:: Determining whether a function is safe to call.
- * Related Topics:: Cross-references to specific Lisp primitives
- that have a special bearing on how
- functions work.
- Lambda Expressions
- * Lambda Components:: The parts of a lambda expression.
- * Simple Lambda:: A simple example.
- * Argument List:: Details and special features of argument lists.
- * Function Documentation:: How to put documentation in a function.
- Advising Emacs Lisp Functions
- * Core Advising Primitives:: Primitives to manipulate advice.
- * Advising Named Functions:: Advising named functions.
- * Advice combinators:: Ways to compose advice.
- * Porting old advice:: Adapting code using the old defadvice.
- Macros
- * Simple Macro:: A basic example.
- * Expansion:: How, when and why macros are expanded.
- * Compiling Macros:: How macros are expanded by the compiler.
- * Defining Macros:: How to write a macro definition.
- * Problems with Macros:: Don't evaluate the macro arguments too many times.
- Don't hide the user's variables.
- * Indenting Macros:: Specifying how to indent macro calls.
- Common Problems Using Macros
- * Wrong Time:: Do the work in the expansion, not in the macro.
- * Argument Evaluation:: The expansion should evaluate each macro arg once.
- * Surprising Local Vars:: Local variable bindings in the expansion
- require special care.
- * Eval During Expansion:: Don't evaluate them; put them in the expansion.
- * Repeated Expansion:: Avoid depending on how many times expansion is done.
- Customization Settings
- * Common Keywords:: Common keyword arguments for all kinds of
- customization declarations.
- * Group Definitions:: Writing customization group definitions.
- * Variable Definitions:: Declaring user options.
- * Customization Types:: Specifying the type of a user option.
- * Applying Customizations:: Functions to apply customization settings.
- * Custom Themes:: Writing Custom themes.
- Customization Types
- * Simple Types:: Simple customization types: sexp, integer, etc.
- * Composite Types:: Build new types from other types or data.
- * Splicing into Lists:: Splice elements into list with @code{:inline}.
- * Type Keywords:: Keyword-argument pairs in a customization type.
- * Defining New Types:: Give your type a name.
- Loading
- * How Programs Do Loading:: The @code{load} function and others.
- * Load Suffixes:: Details about the suffixes that @code{load} tries.
- * Library Search:: Finding a library to load.
- * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
- * Autoload:: Setting up a function to autoload.
- * Repeated Loading:: Precautions about loading a file twice.
- * Named Features:: Loading a library if it isn't already loaded.
- * Where Defined:: Finding which file defined a certain symbol.
- * Unloading:: How to unload a library that was loaded.
- * Hooks for Loading:: Providing code to be run when
- particular libraries are loaded.
- * Dynamic Modules:: Modules provide additional Lisp primitives.
- Byte Compilation
- * Speed of Byte-Code:: An example of speedup from byte compilation.
- * Compilation Functions:: Byte compilation functions.
- * Docs and Compilation:: Dynamic loading of documentation strings.
- * Dynamic Loading:: Dynamic loading of individual functions.
- * Eval During Compile:: Code to be evaluated when you compile.
- * Compiler Errors:: Handling compiler error messages.
- * Byte-Code Objects:: The data type used for byte-compiled functions.
- * Disassembly:: Disassembling byte-code; how to read byte-code.
- Debugging Lisp Programs
- * Debugger:: A debugger for the Emacs Lisp evaluator.
- * Edebug:: A source-level Emacs Lisp debugger.
- * Syntax Errors:: How to find syntax errors.
- * Test Coverage:: Ensuring you have tested all branches in your code.
- * Profiling:: Measuring the resources that your code uses.
- The Lisp Debugger
- * Error Debugging:: Entering the debugger when an error happens.
- * Infinite Loops:: Stopping and debugging a program that doesn't exit.
- * Function Debugging:: Entering it when a certain function is called.
- * Explicit Debug:: Entering it at a certain point in the program.
- * Using Debugger:: What the debugger does; what you see while in it.
- * Debugger Commands:: Commands used while in the debugger.
- * Invoking the Debugger:: How to call the function @code{debug}.
- * Internals of Debugger:: Subroutines of the debugger, and global variables.
- Edebug
- * Using Edebug:: Introduction to use of Edebug.
- * Instrumenting:: You must instrument your code
- in order to debug it with Edebug.
- * Edebug Execution Modes:: Execution modes, stopping more or less often.
- * Jumping:: Commands to jump to a specified place.
- * Edebug Misc:: Miscellaneous commands.
- * Breaks:: Setting breakpoints to make the program stop.
- * Trapping Errors:: Trapping errors with Edebug.
- * Edebug Views:: Views inside and outside of Edebug.
- * Edebug Eval:: Evaluating expressions within Edebug.
- * Eval List:: Expressions whose values are displayed
- each time you enter Edebug.
- * Printing in Edebug:: Customization of printing.
- * Trace Buffer:: How to produce trace output in a buffer.
- * Coverage Testing:: How to test evaluation coverage.
- * The Outside Context:: Data that Edebug saves and restores.
- * Edebug and Macros:: Specifying how to handle macro calls.
- * Edebug Options:: Option variables for customizing Edebug.
- Breaks
- * Breakpoints:: Breakpoints at stop points.
- * Global Break Condition:: Breaking on an event.
- * Source Breakpoints:: Embedding breakpoints in source code.
- The Outside Context
- * Checking Whether to Stop::When Edebug decides what to do.
- * Edebug Display Update:: When Edebug updates the display.
- * Edebug Recursive Edit:: When Edebug stops execution.
- Edebug and Macros
- * Instrumenting Macro Calls::The basic problem.
- * Specification List:: How to specify complex patterns of evaluation.
- * Backtracking:: What Edebug does when matching fails.
- * Specification Examples:: To help understand specifications.
- Debugging Invalid Lisp Syntax
- * Excess Open:: How to find a spurious open paren or missing close.
- * Excess Close:: How to find a spurious close paren or missing open.
- Reading and Printing Lisp Objects
- * Streams Intro:: Overview of streams, reading and printing.
- * Input Streams:: Various data types that can be used as
- input streams.
- * Input Functions:: Functions to read Lisp objects from text.
- * Output Streams:: Various data types that can be used as
- output streams.
- * Output Functions:: Functions to print Lisp objects as text.
- * Output Variables:: Variables that control what the printing
- functions do.
- Minibuffers
- * Intro to Minibuffers:: Basic information about minibuffers.
- * Text from Minibuffer:: How to read a straight text string.
- * Object from Minibuffer:: How to read a Lisp object or expression.
- * Minibuffer History:: Recording previous minibuffer inputs
- so the user can reuse them.
- * Initial Input:: Specifying initial contents for the minibuffer.
- * Completion:: How to invoke and customize completion.
- * Yes-or-No Queries:: Asking a question with a simple answer.
- * Multiple Queries:: Asking a series of similar questions.
- * Reading a Password:: Reading a password from the terminal.
- * Minibuffer Commands:: Commands used as key bindings in minibuffers.
- * Minibuffer Windows:: Operating on the special minibuffer windows.
- * Minibuffer Contents:: How such commands access the minibuffer text.
- * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
- * Minibuffer Misc:: Various customization hooks and variables.
- Completion
- * Basic Completion:: Low-level functions for completing strings.
- * Minibuffer Completion:: Invoking the minibuffer with completion.
- * Completion Commands:: Minibuffer commands that do completion.
- * High-Level Completion:: Convenient special cases of completion
- (reading buffer names, variable names, etc.).
- * Reading File Names:: Using completion to read file names and
- shell commands.
- * Completion Variables:: Variables controlling completion behavior.
- * Programmed Completion:: Writing your own completion function.
- * Completion in Buffers:: Completing text in ordinary buffers.
- Command Loop
- * Command Overview:: How the command loop reads commands.
- * Defining Commands:: Specifying how a function should read arguments.
- * Interactive Call:: Calling a command, so that it will read arguments.
- * Distinguish Interactive:: Making a command distinguish interactive calls.
- * Command Loop Info:: Variables set by the command loop for you to examine.
- * Adjusting Point:: Adjustment of point after a command.
- * Input Events:: What input looks like when you read it.
- * Reading Input:: How to read input events from the keyboard or mouse.
- * Special Events:: Events processed immediately and individually.
- * Waiting:: Waiting for user input or elapsed time.
- * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
- * Prefix Command Arguments:: How the commands to set prefix args work.
- * Recursive Editing:: Entering a recursive edit,
- and why you usually shouldn't.
- * Disabling Commands:: How the command loop handles disabled commands.
- * Command History:: How the command history is set up, and how accessed.
- * Keyboard Macros:: How keyboard macros are implemented.
- Defining Commands
- * Using Interactive:: General rules for @code{interactive}.
- * Interactive Codes:: The standard letter-codes for reading arguments
- in various ways.
- * Interactive Examples:: Examples of how to read interactive arguments.
- * Generic Commands:: Select among command alternatives.
- Input Events
- * Keyboard Events:: Ordinary characters -- keys with symbols on them.
- * Function Keys:: Function keys -- keys with names, not symbols.
- * Mouse Events:: Overview of mouse events.
- * Click Events:: Pushing and releasing a mouse button.
- * Drag Events:: Moving the mouse before releasing the button.
- * Button-Down Events:: A button was pushed and not yet released.
- * Repeat Events:: Double and triple click (or drag, or down).
- * Motion Events:: Just moving the mouse, not pushing a button.
- * Focus Events:: Moving the mouse between frames.
- * Misc Events:: Other events the system can generate.
- * Event Examples:: Examples of the lists for mouse events.
- * Classifying Events:: Finding the modifier keys in an event symbol.
- Event types.
- * Accessing Mouse:: Functions to extract info from mouse events.
- * Accessing Scroll:: Functions to get info from scroll bar events.
- * Strings of Events:: Special considerations for putting
- keyboard character events in a string.
- Reading Input
- * Key Sequence Input:: How to read one key sequence.
- * Reading One Event:: How to read just one event.
- * Event Mod:: How Emacs modifies events as they are read.
- * Invoking the Input Method:: How reading an event uses the input method.
- * Quoted Character Input:: Asking the user to specify a character.
- * Event Input Misc:: How to reread or throw away input events.
- Keymaps
- * Key Sequences:: Key sequences as Lisp objects.
- * Keymap Basics:: Basic concepts of keymaps.
- * Format of Keymaps:: What a keymap looks like as a Lisp object.
- * Creating Keymaps:: Functions to create and copy keymaps.
- * Inheritance and Keymaps:: How one keymap can inherit the bindings
- of another keymap.
- * Prefix Keys:: Defining a key with a keymap as its definition.
- * Active Keymaps:: How Emacs searches the active keymaps
- for a key binding.
- * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
- * Controlling Active Maps:: Each buffer has a local keymap
- to override the standard (global) bindings.
- A minor mode can also override them.
- * Key Lookup:: Finding a key's binding in one keymap.
- * Functions for Key Lookup:: How to request key lookup.
- * Changing Key Bindings:: Redefining a key in a keymap.
- * Remapping Commands:: A keymap can translate one command to another.
- * Translation Keymaps:: Keymaps for translating sequences of events.
- * Key Binding Commands:: Interactive interfaces for redefining keys.
- * Scanning Keymaps:: Looking through all keymaps, for printing help.
- * Menu Keymaps:: Defining a menu as a keymap.
- Menu Keymaps
- * Defining Menus:: How to make a keymap that defines a menu.
- * Mouse Menus:: How users actuate the menu with the mouse.
- * Keyboard Menus:: How users actuate the menu with the keyboard.
- * Menu Example:: Making a simple menu.
- * Menu Bar:: How to customize the menu bar.
- * Tool Bar:: A tool bar is a row of images.
- * Modifying Menus:: How to add new items to a menu.
- * Easy Menu:: A convenience macro for defining menus.
- Defining Menus
- * Simple Menu Items:: A simple kind of menu key binding.
- * Extended Menu Items:: More complex menu item definitions.
- * Menu Separators:: Drawing a horizontal line through a menu.
- * Alias Menu Items:: Using command aliases in menu items.
- Major and Minor Modes
- * Hooks:: How to use hooks; how to write code that provides hooks.
- * Major Modes:: Defining major modes.
- * Minor Modes:: Defining minor modes.
- * Mode Line Format:: Customizing the text that appears in the mode line.
- * Imenu:: Providing a menu of definitions made in a buffer.
- * Font Lock Mode:: How modes can highlight text according to syntax.
- * Auto-Indentation:: How to teach Emacs to indent for a major mode.
- * Desktop Save Mode:: How modes can have buffer state saved between
- Emacs sessions.
- Hooks
- * Running Hooks:: How to run a hook.
- * Setting Hooks:: How to put functions on a hook, or remove them.
- Major Modes
- * Major Mode Conventions:: Coding conventions for keymaps, etc.
- * Auto Major Mode:: How Emacs chooses the major mode automatically.
- * Mode Help:: Finding out how to use a mode.
- * Derived Modes:: Defining a new major mode based on another major
- mode.
- * Basic Major Modes:: Modes that other modes are often derived from.
- * Mode Hooks:: Hooks run at the end of major mode functions.
- * Tabulated List Mode:: Parent mode for buffers containing tabulated data.
- * Generic Modes:: Defining a simple major mode that supports
- comment syntax and Font Lock mode.
- * Example Major Modes:: Text mode and Lisp modes.
- Minor Modes
- * Minor Mode Conventions:: Tips for writing a minor mode.
- * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
- * Defining Minor Modes:: A convenient facility for defining minor modes.
- Mode Line Format
- * Mode Line Basics:: Basic ideas of mode line control.
- * Mode Line Data:: The data structure that controls the mode line.
- * Mode Line Top:: The top level variable, mode-line-format.
- * Mode Line Variables:: Variables used in that data structure.
- * %-Constructs:: Putting information into a mode line.
- * Properties in Mode:: Using text properties in the mode line.
- * Header Lines:: Like a mode line, but at the top.
- * Emulating Mode Line:: Formatting text as the mode line would.
- Font Lock Mode
- * Font Lock Basics:: Overview of customizing Font Lock.
- * Search-based Fontification:: Fontification based on regexps.
- * Customizing Keywords:: Customizing search-based fontification.
- * Other Font Lock Variables:: Additional customization facilities.
- * Levels of Font Lock:: Each mode can define alternative levels
- so that the user can select more or less.
- * Precalculated Fontification:: How Lisp programs that produce the buffer
- contents can also specify how to fontify it.
- * Faces for Font Lock:: Special faces specifically for Font Lock.
- * Syntactic Font Lock:: Fontification based on syntax tables.
- * Multiline Font Lock:: How to coerce Font Lock into properly
- highlighting multiline constructs.
- Multiline Font Lock Constructs
- * Font Lock Multiline:: Marking multiline chunks with a text property.
- * Region to Refontify:: Controlling which region gets refontified
- after a buffer change.
- Automatic Indentation of code
- * SMIE:: A simple minded indentation engine.
- Simple Minded Indentation Engine
- * SMIE setup:: SMIE setup and features.
- * Operator Precedence Grammars:: A very simple parsing technique.
- * SMIE Grammar:: Defining the grammar of a language.
- * SMIE Lexer:: Defining tokens.
- * SMIE Tricks:: Working around the parser's limitations.
- * SMIE Indentation:: Specifying indentation rules.
- * SMIE Indentation Helpers:: Helper functions for indentation rules.
- * SMIE Indentation Example:: Sample indentation rules.
- * SMIE Customization:: Customizing indentation.
- Documentation
- * Documentation Basics:: Where doc strings are defined and stored.
- * Accessing Documentation:: How Lisp programs can access doc strings.
- * Keys in Documentation:: Substituting current key bindings.
- * Describing Characters:: Making printable descriptions of
- non-printing characters and key sequences.
- * Help Functions:: Subroutines used by Emacs help facilities.
- Files
- * Visiting Files:: Reading files into Emacs buffers for editing.
- * Saving Buffers:: Writing changed buffers back into files.
- * Reading from Files:: Reading files into buffers without visiting.
- * Writing to Files:: Writing new files from parts of buffers.
- * File Locks:: Locking and unlocking files, to prevent
- simultaneous editing by two people.
- * Information about Files:: Testing existence, accessibility, size of files.
- * Changing Files:: Renaming files, changing permissions, etc.
- * File Names:: Decomposing and expanding file names.
- * Contents of Directories:: Getting a list of the files in a directory.
- * Create/Delete Dirs:: Creating and Deleting Directories.
- * Magic File Names:: Special handling for certain file names.
- * Format Conversion:: Conversion to and from various file formats.
- Visiting Files
- * Visiting Functions:: The usual interface functions for visiting.
- * Subroutines of Visiting:: Lower-level subroutines that they use.
- Information about Files
- * Testing Accessibility:: Is a given file readable? Writable?
- * Kinds of Files:: Is it a directory? A symbolic link?
- * Truenames:: Eliminating symbolic links from a file name.
- * File Attributes:: File sizes, modification times, etc.
- * Extended Attributes:: Extended file attributes for access control.
- * Locating Files:: How to find a file in standard places.
- File Names
- * File Name Components:: The directory part of a file name, and the rest.
- * Relative File Names:: Some file names are relative to a current directory.
- * Directory Names:: A directory's name as a directory
- is different from its name as a file.
- * File Name Expansion:: Converting relative file names to absolute ones.
- * Unique File Names:: Generating names for temporary files.
- * File Name Completion:: Finding the completions for a given file name.
- * Standard File Names:: If your package uses a fixed file name,
- how to handle various operating systems simply.
- File Format Conversion
- * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
- * Format Conversion Round-Trip:: Using @code{format-alist}.
- * Format Conversion Piecemeal:: Specifying non-paired conversion.
- Backups and Auto-Saving
- * Backup Files:: How backup files are made; how their names
- are chosen.
- * Auto-Saving:: How auto-save files are made; how their
- names are chosen.
- * Reverting:: @code{revert-buffer}, and how to customize
- what it does.
- Backup Files
- * Making Backups:: How Emacs makes backup files, and when.
- * Rename or Copy:: Two alternatives: renaming the old file
- or copying it.
- * Numbered Backups:: Keeping multiple backups for each source file.
- * Backup Names:: How backup file names are computed; customization.
- Buffers
- * Buffer Basics:: What is a buffer?
- * Current Buffer:: Designating a buffer as current
- so that primitives will access its contents.
- * Buffer Names:: Accessing and changing buffer names.
- * Buffer File Name:: The buffer file name indicates which file
- is visited.
- * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
- * Modification Time:: Determining whether the visited file was changed
- behind Emacs's back.
- * Read Only Buffers:: Modifying text is not allowed in a
- read-only buffer.
- * Buffer List:: How to look at all the existing buffers.
- * Creating Buffers:: Functions that create buffers.
- * Killing Buffers:: Buffers exist until explicitly killed.
- * Indirect Buffers:: An indirect buffer shares text with some
- other buffer.
- * Swapping Text:: Swapping text between two buffers.
- * Buffer Gap:: The gap in the buffer.
- Windows
- * Basic Windows:: Basic information on using windows.
- * Windows and Frames:: Relating windows to the frame they appear on.
- * Window Sizes:: Accessing a window's size.
- * Resizing Windows:: Changing the sizes of windows.
- * Preserving Window Sizes:: Preserving the size of windows.
- * Splitting Windows:: Splitting one window into two windows.
- * Deleting Windows:: Deleting a window gives its space to other windows.
- * Recombining Windows:: Preserving the frame layout when splitting and
- deleting windows.
- * Selecting Windows:: The selected window is the one that you edit in.
- * Cyclic Window Ordering:: Moving around the existing windows.
- * Buffers and Windows:: Each window displays the contents of a buffer.
- * Switching Buffers:: Higher-level functions for switching to a buffer.
- * Choosing Window:: How to choose a window for displaying a buffer.
- * Display Action Functions:: Subroutines for @code{display-buffer}.
- * Choosing Window Options:: Extra options affecting how buffers are displayed.
- * Window History:: Each window remembers the buffers displayed in it.
- * Dedicated Windows:: How to avoid displaying another buffer in
- a specific window.
- * Quitting Windows:: How to restore the state prior to displaying a
- buffer.
- * Window Point:: Each window has its own location of point.
- * Window Start and End:: Buffer positions indicating which text is
- on-screen in a window.
- * Textual Scrolling:: Moving text up and down through the window.
- * Vertical Scrolling:: Moving the contents up and down on the window.
- * Horizontal Scrolling:: Moving the contents sideways on the window.
- * Coordinates and Windows:: Converting coordinates to windows.
- * Window Configurations:: Saving and restoring the state of the screen.
- * Window Parameters:: Associating additional information with windows.
- * Window Hooks:: Hooks for scrolling, window size changes,
- redisplay going past a certain point,
- or window configuration changes.
- Frames
- * Creating Frames:: Creating additional frames.
- * Multiple Terminals:: Displaying on several different devices.
- * Frame Geometry:: Geometric properties of frames.
- * Frame Parameters:: Controlling frame size, position, font, etc.
- * Terminal Parameters:: Parameters common for all frames on terminal.
- * Frame Titles:: Automatic updating of frame titles.
- * Deleting Frames:: Frames last until explicitly deleted.
- * Finding All Frames:: How to examine all existing frames.
- * Minibuffers and Frames:: How a frame finds the minibuffer to use.
- * Input Focus:: Specifying the selected frame.
- * Visibility of Frames:: Frames may be visible or invisible, or icons.
- * Raising and Lowering:: Raising a frame makes it hide other windows;
- lowering it makes the others hide it.
- * Frame Configurations:: Saving the state of all frames.
- * Mouse Tracking:: Getting events that say when the mouse moves.
- * Mouse Position:: Asking where the mouse is, or moving it.
- * Pop-Up Menus:: Displaying a menu for the user to select from.
- * Dialog Boxes:: Displaying a box to ask yes or no.
- * Pointer Shape:: Specifying the shape of the mouse pointer.
- * Window System Selections::Transferring text to and from other X clients.
- * Drag and Drop:: Internals of Drag-and-Drop implementation.
- * Color Names:: Getting the definitions of color names.
- * Text Terminal Colors:: Defining colors for text terminals.
- * Resources:: Getting resource values from the server.
- * Display Feature Testing:: Determining the features of a terminal.
- Frame Geometry
- * Frame Layout:: Basic layout of frames.
- * Frame Font:: The default font of a frame and how to set it.
- * Size and Position:: Changing the size and position of a frame.
- * Implied Frame Resizing:: Implied resizing of frames and how to prevent it.
- Frame Parameters
- * Parameter Access:: How to change a frame's parameters.
- * Initial Parameters:: Specifying frame parameters when you make a frame.
- * Window Frame Parameters:: List of frame parameters for window systems.
- * Geometry:: Parsing geometry specifications.
- Window Frame Parameters
- * Basic Parameters:: Parameters that are fundamental.
- * Position Parameters:: The position of the frame on the screen.
- * Size Parameters:: Frame's size.
- * Layout Parameters:: Size of parts of the frame, and
- enabling or disabling some parts.
- * Buffer Parameters:: Which buffers have been or should be shown.
- * Management Parameters:: Communicating with the window manager.
- * Cursor Parameters:: Controlling the cursor appearance.
- * Font and Color Parameters:: Fonts and colors for the frame text.
- Positions
- * Point:: The special position where editing takes place.
- * Motion:: Changing point.
- * Excursions:: Temporary motion and buffer changes.
- * Narrowing:: Restricting editing to a portion of the buffer.
- Motion
- * Character Motion:: Moving in terms of characters.
- * Word Motion:: Moving in terms of words.
- * Buffer End Motion:: Moving to the beginning or end of the buffer.
- * Text Lines:: Moving in terms of lines of text.
- * Screen Lines:: Moving in terms of lines as displayed.
- * List Motion:: Moving by parsing lists and sexps.
- * Skipping Characters:: Skipping characters belonging to a certain set.
- Markers
- * Overview of Markers:: The components of a marker, and how it relocates.
- * Predicates on Markers:: Testing whether an object is a marker.
- * Creating Markers:: Making empty markers or markers at certain places.
- * Information from Markers::Finding the marker's buffer or character position.
- * Marker Insertion Types:: Two ways a marker can relocate when you
- insert where it points.
- * Moving Markers:: Moving the marker to a new buffer or position.
- * The Mark:: How the mark is implemented with a marker.
- * The Region:: How to access the region.
- Text
- * Near Point:: Examining text in the vicinity of point.
- * Buffer Contents:: Examining text in a general fashion.
- * Comparing Text:: Comparing substrings of buffers.
- * Insertion:: Adding new text to a buffer.
- * Commands for Insertion:: User-level commands to insert text.
- * Deletion:: Removing text from a buffer.
- * User-Level Deletion:: User-level commands to delete text.
- * The Kill Ring:: Where removed text sometimes is saved for
- later use.
- * Undo:: Undoing changes to the text of a buffer.
- * Maintaining Undo:: How to enable and disable undo information.
- How to control how much information is kept.
- * Filling:: Functions for explicit filling.
- * Margins:: How to specify margins for filling commands.
- * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
- from context.
- * Auto Filling:: How auto-fill mode is implemented to break lines.
- * Sorting:: Functions for sorting parts of the buffer.
- * Columns:: Computing horizontal positions, and using them.
- * Indentation:: Functions to insert or adjust indentation.
- * Case Changes:: Case conversion of parts of the buffer.
- * Text Properties:: Assigning Lisp property lists to text characters.
- * Substitution:: Replacing a given character wherever it appears.
- * Registers:: How registers are implemented. Accessing
- the text or position stored in a register.
- * Transposition:: Swapping two portions of a buffer.
- * Decompression:: Dealing with compressed data.
- * Base 64:: Conversion to or from base 64 encoding.
- * Checksum/Hash:: Computing cryptographic hashes.
- * Parsing HTML/XML:: Parsing HTML and XML.
- * Atomic Changes:: Installing several buffer changes atomically.
- * Change Hooks:: Supplying functions to be run when text is changed.
- The Kill Ring
- * Kill Ring Concepts:: What text looks like in the kill ring.
- * Kill Functions:: Functions that kill text.
- * Yanking:: How yanking is done.
- * Yank Commands:: Commands that access the kill ring.
- * Low-Level Kill Ring:: Functions and variables for kill ring access.
- * Internals of Kill Ring:: Variables that hold kill ring data.
- Indentation
- * Primitive Indent:: Functions used to count and insert indentation.
- * Mode-Specific Indent:: Customize indentation for different modes.
- * Region Indent:: Indent all the lines in a region.
- * Relative Indent:: Indent the current line based on previous lines.
- * Indent Tabs:: Adjustable, typewriter-like tab stops.
- * Motion by Indent:: Move to first non-blank character.
- Text Properties
- * Examining Properties:: Looking at the properties of one character.
- * Changing Properties:: Setting the properties of a range of text.
- * Property Search:: Searching for where a property changes value.
- * Special Properties:: Particular properties with special meanings.
- * Format Properties:: Properties for representing formatting of text.
- * Sticky Properties:: How inserted text gets properties from
- neighboring text.
- * Lazy Properties:: Computing text properties in a lazy fashion
- only when text is examined.
- * Clickable Text:: Using text properties to make regions of text
- do something when you click on them.
- * Fields:: The @code{field} property defines
- fields within the buffer.
- * Not Intervals:: Why text properties do not use
- Lisp-visible text intervals.
- Parsing HTML and XML
- * Document Object Model:: Access, manipulate and search the @acronym{DOM}.
- Non-@acronym{ASCII} Characters
- * Text Representations:: How Emacs represents text.
- * Disabling Multibyte:: Controlling whether to use multibyte characters.
- * Converting Representations:: Converting unibyte to multibyte and vice versa.
- * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
- * Character Codes:: How unibyte and multibyte relate to
- codes of individual characters.
- * Character Properties:: Character attributes that define their
- behavior and handling.
- * Character Sets:: The space of possible character codes
- is divided into various character sets.
- * Scanning Charsets:: Which character sets are used in a buffer?
- * Translation of Characters:: Translation tables are used for conversion.
- * Coding Systems:: Coding systems are conversions for saving files.
- * Input Methods:: Input methods allow users to enter various
- non-ASCII characters without special keyboards.
- * Locales:: Interacting with the POSIX locale.
- Coding Systems
- * Coding System Basics:: Basic concepts.
- * Encoding and I/O:: How file I/O functions handle coding systems.
- * Lisp and Coding Systems:: Functions to operate on coding system names.
- * User-Chosen Coding Systems:: Asking the user to choose a coding system.
- * Default Coding Systems:: Controlling the default choices.
- * Specifying Coding Systems:: Requesting a particular coding system
- for a single file operation.
- * Explicit Encoding:: Encoding or decoding text without doing I/O.
- * Terminal I/O Encoding:: Use of encoding for terminal I/O.
- Searching and Matching
- * String Search:: Search for an exact match.
- * Searching and Case:: Case-independent or case-significant searching.
- * Regular Expressions:: Describing classes of strings.
- * Regexp Search:: Searching for a match for a regexp.
- * POSIX Regexps:: Searching POSIX-style for the longest match.
- * Match Data:: Finding out which part of the text matched,
- after a string or regexp search.
- * Search and Replace:: Commands that loop, searching and replacing.
- * Standard Regexps:: Useful regexps for finding sentences, pages,...
- Regular Expressions
- * Syntax of Regexps:: Rules for writing regular expressions.
- * Regexp Example:: Illustrates regular expression syntax.
- * Regexp Functions:: Functions for operating on regular expressions.
- Syntax of Regular Expressions
- * Regexp Special:: Special characters in regular expressions.
- * Char Classes:: Character classes used in regular expressions.
- * Regexp Backslash:: Backslash-sequences in regular expressions.
- The Match Data
- * Replacing Match:: Replacing a substring that was matched.
- * Simple Match Data:: Accessing single items of match data,
- such as where a particular subexpression started.
- * Entire Match Data:: Accessing the entire match data at once, as a list.
- * Saving Match Data:: Saving and restoring the match data.
- Syntax Tables
- * Syntax Basics:: Basic concepts of syntax tables.
- * Syntax Descriptors:: How characters are classified.
- * Syntax Table Functions:: How to create, examine and alter syntax tables.
- * Syntax Properties:: Overriding syntax with text properties.
- * Motion and Syntax:: Moving over characters with certain syntaxes.
- * Parsing Expressions:: Parsing balanced expressions
- using the syntax table.
- * Syntax Table Internals:: How syntax table information is stored.
- * Categories:: Another way of classifying character syntax.
- Syntax Descriptors
- * Syntax Class Table:: Table of syntax classes.
- * Syntax Flags:: Additional flags each character can have.
- Parsing Expressions
- * Motion via Parsing:: Motion functions that work by parsing.
- * Position Parse:: Determining the syntactic state of a position.
- * Parser State:: How Emacs represents a syntactic state.
- * Low-Level Parsing:: Parsing across a specified region.
- * Control Parsing:: Parameters that affect parsing.
- Abbrevs and Abbrev Expansion
- * Abbrev Tables:: Creating and working with abbrev tables.
- * Defining Abbrevs:: Specifying abbreviations and their expansions.
- * Abbrev Files:: Saving abbrevs in files.
- * Abbrev Expansion:: Controlling expansion; expansion subroutines.
- * Standard Abbrev Tables:: Abbrev tables used by various major modes.
- * Abbrev Properties:: How to read and set abbrev properties.
- Which properties have which effect.
- * Abbrev Table Properties:: How to read and set abbrev table properties.
- Which properties have which effect.
- Processes
- * Subprocess Creation:: Functions that start subprocesses.
- * Shell Arguments:: Quoting an argument to pass it to a shell.
- * Synchronous Processes:: Details of using synchronous subprocesses.
- * Asynchronous Processes:: Starting up an asynchronous subprocess.
- * Deleting Processes:: Eliminating an asynchronous subprocess.
- * Process Information:: Accessing run-status and other attributes.
- * Input to Processes:: Sending input to an asynchronous subprocess.
- * Signals to Processes:: Stopping, continuing or interrupting
- an asynchronous subprocess.
- * Output from Processes:: Collecting output from an asynchronous subprocess.
- * Sentinels:: Sentinels run when process run-status changes.
- * Query Before Exit:: Whether to query if exiting will kill a process.
- * System Processes:: Accessing other processes running on your system.
- * Transaction Queues:: Transaction-based communication with subprocesses.
- * Network:: Opening network connections.
- * Network Servers:: Network servers let Emacs accept net connections.
- * Datagrams:: UDP network connections.
- * Low-Level Network:: Lower-level but more general function
- to create connections and servers.
- * Misc Network:: Additional relevant functions for net connections.
- * Serial Ports:: Communicating with serial ports.
- * Byte Packing:: Using bindat to pack and unpack binary data.
- Receiving Output from Processes
- * Process Buffers:: By default, output is put in a buffer.
- * Filter Functions:: Filter functions accept output from the process.
- * Decoding Output:: Filters can get unibyte or multibyte strings.
- * Accepting Output:: How to wait until process output arrives.
- Low-Level Network Access
- * Network Processes:: Using @code{make-network-process}.
- * Network Options:: Further control over network connections.
- * Network Feature Testing:: Determining which network features work on
- the machine you are using.
- Packing and Unpacking Byte Arrays
- * Bindat Spec:: Describing data layout.
- * Bindat Functions:: Doing the unpacking and packing.
- * Bindat Examples:: Samples of what bindat.el can do for you!
- Emacs Display
- * Refresh Screen:: Clearing the screen and redrawing everything on it.
- * Forcing Redisplay:: Forcing redisplay.
- * Truncation:: Folding or wrapping long text lines.
- * The Echo Area:: Displaying messages at the bottom of the screen.
- * Warnings:: Displaying warning messages for the user.
- * Invisible Text:: Hiding part of the buffer text.
- * Selective Display:: Hiding part of the buffer text (the old way).
- * Temporary Displays:: Displays that go away automatically.
- * Overlays:: Use overlays to highlight parts of the buffer.
- * Size of Displayed Text:: How large displayed text is.
- * Line Height:: Controlling the height of lines.
- * Faces:: A face defines a graphics style
- for text characters: font, colors, etc.
- * Fringes:: Controlling window fringes.
- * Scroll Bars:: Controlling scroll bars.
- * Window Dividers:: Separating windows visually.
- * Display Property:: Enabling special display features.
- * Images:: Displaying images in Emacs buffers.
- * Buttons:: Adding clickable buttons to Emacs buffers.
- * Abstract Display:: Emacs's Widget for Object Collections.
- * Blinking:: How Emacs shows the matching open parenthesis.
- * Character Display:: How Emacs displays individual characters.
- * Beeping:: Audible signal to the user.
- * Window Systems:: Which window system is being used.
- * Tooltips:: Tooltip display in Emacs.
- * Bidirectional Display:: Display of bidirectional scripts, such as
- Arabic and Farsi.
- The Echo Area
- * Displaying Messages:: Explicitly displaying text in the echo area.
- * Progress:: Informing user about progress of a long operation.
- * Logging Messages:: Echo area messages are logged for the user.
- * Echo Area Customization:: Controlling the echo area.
- Reporting Warnings
- * Warning Basics:: Warnings concepts and functions to report them.
- * Warning Variables:: Variables programs bind to customize
- their warnings.
- * Warning Options:: Variables users set to control display of warnings.
- * Delayed Warnings:: Deferring a warning until the end of a command.
- Overlays
- * Managing Overlays:: Creating and moving overlays.
- * Overlay Properties:: How to read and set properties.
- What properties do to the screen display.
- * Finding Overlays:: Searching for overlays.
- Faces
- * Face Attributes:: What is in a face?
- * Defining Faces:: How to define a face.
- * Attribute Functions:: Functions to examine and set face attributes.
- * Displaying Faces:: How Emacs combines the faces specified for
- a character.
- * Face Remapping:: Remapping faces to alternative definitions.
- * Face Functions:: How to define and examine faces.
- * Auto Faces:: Hook for automatic face assignment.
- * Basic Faces:: Faces that are defined by default.
- * Font Selection:: Finding the best available font for a face.
- * Font Lookup:: Looking up the names of available fonts
- and information about them.
- * Fontsets:: A fontset is a collection of fonts
- that handle a range of character sets.
- * Low-Level Font:: Lisp representation for character display fonts.
- Fringes
- * Fringe Size/Pos:: Specifying where to put the window fringes.
- * Fringe Indicators:: Displaying indicator icons in the window fringes.
- * Fringe Cursors:: Displaying cursors in the right fringe.
- * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
- * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
- * Overlay Arrow:: Display of an arrow to indicate position.
- The @code{display} Property
- * Replacing Specs:: Display specs that replace the text.
- * Specified Space:: Displaying one space with a specified width.
- * Pixel Specification:: Specifying space width or height in pixels.
- * Other Display Specs:: Displaying an image; adjusting the height,
- spacing, and other properties of text.
- * Display Margins:: Displaying text or images to the side of
- the main text.
- Images
- * Image Formats:: Supported image formats.
- * Image Descriptors:: How to specify an image for use in @code{:display}.
- * XBM Images:: Special features for XBM format.
- * XPM Images:: Special features for XPM format.
- * PostScript Images:: Special features for PostScript format.
- * ImageMagick Images:: Special features available through ImageMagick.
- * Other Image Types:: Various other formats are supported.
- * Defining Images:: Convenient ways to define an image for later use.
- * Showing Images:: Convenient ways to display an image once
- it is defined.
- * Multi-Frame Images:: Some images contain more than one frame.
- * Image Cache:: Internal mechanisms of image display.
- Buttons
- * Button Properties:: Button properties with special meanings.
- * Button Types:: Defining common properties for classes of buttons.
- * Making Buttons:: Adding buttons to Emacs buffers.
- * Manipulating Buttons:: Getting and setting properties of buttons.
- * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
- Abstract Display
- * Abstract Display Functions:: Functions in the Ewoc package.
- * Abstract Display Example:: Example of using Ewoc.
- Character Display
- * Usual Display:: The usual conventions for displaying characters.
- * Display Tables:: What a display table consists of.
- * Active Display Table:: How Emacs selects a display table to use.
- * Glyphs:: How to define a glyph, and what glyphs mean.
- * Glyphless Chars:: How glyphless characters are drawn.
- Operating System Interface
- * Starting Up:: Customizing Emacs startup processing.
- * Getting Out:: How exiting works (permanent or temporary).
- * System Environment:: Distinguish the name and kind of system.
- * User Identification:: Finding the name and user id of the user.
- * Time of Day:: Getting the current time.
- * Time Conversion:: Converting a time from numeric form to
- calendrical data and vice versa.
- * Time Parsing:: Converting a time from numeric form to text
- and vice versa.
- * Processor Run Time:: Getting the run time used by Emacs.
- * Time Calculations:: Adding, subtracting, comparing times, etc.
- * Timers:: Setting a timer to call a function at a
- certain time.
- * Idle Timers:: Setting a timer to call a function when Emacs has
- been idle for a certain length of time.
- * Terminal Input:: Accessing and recording terminal input.
- * Terminal Output:: Controlling and recording terminal output.
- * Sound Output:: Playing sounds on the computer's speaker.
- * X11 Keysyms:: Operating on key symbols for X Windows.
- * Batch Mode:: Running Emacs without terminal interaction.
- * Session Management:: Saving and restoring state with
- X Session Management.
- * Desktop Notifications:: Desktop notifications.
- * File Notifications:: File notifications.
- * Dynamic Libraries:: On-demand loading of support libraries.
- * Security Considerations:: Running Emacs in an unfriendly environment.
- Starting Up Emacs
- * Startup Summary:: Sequence of actions Emacs performs at startup.
- * Init File:: Details on reading the init file.
- * Terminal-Specific:: How the terminal-specific Lisp file is read.
- * Command-Line Arguments:: How command-line arguments are processed,
- and how you can customize them.
- Getting Out of Emacs
- * Killing Emacs:: Exiting Emacs irreversibly.
- * Suspending Emacs:: Exiting Emacs reversibly.
- Terminal Input
- * Input Modes:: Options for how input is processed.
- * Recording Input:: Saving histories of recent or all input events.
- Preparing Lisp code for distribution
- * Packaging Basics:: The basic concepts of Emacs Lisp packages.
- * Simple Packages:: How to package a single .el file.
- * Multi-file Packages:: How to package multiple files.
- * Package Archives:: Maintaining package archives.
- Tips and Conventions
- * Coding Conventions:: Conventions for clean and robust programs.
- * Key Binding Conventions:: Which keys should be bound by which programs.
- * Programming Tips:: Making Emacs code fit smoothly in Emacs.
- * Compilation Tips:: Making compiled code run fast.
- * Warning Tips:: Turning off compiler warnings.
- * Documentation Tips:: Writing readable documentation strings.
- * Comment Tips:: Conventions for writing comments.
- * Library Headers:: Standard headers for library packages.
- GNU Emacs Internals
- * Building Emacs:: How the dumped Emacs is made.
- * Pure Storage:: Kludge to make preloaded Lisp functions shareable.
- * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
- * Stack-allocated Objects:: Temporary conses and strings on C stack.
- * Memory Usage:: Info about total size of Lisp objects made so far.
- * C Dialect:: What C variant Emacs is written in.
- * Writing Emacs Primitives:: Writing C code for Emacs.
- * Object Internals:: Data formats of buffers, windows, processes.
- * C Integer Types:: How C integer types are used inside Emacs.
- Object Internals
- * Buffer Internals:: Components of a buffer structure.
- * Window Internals:: Components of a window structure.
- * Process Internals:: Components of a process structure.
- @end detailmenu
- @end menu
- @ifclear VOL2
- @include intro.texi
- @include objects.texi
- @include numbers.texi
- @include strings.texi
- @include lists.texi
- @include sequences.texi
- @include hash.texi
- @include symbols.texi
- @include eval.texi
- @include control.texi
- @include variables.texi
- @include functions.texi
- @include macros.texi
- @include customize.texi
- @include loading.texi
- @include compile.texi
- @c This includes edebug.texi.
- @include debugging.texi
- @include streams.texi
- @include minibuf.texi
- @include commands.texi
- @include keymaps.texi
- @include modes.texi
- @include help.texi
- @include files.texi
- @include backups.texi
- @end ifclear
- @c ================ Beginning of Volume 2 ================
- @ifclear VOL1
- @include buffers.texi
- @include windows.texi
- @include frames.texi
- @include positions.texi
- @include markers.texi
- @include text.texi
- @include nonascii.texi
- @include searching.texi
- @include syntax.texi
- @include abbrevs.texi
- @include processes.texi
- @include display.texi
- @include os.texi
- @include package.texi
- @c appendices
- @include anti.texi
- @node GNU Free Documentation License
- @appendix GNU Free Documentation License
- @include doclicense.texi
- @node GPL
- @appendix GNU General Public License
- @include gpl.texi
- @include tips.texi
- @include internals.texi
- @include errors.texi
- @include maps.texi
- @include hooks.texi
- @include index.texi
- @end ifclear
- @ignore
- @node New Symbols
- @unnumbered New Symbols Since the Previous Edition
- @printindex tp
- @end ignore
- @bye
- These words prevent "local variables" above from confusing Emacs.
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