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- # HG changeset patch
- # User Sam Lantinga <slouken@libsdl.org>
- # Date 1397799374 25200
- # Thu Apr 17 22:36:14 2014 -0700
- # Branch SDL-1.2
- # Node ID 0aade9c0203f717fe4b823a176c3c040f1a709f8
- # Parent 22a7f096bb9d4d596f35a93e33608825693462b0
- Fixed bug 2325 - SDL_EnableUNICODE sometimes drops keyboard events completely
- Rafał Mużyło
- The most annoying part of this bug is that though I've found it in two separate apps, I don't have a trivial testcase for it.
- The problem seems to be a condition race, as it's triggered quite randomly (therefore it will be hard to tell whether it really gets fixed, if a probable fix is found).
- While it's specific to SDL 1.2, it seems quite similar to the problem described and fixed in http://forums.libsdl.org/viewtopic.php?p=40503.
- Now, I should start describing the problem.
- A game uses Escape to open menu (the exact key might not be important). Upon opening, it calls SDL_EnableUNICODE(1). Upon closing it calls SDL_EnableUNICODE(0).
- I have an IME running.
- Game uses SDL_PollEvent to get the events.
- If Escape is pressed repeatedly, menu is opened and closed, till it eventually freezes in open state.
- "freezes" in this context means "app itself still runs, but no keyboard events are getting delivered (though - for example - mouse events still are)". "getting delivered" should mean "SDL_PollEvent is not receiving any".
- If it matters, the last delivered keyboard event is a keypress, the release never arrives.
- It seems (no guarantees, due to random nature of the freeze) that unsetting XMODIFIERS (which - AFAIU - will disable IME as far as SDL is concerned) prevents the freeze, therefore the reference to that SDL2 thread.
- diff -r 22a7f096bb9d -r 0aade9c0203f src/video/x11/SDL_x11events.c
- --- a/src/video/x11/SDL_x11events.c Sun Dec 01 00:00:17 2013 -0500
- +++ b/src/video/x11/SDL_x11events.c Thu Apr 17 22:36:14 2014 -0700
- @@ -395,6 +395,8 @@
- {
- int posted;
- XEvent xevent;
- + int orig_event_type;
- + KeyCode orig_keycode;
-
- SDL_memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */
- XNextEvent(SDL_Display, &xevent);
- @@ -410,9 +412,29 @@
- #ifdef X_HAVE_UTF8_STRING
- /* If we are translating with IM, we need to pass all events
- to XFilterEvent, and discard those filtered events immediately. */
- + orig_event_type = xevent.type;
- + if (orig_event_type == KeyPress || orig_event_type == KeyRelease) {
- + orig_keycode = xevent.xkey.keycode;
- + } else {
- + orig_keycode = 0;
- + }
- if ( SDL_TranslateUNICODE
- && SDL_IM != NULL
- && XFilterEvent(&xevent, None) ) {
- + if (orig_keycode) {
- + SDL_keysym keysym;
- + static XComposeStatus state;
- + char keybuf[32];
- +
- + keysym.scancode = xevent.xkey.keycode;
- + keysym.sym = X11_TranslateKeycode(SDL_Display, xevent.xkey.keycode);
- + keysym.mod = KMOD_NONE;
- + keysym.unicode = 0;
- + if (orig_event_type == KeyPress && XLookupString(&xevent.xkey, keybuf, sizeof(keybuf), NULL, &state))
- + keysym.unicode = (Uint8)keybuf[0];
- +
- + SDL_PrivateKeyboard(orig_event_type == KeyPress ? SDL_PRESSED : SDL_RELEASED, &keysym);
- + }
- return 0;
- }
- #endif
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