123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337 |
- local workbench = {}
- WB = {}
- screwdriver = screwdriver or {}
- local min, ceil = math.min, math.ceil
- -- Nodes allowed to be cut
- -- Only the regular, solid blocks without metas or explosivity can be cut
- local nodes = {}
- for node, def in pairs(minetest.registered_nodes) do
- if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
- (def.groups.cracky or def.groups.choppy) and
- not def.on_construct and
- not def.after_place_node and
- not def.on_rightclick and
- not def.on_blast and
- not def.allow_metadata_inventory_take and
- not (def.groups.not_in_creative_inventory == 1) and
- not (def.groups.not_cuttable == 1) and
- not def.groups.wool and
- (def.tiles and type(def.tiles[1]) == "string" and not
- def.tiles[1]:find("default_mineral")) and
- not def.mesecons and
- def.description and
- def.description ~= "" and
- def.light_source == 0
- then
- nodes[#nodes+1] = node
- end
- end
- -- Optionally, you can register custom cuttable nodes in the workbench
- WB.custom_nodes_register = {
- -- "default:leaves",
- }
- setmetatable(nodes, {
- __concat = function(t1, t2)
- for i=1, #t2 do
- t1[#t1+1] = t2[i]
- end
- return t1
- end
- })
- nodes = nodes..WB.custom_nodes_register
- -- Nodeboxes definitions
- workbench.defs = {
- -- Name Yield X Y Z W H L
- {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
- {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
- {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
- {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
- { 0, 15, 8, 16, 1, 8 }},
- {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
- {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
- {"slab", 2, nil },
- {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
- { 0, 8, 8, 16, 8, 8 }},
- {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
- { 0, 8, 8, 8, 8, 8 }},
- {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
- { 0, 8, 8, 8, 8, 8 }},
- {"stair", 1, nil },
- {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
- { 0, 8, 8, 16, 8, 8 },
- { 0, 8, 0, 8, 8, 8 }}
- }
- -- Tools allowed to be repaired
- function workbench:repairable(stack)
- local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
- for _, t in pairs(tools) do
- if stack:find(t) then return true end
- end
- return false
- end
- function workbench:get_output(inv, input, name)
- local output = {}
- for _, n in pairs(self.defs) do
- local count = min(n[2] * input:get_count(), input:get_stack_max())
- local item = name.."_"..n[1]
- if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
- output[#output+1] = item.." "..count
- end
- inv:set_list("forms", output)
- end
- -- Thanks to kaeza for this function
- function workbench:pixelbox(size, boxes)
- local fixed = {}
- for _, box in pairs(boxes) do
- -- `unpack` has been changed to `table.unpack` in newest Lua versions
- local x, y, z, w, h, l = unpack(box)
- fixed[#fixed+1] = {
- (x / size) - 0.5,
- (y / size) - 0.5,
- (z / size) - 0.5,
- ((x + w) / size) - 0.5,
- ((y + h) / size) - 0.5,
- ((z + l) / size) - 0.5
- }
- end
- return {type="fixed", fixed=fixed}
- end
- local formspecs = {
- -- Main formspec
- [[ label[0.9,1.23;Cut]
- label[0.9,2.23;Repair]
- box[-0.05,1;2.05,0.9;#555555]
- box[-0.05,2;2.05,0.9;#555555]
- button[0,0;2,1;craft;Crafting]
- button[2,0;2,1;storage;Storage]
- image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
- image[0,1;1,1;workbench_saw.png]
- image[0,2;1,1;workbench_anvil.png]
- image[3,2;1,1;hammer_layout.png]
- list[context;input;2,1;1,1;]
- list[context;tool;2,2;1,1;]
- list[context;hammer;3,2;1,1;]
- list[context;forms;4,0;4,3;] ]],
- -- Crafting formspec
- [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
- button[0,0;1.5,1;back;< Back]
- list[current_player;craft;2,0;3,3;]
- list[current_player;craftpreview;6,1;1,1;]
- listring[current_player;main]
- listring[current_player;craft] ]],
- -- Storage formspec
- [[ list[context;storage;0,1;8,2;]
- button[0,0;1.5,1;back;< Back]
- listring[context;storage]
- listring[current_player;main] ]]
- }
- function workbench:set_formspec(meta, id)
- meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
- formspecs[id]..default.gui_bg..default.gui_bg_img..
- default.gui_slots..default.get_hotbar_bg(0,3.25))
- end
- function workbench.construct(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("tool", 1)
- inv:set_size("input", 1)
- inv:set_size("hammer", 1)
- inv:set_size("forms", 4*3)
- inv:set_size("storage", 8*2)
- meta:set_string("infotext", "Work Bench")
- workbench:set_formspec(meta, 1)
- end
- function workbench.fields(pos, _, fields)
- local meta = minetest.get_meta(pos)
- if fields.back then workbench:set_formspec(meta, 1)
- elseif fields.craft then workbench:set_formspec(meta, 2)
- elseif fields.storage then workbench:set_formspec(meta, 3) end
- end
- function workbench.dig(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- return inv:is_empty("input") and inv:is_empty("hammer") and
- inv:is_empty("tool") and inv:is_empty("storage")
- end
- function workbench.timer(pos)
- local timer = minetest.get_node_timer(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- local tool = inv:get_stack("tool", 1)
- local hammer = inv:get_stack("hammer", 1)
- if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
- timer:stop()
- return
- end
- -- Tool's wearing range: 0-65535 | 0 = new condition
- tool:add_wear(-500)
- hammer:add_wear(700)
- inv:set_stack("tool", 1, tool)
- inv:set_stack("hammer", 1, hammer)
- return true
- end
- function workbench.put(_, listname, _, stack)
- local stackname = stack:get_name()
- if (listname == "tool" and stack:get_wear() > 0 and
- workbench:repairable(stackname)) or
- (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
- (listname == "hammer" and stackname == "xdecor:hammer") or
- listname == "storage" then
- return stack:get_count()
- end
- return 0
- end
- function workbench.move(_, from_list, _, to_list, _, count)
- return (to_list == "storage" and from_list ~= "forms") and count or 0
- end
- function workbench.on_put(pos, listname, _, stack)
- local inv = minetest.get_meta(pos):get_inventory()
- if listname == "input" then
- local input = inv:get_stack("input", 1)
- workbench:get_output(inv, input, stack:get_name())
- elseif listname == "tool" or listname == "hammer" then
- local timer = minetest.get_node_timer(pos)
- timer:start(3.0)
- end
- end
- function workbench.on_take(pos, listname, index, stack, player)
- local inv = minetest.get_meta(pos):get_inventory()
- local input = inv:get_stack("input", 1)
- local inputname = input:get_name()
- local stackname = stack:get_name()
- if listname == "input" then
- if stackname == inputname then
- workbench:get_output(inv, input, stackname)
- else
- inv:set_list("forms", {})
- end
- elseif listname == "forms" then
- local fromstack = inv:get_stack(listname, index)
- if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
- local player_inv = player:get_inventory()
- if player_inv:room_for_item("main", fromstack) then
- player_inv:add_item("main", fromstack)
- end
- end
- input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
- inv:set_stack("input", 1, input)
- workbench:get_output(inv, input, inputname)
- end
- end
- minetest.register_node(":xdecor:workbench", {
- description = "Work Bench",
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
- sounds = default.node_sound_wood_defaults(),
- tiles = {"workbench_top.png", "workbench_top.png",
- "workbench_sides.png", "workbench_sides.png",
- "workbench_front.png", "workbench_front.png"},
- on_rotate = screwdriver.rotate_simple,
- can_dig = workbench.dig,
- on_timer = workbench.timer,
- on_construct = workbench.construct,
- on_receive_fields = workbench.fields,
- on_metadata_inventory_put = workbench.on_put,
- on_metadata_inventory_take = workbench.on_take,
- allow_metadata_inventory_put = workbench.put,
- allow_metadata_inventory_move = workbench.move
- })
- minetest.register_tool(":xdecor:hammer", {
- description = "Hammer",
- inventory_image = "xdecor_hammer.png",
- wield_image = "xdecor_hammer.png",
- on_use = function() do return end end
- })
- minetest.register_craft({
- output = "xdecor:workbench",
- recipe = {
- {"group:wood", "group:wood"},
- {"group:wood", "group:wood"}
- }
- })
- minetest.register_craft({
- output = "xdecor:hammer",
- recipe = {
- {"default:steel_ingot", "group:stick", "default:steel_ingot"},
- {"", "group:stick", ""}
- }
- })
- for _, d in pairs(workbench.defs) do
- for i=1, #nodes do
- local node = nodes[i]
- local def = minetest.registered_nodes[node]
- if d[3] then
- local groups = {}
- local tiles
- groups.not_in_creative_inventory = 1
- for k, v in pairs(def.groups) do
- if k ~= "wood" and k ~= "stone" and k ~= "level" then
- groups[k] = v
- end
- end
- if def.tiles then
- if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
- tiles = def.tiles
- else
- tiles = {def.tiles[1]}
- end
- else
- tiles = {def.tile_images[1]}
- end
- if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
- stairs.register_stair_and_slab(node:match(":(.*)"), node,
- groups, tiles, def.description.." Stair",
- def.description.." Slab", def.sounds)
- end
- minetest.register_node(":"..node.."_"..d[1], {
- description = def.description.." "..d[1]:gsub("^%l", string.upper),
- paramtype = "light",
- paramtype2 = "facedir",
- drawtype = "nodebox",
- sounds = def.sounds,
- tiles = tiles,
- groups = groups,
- -- `unpack` has been changed to `table.unpack` in newest Lua versions.
- node_box = workbench:pixelbox(16, {unpack(d, 3)}),
- sunlight_propagates = true,
- on_place = minetest.rotate_node
- })
- end
- end
- end
|