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- local S = minetest.get_translator("unified_inventory")
- local F = minetest.formspec_escape
- local ui = unified_inventory
- local COUNT = 5
- local hud_colors = {
- {"#FFFFFF", 0xFFFFFF, S("White")},
- {"#DBBB00", 0xf1d32c, S("Yellow")},
- {"#DD0000", 0xDD0000, S("Red")},
- {"#2cf136", 0x2cf136, S("Green")},
- {"#2c4df1", 0x2c4df1, S("Blue")},
- }
- -- Storage compatibility code
- --[[
- Stores temporary player data (persists until player leaves)
- [player_name] = {
- [<waypoint index>] = {
- edit = <edit current waypoint?>,
- hud = <hud ID>,
- },
- [<waypoint index>] = { ... },
- ...
- }
- ]]
- local waypoints_temp = {}
- --[[
- Datastorage format (per-player):
- {
- selected = <waypoint index>,
- [<waypoint index>] = {
- name = <name or nil>
- world_pos = <coordinates vector>,
- color = <"hud_colors" index>,
- active = <hud show waypoint?>,
- display_pos = <hud display coorinates?>,
- },
- [<waypoint index>] = { ... },
- ...
- }
- Player metadata format:
- {
- selected = <selected number>,
- -- Cannot mix integer/string keys in JSON
- data = {
- [<waypoint index>] = { same as above },
- ...
- }
- }
- ]]
- local function set_waypoint_data(player, waypoints)
- local meta = player:get_meta()
- if not next(waypoints.data or {}) then
- -- Empty data. Do not save anything, or delete
- meta:set_string("ui_waypoints", "")
- else
- meta:set_string("ui_waypoints", minetest.write_json(waypoints))
- end
- end
- local function migrate_datastorage(player, waypoints)
- -- Copy values from old table
- local new_data = {
- selected = waypoints.selected,
- data = {}
- }
- for i = 1, COUNT do
- new_data.data[i] = waypoints[i]
- end
- set_waypoint_data(player, new_data)
- -- Delete values, but keep one entry so that it's saved by datastorage
- for k, _ in pairs(waypoints) do
- waypoints[k] = nil
- end
- waypoints[1] = 1
- end
- local have_datastorage = minetest.get_modpath("datastorage") ~= nil
- local function get_waypoint_data(player)
- local player_name = player:get_player_name()
- -- Migration step
- if have_datastorage then
- local waypoints = datastorage.get(player_name, "waypoints")
- if waypoints.selected then
- migrate_datastorage(player, waypoints)
- minetest.log("action", "[unified_inventory] " ..
- "Migrated waypoints of player: " .. player_name)
- end
- end
- -- Get directly from metadata
- local waypoints = player:get_meta():get("ui_waypoints")
- waypoints = waypoints and minetest.parse_json(waypoints) or {}
- waypoints.data = waypoints.data or {}
- return waypoints
- end
- ui.register_page("waypoints", {
- get_formspec = function(player)
- local player_name = player:get_player_name()
- local wp_info_x = ui.style_full.form_header_x + 1.25
- local wp_info_y = ui.style_full.form_header_y + 0.5
- local wp_bottom_row = ui.style_full.std_inv_y - 1
- local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
- local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
- local waypoints = get_waypoint_data(player)
- local sel = waypoints.selected or 1
- local formspec = {
- ui.style_full.standard_inv_bg,
- string.format("label[%f,%f;%s]",
- ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))),
- "image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
- }
- local n=4
- -- Tabs buttons:
- for i = 1, COUNT do
- local sw="select_waypoint"..i
- formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
- ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
- ui.style_full.btn_size, ui.style_full.btn_size,
- (i == sel) and "ui_blue_icon_background.png^" or "",
- i, sw)
- formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
- n = n + 2
- end
- local waypoint = waypoints.data[sel] or {}
- local temp = waypoints_temp[player_name][sel] or {}
- local default_name = S("Waypoint @1", sel)
- -- Main buttons:
- local btnlist = {
- set_waypoint = {
- "ui_waypoint_set_icon.png",
- S("Set waypoint to current location")
- },
- toggle_waypoint = {
- waypoint.active and "ui_on_icon.png" or "ui_off_icon.png",
- waypoint.active and S("Hide waypoint") or S("Show waypoint")
- },
- toggle_display_pos = {
- waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
- waypoint.display_pos and S("Hide coordinates") or S("Show coordinates")
- },
- toggle_color = {
- "ui_circular_arrows_icon.png",
- S("Change color of waypoint display")
- },
- rename_waypoint = {
- "ui_pencil_icon.png",
- S("Edit waypoint name")
- }
- }
- local x = 4
- for name, def in pairs(btnlist) do
- formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
- wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
- ui.style_full.btn_size, ui.style_full.btn_size,
- def[1], name, sel)
- formspec[n+1] = "tooltip["..name..sel..";"..F(def[2]).."]"
- x = x - 1
- n = n + 2
- end
- -- Waypoint's info:
- formspec[n] = ("label[%f,%f;%s]"):format(
- wp_info_x, wp_info_y + 1.1,
- F(waypoint.active and S("Waypoint active") or S("Waypoint inactive"))
- )
- n = n + 1
- if temp.edit then
- formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
- wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
- wp_edit_w, ui.style_full.btn_size, sel, (waypoint.name or default_name))
- formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
- wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
- ui.style_full.btn_size, ui.style_full.btn_size, sel)
- formspec[n+2] = "tooltip[confirm_rename"..sel..";"..F(S("Finish editing")).."]"
- n = n + 3
- end
- formspec[n] = string.format("label[%f,%f;%s: %s]",
- wp_info_x, wp_info_y+1.6, F(S("World position")),
- minetest.pos_to_string(waypoint.world_pos or vector.new()))
- formspec[n+1] = string.format("label[%f,%f;%s: %s]",
- wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name))
- formspec[n+2] = string.format("label[%f,%f;%s: %s]",
- wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
- return {formspec=table.concat(formspec)}
- end,
- })
- ui.register_button("waypoints", {
- type = "image",
- image = "ui_waypoints_icon.png",
- tooltip = S("Waypoints"),
- hide_lite=true
- })
- local function update_hud(player, waypoints, temp, i)
- local waypoint = waypoints.data[i]
- if not waypoint then return end
- temp[i] = temp[i] or {}
- temp = temp[i]
- local pos = waypoint.world_pos or vector.new()
- local name
- if waypoint.display_pos then
- name = minetest.pos_to_string(pos)
- if waypoint.name then
- name = name..", "..waypoint.name
- end
- else
- name = waypoint.name or S("Waypoint @1", i)
- end
- -- Perform HUD updates
- if temp.hud then
- player:hud_remove(temp.hud)
- temp.hud = nil
- end
- if waypoint.active then
- temp.hud = player:hud_add({
- hud_elem_type = "waypoint",
- number = hud_colors[waypoint.color or 1][2] ,
- name = name,
- text = "m",
- world_pos = pos
- })
- end
- end
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "" then return end
- local player_name = player:get_player_name()
- local update_formspec = false
- local need_update_hud = false
- local hit = false
- local waypoints = get_waypoint_data(player)
- local temp = waypoints_temp[player_name]
- for i = 1, COUNT do
- local waypoint = waypoints.data[i] or {}
- if fields["select_waypoint"..i] then
- hit = true
- waypoints.selected = i
- update_formspec = true
- end
- if fields["toggle_waypoint"..i] then
- hit = true
- waypoint.active = not (waypoint.active)
- need_update_hud = true
- update_formspec = true
- end
- if fields["set_waypoint"..i] then
- hit = true
- local pos = vector.round(player:get_pos())
- waypoint.world_pos = pos
- need_update_hud = true
- update_formspec = true
- end
- if fields["rename_waypoint"..i] then
- hit = true
- temp[i] = temp[i] or {}
- temp[i].edit = true
- update_formspec = true
- end
- if fields["toggle_display_pos"..i] then
- hit = true
- waypoint.display_pos = not waypoint.display_pos
- need_update_hud = true
- update_formspec = true
- end
- if fields["toggle_color"..i] then
- hit = true
- local color = waypoint.color or 0
- color = color + 1
- if color > #hud_colors then
- color = 1
- end
- waypoint.color = color
- need_update_hud = true
- update_formspec = true
- end
- if fields["confirm_rename"..i] then
- hit = true
- temp[i] = temp[i] or {}
- temp[i].edit = false
- waypoint.name = fields["rename_box"..i]
- need_update_hud = true
- update_formspec = true
- end
- if hit then
- -- Save first
- waypoints.data[i] = waypoint
- set_waypoint_data(player, waypoints)
- end
- -- Update after
- if need_update_hud then
- update_hud(player, waypoints, temp, i)
- end
- if update_formspec then
- ui.set_inventory_formspec(player, "waypoints")
- end
- if hit then return end
- end
- end)
- minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- local waypoints = get_waypoint_data(player)
- waypoints_temp[player_name] = {}
- for i = 1, COUNT do
- update_hud(player, waypoints, waypoints_temp[player_name], i)
- end
- end)
- minetest.register_on_leaveplayer(function(player)
- waypoints_temp[player:get_player_name()] = nil
- end)
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