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- local realchess = {}
- screwdriver = screwdriver or {}
- local function index_to_xy(idx)
- idx = idx - 1
- local x = idx % 8
- local y = (idx - x) / 8
- return x, y
- end
- local function xy_to_index(x, y)
- return x + y * 8 + 1
- end
- local function get_square(a, b)
- return (a * 8) - (8 - b)
- end
- local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
- local letters = {'A','B','C','D','E','F','G','H'}
- local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
- local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
- local bishopThreats = {true, false, true, false, false, true, false, true}
- local rookThreats = {false, true, false, true, true, false, true, false}
- local queenThreats = {true, true, true, true, true, true, true, true}
- local kingThreats = {true, true, true, true, true, true, true, true}
- local function board_to_table(inv)
- local t = {}
- for i = 1, 64 do
- t[#t + 1] = inv:get_stack("board", i):get_name()
- end
- return t
- end
- local function attacked(color, idx, board)
- local threatDetected = false
- local kill = color == "white"
- local pawnThreats = {kill, false, kill, false, false, not kill, false, not kill}
- for dir = 1, 8 do
- if not threatDetected then
- local col, row = index_to_xy(idx)
- col, row = col + 1, row + 1
- for step = 1, 8 do
- row = row + rowDirs[dir]
- col = col + colDirs[dir]
- if row >= 1 and row <= 8 and col >= 1 and col <= 8 then
- local square = get_square(row, col)
- local square_name = board[square]
- local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
- if piece then
- if pieceColor ~= color then
- if piece == "bishop" and bishopThreats[dir] then
- threatDetected = true
- elseif piece == "rook" and rookThreats[dir] then
- threatDetected = true
- elseif piece == "queen" and queenThreats[dir] then
- threatDetected = true
- else
- if step == 1 then
- if piece == "pawn" and pawnThreats[dir] then
- threatDetected = true
- end
- if piece == "king" and kingThreats[dir] then
- threatDetected = true
- end
- end
- end
- end
- break
- end
- end
- end
- end
- end
- return threatDetected
- end
- local function locate_kings(board)
- local Bidx, Widx
- for i = 1, 64 do
- local piece, color = board[i]:match(":(%w+)_(%w+)")
- if piece == "king" then
- if color == "black" then
- Bidx = i
- else
- Widx = i
- end
- end
- end
- return Bidx, Widx
- end
- local pieces = {
- "realchess:rook_black_1",
- "realchess:knight_black_1",
- "realchess:bishop_black_1",
- "realchess:queen_black",
- "realchess:king_black",
- "realchess:bishop_black_2",
- "realchess:knight_black_2",
- "realchess:rook_black_2",
- "realchess:pawn_black_1",
- "realchess:pawn_black_2",
- "realchess:pawn_black_3",
- "realchess:pawn_black_4",
- "realchess:pawn_black_5",
- "realchess:pawn_black_6",
- "realchess:pawn_black_7",
- "realchess:pawn_black_8",
- '','','','','','','','','','','','','','','','',
- '','','','','','','','','','','','','','','','',
- "realchess:pawn_white_1",
- "realchess:pawn_white_2",
- "realchess:pawn_white_3",
- "realchess:pawn_white_4",
- "realchess:pawn_white_5",
- "realchess:pawn_white_6",
- "realchess:pawn_white_7",
- "realchess:pawn_white_8",
- "realchess:rook_white_1",
- "realchess:knight_white_1",
- "realchess:bishop_white_1",
- "realchess:queen_white",
- "realchess:king_white",
- "realchess:bishop_white_2",
- "realchess:knight_white_2",
- "realchess:rook_white_2"
- }
- local pieces_str, x = "", 0
- for i = 1, #pieces do
- local p = pieces[i]:match(":(%w+_%w+)")
- if pieces[i]:find(":(%w+)_(%w+)") and not pieces_str:find(p) then
- pieces_str = pieces_str .. x .. "=" .. p .. ".png,"
- x = x + 1
- end
- end
- pieces_str = pieces_str .. "69=mailbox_blank16.png"
- local fs = [[
- size[14.7,10;]
- no_prepend[]
- bgcolor[#080808BB;true]
- background[0,0;14.7,10;chess_bg.png]
- list[context;board;0.3,1;8,8;]
- listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]
- tableoptions[background=#00000000;highlight=#00000000;border=false]
- button[10.5,8.5;2,2;new;New game]
- ]] .. "tablecolumns[image," .. pieces_str ..
- ";text;color;text;color;text;image," .. pieces_str .. "]"
- local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
- local moves = meta:get_string("moves")
- local pieceFrom_s = pieceFrom:match(":(%w+_%w+)")
- local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
- local pieceTo_si_id = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or ""
- local coordFrom = letters[from_x + 1] .. math.abs(from_y - 8)
- local coordTo = letters[to_x + 1] .. math.abs(to_y - 8)
- local new_moves = pieceFrom_si_id .. "," ..
- coordFrom .. "," ..
- (pieceTo ~= "" and "#33FF33" or "#FFFFFF") .. ", > ,#FFFFFF," ..
- coordTo .. "," ..
- (pieceTo ~= "" and pieceTo_si_id or "69") .. "," ..
- moves
- meta:set_string("moves", new_moves)
- end
- local function get_eaten_list(meta, pieceTo, pieceTo_s)
- local eaten = meta:get_string("eaten")
- if pieceTo ~= "" then
- eaten = eaten .. pieceTo_s .. ","
- end
- meta:set_string("eaten", eaten)
- local eaten_t = string.split(eaten, ",")
- local eaten_img = ""
- local a, b = 0, 0
- for i = 1, #eaten_t do
- local is_white = eaten_t[i]:sub(-5,-1) == "white"
- local X = (is_white and a or b) % 4
- local Y = ((is_white and a or b) % 16 - X) / 4
- if is_white then
- a = a + 1
- else
- b = b + 1
- end
- eaten_img = eaten_img ..
- "image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," ..
- ((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
- end
- meta:set_string("eaten_img", eaten_img)
- end
- function realchess.init(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("formspec", fs)
- meta:set_string("infotext", "Chess Board")
- meta:set_string("playerBlack", "")
- meta:set_string("playerWhite", "")
- meta:set_string("lastMove", "")
- meta:set_string("blackAttacked", "")
- meta:set_string("whiteAttacked", "")
- meta:set_int("lastMoveTime", 0)
- meta:set_int("castlingBlackL", 1)
- meta:set_int("castlingBlackR", 1)
- meta:set_int("castlingWhiteL", 1)
- meta:set_int("castlingWhiteR", 1)
- meta:set_string("moves", "")
- meta:set_string("eaten", "")
- inv:set_list("board", pieces)
- inv:set_size("board", 64)
- end
- function realchess.move(pos, from_list, from_index, to_list, to_index, _, player)
- if from_list ~= "board" and to_list ~= "board" then
- return 0
- end
- local meta = minetest.get_meta(pos)
- local playerName = player:get_player_name()
- local inv = meta:get_inventory()
- local pieceFrom = inv:get_stack(from_list, from_index):get_name()
- local pieceTo = inv:get_stack(to_list, to_index):get_name()
- local lastMove = meta:get_string("lastMove")
- local playerWhite = meta:get_string("playerWhite")
- local playerBlack = meta:get_string("playerBlack")
- local thisMove -- Will replace lastMove when move is legal
- if pieceFrom:find("white") then
- if playerWhite ~= "" and playerWhite ~= playerName then
- minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays white pieces!")
- return 0
- end
- if lastMove ~= "" and lastMove ~= "black" then
- return 0
- end
- if pieceTo:find("white") then
- -- Don't replace pieces of same color
- return 0
- end
- playerWhite = playerName
- thisMove = "white"
- elseif pieceFrom:find("black") then
- if playerBlack ~= "" and playerBlack ~= playerName then
- minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays black pieces!")
- return 0
- end
- if lastMove ~= "" and lastMove ~= "white" then
- return 0
- end
- if pieceTo:find("black") then
- -- Don't replace pieces of same color
- return 0
- end
- playerBlack = playerName
- thisMove = "black"
- end
- -- MOVE LOGIC
- local from_x, from_y = index_to_xy(from_index)
- local to_x, to_y = index_to_xy(to_index)
- -- PAWN
- if pieceFrom:sub(11,14) == "pawn" then
- if thisMove == "white" then
- local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
- -- white pawns can go up only
- if from_y - 1 == to_y then
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- elseif to_index >= 1 and to_index <= 8 then
- inv:set_stack(from_list, from_index, "realchess:queen_white")
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("black") then
- return 0
- elseif to_index >= 1 and to_index <= 8 then
- inv:set_stack(from_list, from_index, "realchess:queen_white")
- end
- else
- return 0
- end
- elseif from_y - 2 == to_y then
- if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
- return 0
- end
- else
- return 0
- end
- --[[
- if x not changed
- ensure that destination cell is empty
- elseif x changed one unit left or right
- ensure the pawn is killing opponent piece
- else
- move is not legal - abort
- ]]
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("black") then
- return 0
- end
- else
- return 0
- end
- elseif thisMove == "black" then
- local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
- -- black pawns can go down only
- if from_y + 1 == to_y then
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- elseif to_index >= 57 and to_index <= 64 then
- inv:set_stack(from_list, from_index, "realchess:queen_black")
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("white") then
- return 0
- elseif to_index >= 57 and to_index <= 64 then
- inv:set_stack(from_list, from_index, "realchess:queen_black")
- end
- else
- return 0
- end
- elseif from_y + 2 == to_y then
- if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
- return 0
- end
- else
- return 0
- end
- --[[
- if x not changed
- ensure that destination cell is empty
- elseif x changed one unit left or right
- ensure the pawn is killing opponent piece
- else
- move is not legal - abort
- ]]
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("white") then
- return 0
- end
- else
- return 0
- end
- else
- return 0
- end
- -- ROOK
- elseif pieceFrom:sub(11,14) == "rook" then
- if from_x == to_x then
- -- Moving vertically
- if from_y < to_y then
- -- Moving down
- -- Ensure that no piece disturbs the way
- for i = from_y + 1, to_y - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- Mocing up
- -- Ensure that no piece disturbs the way
- for i = to_y + 1, from_y - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
- return 0
- end
- end
- end
- elseif from_y == to_y then
- -- Mocing horizontally
- if from_x < to_x then
- -- mocing right
- -- ensure that no piece disturbs the way
- for i = from_x + 1, to_x - 1 do
- if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- Mocing left
- -- Ensure that no piece disturbs the way
- for i = to_x + 1, from_x - 1 do
- if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- end
- else
- -- Attempt to move arbitrarily -> abort
- return 0
- end
- if thisMove == "white" or thisMove == "black" then
- if pieceFrom:sub(-1) == "1" then
- meta:set_int("castlingWhiteL", 0)
- elseif pieceFrom:sub(-1) == "2" then
- meta:set_int("castlingWhiteR", 0)
- end
- end
- -- KNIGHT
- elseif pieceFrom:sub(11,16) == "knight" then
- -- Get relative pos
- local dx = from_x - to_x
- local dy = from_y - to_y
- -- Get absolute values
- if dx < 0 then dx = -dx end
- if dy < 0 then dy = -dy end
- -- Sort x and y
- if dx > dy then dx, dy = dy, dx end
- -- Ensure that dx == 1 and dy == 2
- if dx ~= 1 or dy ~= 2 then
- return 0
- end
- -- Just ensure that destination cell does not contain friend piece
- -- ^ It was done already thus everything ok
- -- BISHOP
- elseif pieceFrom:sub(11,16) == "bishop" then
- -- Get relative pos
- local dx = from_x - to_x
- local dy = from_y - to_y
- -- Get absolute values
- if dx < 0 then dx = -dx end
- if dy < 0 then dy = -dy end
- -- Ensure dx and dy are equal
- if dx ~= dy then return 0 end
- if from_x < to_x then
- if from_y < to_y then
- -- Moving right-down
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- Moving right-up
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- else
- if from_y < to_y then
- -- Moving left-down
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- Moving left-up
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- end
- -- QUEEN
- elseif pieceFrom:sub(11,15) == "queen" then
- local dx = from_x - to_x
- local dy = from_y - to_y
- -- Get absolute values
- if dx < 0 then dx = -dx end
- if dy < 0 then dy = -dy end
- -- Ensure valid relative move
- if dx ~= 0 and dy ~= 0 and dx ~= dy then
- return 0
- end
- if from_x == to_x then
- if from_y < to_y then
- -- Goes down
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- Goes up
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- elseif from_x < to_x then
- if from_y == to_y then
- -- Goes right
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- elseif from_y < to_y then
- -- Goes right-down
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- Goes right-up
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- else
- if from_y == to_y then
- -- Goes left
- -- Ensure that no piece disturbs the way and destination cell does
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- elseif from_y < to_y then
- -- Goes left-down
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- Goes left-up
- -- Ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- end
- -- KING
- elseif pieceFrom:sub(11,14) == "king" then
- local dx = from_x - to_x
- local dy = from_y - to_y
- local check = true
- if thisMove == "white" then
- if from_y == 7 and to_y == 7 then
- if to_x == 1 then
- local castlingWhiteL = meta:get_int("castlingWhiteL")
- local idx57 = inv:get_stack(from_list, 57):get_name()
- if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then
- for i = 58, from_index - 1 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 57, "")
- inv:set_stack(from_list, 59, "realchess:rook_white_1")
- check = false
- end
- elseif to_x == 6 then
- local castlingWhiteR = meta:get_int("castlingWhiteR")
- local idx64 = inv:get_stack(from_list, 64):get_name()
- if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then
- for i = from_index + 1, 63 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 62, "realchess:rook_white_2")
- inv:set_stack(from_list, 64, "")
- check = false
- end
- end
- end
- elseif thisMove == "black" then
- if from_y == 0 and to_y == 0 then
- if to_x == 1 then
- local castlingBlackL = meta:get_int("castlingBlackL")
- local idx1 = inv:get_stack(from_list, 1):get_name()
- if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then
- for i = 2, from_index - 1 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 1, "")
- inv:set_stack(from_list, 3, "realchess:rook_black_1")
- check = false
- end
- elseif to_x == 6 then
- local castlingBlackR = meta:get_int("castlingBlackR")
- local idx8 = inv:get_stack(from_list, 1):get_name()
- if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then
- for i = from_index + 1, 7 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 6, "realchess:rook_black_2")
- inv:set_stack(from_list, 8, "")
- check = false
- end
- end
- end
- end
- if check then
- if dx < 0 then
- dx = -dx
- end
- if dy < 0 then
- dy = -dy
- end
- if dx > 1 or dy > 1 then
- return 0
- end
- end
- if thisMove == "white" then
- meta:set_int("castlingWhiteL", 0)
- meta:set_int("castlingWhiteR", 0)
- elseif thisMove == "black" then
- meta:set_int("castlingBlackL", 0)
- meta:set_int("castlingBlackR", 0)
- end
- end
- local board = board_to_table(inv)
- board[to_index] = board[from_index]
- board[from_index] = ""
- local black_king_idx, white_king_idx = locate_kings(board)
- local blackAttacked = attacked("black", black_king_idx, board)
- local whiteAttacked = attacked("white", white_king_idx, board)
- if blackAttacked then
- if thisMove == "black" and meta:get_string("blackAttacked") == "true" then
- return 0
- else
- meta:set_string("blackAttacked", "true")
- end
- else
- meta:set_string("blackAttacked", "")
- end
- if whiteAttacked then
- if thisMove == "white" and meta:get_string("whiteAttacked") == "true" then
- return 0
- else
- meta:set_string("whiteAttacked", "true")
- end
- else
- meta:set_string("whiteAttacked", "")
- end
- lastMove = thisMove
- meta:set_string("lastMove", lastMove)
- meta:set_int("lastMoveTime", minetest.get_gametime())
- meta:set_string("playerWhite", playerWhite)
- meta:set_string("playerBlack", playerBlack)
- local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
- get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
- get_eaten_list(meta, pieceTo, pieceTo_s)
- return 1
- end
- function realchess.on_move(pos, from_list, from_index)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_stack(from_list, from_index, '')
- local black_king_attacked = meta:get_string("blackAttacked") == "true"
- local white_king_attacked = meta:get_string("whiteAttacked") == "true"
- local playerWhite = meta:get_string("playerWhite")
- local playerBlack = meta:get_string("playerBlack")
- local moves = meta:get_string("moves")
- local eaten_img = meta:get_string("eaten_img")
- local lastMove = meta:get_string("lastMove")
- local turnBlack = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and
- playerBlack .. "..." or playerBlack)
- local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
- playerWhite .. "..." or playerWhite)
- local check_s = minetest.colorize("#FF0000", "\\[check\\]")
- local formspec = fs ..
- "label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
- "label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
- "table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
- eaten_img
- meta:set_string("formspec", formspec)
- return false
- end
- local function timeout_format(timeout_limit)
- local time_remaining = timeout_limit - minetest.get_gametime()
- local minutes = math.floor(time_remaining / 60)
- local seconds = time_remaining % 60
- if minutes == 0 then
- return seconds .. " sec."
- end
- return minutes .. " min. " .. seconds .. " sec."
- end
- function realchess.fields(pos, _, fields, sender)
- local playerName = sender:get_player_name()
- local meta = minetest.get_meta(pos)
- local timeout_limit = meta:get_int("lastMoveTime") + 300
- local playerWhite = meta:get_string("playerWhite")
- local playerBlack = meta:get_string("playerBlack")
- local lastMoveTime = meta:get_int("lastMoveTime")
- if fields.quit then return end
- -- Timeout is 5 min. by default for resetting the game (non-players only)
- if fields.new then
- if (playerWhite == playerName or playerBlack == playerName) then
- realchess.init(pos)
- elseif lastMoveTime ~= 0 then
- if minetest.get_gametime() >= timeout_limit and
- (playerWhite ~= playerName or playerBlack ~= playerName) then
- realchess.init(pos)
- else
- minetest.chat_send_player(playerName, chat_prefix ..
- "You can't reset the chessboard, a game has been started. " ..
- "If you aren't a current player, try again in " ..
- timeout_format(timeout_limit))
- end
- end
- end
- end
- function realchess.dig(pos, player)
- if not player then
- return false
- end
- local meta = minetest.get_meta(pos)
- local playerName = player:get_player_name()
- local timeout_limit = meta:get_int("lastMoveTime") + 300
- local lastMoveTime = meta:get_int("lastMoveTime")
- -- Timeout is 5 min. by default for digging the chessboard (non-players only)
- return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
- minetest.chat_send_player(playerName, chat_prefix ..
- "You can't dig the chessboard, a game has been started. " ..
- "Reset it first if you're a current player, or dig it again in " ..
- timeout_format(timeout_limit))
- end
- minetest.register_node(":realchess:chessboard", {
- description = "Chess Board",
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- inventory_image = "chessboard_top.png",
- wield_image = "chessboard_top.png",
- tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
- sounds = default.node_sound_wood_defaults(),
- node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
- sunlight_propagates = true,
- on_rotate = screwdriver.rotate_simple,
- can_dig = realchess.dig,
- on_construct = realchess.init,
- on_receive_fields = realchess.fields,
- allow_metadata_inventory_move = realchess.move,
- on_metadata_inventory_move = realchess.on_move,
- allow_metadata_inventory_take = function() return 0 end
- })
- local function register_piece(name, count)
- for _, color in pairs({"black", "white"}) do
- if not count then
- minetest.register_craftitem(":realchess:" .. name .. "_" .. color, {
- description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
- inventory_image = name .. "_" .. color .. ".png",
- stack_max = 1,
- groups = {not_in_creative_inventory=1}
- })
- else
- for i = 1, count do
- minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, {
- description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
- inventory_image = name .. "_" .. color .. ".png",
- stack_max = 1,
- groups = {not_in_creative_inventory=1}
- })
- end
- end
- end
- end
- register_piece("pawn", 8)
- register_piece("rook", 2)
- register_piece("knight", 2)
- register_piece("bishop", 2)
- register_piece("queen")
- register_piece("king")
- -- Recipes
- minetest.register_craft({
- output = "realchess:chessboard",
- recipe = {
- {"dye:black", "dye:white", "dye:black"},
- {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
- }
- })
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