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- --[[
- More Blocks: redefinitions of default stuff
- Copyright © 2011-2020 Hugo Locurcio and contributors.
- Licensed under the zlib license. See LICENSE.md for more information.
- --]]
- local modname = minetest.get_current_modname()
- -- Redefine some of the default crafting recipes to be more productive
- -- Auxiliary function: take a recipe as returned by get_all_craft_recipes
- -- and turn it into a table that can be used to clear a craft or declare a new one
- local reconstruct_internal_craft = function(recipe)
- local recp = {
- { "", "", "" },
- { "", "", "" },
- { "", "", "" },
- }
- local width = recipe.width
- for idx, item in pairs(recipe.items) do
- local row = math.ceil(idx / width)
- local col = idx - (row-1)*width
- recp[row][col] = item
- end
- return recp
- end
- -- Change the amount produced by recipe by apply func to the old amount
- local change_recipe_amount = function(product, recipe, func)
- -- if width == 0, this is a shapeless recipe, for which the
- -- internal and Lua API recipe table is the same.
- -- Otherwise we need to reconstruct the table for the shaped recipe.
- local shapeless = (recipe.width == 0)
- local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
- local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
- local newamount = func(oldamount)
- -- remove old crafting recipe
- local redo = { recipe = recp }
- -- preserve shapelessness
- if shapeless then
- redo.type = "shapeless"
- end
- minetest.clear_craft(redo)
- -- new output
- redo.output = ("%s %d"):format(product, newamount)
- minetest.register_craft(redo)
- minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
- end
- local increase_craft_production = function(product, func)
- local recipes = minetest.get_all_craft_recipes(product)
- for _, r in pairs(recipes) do
- if r.type == "normal" or r.method == "normal" then
- change_recipe_amount(product, r, func)
- end
- end
- end
- -- Increase the crafting production according to the rules from the table, which is in the form:
- -- {
- -- { detector, amount changing function }
- -- { detector, amount changing function }
- -- }
- -- TODO: consider exporting this function to other mods
- local increase_craft_production_table = function(map_table)
- for product, _ in pairs(minetest.registered_items) do
- for _, tab in pairs(map_table) do
- local detector = tab[1]
- local func = tab[2]
- if detector(product) then
- increase_craft_production(product, func)
- -- only apply one boost
- break
- end
- end
- end
- end
- increase_craft_production_table({
- { function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
- { function(n) return n == 'default:paper' end, function(old) return old*4 end },
- { function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
- })
- minetest.register_craft({
- type = "toolrepair",
- additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
- })
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