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- -- TODO: make these chests as chests and indicate that they are owned by npc
- -- TODO: add bags (not for carrying around but for decoration)
- -- Boilerplate to support localized strings if intllib mod is installed.
- local S = cottages.S
- cottages_chests = {}
- -- uses default.chest_formspec for now
- cottages_chests.on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec",default.chest_formspec)
- -- meta:set_string("infotext", "Chest")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end
- cottages_chests.can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end
- -- the chests do not need receipes since they are only placeholders and not intended to be built by players
- -- (they are later on supposed to be filled with diffrent items by fill_chest.lua)
- minetest.register_node("cottages:chest_private", {
- description = S("private NPC chest"),
- infotext = "chest containing the possesions of one of the inhabitants",
- tiles = cottages.texture_chest,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- on_construct = cottages_chests.on_construct,
- can_dig = cottages_chests.can_dig,
- is_ground_content = false,
- })
- minetest.register_node("cottages:chest_work", {
- description = S("chest for work utils and kitchens"),
- infotext = "everything the inhabitant needs for his work",
- tiles = cottages.texture_chest,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- on_construct = cottages_chests.on_construct,
- can_dig = cottages_chests.can_dig,
- is_ground_content = false,
- })
- minetest.register_node("cottages:chest_storage", {
- description = S("storage chest"),
- infotext = "stored food reserves",
- tiles = cottages.texture_chest,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- on_construct = cottages_chests.on_construct,
- can_dig = cottages_chests.can_dig,
- is_ground_content = false,
- })
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