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- local function xplayer(player)
- if not player:is_player() then
- return
- end
- local name = player:get_player_name()
- return christmas.players[name]
- end
- function christmas.get_present_formspec(pos)--Taken from default chest
- local spos = pos.x .. "," .. pos.y .. "," .. pos.z
- local formspec =
- "size[8,9]" ..
- "list[nodemeta:" .. spos .. ";main;3.5,2.5;1,1;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]"
- return formspec
- end
- function christmas.to_time(time)
- local remaining = time % 86400
- remaining = remaining % 3600
- local minutes = math.floor(remaining/60)
- remaining = remaining % 60
- local seconds = remaining
- if (minutes < 10) then
- minutes = "0" .. tostring(minutes)
- end
- if (seconds < 10) then
- seconds = "0" .. tostring(seconds)
- end
- answer = minutes..':'..seconds
- return answer
- end
- function christmas.register_reward(item, quantity, rarity)
- table.insert(christmas.rewards, {item=item, quantity=quantity, rarity=rarity})
- end
- function christmas.random_reward()--Adapted from Dungeontest room selection "dungeon_rooms.random_roomdata"
- local pool = christmas.rewards
-
- local candidates = {}
- local raresum = 0
- for i=1, #pool do
- local reward = pool[i]
- table.insert(candidates, pool)
- raresum = raresum + reward.rarity
- end
- local rarepick = math.random() * raresum
- local rarecount = 0
- for c=1, #candidates do
- local rewards = candidates[c]
- rarecount = rarecount + christmas.rewards[c].rarity
- local q = christmas.rewards[c].quantity
- local quantity = math.random(q.min, q.max)
- if rarecount >= rarepick then
- --return christmas.rewards[c].item
- return ItemStack(christmas.rewards[c].item.." "..quantity)
- end
- end
- end
- function christmas.eat_candy(hp_change, replace_with_item)
- return function(itemstack, user, pointed_thing)
- local name = user:get_player_name()
- local p = xplayer(user)
- christmas.players[name].candy = p.candy +1
-
- if p.candy == 8 then
- p.time = 60
- p.hud.ui = user:hud_add({
- hud_elem_type = "image",
- position = {x = 0.2, y = 0.2},
- offset = {x = 0, y = 0},
- text = "christmas_powerup_ui.png",
- scale = { x = 10, y = 10},
- alignment = { x = 0, y = 0 },
- })
- p.hud.icon = user:hud_add({
- hud_elem_type = "image",
- position = {x = 0.2, y = 0.2},
- offset = {x = 0, y = 0},
- text = "christmas_candy_cane.png",
- scale = { x = 10, y = 10},
- alignment = { x = 0, y = 0 },
- })
- p.hud.time = user:hud_add({
- hud_elem_type = "text",
- position = {x = 0.2, y = 0.2},
- offset = {x = 0, y = 0},
- text = "SUGAR RUSH!!\n"..christmas.to_time (p.time),
- number = 0xffffff,
- scale = { x = 10, y = 10},
- alignment = { x = 0, y = 0 },
- })
- end
- if p.time > 0 then
- p.time = p.time + 3
- end
- return minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
- end
- end
- minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- christmas.players[name] = {}
- christmas.players[name].candy = 0
- christmas.players[name].hud = {}
- christmas.players[name].time = 0
- end)
- local t = 0
- minetest.register_globalstep (function(dtime)
- t = t + dtime
- if t > 1 then
- t = 0
- end
- for _, player in ipairs(minetest.get_connected_players()) do
- local p = xplayer(player)
- if p.time > 0 and t > 1-dtime then
- p.time = p.time - 1
- player:hud_change(p.hud.time, "text", "SUGAR RUSH!!\n~~"..christmas.to_time(p.time).."~~")
- elseif math.floor(p.time) == 1 then
- p.candy = 0
- end
- if p.time > 0 then
- player:set_physics_override({
- speed = 2.5,
- })
- end
- --minetest.chat_send_all(p.candy)
- if p.time == 0 then
- player:set_physics_override({
- speed = 1,
- })
- player:hud_remove(p.hud.ui)
- player:hud_remove(p.hud.icon)
- player:hud_remove(p.hud.time)
- end
- end
- end)
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