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- -- [Mod] Angled Stairs [angledstairs] (1.2) by TumeniNodes 05-31-2016
- angledstairs = {}
- -- Register angledstairs.
- -- Node will be called angledstairs:angled_stair_<subname>
- function angledstairs.register_angled_stair(subname, recipeitem, groups, images, description, sounds)
- groups.angledstair = 1
- minetest.register_node(":angledstairs:angled_stair_right" .. subname, {
- description = description,
- drawtype = "mesh",
- mesh = "angled_stairR.obj",
- tiles = images,
- paramtype = "light",
- paramtype2 = "facedir",
- facedir = simple,
- groups = groups,
- sounds = sounds,
- collision_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, 0, 0.0625, 0.5, 0.5},
- {0.0625, -0.5, 0.0625, 0.125, 0.5, 0.5},
- {0.125, -0.5, 0.125, 0.1875, 0.5, 0.5},
- {0.1875, -0.5, 0.1875, 0.25, 0.5, 0.5},
- {0.25, -0.5, 0.25, 0.3125, 0.5, 0.5},
- {0.3125, -0.5, 0.3125, 0.375, 0.5, 0.5},
- {0.375, -0.5, 0.375, 0.4375, 0.5, 0.5},
- {0.4375, -0.5, 0.4375, 0.5, 0.5, 0.5},
- {-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
- {-0.5, -0.5, -0.4375, -0.375, 0.5, -0.375},
- {-0.5, -0.5, -0.375, -0.3125, 0.5, -0.3125},
- {-0.5, -0.5, -0.3125, -0.25, 0.5, -0.25},
- {-0.5, -0.5, -0.25, -0.1875, 0.5, -0.1875},
- {-0.5, -0.5, -0.1875, -0.125, 0.5, -0.125},
- {-0.5, -0.5, -0.125, -0.0625, 0.5, -0.0625},
- {-0.5, -0.5, -0.0625, 0, 0.5, 0},
- {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- }
- }
- })
- minetest.register_node(":angledstairs:angled_stair_left" .. subname, {
- description = description,
- drawtype = "mesh",
- mesh = "angled_stairL.obj",
- tiles = images,
- paramtype = "light",
- paramtype2 = "facedir",
- facedir = simple,
- groups = groups,
- sounds = sounds,
- collision_box = {
- type = "fixed",
- fixed = {
- {-0.0625, -0.5, 0, 0.5, 0.5, 0.5},
- {-0.125, -0.5, 0.0625, -0.0625, 0.5, 0.5},
- {-0.1875, -0.5, 0.125, -0.125, 0.5, 0.5},
- {-0.25, -0.5, 0.1875, -0.1875, 0.5, 0.5},
- {-0.3125, -0.5, 0.25, -0.25, 0.5, 0.5},
- {-0.375, -0.5, 0.3125, -0.3125, 0.5, 0.5},
- {-0.4375, -0.5, 0.375, -0.375, 0.5, 0.5},
- {-0.5, -0.5, 0.4375, -0.4375, 0.5, 0.5},
- {0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375},
- {0.375, -0.5, -0.4375, 0.5, 0.5, -0.375},
- {0.3125, -0.5, -0.375, 0.5, 0.5, -0.3125},
- {0.25, -0.5, -0.3125, 0.5, 0.5, -0.25},
- {0.1875, -0.5, -0.25, 0.5, 0.5, -0.1875},
- {0.125, -0.5, -0.1875, 0.5, 0.5, -0.125},
- {0.0625, -0.5, -0.125, 0.5, 0.5, -0.0625},
- {0, -0.5, -0.0625, 0.5, 0.5, 0},
- {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- }
- }
- })
- end
- -- Register angledstairs.
- -- Node will be called angledstairs:angled_slab_<subname>
- function angledstairs.register_angled_slab(subname, recipeitem, groups, images, description, sounds)
- groups.angledslab = 1
- minetest.register_node(":angledstairs:angled_slab_right" .. subname, {
- description = description,
- drawtype = "mesh",
- mesh = "angled_slabR.obj",
- tiles = images,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = groups,
- sounds = sounds,
- collision_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, 0, 0.0625, 0, 0.5},
- {0.0625, -0.5, 0.0625, 0.125, 0, 0.5},
- {0.125, -0.5, 0.125, 0.1875, 0, 0.5},
- {0.1875, -0.5, 0.1875, 0.25, 0, 0.5},
- {0.25, -0.5, 0.25, 0.3125, 0, 0.5},
- {0.3125, -0.5, 0.3125, 0.375, 0, 0.5},
- {0.375, -0.5, 0.375, 0.4375, 0, 0.5},
- {0.4375, -0.5, 0.4375, 0.5, 0, 0.5},
- {-0.5, -0.5, -0.5, -0.4375, 0, -0.4375},
- {-0.5, -0.5, -0.4375, -0.375, 0, -0.375},
- {-0.5, -0.5, -0.375, -0.3125, 0, -0.3125},
- {-0.5, -0.5, -0.3125, -0.25, 0, -0.25},
- {-0.5, -0.5, -0.25, -0.1875, 0, -0.1875},
- {-0.5, -0.5, -0.1875, -0.125, 0, -0.125},
- {-0.5, -0.5, -0.125, -0.0625, 0, -0.0625},
- {-0.5, -0.5, -0.0625, 0, 0, 0},
- }
- },
- selection_box = {
- type = "fixed",
- fixed = {
- {-.5, -.5, -.5, .5, 0, .5},
- }
- },
- })
- minetest.register_node(":angledstairs:angled_slab_left" .. subname, {
- description = description,
- drawtype = "mesh",
- mesh = "angled_slabL.obj",
- tiles = images,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = groups,
- sounds = sounds,
- collision_box = {
- type = "fixed",
- fixed = {
- {-0.0625, -0.5, 0, 0.5, 0, 0.5},
- {-0.125, -0.5, 0.0625, -0.0625, 0, 0.5},
- {-0.1875, -0.5, 0.125, -0.125, 0, 0.5},
- {-0.25, -0.5, 0.1875, -0.1875, 0, 0.5},
- {-0.3125, -0.5, 0.25, -0.25, 0, 0.5},
- {-0.375, -0.5, 0.3125, -0.3125, 0, 0.5},
- {-0.4375, -0.5, 0.375, -0.375, 0, 0.5},
- {-0.5, -0.5, 0.4375, -0.4375, 0, 0.5},
- {0.4375, -0.5, -0.5, 0.5, 0, -0.4375},
- {0.375, -0.5, -0.4375, 0.5, 0, -0.375},
- {0.3125, -0.5, -0.375, 0.5, 0, -0.3125},
- {0.25, -0.5, -0.3125, 0.5, 0, -0.25},
- {0.1875, -0.5, -0.25, 0.5, 0, -0.1875},
- {0.125, -0.5, -0.1875, 0.5, 0, -0.125},
- {0.0625, -0.5, -0.125, 0.5, 0, -0.0625},
- {0, -0.5, -0.0625, 0.5, 0, 0},
- }
- },
- selection_box = {
- type = "fixed",
- fixed = {
- {-.5, -.5, -.5, .5, 0, .5},
- }
- },
- })
- end
- -- Angled stair/slab registration function.
- -- Nodes will be called angledstairs:{angled_stair,angled_slab}_<subname>
- function angledstairs.register_angled_stair_and_angled_slab(subname, recipeitem, groups, images,desc_angled_stair, desc_angled_slab, sounds)
- angledstairs.register_angled_stair(subname, recipeitem, groups, images, desc_angled_stair, sounds)
- angledstairs.register_angled_slab(subname, recipeitem, groups, images, desc_angled_slab, sounds)
- end
- -- Register angled stairs and slabs
- angledstairs.register_angled_stair_and_angled_slab("_acacia_wood", "default:acacia_wood",
- {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
- {"default_acacia_wood.png"},
- "Acacia Wood Stair",
- "Acacia Wood Slab",
- default.node_sound_wood_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_aspen_wood", "default:aspen_wood",
- {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
- {"default_aspen_wood.png"},
- "Aspen Wood Stair",
- "Aspen Wood Slab",
- default.node_sound_wood_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_junglewood", "default:junglewood",
- {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
- {"default_junglewood.png"},
- "Junglewood Angled Stair",
- "Junglewood Angled Slab",
- default.node_sound_wood_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_pine_wood", "default:pine_wood",
- {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
- {"default_pine_wood.png"},
- "Pine Wood Stair",
- "Pine Wood Slab",
- default.node_sound_wood_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_wood", "default:wood",
- {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
- {"default_wood.png"},
- "Wooden Angled Stair",
- "Wooden Angled Slab",
- default.node_sound_wood_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_brick", "default:brick",
- {cracky = 3},
- {"default_brick.png"},
- "Brick Stair",
- "Brick Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_clay", "default:clay",
- {cracky = 3},
- {"default_clay.png"},
- "Clay Stair",
- "Clay Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_cobble", "default:cobble",
- {cracky = 3},
- {"default_cobble.png"},
- "Cobblestone Stair",
- "Cobblestone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_mossycobble", "default:mossycobble",
- {cracky = 3},
- {"default_mossycobble.png"},
- "Mossy Cobblestone Stair",
- "Mossy Cobblestone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_desert_cobble", "default:desert_cobble",
- {cracky = 3},
- {"default_desert_cobble.png"},
- "Desert Cobblestone Stair",
- "Desert Cobblestone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_desert_stone", "default:desert_stone",
- {cracky = 3},
- {"default_desert_stone.png"},
- "Desertstone Stair",
- "Desertstone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_desert_stone_block", "default:desert_stone_block",
- {cracky = 3},
- {"default_desert_stone_block.png"},
- "Desert Stone Block Stair",
- "Desert Stone Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_desert_stonebrick", "default:desert_stonebrick",
- {cracky = 3},
- {"default_desert_stone_brick.png"},
- "Desert Stone Brick Stair",
- "Desert Stone Brick Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone", "default:desert_sandstone",
- {cracky = 3},
- {"default_desert_sandstone.png"},
- "Desert Sandstone Stair",
- "Desert Sandstone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone_block", "default:desert_sandstone_block",
- {cracky = 3},
- {"default_desert_sandstone_block.png"},
- "Desert Sandstone Block Stair",
- "Desert Sandstone Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone_brick", "default:desert_sandstone_brick",
- {cracky = 3},
- {"default_desert_sandstone_brick.png"},
- "Desert Sandstone Brick Stair",
- "Desert Sandstone Brick Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_sandstone", "default:sandstone",
- {crumbly = 1, cracky = 3},
- {"default_sandstone.png"},
- "Sandstone Stair",
- "Sandstone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_sandstone_block", "default:sandstone_block",
- {cracky = 2},
- {"default_sandstone_block.png"},
- "Sandstone Block Stair",
- "Sandstone Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_sandstonebrick", "default:sandstonebrick",
- {cracky = 2},
- {"default_sandstone_brick.png"},
- "Sandstone Brick Stair",
- "Sandstone Brick Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone", "default:silver_sandstone",
- {crumbly = 1, cracky = 3},
- {"default_silver_sandstone.png"},
- "Silver Sandstone Stair",
- "Silver Sandstone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone_block", "default:silver_sandstone_block",
- {crumbly = 1, cracky = 3},
- {"default_silver_sandstone_block.png"},
- "Silver Sandstone Block Stair",
- "Silver Sandstone Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone_brick", "default:silver_sandstone_brick",
- {crumbly = 1, cracky = 3},
- {"default_silver_sandstone_brick.png"},
- "Silver Sandstone Brick Stair",
- "Silver Sandstone Brick Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_stone", "default:stone",
- {cracky = 3},
- {"default_stone.png"},
- "Stone Stair",
- "Stone Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_stone_block", "default:stone_block",
- {cracky = 3},
- {"default_stone_block.png"},
- "Stone Block Stair",
- "Stone Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_stonebrick", "default:stonebrick",
- {cracky = 3},
- {"default_stone_brick.png"},
- "Stone Brick Stair",
- "Stone Brick Slab",
- default.node_sound_stone_defaults())
-
- angledstairs.register_angled_stair_and_angled_slab("_obsidian", "default:obsidian",
- {cracky = 1, level = 2},
- {"default_obsidian.png"},
- "Obsidian Stair",
- "Obsidian Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_obsidian_block", "default:obsidian_block",
- {cracky = 1, level = 2},
- {"default_obsidian_block.png"},
- "Obsidian Block Stair",
- "Obsidian Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_obsidianbrick", "default:obsidianbrick",
- {cracky = 1, level = 2},
- {"default_obsidian_brick.png"},
- "Obsidian Brick Stair",
- "Obsidian Brick Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_bronzeblock", "default:bronzeblock",
- {cracky = 1, level = 2},
- {"default_bronze_block.png"},
- "Bronze Block Stair",
- "Bronze Block Slab",
- default.node_sound_metal_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_copperblock", "default:copperblock",
- {cracky = 1, level = 2},
- {"default_copper_block.png"},
- "Copper Block Stair",
- "Copper Block Slab",
- default.node_sound_metal_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_diamondblock", "default:diamondblock",
- {cracky = 1},
- {"default_diamond_block.png"},
- "Diamond Block Stair",
- "Diamond Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_goldblock", "default:goldblock",
- {cracky = 1},
- {"default_gold_block.png"},
- "Gold Block Stair",
- "Gold Block Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_meseblock", "default:meseblock",
- {cracky = 1, level = 2},
- {"default_mese_block.png"},
- "Mese Block Stair",
- "Mese Block Slab",
- default.node_sound_metal_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_steelblock", "default:steelblock",
- {cracky = 1, level = 2},
- {"default_steel_block.png"},
- "Steel Block Stair",
- "Steel Block Slab",
- default.node_sound_metal_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_tinblock", "default:tinblock",
- {cracky = 1, level = 2},
- {"default_tin_block.png"},
- "Tin Block Stair",
- "Tin Block Slab",
- default.node_sound_metal_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_dirt", "default:dirt",
- {cracky = 1, level = 2},
- {"default_dirt.png"},
- "Dirt Stair",
- "Dirt Slab",
- default.node_sound_dirt_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_grass", "default:grass",
- {cracky = 1, level = 2},
- {"default_grass.png"},
- "Grass Stair",
- "Grass Slab",
- default.node_sound_dirt_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_ice", "default:ice",
- {cracky = 1, level = 2},
- {"default_ice.png"},
- "Ice Stair",
- "Ice Slab",
- default.node_sound_glass_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_snow", "default:snow",
- {cracky = 1, level = 2},
- {"default_snow.png"},
- "Snow Block Stair",
- "Snow Block Slab",
- default.node_sound_dirt_defaults())
- --- placeholders for glass for a later date they look terrible right now. need to work on the models more eventually
- --[[angledstairs.register_angled_stair_and_angled_slab("_glass", "default:glass",
- {cracky = 1, level = 2},
- {"default_glass.png"},
- "Glass Stair",
- "Glass Slab",
- default.node_sound_glass_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_obsidian_glass", "default:obsidian_glass",
- {cracky = 1, level = 2},
- {"default_obsidian_glass.png"},
- "Obsidian Glass Stair",
- "Obsidian Glass Slab",
- default.node_sound_glass_defaults())]]--
- --and lava & water... just because
- angledstairs.register_angled_stair_and_angled_slab("_lava", "default:lava",
- {cracky = 1, level = 2},
- {"default_lava.png"},
- "Lava Stair",
- "Lava Slab",
- default.node_sound_stone_defaults())
- angledstairs.register_angled_stair_and_angled_slab("_water", "default:water",
- {cracky = 1, level = 2},
- {"default_water.png"},
- "Water Stair",
- "Water Slab",
- default.node_sound_stone_defaults())
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