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- #!/bin/bash
- # This program auto-generates colorized textures for all 89 of the Unified
- # Dyes colors, based on one or two input files.
- # Copyright (C) 2012-2013, Vanessa Ezekowitz
- # Email: vanessaezekowitz@gmail.com
- #
- # This program is free software; you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation; either version 2 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License along
- # with this program; if not, write to the Free Software Foundation, Inc.,
- # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- if [ -z "`which convert`" ] ; then {
- echo "Please install Imagemagick."
- exit 1
- } fi
- if [ -z "`which bc`" ] ; then {
- echo "Please install GNU bc."
- exit 1
- } fi
- if [ $1 = "-t" ] ; then {
- TINT_OVERLAY=$1
- BASE=$2
- COMPOSITE=$3
- } else {
- TINT_OVERLAY=""
- BASE=$1
- COMPOSITE=$2
- } fi
- if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
- echo -e "\nUsage:
- \ngentextures.sh basename [overlay_filename]
- gentextures.sh -t basename overlay_filename
- \nThis script requires up to three parameters which supply the base filename
- of the textures, an optional overlay, and possibly the '-t' switch. The
- 'basename' is the first part of the filename that your textures will use when
- your mod is done, which should almost always be the same as the one-word name
- of your mod. For example, if you supply the word 'mymod', this script will
- produce filenames like mymod_red.png or 'mymod_dark_blue_s50.png'. The
- texture that this script will read and recolor is derived from this parameter,
- and will be of the form 'basename_base.png', i.e. 'mymod_base.png'.
- \nYou can also supply an optional overlay image filename. This image will be
- composited onto the output files after they have been colorized, but without
- being modified. This is useful when you have some part of your base image
- that will either get changed undesirably (for example, the mortar among
- several bricks, or the shading detail of a stone pattern). Simply draw two
- images: one containing the whole image to be colored, and one containing the
- parts that should not be changed, with either full or partial alpha
- transparency where the re-colored base image should show through. Skilled use
- of color and alpha on this overlay can lead to some interesting effects.
- \nIf you add '-t' as the first parameter, the script will switch to 'tint
- overlay' mode. For this mode to work, you must also supply the base name as
- usual, and you must include an overlay image filename. Rather than re-color
- the base texture, the script will alter the hue/saturation/value of the
- overlay texture file instead, and leave the base texture unchanged. When
- using this mode, the base texture should be drawn in some neutral color, but
- any color is fine if it results in what you wanted.\n"
- exit 1
- } fi
- if [[ ! -e $BASE"_base.png" ]]; then {
- echo -e "\nThe basename '"$BASE"_base.png' was not found."
- echo -e "\nAborting.\n"
- exit 1
- } fi
- if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
- echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
- echo -e "\nAborting.\n"
- exit 1
- } fi
- convert $BASE"_base.png" -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null
- if (( $? )) ; then {
- echo -e "\nImagemagick failed while testing the base texture file."
- echo -e "\nEither the base file '"$BASE"_base.png' isn't an image,"
- echo "or it is broken, or Imagemagick itself just didn't work."
- echo -e "\nPlease check and correct your base image and try again."
- echo -e "\nAborting.\n"
- exit 1
- } fi
- if [ ! -z $COMPOSITE ] ; then {
- convert $BASE"_base.png" -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null
- if (( $? )) ; then {
- echo -e "\nImagemagick failed while testing the composite file."
- echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
- echo "or it is broken, or Imagemagick itself just didn't work."
- echo -e "\nPlease check and correct your composite image and try again."
- echo -e "\nAborting.\n"
- exit 1
- } fi
- } fi
- rm tempfile.png
- base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
- echo -e -n "\nGenerating filenames based on "$BASE"_base.png"
- if [ ! -z $COMPOSITE ] ; then {
- echo ","
- echo -n "using "$COMPOSITE" as an overlay"
- } fi
- if [ ! -z $TINT_OVERLAY ] ; then {
- echo ","
- echo -n "and tinting the overlay instead of the base texture"
- } fi
- echo -e "...\n"
- mkdir -p generated-textures
- function generate_texture () {
- name=$1
- h=$2
- s=$3
- v=$4
- if [ -z $TINT_OVERLAY ]; then {
- if [ -z $COMPOSITE ]; then {
- convert $BASE"_base.png" -modulate $v,$s,$h "generated-textures/"$BASE"_"$name".png"
- } else {
- convert $BASE"_base.png" -modulate $v,$s,$h $COMPOSITE -composite "generated-textures/"$BASE"_"$name".png"
- } fi
- } else {
- convert $COMPOSITE -modulate $v,$s,$h MIFF:- | composite MIFF:- $BASE"_base.png" "generated-textures/"$BASE"_"$name".png"
- } fi
- }
- hue=0
- for color_name in $base_colors ; do
- hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
- echo $color_name "("$hue" degrees)"
- echo " dark"
- generate_texture "dark_"$color_name $hue2 100 33
- echo " medium"
- generate_texture "medium_"$color_name $hue2 100 66
- echo " full"
- generate_texture $color_name $hue2 100 100
- echo " light"
- generate_texture "light_"$color_name $hue2 100 150
- echo " dark, 50% saturation"
- generate_texture "dark_"$color_name"_s50" $hue2 50 33
- echo " medium, 50% saturation"
- generate_texture "medium_"$color_name"_s50" $hue2 50 66
- echo " full, 50% saturation"
- generate_texture $color_name"_s50" $hue2 50 100
- hue=$((hue+30))
- done
- echo "greyscales"
- echo " black"
- generate_texture black 0 0 15
- echo " dark grey"
- generate_texture darkgrey 0 0 50
- echo " medium grey"
- generate_texture grey 0 0 100
- echo " light grey"
- generate_texture lightgrey 0 0 150
- echo " white"
- generate_texture white 0 0 190
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