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- --[[
- cldlib based on:
-
- display_lib mod for Minetest - Library to add dynamic display
- capabilities to nodes
- (c) Pierre-Yves Rollo
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- --]]
- -- Miscelaneous values depending on wallmounted param2
- local wallmounted_values = {
- [0]={dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, -- Should never be used
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=1}, -- Should never be used
- {dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=5},
- {dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=4},
- {dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=2},
- {dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3}
- }
- -- Miscelaneous values depending on facedir param2
- local facedir_values = {
- [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1},
- {dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2},
- {dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3},
- {dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0},
- -- Forbiden values :
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
- }
- -- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
- -- rotate = next facedir/wallmount on rotate
- local function get_values(node)
- local ndef = minetest.registered_nodes[node.name]
- if ndef then
- if ndef.paramtype2 == "wallmounted" then
- return wallmounted_values[node.param2]
- end
- if ndef.paramtype2 == "facedir" then
- return facedir_values[node.param2]
- end
- end
- end
- --- Gets the display entities attached with a node. Removes extra ones
- local function get_entities(pos)
- local objrefs = {}
- local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
- if ndef and ndef.display_entities then
- for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local entity = objref:get_luaentity()
- if entity and ndef.display_entities[entity.name] then
- if objrefs[entity.name] then
- objref:remove()
- else
- objrefs[entity.name] = objref
- end
- end
- end
- end
- return objrefs
- end
- local function clip_pos_prop(posprop)
- if posprop then
- return math.max(-0.5, math.min(0.5, posprop))
- else
- return 0
- end
- end
- --- (Create and) place display entities according to the node orientation
- local function place_entities(pos)
- local node = minetest.get_node(pos)
- local ndef = minetest.registered_nodes[node.name]
- local values = get_values(node)
- local objrefs = get_entities(pos)
- if values and ndef and ndef.display_entities then
- for entity_name, props in pairs(ndef.display_entities) do
- local depth = clip_pos_prop(props.depth)
- local height = clip_pos_prop(props.height)
- local right = clip_pos_prop(props.right)
- if not objrefs[entity_name] then
- objrefs[entity_name] = minetest.add_entity(pos, entity_name)
- end
- objrefs[entity_name]:setpos({
- x = pos.x - values.dx * depth + values.rx * right,
- y = pos.y + height,
- z = pos.z - values.dz * depth + values.rz * right})
- objrefs[entity_name]:setyaw(values.yaw)
- end
- end
- return objrefs
- end
- --- Call on_display_update callback of a node for one of its display entities
- local function call_node_on_display_update(pos, objref)
- local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
- local entity = objref:get_luaentity()
- if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then
- ndef.display_entities[entity.name].on_display_update(pos, objref)
- end
- end
- --- Force entity update
- function lcdlib.update_entities(pos)
- local objrefs = place_entities(pos)
- for _, objref in pairs(objrefs) do
- call_node_on_display_update(pos, objref)
- end
- end
- --- On_activate callback for lcdlib entities. Calls on_display_update callbacks
- --- of corresponding node for each entity.
- function lcdlib.on_activate(entity, staticdata)
- if entity then
- entity.object:set_armor_groups({immortal=1})
- call_node_on_display_update(entity.object:getpos(), entity.object)
- end
- end
- --- On_place callback for lcdlib items. Does nothing more than preventing item
- --- from being placed on ceiling or ground
- function lcdlib.on_place(itemstack, placer, pointed_thing)
- local ndef = itemstack:get_definition()
- local above = pointed_thing.above
- local under = pointed_thing.under
- local dir = {x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z}
- if ndef then
- if ndef.paramtype2 == "wallmounted" then
- local wdir = minetest.dir_to_wallmounted(dir)
- if wdir == 0 or wdir == 1 then
- dir = placer:get_look_dir()
- dir.y = 0
- wdir = minetest.dir_to_wallmounted(dir)
- end
- return minetest.item_place(itemstack, placer, pointed_thing, wdir)
- else
- return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir))
- end
- end
- end
- --- On_construct callback for lcdlib items. Creates entities and update them.
- function lcdlib.on_construct(pos)
- lcdlib.update_entities(pos)
- end
- --- On_destruct callback for lcdlib items. Removes entities.
- function lcdlib.on_destruct(pos)
- local objrefs = get_entities(pos)
-
- for _, objref in pairs(objrefs) do
- objref:remove()
- end
- end
- -- On_rotate (screwdriver) callback for lcdlib items. Prevents axis rotation and reorients entities.
- function lcdlib.on_rotate(pos, node, user, mode, new_param2)
- if mode ~= 1 then return false end
- local values = get_values(node)
- if values then
- minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = values.rotate})
- place_entities(pos)
- return true
- else
- return false
- end
- end
- --- Creates display entity with some fields and the on_activate callback
- function lcdlib.register_display_entity(entity_name)
- if not minetest.registered_entity then
- minetest.register_entity(':'..entity_name, {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "upright_sprite",
- textures = {},
- on_activate = lcdlib.on_activate,
- })
- end
- end
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