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- local USES = 200
- local mode = {}
- local count = 0
- local function parti(pos)
- minetest.add_particlespawner(25, 0.3,
- pos, pos,
- {x=2, y=0.2, z=2}, {x=-2, y=2, z=-2},
- {x=0, y=-6, z=0}, {x=0, y=-10, z=0},
- 0.2, 1,
- 0.2, 2,
- true, "mymasonhammer_parti.png")
- end
- mode = "1"
- minetest.register_tool( "mymasonhammer:hammer",{
- description = "Mason Hammer",
- inventory_image = "mymasonhammer_hammer.png",
- wield_image = "mymasonhammer_hammer.png",
- wield_scale = {x=1,y=1,z=3},
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then
- return
- end
- local pos = pointed_thing.under
- local node = minetest.get_node(pos)
- local default_material = {
- {"default:cobble", "default_cobble", "Cobble","stairs:stair_cobble"},
- {"default:desert_cobble","default_desert_cobble", "Desert Cobble","stairs:stair_desert_cobble"},
- {"default:stone","default_stone", "Stone","stairs:stair_stone"},
- {"default:desert_stone","default_desert_stone", "Desert Stone","stairs:stair_desert_stone"},
- {"default:stonebrick","default_stone_brick", "Stone Brick","stairs:stair_stonebrick"},
- {"default:desert_stonebrick","default_desert_stone_brick", "Desert Stone Brick","stairs:stair_desert_stonebrick"},
- }
- for i in ipairs (default_material) do
- local item = default_material [i][1]
- local mat = default_material [i][2]
- local desc = default_material [i][3]
- local stair = default_material [i][4]
- if pointed_thing.type ~= "node" then
- return
- end
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos, user:get_player_name())
- return
- end
- if mode == "1" then
- if node.name == item then
- count = count + 1
- parti(pos)
- if count >= 3 then
- minetest.set_node(pos,{name = stair, param2=minetest.dir_to_facedir(user:get_look_dir())})
- count = 0
- end
- end
- end
- if mode == "2" then
- if node.name == item then
- minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_ladder2", param2=minetest.dir_to_facedir(user:get_look_dir())})
- parti(pos)
- elseif node.name == "mymasonhammer:"..mat.."_ladder2" then
- minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_ladder3", param2=minetest.dir_to_facedir(user:get_look_dir())})
- parti(pos)
- elseif node.name == "mymasonhammer:"..mat.."_ladder3" then
- minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_ladder", param2=minetest.dir_to_facedir(user:get_look_dir())})
- parti(pos)
- end
- end
- if mode == "3" then
- if node.name == item then
- minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_foot", param2=minetest.dir_to_facedir(user:get_look_dir())})
- parti(pos)
- end
- end
- end
- if not minetest.setting_getbool("creative_mode") then
- itemstack:add_wear(65535 / (USES - 1))
- end
- return itemstack
- end,
- on_place = function(itemstack, user, pointed_thing)
- local usr = user:get_player_name()
- if mode == "1" then
- mode = "2"
- minetest.chat_send_player(usr,"Ladder Hammer")
- elseif mode == "2" then
- mode = "3"
- minetest.chat_send_player(usr,"Foot Hold Hammer")
- elseif mode == "3" then
- mode = "1"
- minetest.chat_send_player(usr,"Stair Hammer")
- end
- if not minetest.setting_getbool("creative_mode") then
- itemstack:add_wear(65535 / (USES - 1))
- end
- return itemstack
- end
- })
- minetest.register_craft({
- output = "mymasonhammer:hammer",
- recipe = {
- {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "wool:blue", "default:steel_ingot"},
- {"", "wool:blue", ""},
- },
- })
- minetest.register_craft({
- output = "mymasonhammer:hammer",
- recipe = {
- {"mymasonhammer:hammer", "default:steel_ingot"},
- },
- })
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