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- local S = mobs.intllib
- -- Npc by TenPlus1
- mobs.npc_drops = {
- {"default:pick_steel", 2}, "mobs:meat", {"default:sword_steel", 2},
- {"default:shovel_steel", 2}, "farming:bread", "bucket:bucket_water",
- "default:sapling", "default:tree", "mobs:leather", "default:coral_orange",
- {"default:mese_crystal_fragment", 3}, "default:clay", {"default:sign_wall", 2},
- "default:ladder", "default:copper_lump", "default:blueberries",
- "default:aspen_sapling", "default:permafrost_with_moss"
- }
- mobs:register_mob("mobs_npc:npc", {
- type = "npc",
- passive = false,
- damage = 3,
- attack_type = "dogfight",
- attacks_monsters = true,
- attack_npcs = false,
- owner_loyal = true,
- pathfinding = true,
- hp_min = 10,
- hp_max = 20,
- armor = 100,
- collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
- visual = "mesh",
- mesh = "mobs_character.b3d",
- drawtype = "front",
- textures = {
- {"mobs_npc.png"},
- {"mobs_npc2.png"}, -- female by nuttmeg20
- {"mobs_npc3.png"}, -- male by swagman181818
- {"mobs_npc4.png"} -- female by Sapphire16
- },
- child_texture = {
- {"mobs_npc_baby.png"} -- derpy baby by AmirDerAssassine
- },
- makes_footstep_sound = true,
- sounds = {},
- walk_velocity = 2,
- run_velocity = 3,
- jump = true,
- drops = {
- {name = "default:wood", chance = 1, min = 1, max = 3},
- {name = "default:apple", chance = 2, min = 1, max = 2},
- {name = "default:axe_stone", chance = 5, min = 1, max = 1}
- },
- water_damage = 0,
- lava_damage = 2,
- light_damage = 0,
- follow = {"farming:bread", "mobs:meat", "default:diamond"},
- view_range = 15,
- owner = "",
- order = "follow",
- fear_height = 3,
- animation = {
- speed_normal = 30,
- speed_run = 30,
- stand_start = 0,
- stand_end = 79,
- walk_start = 168,
- walk_end = 187,
- run_start = 168,
- run_end = 187,
- punch_start = 200,
- punch_end = 219
- },
- on_rightclick = function(self, clicker)
- -- feed to heal npc
- if mobs:feed_tame(self, clicker, 8, true, true) then return end
- -- capture npc with net or lasso
- if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
- -- protect npc with mobs:protector
- if mobs:protect(self, clicker) then return end
- local item = clicker:get_wielded_item()
- local name = clicker:get_player_name()
- -- right clicking with gold lump drops random item from mobs.npc_drops
- if item:get_name() == "default:gold_lump" then
- if not mobs.is_creative(name) then
- item:take_item()
- clicker:set_wielded_item(item)
- end
- local pos = self.object:get_pos()
- local drops = self.npc_drops or mobs.npc_drops
- local drop = drops[math.random(#drops)]
- local chance = 1
- if type(drop) == "table" then
- chance = drop[2]
- drop = drop[1]
- end
- if not minetest.registered_items[drop]
- or math.random(chance) > 1 then
- drop = "default:clay_lump"
- end
- local obj = minetest.add_item(pos, {name = drop})
- local dir = clicker:get_look_dir()
- obj:set_velocity({x = -dir.x, y = 1.5, z = -dir.z})
- --minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
- return
- end
- -- by right-clicking owner can switch npc between follow, wander and stand
- if self.owner and self.owner == name then
- if self.order == "follow" then
- self.order = "wander"
- minetest.chat_send_player(name, S("NPC will wander."))
- elseif self.order == "wander" then
- self.order = "stand"
- self.state = "stand"
- self.attack = nil
- self:set_animation("stand")
- self:set_velocity(0)
- minetest.chat_send_player(name, S("NPC stands still."))
- elseif self.order == "stand" then
- self.order = "follow"
- minetest.chat_send_player(name, S("NPC will follow you."))
- end
- end
- end
- })
- if not mobs.custom_spawn_npc then
- mobs:spawn({
- name = "mobs_npc:npc",
- nodes = {"default:brick"},
- neighbors = {"default:grass_3"},
- min_light = 10,
- chance = 10000,
- active_object_count = 1,
- min_height = 0,
- day_toggle = true
- })
- end
- mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
- -- compatibility
- mobs:alias_mob("mobs:npc", "mobs_npc:npc")
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