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- # Controls how much force should be exerted on
- # dropped items when they are pushed by flowing water.
- #
- # The larger this number, the faster items become when
- # carried by water.
- waterflow_force (Force of water flow on dropped items) float 1.6
- # Controls how much drag force should be exerted on
- # dropped items when they are submerged in flowing water
- # but have a different momentum vector than the flow velocity.
- #
- # The larger this number, the larger the resistance of water
- # to the push of an item. In other words, items thrown at
- # flowing water in a direction opposite that of the flow will
- # be pushed more quickly in the other direction with higher drag,
- # even if the actual flow force remains the same.
- waterflow_drag (Drag of water flow on dropped items) float 0.8
- # Controls how much friction force should be exerted on
- # dropped items when they move horizontally on the
- # ground.
- #
- # The larger this number, the quickier items will come to
- # a halt horizontally after falling on the floor.
- friction_dry (Friction of dry ground on dropped items) float 2.5
- # Controls how much horizontal drag force should be exerted on
- # dropped items when they move horizontally in air.
- #
- # The larger this number, the quickier horizontal velocity tends
- # toward zero.
- air_drag (Horizontal drag of air on falling items) float 0.4
- # Allow items on the floor to collect even on slippery floors.
- #
- # Dropped items can 'collect', that is, to have their
- # stacks merged if they're close enough and are of the same item
- # type. By default they can do this even on a slippery floor, like
- # ice, but this setting allows disabling that.
- builtin_item.items_collect_on_slippery (Collect items on slippery ground) bool true
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