settingtypes.txt 1.7 KB

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  1. # Controls how much force should be exerted on
  2. # dropped items when they are pushed by flowing water.
  3. #
  4. # The larger this number, the faster items become when
  5. # carried by water.
  6. waterflow_force (Force of water flow on dropped items) float 1.6
  7. # Controls how much drag force should be exerted on
  8. # dropped items when they are submerged in flowing water
  9. # but have a different momentum vector than the flow velocity.
  10. #
  11. # The larger this number, the larger the resistance of water
  12. # to the push of an item. In other words, items thrown at
  13. # flowing water in a direction opposite that of the flow will
  14. # be pushed more quickly in the other direction with higher drag,
  15. # even if the actual flow force remains the same.
  16. waterflow_drag (Drag of water flow on dropped items) float 0.8
  17. # Controls how much friction force should be exerted on
  18. # dropped items when they move horizontally on the
  19. # ground.
  20. #
  21. # The larger this number, the quickier items will come to
  22. # a halt horizontally after falling on the floor.
  23. friction_dry (Friction of dry ground on dropped items) float 2.5
  24. # Controls how much horizontal drag force should be exerted on
  25. # dropped items when they move horizontally in air.
  26. #
  27. # The larger this number, the quickier horizontal velocity tends
  28. # toward zero.
  29. air_drag (Horizontal drag of air on falling items) float 0.4
  30. # Allow items on the floor to collect even on slippery floors.
  31. #
  32. # Dropped items can 'collect', that is, to have their
  33. # stacks merged if they're close enough and are of the same item
  34. # type. By default they can do this even on a slippery floor, like
  35. # ice, but this setting allows disabling that.
  36. builtin_item.items_collect_on_slippery (Collect items on slippery ground) bool true