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- \input texinfo @c -*-texinfo-*-
- @c %**start of header
- @setfilename guile-tut.info
- @settitle Guile Tutorial
- @set guile-tut
- @include version.texi
- @dircategory The Algorithmic Language Scheme
- @direntry
- * Guile Tutorial: (guile-tut). The Guile tutorial.
- @end direntry
- @setchapternewpage off
- @c Choices for setchapternewpage are {on,off,odd}.
- @paragraphindent 2
- @c %**end of header
- @iftex
- @finalout
- @c DL: lose the egregious vertical whitespace, esp. around examples
- @c but paras in @defun-like things don't have parindent
- @parskip 4pt plus 1pt
- @end iftex
- @titlepage
- @title Guile Tutorial
- @subtitle For use with Guile @value{VERSION}
- @subtitle Last updated @value{UPDATED}
- @author Mark Galassi
- @author Cygnus Solutions and Los Alamos National Laboratory
- @author @email{rosalia@@nis.lanl.gov}
- @page
- @vskip 0pt plus 1filll
- Copyright @copyright{} 1997, 1998, 2004, 2006 Free Software Foundation
- Permission is granted to make and distribute verbatim copies of
- this manual provided the copyright notice and this permission notice
- are preserved on all copies.
- Permission is granted to copy and distribute modified versions of this
- manual under the conditions for verbatim copying, provided that the entire
- resulting derived work is distributed under the terms of a permission
- notice identical to this one.
- Permission is granted to copy and distribute translations of this manual
- into another language, under the above conditions for modified versions,
- except that this permission notice may be stated in a translation approved
- by the author.
- @end titlepage
- @ifnottex
- @node Top
- @top Guile Tutorial
- @end ifnottex
- @ifinfo
- This file gives a tutorial introduction to Guile.
- Copyright (C) 1997, 2004, 2006 Free Software Foundation
- Permission is granted to make and distribute verbatim copies of
- this manual provided the copyright notice and this permission notice
- are preserved on all copies.
- @ignore
- Permission is granted to process this file through TeX and print the
- results, provided the printed document carries copying permission
- notice identical to this one except for the removal of this paragraph
- (this paragraph not being relevant to the printed manual).
- @end ignore
- Permission is granted to copy and distribute modified versions of this
- manual under the conditions for verbatim copying, provided that the entire
- resulting derived work is distributed under the terms of a permission
- notice identical to this one.
- Permission is granted to copy and distribute translations of this manual
- into another language, under the above conditions for modified versions,
- except that this permission notice may be stated in a translation approved
- by the author.
- @end ifinfo
- @menu
- * Jump Start::
- * Introduction::
- * Using Guile to program in Scheme::
- * Guile in a Library::
- * Regular Expression Support::
- * UNIX System Programming::
- * Where to find more Guile/Scheme resources::
- * Concept Index::
- * Procedure and Macro Index::
- * Variable Index::
- * Type Index::
- @end menu
- @node Jump Start
- @chapter Jump Start
- @noindent
- Before giving an overview of Guile, I present some simple commands and
- programs that you can type to get going immediately.
- Start by invoking the Guile interpreter. Usually you do this by just
- typing @code{guile}. Then type (or paste) the following expressions at
- the prompt; the interpreter's response is preceded (in this manual) by
- @result{}.
- @example
- <shell-prompt> guile
- @end example
- @lisp
- (+ 20 35)
- @result{} 55
- (define (recursive-factorial n)
- (if (zero? n)
- 1
- (* n (recursive-factorial (- n 1)))))
- (recursive-factorial 5)
- @result{} 120
- (quit)
- @end lisp
- In this example we did some simple arithmetic @code{(+ 20 35)} and got
- the answer @code{55}. Then we coded the classic (and rather wasteful)
- factorial algorithm and computed the factorial of @code{55}. Finally we
- quit with @code{(quit)}.
- @cindex bignumbers
- We can find out about some of Scheme's nice features by asking for the
- factorial of some big number, say @code{500}. On some systems the
- correct answer will be returned (I do not indicate calling and leaving
- the guile session anymore).
- @lisp
- (recursive-factorial 500)
- @result{} 1220136825991110068701238785423046926253574342803192842192413588
- 3858453731538819976054964475022032818630136164771482035841633787
- 2207817720048078520515932928547790757193933060377296085908627042
- 9174547882424912726344305670173270769461062802310452644218878789
- 4657547771498634943677810376442740338273653974713864778784954384
- 8959553753799042324106127132698432774571554630997720278101456108
- 1188373709531016356324432987029563896628911658974769572087926928
- 8712817800702651745077684107196243903943225364226052349458501299
- 1857150124870696156814162535905669342381300885624924689156412677
- 5654481886506593847951775360894005745238940335798476363944905313
- 0623237490664450488246650759467358620746379251842004593696929810
- 2226397195259719094521782333175693458150855233282076282002340262
- 6907898342451712006207714640979456116127629145951237229913340169
- 5523638509428855920187274337951730145863575708283557801587354327
- 6888868012039988238470215146760544540766353598417443048012893831
- 3896881639487469658817504506926365338175055478128640000000000000
- 0000000000000000000000000000000000000000000000000000000000000000
- 00000000000000000000000000000000000000000000000
- @end lisp
- The result is an example of Scheme's @emph{bignumbers}. However, there
- are operating environments that provide (by default) too little stack
- space. They will instead produce an error message like this:
- @lisp
- (recursive-factorial 500)
- @print{}
- ERROR: Stack overflow
- ABORT: (stack-overflow)
- @end lisp
- Rather than enlarging the system's stack, we can implement the algorithm
- such that it does not consume increasing stack space. This is called a
- @emph{tail recursive} implementation. The following definition is tail
- recursive and so should work on all systems.
- @lisp
- (define (tail-recursive-factorial n)
- (define (loop k l)
- (if (zero? k) l
- (loop (- k 1) (* k l))))
- (loop n 1))
- (tail-recursive-factorial 500)
- @result{} 1220136825991110068701238785423046926253574342803192842192413588
- ;; ... skipped
- @end lisp
- This is the most basic use of Guile: a simple Scheme interpreter. In
- the rest of this tutorial I will show you how Guile has many facets: it
- is also an @emph{extensible} interpreter (to which many features can be
- easilly added) and an @emph{embeddable} interpreter (which can be
- invoked from your C programs).
- @node Introduction
- @chapter Introduction
- @noindent
- @dfn{Guile} (which can stand for @emph{GNU Ubiquitous Intelligent
- Language Extension}) is the GNU extension language. It started out as
- an embeddable Scheme interpreter, and has rapidly evolved into a
- kitchen-sink package including a standalone Scheme interpreter, an
- embeddable Scheme interpreter, several graphics options, other languages
- that can be used along with Scheme (for now just @emph{ctax} and
- @emph{Tcl}), and hooks for much more.
- @menu
- * What are scripting and extension languages::
- * History of Guile and its motivations::
- * How to characterize Guile::
- @end menu
- @node What are scripting and extension languages
- @section What are scripting and extension languages
- @cindex scripting languages
- @cindex extension languages
- A @dfn{scripting language} is a programming language which serves as
- glue between other system programs. In the UNIX world, the traditional
- scripting language is the @emph{Bourne shell}, which allows many UNIX
- commands to be executed in sequence, or in a pipeline. Traditional UNIX
- commands are cleverly written to work well when put together in a
- script.
- Other examples of UNIX scripting languages are AWK, Perl, Scsh (the
- Scheme Shell: a Scheme interpreter enhanced to do good scripting),
- Python, Tcl, Java @dots{}
- @cindex scripting languages - examples
- UNIX programmers noticed, more than 25 years ago, that scripting
- languages can do serious work, so the Bourne shell was written to have
- variables, operators and control structures, just like a full-featured
- programming language.
- @cindex Bourne shell
- What scripting languages have, that traditional programming languages do
- not, is the ability to easily run an external program (or a pipeline of
- external programs) and use the returned values and output from that
- program in useful ways.
- An @dfn{extension language} is a programming language interpreter
- offered by an application program, so that users can write macros or
- even full-fledged programs to extend the original application.
- Extension languages have a C interface (it is usually C, but it could be
- any other compiled language), and can be given access to the C data
- structures. Likewise, there are C routines to access the extension
- language data structures.
- Extension languages abound in the software world, even though the name
- @emph{extension language} is seldom used. Examples are:
- @cindex extension languages - examples
- @itemize @bullet
- @item
- Emacs Lisp, the language used to program and customize GNU Emacs.
- @cindex Emacs Lisp
- @item
- Tcl, John Ousterhout's general-purpose scripting and extension language.
- @cindex Tcl
- @item
- The Lotus 1-2-3 macro language (any spreadsheet macro language,
- really). I mention this one first because it is a classic, even though
- it is seldom used any more.
- @cindex Lotus 1-2-3
- @item
- Other spreadsheet and database macro languages.
- @item
- The Dominion empire-style game's @emph{exec} files.
- @cindex Dominion
- @item
- Any syntax for a ".*rc" file you might have used. Almost all programs
- end up parsing some kind of startup or configuration file. The syntax
- for those can get pretty involved, thus justifying calling them
- "extension languages". The @emph{fvwm} window manager, for example,
- parses a rather elaborate @file{.fvwmrc} file.
- @item
- Brent Benson's libscheme.a, an embeddable Scheme interpreter.
- @cindex Benson, Brent
- @cindex libscheme
- @item
- Guile, the GNU extension language, which is the subject of this
- tutorial.
- @end itemize
- One lesson we can learn from looking at classical large software
- applications is that "writers of large programs" always end up throwing
- in some kind of parser for configuration or scripting.
- Of the examples listed above, Emacs Lisp, Tcl, Libscheme and Guile have
- an important property: they are not added as an afterthought for a
- specific application. They are general-purpose languages which a user
- can learn (even in college courses) and then use to customize the
- application program.
- This is a recent and (in my opinion) very exciting direction in
- large-program software engineering: program designers can link in the
- Guile or Tcl library from the very beginning, and tell their users "You
- want to customize this program? Just use Scheme (or Tcl, or whatever
- language), which you already know!"
- @cindex large programs
- @node History of Guile and its motivations
- @section History of Guile and its motivations
- A few separate threads of events led to the development of Guile.
- In the fall of 1994, Richard Stallman, director of the GNU project,
- posted an article with the subject "Why you should not use Tcl", in
- which he argued that Tcl is inadequate as an extension language. This
- generated a flurry of flames (available in the hypermail archive
- (@url{http://www.vanderburg.org/Tcl/war/}) @strong{The Tcl War}).
- @cindex Stallman, Richard
- @cindex GNU project
- @cindex Tcl
- The result was that Stallman then proposed his design for the GNU
- Extension Language, first called GEL and then renamed Guile. The
- discussion triggered by that article is also available in a hypermail
- archive, @url{http://www.vanderburg.org/Tcl/war2/}.
- One interesting feature of this GNU Extension Language plan was that
- users should have a @emph{choice} of languages to use in extending their
- program. The basic language would be a slightly modified Scheme, and
- translators would be written to convert other languages (like Tcl,
- Python, Perl, C-like languages @dots{}) into Scheme.
- Tom Lord started working on this project immediately, taking Aubrey
- Jaffer's small and portable implementation of Scheme, SCM, and making it
- into an embeddable interpreter: callable from C and allowing new Scheme
- procedures to be written in C.
- @cindex Lord, Tom
- @cindex Jaffer, Aubrey
- In the spring of 1995, the guile-ii snapshot was released. This made it
- possible to start writing code in C and Scheme using the guile
- facilities.
- The guile-iii snapshot was released the summer of 1995, and it had fixed
- enough problems so that the access to Scheme data structures from C was
- almost complete.
- After this, Cygnus Support added many features to Guile and finished
- implementing others, so that Guile acquired thread support, a regular
- expression matcher, a Tk interface, an interface to the SGI OpenGL
- graphics system, an @emph{applet} formalism, and some other packages.
- This was all in the Cygnus Guile r0.3 and r0.4 releases.
- @cindex Cygnus Support
- Meanwhile, Tom Lord left the project after having produced a divergent
- version of Guile: 1.0b2. The Free Software Foundation hired Jim Blandy
- to coordinate Guile development. The FSF released its first version of
- Guile in January 1997. In the future, many of the Cygnus packages will
- be re-integrated into Guile.
- @cindex Blandy, Jim
- @cindex Free Software Foundation
- @node How to characterize Guile
- @section How to characterize Guile
- I have already mentioned that Guile has become a kitchen sink package;
- here you can see how Guile freely takes new commands and constructs from
- the portable Scheme library @emph{slib}, the @emph{Tk} widget set, a
- posix library (useful for UNIX systems programming), the regular
- expression library @emph{rx}, and many more @dots{}
- @cindex slib
- @cindex Tk
- @cindex POSIX
- @c @cindex OpenGL
- @cindex rx
- So Guile has many more primitive procedures available to it than those
- specified in @ref{Standard Procedures, Revised(5) Report on the
- Algorithmic Language Scheme, , r5rs, Revised(5) Report on the
- Algorithmic Language Scheme}. On top of that, Guile will interpret
- almost all standard Scheme programs. The only incompatible difference
- between the basic Guile language and R5RS Scheme is that Guile is case
- sensitive, whereas R5RS is case insensitive. We hope that few people
- have written Scheme programs that depend on case insensitivity.
- @cindex case sensitivity
- @cindex Revised(5) Report on the Algorithmic Language Scheme
- @cindex report on Scheme
- @cindex Scheme language - report
- @cindex Scheme language - definition
- Here is a possible view of the @emph{sum of the parts} in Guile:
- @cindex extensions to standard Scheme
- @cindex extensions to R5RS
- @cindex Scheme extensions
- @example
- guile = standard Scheme (R5RS)
- PLUS extensions to R5RS offered by SCM
- PLUS some extra primitives offered by Guile (catch/throw)
- PLUS portable Scheme library (SLIB)
- PLUS embeddable Scheme interpreter library (libguile)
- PLUS Tk toolkit
- PLUS threads
- PLUS Posix library
- @c PLUS OpenGL library (mesa)
- @c PLUS OpenGL toolkit (glut)
- PLUS Regular expression library (rx)
- @c PLUS Applet formalism
- PLUS Tcl library
- @end example
- @node Using Guile to program in Scheme
- @chapter Using Guile to program in Scheme
- @cindex Scheme programming tutorial
- @cindex tutorial on Scheme programming
- In this section I give a tutorial introduction to programming in Scheme,
- with a slant toward the interesting things that can be done in Guile.
- @c Applets are so @emph{chic} that they get their own section, but this
- This section will try to touch on many of the interesting and cool
- aspects of Guile, showing you how new types of problems can be solved
- with Guile. Note that using Guile as a library with @code{libguile.a}
- is described in its own chapter (@pxref{Guile in a Library}). Also note
- that some small examples are given in @ref{Jump Start}.
- To get started you need to know how to program in @dfn{Scheme} (a
- dialect of LISP). Fortunately Scheme is a small, clean language and is
- not hard to learn. It is also used in many undergraduate courses to
- introduce computer programming.
- @cindex lisp dialects
- I will not try to teach you Scheme here (although you might end up
- learning by example), since there are many good books on the subject,
- listed in @ref{Where to find more Guile/Scheme resources}. @footnote{To
- get started, look at the books @cite{Simply Scheme} and @cite{The Little
- Schemer} from that list.}
- @subsection Hello World
- @cindex hello world
- Our first program is the typical Scheme "hello world" program. Put the
- following code in a file called @code{hello.scm} (this can be find in
- @file{examples/scheme/hello.scm}).
- @smalllisp
- #!/usr/local/bin/guile -s
- !#
- (display "hello world")
- (newline)
- @end smalllisp
- Then run guile on it. One way to do so is to start up guile and load
- this file:
- @smallexample
- <shell-prompt> @kbd{guile}
- guile> @kbd{(load "hello")}
- @end smallexample
- Another way is to make the file executable and execute it directly.
- Notice how Guile recognizes a @code{-s} option which tells it to run a
- script and then exit. Guile also has a new type of block comment
- enclosed by @code{#!} and @code{!#}, so that you can make executable
- Scheme scripts with the standard UNIX @code{#!} mechanism.
- In the given example, the first line is used to invoke the Guile
- interpreter (make sure you correct the path if you installed Guile in
- something other than /usr/local/bin). Once Guile is invoked on this
- file, it will understand that the first line is a comment. The comment
- is then terminated with @code{!#} on the second line so as to not
- interfere with the execution mechanism.
- @subsection A bunch of operations in Scheme
- Here is some code you can type at the @code{guile>} prompt to see some
- of the Scheme data types at work (mostly lists and vectors). I have
- inserted brief comments @emph{before} each line of code explaining what
- happens.
- @smalllisp
- ;; @r{make a list and bind it to the symbol @code{ls}}
- guile> @kbd{(define ls (list 1 2 3 4 5 6 7))}
- @result{}
- ;; @r{display the list}
- guile> @kbd{ls}
- @result{} (1 2 3 4 5 6 7)
- ;; @r{ask if @code{ls} is a vector; @code{#f} means it is not}
- guile> @kbd{(vector? ls)}
- @result{} #f
- ;; @r{ask if @code{ls} is a list; @code{#t} means it is}
- guile> @kbd{(list? ls)}
- @result{} #t
- ;; @r{ask for the length of @code{ls}}
- guile> @kbd{(length ls)}
- @result{} 7
- ;; @r{pick out the first element of the list}
- guile> @kbd{(car ls)}
- @result{} 1
- ;; @r{pick the rest of the list without the first element}
- guile> @kbd{(cdr ls)}
- @result{} (2 3 4 5 6 7)
- ;; @r{this should pick out the 3rd element of the list}
- guile> @kbd{(car (cdr (cdr ls)))}
- @result{} 3
- ;; @r{a shorthand for doing the same thing}
- guile> @kbd{(caddr ls)}
- @result{} 3
- ;; @r{append the given list onto @code{ls}, print the result}
- ;; @r{@strong{NOTE:} the original list @code{ls} is @emph{not} modified}
- guile> @kbd{(append ls (list 8 9 10))}
- @result{} (1 2 3 4 5 6 7 8 9 10)
- guile> @kbd{(reverse ls)}
- @result{} (7 6 5 4 3 2 1)
- ;; @r{ask if 12 is in the list --- it obviously is not}
- guile> @kbd{(memq 12 ls)}
- @result{} #f
- ;; @r{ask if 4 is in the list --- returns the list from 4 on.}
- ;; @r{Notice that the result will behave as true in conditionals}
- guile> @kbd{(memq 4 ls)}
- @result{} (4 5 6 7)
- ;; @r{an @code{if} statement using the aforementioned result}
- guile> @kbd{(if (memq 4 ls)
- (display "hey, it's true!\n")
- (display "dude, it's false\n"))}
- @print{hey, it's true!}
- @result{}
- guile> @kbd{(if (memq 12 ls)
- (display "hey, it's true!\n")
- (display "dude, it's false\n"))}
- @print{dude, it's false}
- @result{}
- guile> @kbd{(memq 4 (reverse ls))}
- @result{} (4 3 2 1)
- ;; @r{make a smaller list @code{ls2} to work with}
- guile> @kbd{(define ls2 (list 2 3 4))}
- ;; @r{make a list in which the function @code{sin} has been}
- ;; @r{applied to all elements of @code{ls2}}
- guile> @kbd{(map sin ls2)}
- @result{} (0.909297426825682 0.141120008059867 -0.756802495307928)
- ;; @r{make a list in which the squaring function has been}
- ;; @r{applied to all elements of @code{ls}}
- guile> @kbd{(map (lambda (n) (* n n)) ls)}
- @result{} (1 4 9 16 25 36 49)
- @end smalllisp
- @smalllisp
- ;; @r{make a vector and bind it to the symbol @code{v}}
- guile> @kbd{(define v '#(1 2 3 4 5 6 7))}
- guile> @kbd{v}
- @result{} #(1 2 3 4 5 6 7)
- guile> @kbd{(vector? v)}
- @result{} #t
- guile> @kbd{(list? v)}
- @result{} #f
- guile> @kbd{(vector-length v)}
- @result{} 7
- ;; @r{vector-ref allows you to pick out elements by index}
- guile> @kbd{(vector-ref v 2)}
- @result{} 3
- ;; @r{play around with the vector: make it into a list, reverse}
- ;; @r{the list, go back to a vector and take the second element}
- guile> @kbd{(vector-ref (list->vector (reverse (vector->list v))) 2)}
- @result{} 5
- ;; @r{this demonstrates that the entries in a vector do not have}
- ;; @r{to be of uniform type}
- guile> @kbd{(vector-set! v 4 "hi there")}
- @result{} "hi there"
- guile> @kbd{v}
- @result{} #(1 2 3 4 "hi there" 6 7)
- @end smalllisp
- @subsection Using recursion to process lists
- @cindex recursion
- @cindex list processing
- Here are some typical examples of using recursion to process a list.
- @smalllisp
- ;; @r{this is a rather trivial way of reversing a list}
- (define (my-reverse l)
- (if (null? l)
- l
- (append (my-reverse (cdr l)) (list (car l)))))
- (my-reverse '(27 32 33 40))
- @result{} (40 33 32 27)
- @end smalllisp
- @subsection Processing matrices
- Suppose you have a matrix represented as a list of lists:
- @smalllisp
- (define m
- (list
- (list 7 2 1 3 2 8 5 3 6)
- (list 4 1 1 1 3 8 9 8 1)
- (list 5 5 4 8 1 8 2 2 4)))
- @end smalllisp
- Then you could apply a certain function to each element of the matrix in
- the following manner:
- @smalllisp
- ;; @r{apply the function func to the matrix m element-by-element;}
- ;; @r{return a matrix with the result.}
- (define (process-matrix m func)
- (map (lambda (l)
- (map func l))
- m))
- @end smalllisp
- Notice that I have used the Scheme @code{map} procedure because I am
- interested in the matrix that results from the application of
- @code{func}, rather than in the side effects associated with applying
- @code{func}.
- This could be invoked with @code{(process-matrix m sin)} or
- @code{(process-matrix m (lambda (x) (* x x)))}; for example:
- @smalllisp
- (process-matrix m (lambda (x) (* x x)))
- @result{} ((49 4 1 9 4 64 25 9 36) (16 1 1 1 9 64 81 64 1) (25 25 16 64 1 64 4 4 16))
- @end smalllisp
- To print a representation of the matrix, we could define a generalized
- routine:
- @smalllisp
- ;; @r{proc is a procedure to represent the single element,}
- ;; @r{row-proc is a procedure that is invoked after each row.}
- ;; @r{Example: proc could be (lambda (x) (begin (display x) (display " ")))}
- ;; @r{and row-proc could be (lambda (l) (display "\n"))}
- (define (represent-matrix m proc row-proc)
- (for-each (lambda (l)
- (begin
- (for-each proc l)
- (row-proc l)))
- m))
- @end smalllisp
- @findex represent-matrix
- And then invoke it with
- @smalllisp
- (represent-matrix m
- (lambda (x) (begin (display x) (display " ")))
- (lambda (l) (begin (display "\n"))))
- @print{7 2 1 3 2 8 5 3 6}
- @print{4 1 1 1 3 8 9 8 1}
- @print{5 5 4 8 1 8 2 2 4}
- @end smalllisp
- @cindex objects
- Now we write a helper routine that uses Scheme @dfn{closures} to make
- objects with state that then receive messages to draw little squares.
- @cindex closures
- @cindex syntactic closures
- But let us take it one step at a time. I will start by showing you a
- simple example of object in Scheme. The object I make here represents a
- cell, which could be a cell in a matrix. The cell responds to commands
- to draw itself, to return the next cell, and so forth. @emph{Guile does
- not currently have a Tk interface, so I will leave the hooks for
- graphical rendering. In a future release of Guile I will add graphical
- rendering messages to the cell object.}
- @smallexample
- ;; @r{cell-object.scm: routines for creating and manipulating cell objects}
- ;; @r{(the-x, the-y) is the initial position of the cell.}
- ;; @r{the-color is a string representing a color; must be something Tk can grok.}
- ;; @r{square-size is the size of the square that gets drawn.}
- ;; @r{(sizex, sizey) is the size of the matrix.}
- (define (MAKE-CELL the-x the-y the-color square-size sizex sizey)
- (define (get-x) the-x)
- (define (get-y) the-y)
- (define (set-x! new-x)
- (set! the-x new-x)
- the-x)
- (define (set-y! new-y)
- (set! the-y new-y)
- the-y)
- (define (get-color) the-color)
- (define (set-color! new-color)
- (set! the-color new-color)
- the-color)
- (define (next!)
- (set! the-x (+ the-x 1))
- (if (>= the-x sizex)
- (begin
- (set! the-x 0)
- (set! the-y (+ the-y 1))))
- (if (>= the-y sizey)
- (begin
- (display "CELL next!: value of y is too big; not changing it\n")
- (set! the-y (- the-y 1))))
- (cons the-x the-y))
- (define (draw)
- (let* ((x0 (* the-x square-size))
- (y0 (* the-y square-size))
- (x1 (+ x0 square-size))
- (y1 (+ y0 square-size)))
- (display "I should draw a ")
- (display the-color)
- (display " rectangle with corners at ")
- (display x0) (display y0) (display x1) (display y1)
- ))
- ;; self is the dispatch procedure
- (define (self message)
- (case message
- ((x) get-x)
- ((y) get-y)
- ((set-x!) set-x!)
- ((set-y!) set-y!)
- ((color) get-color)
- ((set-color!) set-color!)
- ((next!) next!)
- ((draw) draw)
- (else (error "CELL: Unknown message -> " message))))
- ;; and now return the dispatch procedure
- self
- )
- @end smallexample
- @cindex cell-object
- @findex MAKE-CELL
- What does this procedure do? It returns another procedure
- (@code{self}) which receives a message (x, y, set-x!, set-y!, @dots{})
- and takes an action to return or modify its state. The state consists
- of the values of variables @code{the-x}, @code{the-y}, @code{the-color}
- and so forth.
- Here are some examples of how to use MAKE-CELL and the cell object it
- creates:
- @smallexample
- (define c (MAKE-CELL 0 0 "red" 10 7 9))
- ;; @r{retrieve the x and y coordinates}
- ((c 'x))
- @result{} 0
- ((c 'y))
- @result{} 0
- ;; @r{change the x coordinate}
- ((c 'set-x!) 5)
- @result{} 5
- ((c 'x))
- @result{} 5
- ;; @r{change the color}
- ((c 'color))
- @result{} "red"
- ((c 'set-color!) "green")
- @result{} "green"
- ((c 'color))
- @result{} "green"
- ;; @r{now use the next! message to move to the next cell}
- ((c 'next!))
- @result{} (6 . 0)
- ((c 'x))
- @result{} 6
- ((c 'y))
- @result{} 0
- ;; @r{now make things wrap around}
- ((c 'next!))
- @result{} (0 . 1)
- ((c 'next!))
- @result{} (1 . 1)
- ((c 'next!))
- @result{} (2 . 1)
- ((c 'x))
- @result{} 2
- ((c 'y))
- @result{} 1
- @end smallexample
- You will notice that expressions like @code{(c 'next)} return procedures
- that do the job, so we have to use extra parentheses to make the job
- happen. This syntax is rather awkward; one way around it is to define a
- @code{send} procedure:
- @smallexample
- ;; @r{send makes object syntax a bit easier; instead of saying}
- ;; @r{ ((my-cell 'set-x!) 4)}
- ;; @r{you can say}
- ;; @r{ (send my-cell 'set-x! 4)}
- (define (send obj . args)
- (let ((first-eval (apply obj (list (car args)))))
- (if (null? (cdr args))
- (first-eval)
- (apply first-eval (cdr args)))))
- @end smallexample
- @findex send
- You can see that @code{send} passes the message to the object, making
- sure that things are evaluated the proper number of times. You can now
- type:
- @smallexample
- (define c2 (MAKE-CELL 0 0 "red" 10 7 9))
- (send c2 'x)
- @result{} 0
- (send c2 'set-x! 5)
- @result{} 5
- (send c2 'color)
- @result{} "red"
- (send c2 'set-color! "green")
- @result{} "green"
- (send c2 'next!)
- @result{} (1 . 0)
- (send c2 'x)
- @result{} 1
- (send c2 'y)
- @result{} 0
- @end smallexample
- @cindex object-based programming
- @cindex object-oriented programming
- This is the simplest way of implementing objects in Scheme, but it does
- not really allow for full @emph{object-oriented programming} (for
- example, there is no inheritance). But it is useful for
- @emph{object-based programming}.
- Guile comes with a couple more complete object-oriented extensions to
- Scheme: these are part of slib (@pxref{Object, , , slib, SLIB: the
- portable Scheme library} and @pxref{Yasos, , , slib, SLIB: the portable
- Scheme library}).
- @node Guile in a Library
- @chapter Guile in a Library
- @iftex
- @nobreak
- @end iftex
- In the previous chapters Guile was used to write programs entirely in
- Scheme, and no C code was seen; but I have been claiming @emph{ad
- nauseam} that Guile is an @emph{extension} language. Here we see how
- that is done, and how that can be useful.
- @cindex libguile
- @cindex extending C programs
- @menu
- * Two world views::
- * What is libguile::
- * How to get started with libguile::
- * More interesting programming with libguile::
- * Further examples::
- @end menu
- @node Two world views
- @section Two world views
- @cindex master world
- In this manual, I usually jump into examples and explain them as you
- type in the code; here I will digress and ramble for a few paragraphs to
- set some concepts straight, and then let you type (or paste) in fun
- examples.
- In 1995, I implemented a large program, @dfn{Gnudl}, using Guile quite
- extensively. In the design phase of Gnudl, I found I had to make a
- choice: should the fundamental data structures be C or Scheme data
- structures?
- @cindex gnudl
- @cindex GNU Data Language
- @cindex Galassi, Mark
- Guile allows C to see its data structures (scalar types, lists, vectors,
- strings @dots{}). C also allows Guile to see its data structures. As a
- large program designer, you have to decide which of those capabilities
- to use. You have two main choices:
- @enumerate 1
- @item
- You can write your software mostly in Scheme. In this case, your C
- software will mostly parse the Scheme code with Guile calls, and provide
- some new primitive procedures to be used by Scheme. This is what Gnudl
- does.
- @item
- You can write your software mostly in C, occasionally allowing Scheme
- code to be parsed by Guile, either to allow the user to modify data
- structures, or to parse a configuration file, @dots{}
- @end enumerate
- Mixing the two approaches seems unwise: the overall layout would be
- confusing. But who knows? There might be problems that are best solved
- by a hybrid approach. Please let me know if you think of such a
- problem.
- If you use the former approach, we will say that the @dfn{master world}
- is Scheme, and the C routines serve Scheme and access Scheme data
- structures. In the latter case, the master world is C, and Scheme
- routines serve the C code and access C data structures.
- In both approaches the @code{libguile.a} library is the same, but a
- predominantly different set of routines will be used. When we go
- through examples of libguile use, we will point out which is the master
- world in order to clarify these two approaches.
- @node What is libguile
- @section What is libguile
- @cindex libguile
- @cindex gh interface
- @cindex scm interface
- @dfn{Libguile} is the library which allows C programs to start a Scheme
- interpreter and execute Scheme code. There are also facilities in
- libguile to make C data structures available to Scheme, and vice versa.
- The interface provided by the libguile C library is somewhat specific to
- the implementation of the Scheme interpreter. This low-level libguile
- interface is usually referred to as the @code{scm_} interface, since its
- public calls (API) all have the @code{scm_} prefix.
- There is also a higher-level libguile interface, which is usually
- referred to as the @code{gh_} interface (libGuile High). Its public
- calls all have the @code{gh_} prefix. The @code{gh_} library interface
- is designed to hide the implementation details, thus making it easier to
- assimilate and portable to other underlying Scheme implementations.
- People extending Guile by adding bindings to C libraries (like OpenGL or
- Rx) are encouraged to use the @code{gh_} interface, so their work will
- be portable to other Scheme systems. The @code{gh_} interface should be
- more stable, because it is simpler.
- The @code{scm_} interface is necessary if you want to poke into the
- innards of Scheme data structures, or do anything else that is not
- offered by the @code{gh_} interface. It is not covered in this
- tutorial, but is covered extensively in @ref{Data representation,, Data
- Representation in Guile, guile, Guile Reference Manual}.
- This chapter gives a gentle introduction to the @code{gh_} interface,
- presenting some @emph{hello world}-style programs which I wrote while
- teaching myself to use libguile.
- @cindex hello world
- The @cite{Guile Programmer's Manual} gives more examples of programs
- written using libguile, illustrating diverse applications. You can also
- consult my @emph{Gnudl} documentation at
- @url{http://nis-www.lanl.gov/~rosalia/mydocs/} to see a large scale
- project that uses C and Scheme code together.
- @node How to get started with libguile
- @section How to get started with libguile
- @cindex learn0
- Here is an elementary first program, @code{learn0}, to get going with
- libguile. The program (which uses Scheme as a master world) is in a
- single source file, @code{learn0.c}:
- @smallexample
- /* @r{test the new libgh.a (Guile High-level library) with a trivial
- program} */
- #include <stdio.h>
- #include <guile/gh.h>
- void main_prog(int argc, char *argv[]);
- main(int argc, char *argv[])
- @{
- gh_enter(argc, argv, main_prog);
- @}
- void main_prog(int argc, char *argv[])
- @{
- int done;
- char input_str[200];
- gh_eval_str("(display \"hello Guile\")");
- gh_eval_str("(newline)");
- /* @r{for fun, evaluate some simple Scheme expressions here} */
- gh_eval_str("(define (square x) (* x x))");
- gh_eval_str("(define (fact n) (if (= n 1) 1 (* n (fact (- n 1)))))");
- gh_eval_str("(square 9)");
- /* @r{now sit in a Scheme eval loop: I input the expressions, have
- Guile evaluate them, and then get another expression.} */
- done = 0;
- fputs("learn0> ", stdout);
- while (fgets(input_str, 199, stdin) != NULL) @{
- gh_eval_str(input_str);
- fputs("\nlearn0> ", stdout);
- @}
- exit(0);
- @}
- @end smallexample
- If you name this program @code{learn0.c}, it can now be compiled with:
- @smallexample
- gcc -g -c learn0.c -o learn0.o
- gcc -o learn0 learn0.o -lguile -lm
- @end smallexample
- @c @emph{NOTE: If you are in the Guile development tree, you can simply do
- @c ``cd doc/examples/c; make; ./learn0''.}
- The program is simple: it creates a Scheme interpreter, passes a couple
- of strings to it that define new Scheme functions @code{square} and
- @code{factorial}, and then a couple of strings that invoke those
- functions.
- It then goes into a read-eval-print-loop (REPL), so you could type
- one-line Scheme expressions to it and have them evaluated. For example:
- @smallexample
- <shell-prompt> ./learn0
- hello Guile
- learn0> (display (sin 1.3))
- 963.558185417193e-3
- learn0> (display (fact 10))
- 3628800
- learn0> (quit)
- <shell-prompt>
- @end smallexample
- You should notice the key steps involved in this @code{learn0} program:
- @cartouche
- @enumerate
- @item
- @code{#include <guile/gh.h>}
- @item
- You need to invoke the initialization routine @code{gh_enter()}. This
- starts up a Scheme interpreter, handling many implementation-specific
- details.
- @item
- Your main() function should be almost empty: the real main program goes
- in a separate function main_prog() which is passed to gh_enter(). This
- rather arcane convention is due to the way Guile's garbage collector
- works: the whole program has to run in the dynamic context of
- @code{gh_enter()}.
- @item
- You pass strings to the Scheme interpreter with the @code{gh_eval_str()}
- routine.
- @item
- You link your program with @code{-lguile}.
- @end enumerate
- @end cartouche
- @node More interesting programming with libguile
- @section More interesting programming with libguile
- @cindex learn1
- @cindex callback
- @cindex builtin functions
- The @code{learn0} program shows how you can invoke Scheme commands from
- a C program. This is not such a great achievement: the same could have
- been done by opening a pipe to SCM or any other Scheme interpreter.
- A true extension language must allow @dfn{callbacks}. Callbacks allow
- you to write C routines that can be invoked as Scheme procedures, thus
- adding new primitive procedures to Scheme. This also means that a
- Scheme procedure can modify a C data structure.
- Guile allows you to define new Scheme procedures in C, and provides a
- mechanism to go back and forth between C and Scheme data types.
- Here is a second program, @code{learn1}, which demonstrates these
- features. It is split into three source files: @code{learn1.c},
- @code{c_builtins.h} and @code{c_builtins.c}. I am including the code
- here.
- @c , but you might just want to look at the online source code and the
- @c Makefile.am that come with Guile in the
- @c @file{doc/examples/c} directory.
- Notice that @code{learn1} uses a Scheme master world, and the C routines
- in @code{c_builtins.c} are simply adding new primitives to Scheme.
- @menu
- * learn1.c::
- * c_builtins.h::
- * c_builtins.c::
- * What learn1 is doing::
- * Compiling and running learn1::
- @end menu
- @node learn1.c
- @subsection learn1.c
- Here is @file{learn1.c}:
- @smallexample
- #include <stdio.h>
- #include <guile/gh.h>
- #include "c_builtins.h"
- void main_prog(int argc, char *argv[]);
- main(int argc, char *argv[])
- @{
- gh_enter(argc, argv, main_prog);
- @}
- void main_prog(int argc, char *argv[])
- @{
- char input_str[200]; /* @r{ugly hack: assume strlen(line) < 200} */
- int done;
- /* @r{for fun, evaluate some simple Scheme expressions here} */
- gh_eval_str("(define (square x) (* x x))");
- gh_eval_str("(define (fact n) (if (= n 1) 1 (* n (fact (- n 1)))))");
- gh_eval_str("(square 9)");
- gh_eval_str("(fact 100)");
- /* @r{now try to define some new builtins, coded in C, so that they are
- available in Scheme.} */
- gh_new_procedure1_0("c-factorial", c_factorial);
- gh_new_procedure1_0("c-sin", c_sin);
- gh_new_procedure1_0("v-t", vector_test);
- /* @r{now sit in a Scheme eval loop: I input the expressions, have
- Guile evaluate them, and then get another expression.} */
- done = 0;
- fputs("learn1> ", stdout);
- while (!done) @{
- if (gets(input_str) == NULL) @{
- done = 1;
- @} else @{
- gh_eval_str(input_str);
- fputs("learn1> ", stdout);
- @}
- @}
- exit(0);
- @}
- @end smallexample
- @node c_builtins.h
- @subsection c_builtins.h
- Here is @file{c_builtins.h}:
- @smallexample
- /* @r{builtin function prototypes} */
- #include <guile/gh.h>
- SCM c_factorial(SCM n);
- SCM c_sin(SCM n);
- SCM vector_test(SCM s_length);
- @end smallexample
- @node c_builtins.c
- @subsection c_builtins.c
- Here is @file{c_builtins.c}:
- @smallexample
- #include <stdio.h>
- #include <math.h>
- #include <guile/gh.h>
- #include "c_builtins.h"
- /* @r{this is a factorial routine in C, made to be callable by Scheme} */
- SCM c_factorial(SCM s_n)
- @{
- int i;
- unsigned long result = 1, n;
- n = gh_scm2ulong(s_n);
- gh_defer_ints();
- for (i = 1; i <= n; ++i) @{
- result = result*i;
- @}
- gh_allow_ints();
- return gh_ulong2scm(result);
- @}
- /* @r{a sin routine in C, callable from Scheme. it is named c_sin() to
- distinguish it from the default Scheme sin function} */
- SCM c_sin(SCM s_x)
- @{
- double x = gh_scm2double(s_x);
- return gh_double2scm(sin(x));
- @}
- /* @r{play around with vectors in Guile: this routine creates a vector of
- the given length, initializes it all to zero except element 2 which
- is set to 1.9.} */
- SCM vector_test(SCM s_length)
- @{
- SCM xvec;
- c_length = gh_scm2ulong(s_length);
- printf("requested length for vector: %ld\n", gh_scm2ulong(s_length));
- /* create a vector */
- xvec = gh_make_vector(s_length, gh_double2scm(0.0));
- /* set the second element in it */
- gh_vector_set_x(xvec, gh_int2scm(2), gh_double2scm(1.9));
- return xvec;
- @}
- @end smallexample
- @node What learn1 is doing
- @subsection What learn1 is doing
- @cindex registering callbacks
- @cindex registering C functions
- @cindex primitive procedures
- If you compare learn1 to learn0, you will find that learn1 uses a new
- Guile construct: the function @code{gh_new_procedure()}, and its
- siblings:
- @smallexample
- /* @r{now try to define some new builtins, coded in C, so that they are
- available in Scheme.} */
- gh_new_procedure1_0("c-factorial", c_factorial);
- gh_new_procedure1_0("c-sin", c_sin);
- gh_new_procedure1_0("v-t", vector_test);
- @end smallexample
- It is clear that @code{gh_new_procedure()} adds a new builtin
- routine written in C which can be invoked from Scheme. We can now
- revise our checklist for programming with libguile, so it includes
- adding callbacks.
- @cindex libguile - step by step
- @cartouche
- @enumerate
- @item
- @code{#include <guile/gh.h>}
- @item
- You need to invoke the initialization routine @code{gh_enter()}. This
- starts up a Scheme interpreter, handling many details.
- @item
- Your main() function should be almost empty: the real main program goes
- in a separate function main_prog() which is passed to gh_enter(). This
- rather arcane convention is due to the way Guile's garbage collector
- works: the whole program has to run in the dynamic context of
- @code{gh_enter()}.
- @item
- You pass strings to the Scheme interpreter with the @code{gh_eval_str()}
- routine.
- @item
- @strong{[new]} You can now define new builtin Scheme functions;
- i.e. define new builtin Scheme functions, with the
- @code{gh_new_procedure()} routine.
- @item
- You pass strings to the Scheme interpreter with the
- @code{gh_eval_str()} routine.
- @item
- You link your program with @code{-lguile}.
- @end enumerate
- @end cartouche
- I breezed by the issue of how to write your C routines that are
- registered to be called from Scheme. This is non-trivial, and is
- discussed at length in the @cite{Guile Programmer's Manual}.
- @node Compiling and running learn1
- @subsection Compiling and running learn1
- @smallexample
- gcc -g -c learn1.c -o learn1.o
- gcc -g -c c_builtins.c -o c_builtins.o
- gcc -o learn1 learn1.o c_builtins.o -lguile -lm
- @end smallexample
- If you run @code{learn1}, it will prompt you for a one-line Scheme
- expression, just as @code{learn0} did. The difference is that you can
- use the new C builtin procedures (@code{c-factorial}, @code{c-sin},
- @code{v-t}).
- @smallexample
- <shell-prompt> ./learn1
- welcome to Guile
- hello Guile
- learn1> (display (c-factorial 6))
- 720
- learn1> (display (c-factorial 20))
- 2192834560
- learn1> (display (c-factorial 100))
- 0
- learn1> (display (c-sin 1.5))
- 0.997494986604054
- learn1> (display (v-t 10))
- requested length for vector: 10
- #(0.0 0.0 1.9 0.0 0.0 0.0 0.0 0.0 0.0 0.0)
- learn1> (display (v-t 15))
- requested length for vector: 15
- #(0.0 0.0 1.9 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0)
- learn1> (quit)
- <shell-prompt>
- @end smallexample
- As you see, taking @code{(c-factorial 100)} does not use bignumbers and
- returns a bogus answer.
- @node Further examples
- @section Further examples
- Further ``idealized'' examples are included in the @code{doc/examples/c}
- distribution. They include programs to:
- @c [FIXME: still have to write some of these; then I will revise the list.]
- @itemize @bullet
- @item
- Parse a startup file (C is the master world).
- @item
- Set up initial conditions for an n-body simulation (C is the master
- world).
- @item
- Implement a Scheme interpreter with all of Guile's goodies, @emph{plus}
- the readline library @emph{and} a fast Fourier transform routine
- provided in C (Scheme is the master world).
- @end itemize
- @node Regular Expression Support
- @chapter Regular Expression Support
- @node UNIX System Programming
- @chapter UNIX System Programming
- @node Where to find more Guile/Scheme resources
- @chapter Where to find more Guile/Scheme resources
- @node Concept Index
- @unnumbered Concept Index
- @printindex cp
- @node Procedure and Macro Index
- @unnumbered Procedure and Macro Index
- This is an alphabetical list of all the procedures and macros in Dominion.
- @printindex fn
- @node Variable Index
- @unnumbered Variable Index
- This is an alphabetical list of the major global variables in Dominion.
- @printindex vr
- @node Type Index
- @unnumbered Type Index
- This is an alphabetical list of the major data structures in Dominion.
- @printindex tp
- @contents
- @bye
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