Units.json 21 KB

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  1. [
  2. // Worker
  3. {
  4. "name": "Yumi",
  5. "unitType": "Civilian",
  6. "replaces": "Worker",
  7. "uniqueTo": "Logicians",
  8. "uniques": [
  9. "Can build [Land] improvements on tiles",
  10. "Automation is a primary action"],
  11. "movement": 2,
  12. "cost": 65
  13. },
  14. // Religious units
  15. {
  16. "name": "Scapy",
  17. "unitType": "Civilian",
  18. "uniques": [
  19. "Can [Spread Religion] [2] times",
  20. "Can be purchased with [Science] [in all cities in which the majority religion is a major religion]",
  21. "[-1] Sight",
  22. "Unbuildable",
  23. "Religious Unit",
  24. "Hidden when religion is disabled"
  25. ],
  26. "religiousStrength": 1000,
  27. "movement": 4,
  28. "civilopediaText": [
  29. { "text": "Scapy is very good at analyzing and manipulating others. It can penetrate the inner thoughts and thus spread a certain will." }
  30. ]
  31. },
  32. // Scout
  33. {
  34. "name": "Xue",
  35. "unitType": "Scout",
  36. "replaces": "Scout",
  37. "uniqueTo": "Logicians",
  38. "obsoleteTech": "Scientific Theory",
  39. "upgradesTo": "Camelia",
  40. "strength": 4,
  41. "movement": 2,
  42. "uniques": ["May capture killed [{Civilian} {Land}] units"],
  43. "attackSound": "nonmetalhit",
  44. "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
  45. "cost": 20
  46. },
  47. {
  48. "name": "Camelia",
  49. "unitType": "Scout",
  50. "uniqueTo": "Logicians",
  51. "requiredTech": "Scientific Theory",
  52. "obsoleteTech": "Stealth",
  53. "upgradesTo": "Spy",
  54. "strength": 14,
  55. "movement": 3,
  56. "uniques": [
  57. "May capture killed [{Civilian} {Land}] units",
  58. "Invisible to non-adjacent units",
  59. "Uncapturable",
  60. "Unable to capture cities"],
  61. "attackSound": "nonmetalhit",
  62. "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
  63. "cost": 160
  64. },
  65. {
  66. "name": "Spy",
  67. "unitType": "Scout",
  68. "uniqueTo": "Logicians",
  69. "requiredTech": "Stealth",
  70. "strength": 50,
  71. "movement": 4,
  72. "uniques": [
  73. "May capture killed [{Civilian}] units",
  74. "Invisible to non-adjacent units",
  75. "Can see invisible [{Civilian}] units",
  76. "Can see invisible [{Scout}] units",
  77. "Can see invisible [{Barbarian}] units",
  78. "Uncapturable",
  79. "Unable to capture cities",
  80. "Can move after attacking",
  81. "Can enter ice tiles <during a Golden Age>"],
  82. "attackSound": "nonmetalhit",
  83. "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
  84. "cost": 300
  85. },
  86. // Religious units
  87. // {
  88. // "name": "Religious architect",
  89. // "unitType": "Civilian",
  90. // "uniqueTo": "Logicians",
  91. //
  92. // "movement": 3,
  93. //
  94. // "uniques": [
  95. // "Provides a [Cathedral] in your first [1] cities for free <by consuming this unit>",
  96. // "Provides a [Monastery] in your first [1] cities for free <by consuming this unit>",
  97. // "Provides a [Mosque] in your first [1] cities for free <by consuming this unit>",
  98. // "Provides a [Pagoda] in your first [1] cities for free <by consuming this unit>",
  99. // "Religious Unit",
  100. // "Unbuildable",
  101. // "Hidden when religion is disabled"],
  102. //
  103. // "hurryCostModifier": 100,
  104. //
  105. // "cost": 106
  106. //
  107. // }
  108. // Settler
  109. {
  110. "name": "Firefly",
  111. "unitType": "Civilian",
  112. "replaces": "Settler",
  113. "uniqueTo": "Logicians",
  114. "movement": 3,
  115. "uniques": [
  116. "Founds a new city <by consuming this unit>",
  117. "Excess Food converted to Production when under construction",
  118. "Requires at least [2] population"],
  119. "hurryCostModifier": 20,
  120. "cost": 106
  121. },
  122. // Great Units
  123. {
  124. "name": "Wilber",
  125. "unitType": "Civilian",
  126. "replaces": "Great Artist",
  127. "uniqueTo": "Logicians",
  128. "uniques": [
  129. "Empire enters a [8]-turn Golden Age <by consuming this unit>",
  130. "Can instantly construct a [Landmark] improvement <by consuming this unit>",
  131. "Great Person - [Culture]",
  132. "Unbuildable",
  133. "Uncapturable"],
  134. "movement": 2
  135. },
  136. {
  137. "name": "Kernel",
  138. "unitType": "Civilian",
  139. "replaces": "Great General",
  140. "uniqueTo": "Logicians",
  141. "uniques": [
  142. "Empire enters a [8]-turn Golden Age <by consuming this unit>",
  143. "Can instantly construct a [Citadel] improvement <by consuming this unit>",
  144. "[+15]% Strength bonus for [Military] units within [2] tiles",
  145. "[+5]% Defense bonus for [All] units within [2] tiles",
  146. "[+10]% Defense bonus for [Civilian] units within [3] tiles",
  147. "Great Person - [War]",
  148. "Unbuildable",
  149. "Uncapturable"],
  150. "movement": 2
  151. },
  152. // Majors
  153. // Mayer Bob
  154. {
  155. "name": "New Mayor Bob",
  156. "unitType": "Mayor",
  157. "uniqueTo": "Logicians",
  158. "requiredResource": "Foobar",
  159. "requiredTech": "Agriculture",
  160. "obsoleteTech": "Sailing",
  161. "upgradesTo": "Little Mayor Bob",
  162. "strength": 6,
  163. "rangedStrength": 4,
  164. "range": 2,
  165. "interceptRange": 3,
  166. "uniques": [
  167. "Limited to [1] per Civilization"],
  168. "movement": 1,
  169. "cost": 2400,
  170. "hurryCostModifier": 100
  171. },
  172. {
  173. "name": "Little Mayor Bob",
  174. "unitType": "Mayor",
  175. "uniqueTo": "Logicians",
  176. "requiredResource": "Foobar",
  177. "requiredTech": "Sailing",
  178. "obsoleteTech": "Theology",
  179. "upgradesTo": "Naive Mayor Bob",
  180. "strength": 8,
  181. "rangedStrength": 6,
  182. "range": 2,
  183. "interceptRange": 3,
  184. "uniques": [
  185. "Limited to [1] per Civilization"],
  186. "movement": 1,
  187. "cost": 2400,
  188. "hurryCostModifier": 100
  189. },
  190. {
  191. "name": "Naive Mayor Bob",
  192. "unitType": "Mayor",
  193. "uniqueTo": "Logicians",
  194. "requiredResource": "Foobar",
  195. "requiredTech": "Theology",
  196. "obsoleteTech": "Banking",
  197. "upgradesTo": "Clever Mayor Bob",
  198. "strength": 10,
  199. "rangedStrength": 6,
  200. "range": 2,
  201. "interceptRange": 3,
  202. "uniques": [
  203. "Limited to [1] per Civilization"],
  204. "movement": 2,
  205. "cost": 2400,
  206. "hurryCostModifier": 100
  207. },
  208. {
  209. "name": "Clever Mayor Bob",
  210. "unitType": "Mayor",
  211. "uniqueTo": "Logicians",
  212. "requiredResource": "Foobar",
  213. "requiredTech": "Banking",
  214. "obsoleteTech": "Rifling",
  215. "upgradesTo": "Experienced Mayor Bob",
  216. "strength": 14,
  217. "rangedStrength": 8,
  218. "range": 2,
  219. "interceptRange": 3,
  220. "uniques": [
  221. "Limited to [1] per Civilization"],
  222. "movement": 2,
  223. "cost": 2400,
  224. "hurryCostModifier": 100
  225. },
  226. {
  227. "name": "Experienced Mayor Bob",
  228. "unitType": "Mayor",
  229. "uniqueTo": "Logicians",
  230. "requiredResource": "Foobar",
  231. "requiredTech": "Rifling",
  232. "obsoleteTech": "Railroads",
  233. "upgradesTo": "Smart Mayor Bob",
  234. "strength": 17,
  235. "rangedStrength": 10,
  236. "range": 3,
  237. "interceptRange": 5,
  238. "uniques": [
  239. "Limited to [1] per Civilization"],
  240. "movement": 3,
  241. "cost": 2400,
  242. "hurryCostModifier": 100
  243. },
  244. {
  245. "name": "Smart Mayor Bob",
  246. "unitType": "Mayor",
  247. "uniqueTo": "Logicians",
  248. "requiredResource": "Foobar",
  249. "requiredTech": "Railroads",
  250. "obsoleteTech": "Pharmaceuticals",
  251. "upgradesTo": "Wise Mayor Bob",
  252. "strength": 30,
  253. "rangedStrength": 15,
  254. "range": 3,
  255. "interceptRange": 6,
  256. "uniques": [
  257. "Limited to [1] per Civilization"],
  258. "movement": 3,
  259. "cost": 2400,
  260. "hurryCostModifier": 100
  261. },
  262. {
  263. "name": "Wise Mayor Bob",
  264. "unitType": "Mayor",
  265. "uniqueTo": "Logicians",
  266. "requiredResource": "Foobar",
  267. "requiredTech": "Pharmaceuticals",
  268. "obsoleteTech": "Globalization",
  269. "upgradesTo": "Mayor Bob",
  270. "strength": 40,
  271. "rangedStrength": 20,
  272. "range": 3,
  273. "interceptRange": 6,
  274. "uniques": [
  275. "Limited to [1] per Civilization"],
  276. "movement": 3,
  277. "cost": 2400,
  278. "hurryCostModifier": 100
  279. },
  280. {
  281. "name": "Mayor Bob",
  282. "unitType": "Mayor",
  283. "uniqueTo": "Logicians",
  284. "requiredResource": "Foobar",
  285. "requiredTech": "Globalization",
  286. "strength": 80,
  287. "rangedStrength": 40,
  288. "range": 3,
  289. "interceptRange": 6,
  290. "uniques": [
  291. "Limited to [1] per Civilization"],
  292. "movement": 4,
  293. "cost": 2400,
  294. "hurryCostModifier": 100
  295. },
  296. // Mayor Alice
  297. {
  298. "name": "New Mayor Alice",
  299. "unitType": "Mayor",
  300. "uniqueTo": "Logicians",
  301. "requiredResource": "Foobar",
  302. "requiredTech": "Agriculture",
  303. "obsoleteTech": "Sailing",
  304. "upgradesTo": "Little Mayor Alice",
  305. "strength": 4,
  306. "rangedStrength": 8,
  307. "range": 2,
  308. "interceptRange": 3,
  309. "uniques": [
  310. "Limited to [1] per Civilization"],
  311. "movement": 1,
  312. "cost": 2400,
  313. "hurryCostModifier": 100
  314. },
  315. {
  316. "name": "Little Mayor Alice",
  317. "unitType": "Mayor",
  318. "uniqueTo": "Logicians",
  319. "requiredResource": "Foobar",
  320. "requiredTech": "Sailing",
  321. "obsoleteTech": "Theology",
  322. "upgradesTo": "Naive Mayor Alice",
  323. "strength": 6,
  324. "rangedStrength": 10,
  325. "range": 2,
  326. "interceptRange": 3,
  327. "uniques": [
  328. "Limited to [1] per Civilization"],
  329. "movement": 1,
  330. "cost": 2400,
  331. "hurryCostModifier": 100
  332. },
  333. {
  334. "name": "Naive Mayor Alice",
  335. "unitType": "Mayor",
  336. "uniqueTo": "Logicians",
  337. "requiredResource": "Foobar",
  338. "requiredTech": "Theology",
  339. "obsoleteTech": "Banking",
  340. "upgradesTo": "Clever Mayor Alice",
  341. "strength": 8,
  342. "rangedStrength": 13,
  343. "range": 2,
  344. "interceptRange": 3,
  345. "uniques": [
  346. "Limited to [1] per Civilization"],
  347. "movement": 2,
  348. "cost": 2400,
  349. "hurryCostModifier": 100
  350. },
  351. {
  352. "name": "Clever Mayor Alice",
  353. "unitType": "Mayor",
  354. "uniqueTo": "Logicians",
  355. "requiredResource": "Foobar",
  356. "requiredTech": "Banking",
  357. "obsoleteTech": "Rifling",
  358. "upgradesTo": "Experienced Mayor Alice",
  359. "strength": 12,
  360. "rangedStrength": 16,
  361. "range": 3,
  362. "interceptRange": 3,
  363. "uniques": [
  364. "Limited to [1] per Civilization"],
  365. "movement": 2,
  366. "cost": 2400,
  367. "hurryCostModifier": 100
  368. },
  369. {
  370. "name": "Experienced Mayor Alice",
  371. "unitType": "Mayor",
  372. "uniqueTo": "Logicians",
  373. "requiredResource": "Foobar",
  374. "requiredTech": "Rifling",
  375. "obsoleteTech": "Railroads",
  376. "upgradesTo": "Smart Mayor Alice",
  377. "strength": 14,
  378. "rangedStrength": 19,
  379. "range": 4,
  380. "interceptRange": 5,
  381. "uniques": [
  382. "Limited to [1] per Civilization"],
  383. "movement": 3,
  384. "cost": 2400,
  385. "hurryCostModifier": 100
  386. },
  387. {
  388. "name": "Smart Mayor Alice",
  389. "unitType": "Mayor",
  390. "uniqueTo": "Logicians",
  391. "requiredResource": "Foobar",
  392. "requiredTech": "Railroads",
  393. "obsoleteTech": "Pharmaceuticals",
  394. "upgradesTo": "Wise Mayor Alice",
  395. "strength": 20,
  396. "rangedStrength": 40,
  397. "range": 4,
  398. "interceptRange": 6,
  399. "uniques": [
  400. "Limited to [1] per Civilization"],
  401. "movement": 3,
  402. "cost": 2400,
  403. "hurryCostModifier": 100
  404. },
  405. {
  406. "name": "Wise Mayor Alice",
  407. "unitType": "Mayor",
  408. "uniqueTo": "Logicians",
  409. "requiredResource": "Foobar",
  410. "requiredTech": "Pharmaceuticals",
  411. "obsoleteTech": "Globalization",
  412. "upgradesTo": "Mayor Alice",
  413. "strength": 30,
  414. "rangedStrength": 50,
  415. "range": 4,
  416. "interceptRange": 6,
  417. "uniques": [
  418. "Limited to [1] per Civilization"],
  419. "movement": 3,
  420. "cost": 2400,
  421. "hurryCostModifier": 100
  422. },
  423. {
  424. "name": "Mayor Alice",
  425. "unitType": "Mayor",
  426. "uniqueTo": "Logicians",
  427. "requiredResource": "Foobar",
  428. "requiredTech": "Globalization",
  429. "strength": 60,
  430. "rangedStrength": 100,
  431. "range": 4,
  432. "interceptRange": 6,
  433. "uniques": [
  434. "Limited to [1] per Civilization"],
  435. "movement": 4,
  436. "cost": 2400,
  437. "hurryCostModifier": 100
  438. },
  439. // Fighter unit 1
  440. {
  441. "name": "Gnu",
  442. "unitType": "Mounted",
  443. "uniqueTo": "Logicians",
  444. "requiredTech": "Animal Husbandry",
  445. "obsoleteTech": "Horseback Riding",
  446. "upgradesTo": "Slonik",
  447. "uniques" : [
  448. "Can move immediately once bought",
  449. "May upgrade to [Slonik] through ruins-like effects",
  450. "May capture killed [Land] units"],
  451. "strength": 10,
  452. "movement": 2,
  453. "attackSound": "nonmetalhit",
  454. "cost": 45
  455. },
  456. {
  457. "name": "Slonik",
  458. "unitType": "Mounted",
  459. "uniqueTo": "Logicians",
  460. "requiredTech": "Horseback Riding",
  461. "obsoleteTech": "Chivalry",
  462. "upgradesTo": "Mastodon",
  463. "uniques" : [
  464. "Can move immediately once bought",
  465. "May upgrade to [Mastodon] through ruins-like effects",
  466. "May capture killed [Land] units"],
  467. "strength": 13,
  468. "movement": 2,
  469. "attackSound": "nonmetalhit",
  470. "cost": 70
  471. },
  472. {
  473. "name": "Mastodon",
  474. "unitType": "Mounted",
  475. "uniqueTo": "Logicians",
  476. "requiredTech": "Chivalry",
  477. "obsoleteTech": "Archaeology",
  478. "upgradesTo": "Dino",
  479. "uniques" : [
  480. "Can move immediately once bought",
  481. "May capture killed [Land] units"],
  482. "strength": 30,
  483. "movement": 2,
  484. "attackSound": "nonmetalhit",
  485. "cost": 130
  486. },
  487. {
  488. "name": "Dino",
  489. "unitType": "Armored",
  490. "uniqueTo": "Logicians",
  491. "requiredTech": "Archaeology",
  492. "obsoleteTech": "Refrigeration",
  493. "upgradesTo": "Angry Dino",
  494. "uniques" : [
  495. "May upgrade to [Angry Dino] through ruins-like effects",
  496. "Can move immediately once bought"],
  497. "strength": 32,
  498. "movement": 2,
  499. "attackSound": "nonmetalhit",
  500. "cost": 220
  501. },
  502. {
  503. "name": "Angry Dino",
  504. "unitType": "Armored",
  505. "uniqueTo": "Logicians",
  506. "requiredTech": "Refrigeration",
  507. "obsoleteTech": "Pharmaceuticals",
  508. "upgradesTo": "Experimental being",
  509. "strength": 55,
  510. "movement": 3,
  511. "attackSound": "nonmetalhit",
  512. "cost": 320
  513. },
  514. {
  515. "name": "Experimental being",
  516. "unitType": "Armored",
  517. "uniqueTo": "Logicians",
  518. "requiredTech": "Pharmaceuticals",
  519. "obsoleteTech": "Mobile Tactics",
  520. "upgradesTo": "Duke",
  521. "uniques" : [
  522. "May capture killed [Land] units",
  523. "May capture killed [Civilian] units",
  524. "May upgrade to [Duke] through ruins-like effects"],
  525. "strength": 82,
  526. "movement": 3,
  527. "attackSound": "nonmetalhit",
  528. "cost": 360
  529. },
  530. {
  531. "name": "Duke",
  532. "unitType": "Armored",
  533. "uniqueTo": "Logicians",
  534. "requiredTech": "Mobile Tactics",
  535. "uniques" : [
  536. "May capture killed [Land] units",
  537. "May capture killed [Civilian] units"],
  538. "strength": 100,
  539. "movement": 3,
  540. "attackSound": "nonmetalhit",
  541. "cost": 380
  542. }
  543. // Water units which replaces default ones
  544. {
  545. "name": "Ferris",
  546. "unitType": "Melee Water",
  547. "replaces": "Trireme",
  548. "uniqueTo": "Logicians",
  549. "requiredTech": "Sailing",
  550. "obsoleteTech": "Astronomy",
  551. "upgradesTo": "Dolphin",
  552. "uniques" : [
  553. "Cannot enter ocean tiles",
  554. "Can move immediately once bought"],
  555. "strength": 10,
  556. "movement": 4,
  557. "attackSound": "nonmetalhit",
  558. "cost": 40
  559. },
  560. {
  561. "name": "Dolphin",
  562. "unitType": "Melee Water",
  563. "replaces": "Caravel",
  564. "uniqueTo": "Logicians",
  565. "requiredTech": "Astronomy",
  566. "obsoleteTech": "Steam Power",
  567. "upgradesTo": "Sakila",
  568. "uniques" : [
  569. "Can move immediately once bought",
  570. "May withdraw before melee ([80]%)",
  571. "[+1] Sight"],
  572. "hurryCostModifier": 20,
  573. "strength": 25,
  574. "movement": 4,
  575. "attackSound": "cannon",
  576. "cost": 115
  577. },
  578. {
  579. "name": "Sakila",
  580. "unitType": "Melee Water",
  581. "replaces": "Ironclad",
  582. "uniqueTo": "Logicians",
  583. "requiredTech": "Steam Power",
  584. "obsoleteTech": "Combustion",
  585. "upgradesTo": "Gooey",
  586. "uniques" : [
  587. "Can move immediately once bought",
  588. "May withdraw before melee ([80]%)",
  589. "[+33]% Strength <vs cities>",
  590. "Double movement in [Coast]",
  591. "[+1] Sight"],
  592. "strength": 25,
  593. "movement": 4,
  594. "attackSound": "shipguns",
  595. "cost": 240
  596. },
  597. {
  598. "name": "Gooey",
  599. "unitType": "Melee Water",
  600. "replaces": "Destroyer",
  601. "uniqueTo": "Logicians",
  602. "requiredTech": "Combustion",
  603. "uniques" : [
  604. "Can move immediately once bought",
  605. "May withdraw before melee ([80]%)",
  606. "[+33]% Strength <vs cities>",
  607. "Double movement in [Coast]",
  608. "Can see invisible [Submarine] units",
  609. "[40]% chance to intercept air attacks",
  610. "[+100]% Strength <vs [Submarine] units>",
  611. "[+1] Sight"],
  612. "strength": 60,
  613. "interceptRange": 2,
  614. "movement": 6,
  615. "attackSound": "shipguns",
  616. "cost": 365
  617. },
  618. // Submarine replacements
  619. {
  620. "name": "U-Boot",
  621. "unitType": "Submarine",
  622. "replaces": "Submarine",
  623. "uniqueTo": "Logicians",
  624. "requiredTech": "Refrigeration",
  625. "upgradesTo": "Nuclear U-Boot",
  626. "uniques" : [
  627. "Can move immediately once bought",
  628. "[+75]% Strength <when attacking>",
  629. "Can only attack [Water] tiles"],
  630. "strength": 35,
  631. "rangedStrength": 60,
  632. "movement": 6,
  633. "attackSound": "torpedo",
  634. "cost": 320
  635. },
  636. {
  637. "name": "Nuclear U-Boot",
  638. "unitType": "Submarine",
  639. "replaces": "Nuclear Submarine",
  640. "uniqueTo": "Logicians",
  641. "requiredTech": "Telecommunications",
  642. "uniques" : [
  643. "Can move immediately once bought",
  644. "[+75]% Strength <when attacking>",
  645. "Can only attack [Water] tiles",
  646. "[+2] Sight",
  647. "Can carry [2] [Missile] units"],
  648. "strength": 50,
  649. "range": 3,
  650. "rangedStrength": 85,
  651. "movement": 6,
  652. "attackSound": "torpedo",
  653. "cost": 420
  654. },
  655. // Water 2
  656. {
  657. "name": "Moby",
  658. "unitType": "Ranged Water",
  659. "uniqueTo": "Logicians",
  660. "requiredTech": "Navigation",
  661. "obsoleteTech": "Electronics",
  662. "upgradesTo": "Improved Moby",
  663. "uniques" : [
  664. "[1] additional attacks per turn",
  665. "Can move immediately once bought",
  666. "Can carry [1] [Missile] units",
  667. "Can carry [2] [Air] units"],
  668. "strength": 15,
  669. "rangedStrength": 30,
  670. "range": 3,
  671. "movement": 6,
  672. "attackSound": "cannon",
  673. "cost": 180
  674. },
  675. {
  676. "name": "Improved Moby",
  677. "unitType": "Ranged Water",
  678. "uniqueTo": "Logicians",
  679. "requiredTech": "Electronics",
  680. "uniques" : [
  681. "[1] additional attacks per turn",
  682. "Can move immediately once bought",
  683. "Can carry [2] [Missile] units",
  684. "Can carry [2] [Air] units",
  685. "Can carry [1] extra [Nuclear Weapon] units"],
  686. "strength": 30,
  687. "rangedStrength": 50,
  688. "range": 3,
  689. "movement": 6,
  690. "attackSound": "shipguns",
  691. "cost": 370
  692. }
  693. ]