Buildings.json 5.6 KB

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  1. [
  2. {
  3. "name": "Wall of fire",
  4. "uniqueTo": "Logicians",
  5. "maintenance": 2,
  6. "happiness": 1,
  7. "cityStrength": 5,
  8. "cityHealth": 5,
  9. "requiredTech": "Construction",
  10. "requiredBuilding": "Monument",
  11. "uniques": [
  12. // Workaround, see https://github.com/yairm210/Unciv/issues/9424
  13. "Free [Slonik] appears",
  14. "Cannot be purchased",
  15. "Unsellable",
  16. "Destroyed when the city is captured",
  17. "Excess Food converted to Production when under construction",
  18. "Requires at least [3] population"],
  19. "cost": 85
  20. },
  21. {
  22. "name": "Self-help group",
  23. "uniqueTo": "Logicians",
  24. "happiness": 2,
  25. "cityHealth": 2,
  26. "requiredTech": "Education",
  27. "uniques": [
  28. "Destroyed when the city is captured"],
  29. "cost": 120
  30. },
  31. {
  32. "name": "Archive",
  33. "uniqueTo": "Logicians",
  34. "maintenance": 1,
  35. "science": 2,
  36. "requiredTech": "Replaceable Parts",
  37. "uniques": [
  38. "Must be next to [Mountain]",
  39. "Must be next to [Snow]",
  40. "[+1 Science] per [2] population [in this city]",
  41. "Destroyed when the city is captured"],
  42. "cost": 120
  43. },
  44. {
  45. "name": "Spy Training Center",
  46. "uniqueTo": "Logicians",
  47. "maintenance": 1,
  48. "requiredTech": "Scientific Theory",
  49. "uniques": [
  50. "All newly-trained [Spy] units [in this city] receive the [Survivalism II] promotion",
  51. "All newly-trained [Spy] units [in this city] receive the [Scouting II] promotion",
  52. "Destroyed when the city is captured"],
  53. "cost": 120
  54. },
  55. // City Halls for Foobar for Majors
  56. {
  57. "name": "City Hall",
  58. "uniqueTo": "Logicians",
  59. "cityHealth": 5,
  60. "culture": 2,
  61. "happiness": 1,
  62. "maintenance": 2,
  63. "uniques": [
  64. "Only available <after adopting [Tradition Complete]>"
  65. ],
  66. "cost": 400
  67. },
  68. {
  69. "name": "City Hall Extension",
  70. "uniqueTo": "Logicians",
  71. "cityHealth": 5,
  72. "cityStrength": 10,
  73. "science": 3,
  74. "maintenance": 5,
  75. "requiredBuilding": "City Hall",
  76. "uniques": [
  77. "Provides [1] [Foobar]",
  78. "Limited to [2] per Civilization",
  79. "Only available <after adopting [Liberty Complete]>"
  80. ],
  81. "cost": 4000
  82. },
  83. {
  84. "name": "Decentralized network",
  85. "uniqueTo": "Logicians",
  86. "happiness": 1,
  87. "culture": 2,
  88. "science": 2,
  89. "maintenance": 1,
  90. "requiredTech": "Computers",
  91. "percentStatBonus": {
  92. "culture": 15,
  93. "science": 15
  94. },
  95. "uniques": [
  96. "Requires at least [4] population",
  97. "Cost increases by [1] per owned city",
  98. // "Requires a [Science] in at least [3] cities",
  99. // Currently creates a crash, see https://github.com/yairm210/Unciv/issues/9561
  100. "Destroyed when the city is captured"
  101. ],
  102. "civilopediaText": [ { "text": "The decentralized network represents an alternative to the conventional communication paths of the logicians. It has the version number 42." } ]
  103. },
  104. // Nation wonders
  105. {
  106. "name": "Community Food Center",
  107. "uniqueTo": "Logicians",
  108. "requiredTech": "Civil Service",
  109. "requiredBuilding": "Monument",
  110. "happiness": 2,
  111. "food": 2,
  112. "culture": 1,
  113. "faith": -1,
  114. "uniques": [
  115. "Cannot be purchased",
  116. "Destroyed when the city is captured",
  117. "Free Technology"],
  118. "isNationalWonder": true,
  119. "cost": 125
  120. },
  121. {
  122. "name": "Private military company",
  123. "uniqueTo": "Logicians",
  124. "requiredTech": "Military Science",
  125. "happiness": -1,
  126. "food": -1,
  127. "uniques": [
  128. "[+10] units cost no maintenance",
  129. "[-5]% Culture cost of natural border growth [in this city]",
  130. "Gain a free [Walls] [in this city]",
  131. "Gain a free [Castle] [in this city]",
  132. "Gain a free [Arsenal] [in this city]",
  133. "May buy [Military] units with [Science] for [4] times their normal Production cost <in cities with a [Private military company]>",
  134. "May buy [Military] units with [Science] for [4] times their normal Production cost <in cities with a [Palace]>",
  135. "Cannot be purchased",
  136. "Destroyed when the city is captured"],
  137. "isNationalWonder": true,
  138. "cost": 125
  139. },
  140. {
  141. "name": "Intelligence service",
  142. "uniqueTo": "Logicians",
  143. "requiredTech": "Scientific Theory",
  144. "maintenance": 2,
  145. "faith": 1,
  146. "uniques": [
  147. "[-5]% Culture cost of natural border growth [in this city]",
  148. "Gain a free [Walls] [in this city]",
  149. "Gain a free [Castle] [in this city]",
  150. "Gain a free [Arsenal] [in this city]",
  151. "May buy [Military] units with [Faith] for [4] times their normal Production cost <in cities with a [Intelligence service]>",
  152. "May buy [Military] units with [Faith] for [4] times their normal Production cost <in cities with a [Palace]>",
  153. "Notified of new Barbarian encampments",
  154. "Great General provides double combat bonus",
  155. "Science gained from research agreements [+5]%",
  156. "Cannot be purchased",
  157. "Destroyed when the city is captured"],
  158. "isNationalWonder": true,
  159. "cost": 125
  160. }
  161. ]