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- [
- {
- "name": "Wall of fire",
- "uniqueTo": "Logicians",
- "maintenance": 2,
- "happiness": 1,
- "cityStrength": 5,
- "cityHealth": 5,
- "requiredTech": "Construction",
- "requiredBuilding": "Monument",
- "uniques": [
- // Workaround, see https://github.com/yairm210/Unciv/issues/9424
- "Free [Slonik] appears",
- "Cannot be purchased",
- "Unsellable",
- "Destroyed when the city is captured",
- "Excess Food converted to Production when under construction",
- "Requires at least [3] population"],
- "cost": 85
- },
- {
- "name": "Self-help group",
- "uniqueTo": "Logicians",
- "happiness": 2,
- "cityHealth": 2,
- "requiredTech": "Education",
- "uniques": [
- "Destroyed when the city is captured"],
- "cost": 120
- },
- {
- "name": "Archive",
- "uniqueTo": "Logicians",
- "maintenance": 1,
- "science": 2,
- "requiredTech": "Replaceable Parts",
- "uniques": [
- "Must be next to [Mountain]",
- "Must be next to [Snow]",
- "[+1 Science] per [2] population [in this city]",
- "Destroyed when the city is captured"],
- "cost": 120
- },
- {
- "name": "Spy Training Center",
- "uniqueTo": "Logicians",
- "maintenance": 1,
- "requiredTech": "Scientific Theory",
- "uniques": [
- "All newly-trained [Spy] units [in this city] receive the [Survivalism II] promotion",
- "All newly-trained [Spy] units [in this city] receive the [Scouting II] promotion",
- "Destroyed when the city is captured"],
- "cost": 120
- },
- // City Halls for Foobar for Majors
- {
- "name": "City Hall",
- "uniqueTo": "Logicians",
- "cityHealth": 5,
- "culture": 2,
- "happiness": 1,
- "maintenance": 2,
- "uniques": [
- "Only available <after adopting [Tradition Complete]>"
- ],
- "cost": 400
- },
- {
- "name": "City Hall Extension",
- "uniqueTo": "Logicians",
- "cityHealth": 5,
- "cityStrength": 10,
- "science": 3,
- "maintenance": 5,
- "requiredBuilding": "City Hall",
- "uniques": [
- "Provides [1] [Foobar]",
- "Limited to [2] per Civilization",
- "Only available <after adopting [Liberty Complete]>"
- ],
- "cost": 4000
- },
- {
- "name": "Decentralized network",
- "uniqueTo": "Logicians",
- "happiness": 1,
- "culture": 2,
- "science": 2,
- "maintenance": 1,
- "requiredTech": "Computers",
- "percentStatBonus": {
- "culture": 15,
- "science": 15
- },
- "uniques": [
- "Requires at least [4] population",
- "Cost increases by [1] per owned city",
- // "Requires a [Science] in at least [3] cities",
- // Currently creates a crash, see https://github.com/yairm210/Unciv/issues/9561
- "Destroyed when the city is captured"
- ],
- "civilopediaText": [ { "text": "The decentralized network represents an alternative to the conventional communication paths of the logicians. It has the version number 42." } ]
- },
- // Nation wonders
- {
- "name": "Community Food Center",
- "uniqueTo": "Logicians",
- "requiredTech": "Civil Service",
- "requiredBuilding": "Monument",
- "happiness": 2,
- "food": 2,
- "culture": 1,
- "faith": -1,
- "uniques": [
- "Cannot be purchased",
- "Destroyed when the city is captured",
- "Free Technology"],
-
- "isNationalWonder": true,
- "cost": 125
- },
- {
- "name": "Private military company",
- "uniqueTo": "Logicians",
- "requiredTech": "Military Science",
- "happiness": -1,
- "food": -1,
- "uniques": [
- "[+10] units cost no maintenance",
- "[-5]% Culture cost of natural border growth [in this city]",
- "Gain a free [Walls] [in this city]",
- "Gain a free [Castle] [in this city]",
- "Gain a free [Arsenal] [in this city]",
- "May buy [Military] units with [Science] for [4] times their normal Production cost <in cities with a [Private military company]>",
- "May buy [Military] units with [Science] for [4] times their normal Production cost <in cities with a [Palace]>",
- "Cannot be purchased",
- "Destroyed when the city is captured"],
-
- "isNationalWonder": true,
- "cost": 125
- },
- {
- "name": "Intelligence service",
- "uniqueTo": "Logicians",
- "requiredTech": "Scientific Theory",
- "maintenance": 2,
- "faith": 1,
- "uniques": [
- "[-5]% Culture cost of natural border growth [in this city]",
- "Gain a free [Walls] [in this city]",
- "Gain a free [Castle] [in this city]",
- "Gain a free [Arsenal] [in this city]",
- "May buy [Military] units with [Faith] for [4] times their normal Production cost <in cities with a [Intelligence service]>",
- "May buy [Military] units with [Faith] for [4] times their normal Production cost <in cities with a [Palace]>",
- "Notified of new Barbarian encampments",
- "Great General provides double combat bonus",
- "Science gained from research agreements [+5]%",
- "Cannot be purchased",
- "Destroyed when the city is captured"],
-
- "isNationalWonder": true,
- "cost": 125
- }
- ]
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