Buildings.json 4.1 KB

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  1. [
  2. {
  3. "name": "Wall of fire",
  4. "uniqueTo": "Logicians",
  5. "maintenance": 2,
  6. "happiness": 1,
  7. "cityStrength": 5,
  8. "cityHealth": 5,
  9. "requiredTech": "Construction",
  10. "requiredBuilding": "Monument",
  11. "uniques": [
  12. // Workaround, see https://github.com/yairm210/Unciv/issues/9424
  13. "Free [Slonik] appears",
  14. "Cannot be purchased",
  15. "Unsellable",
  16. "Destroyed when the city is captured",
  17. "Excess Food converted to Production when under construction",
  18. "Requires at least [3] population"],
  19. "cost": 85
  20. },
  21. {
  22. "name": "Self-help group",
  23. "uniqueTo": "Logicians",
  24. "happiness": 2,
  25. "cityHealth": 2,
  26. "requiredTech": "Education",
  27. "uniques": [
  28. "Destroyed when the city is captured"],
  29. "cost": 120
  30. },
  31. {
  32. "name": "Archive",
  33. "uniqueTo": "Logicians",
  34. "maintenance": 1,
  35. "science": 2,
  36. "requiredTech": "Replaceable Parts",
  37. "uniques": [
  38. "Must be next to [Mountain]",
  39. "Must be next to [Snow]",
  40. "[+1 Science] per [2] population [in this city]",
  41. "Destroyed when the city is captured"],
  42. "cost": 120
  43. },
  44. {
  45. "name": "Spy Training Center",
  46. "uniqueTo": "Logicians",
  47. "maintenance": 1,
  48. "requiredTech": "Scientific Theory",
  49. "uniques": [
  50. "All newly-trained [Spy] units [in this city] receive the [Survivalism II] promotion",
  51. "All newly-trained [Spy] units [in this city] receive the [Scouting II] promotion",
  52. "Destroyed when the city is captured"],
  53. "cost": 120
  54. },
  55. // Nation wonders
  56. {
  57. "name": "Community Food Center",
  58. "uniqueTo": "Logicians",
  59. "requiredTech": "Civil Service",
  60. "requiredBuilding": "Monument",
  61. "happiness": 2,
  62. "food": 2,
  63. "culture": 1,
  64. "faith": -1,
  65. "uniques": [
  66. "Cannot be purchased",
  67. "Destroyed when the city is captured",
  68. "Free Technology"],
  69. "isNationalWonder": true,
  70. "cost": 125
  71. },
  72. {
  73. "name": "Private military company",
  74. "uniqueTo": "Logicians",
  75. "requiredTech": "Military Science",
  76. "happiness": -1,
  77. "food": -1,
  78. "uniques": [
  79. "[+10] units cost no maintenance",
  80. "[-5]% Culture cost of natural border growth [in this city]",
  81. "Gain a free [Walls] [in this city]",
  82. "Gain a free [Castle] [in this city]",
  83. "Gain a free [Arsenal] [in this city]",
  84. "May buy [Military] units with [Science] for [4] times their normal Production cost <in cities with a [Private military company]>",
  85. "May buy [Military] units with [Science] for [4] times their normal Production cost <in cities with a [Palace]>",
  86. "Cannot be purchased",
  87. "Destroyed when the city is captured"],
  88. "isNationalWonder": true,
  89. "cost": 125
  90. },
  91. {
  92. "name": "Intelligence service",
  93. "uniqueTo": "Logicians",
  94. "requiredTech": "Scientific Theory",
  95. "maintenance": 2,
  96. "faith": 1,
  97. "uniques": [
  98. "[-5]% Culture cost of natural border growth [in this city]",
  99. "Gain a free [Walls] [in this city]",
  100. "Gain a free [Castle] [in this city]",
  101. "Gain a free [Arsenal] [in this city]",
  102. "May buy [Military] units with [Faith] for [4] times their normal Production cost <in cities with a [Intelligence service]>",
  103. "May buy [Military] units with [Faith] for [4] times their normal Production cost <in cities with a [Palace]>",
  104. "Notified of new Barbarian encampments",
  105. "Great General provides double combat bonus",
  106. "Science gained from research agreements [+5]%",
  107. "Cannot be purchased",
  108. "Destroyed when the city is captured"],
  109. "isNationalWonder": true,
  110. "cost": 125
  111. }
  112. ]