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@@ -7,12 +7,12 @@ namespace tutorial
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"Welcome to notenogram's tutorial mode! Press A to go forward, START to quit anytime.",
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"Chances are this is the first time you've ever gave a picross/nonogram game a go, and if so, this tutorial on Picross 101 is here to help!",
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//2 - basic rules
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- "The objective of solving a picross puzzle is filling squares in a finite rectangular grid according to numeric hints on the left and the top.",
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+ "The objective of solving a picross puzzle is filling squares/cells in a finite rectangular grid according to numeric hints on the left and the top.",
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//3
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"Kinda like regular crossword, except you get a pixel picture as a result of completion (also \"picross\" = \"picture crossword\", so there you have it).",
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"Each numeric row on the left or column on top represents the number of colored squares in the grid's respective row or column.",
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"So if second row from the top says '5', it means second row from the top of the grid should have five colored squares.",
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- "You can color a square by moving the pen cursor to it using the D-pad and pressing A.",
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+ "You can color a square by moving the pen cursor to it using the D-pad and pressing A button.",
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//7 - separated
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"If there's more than one number of colored squares hinted at, it means that these groups of squares are separated by at least one empty square.",
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//8
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@@ -26,13 +26,13 @@ namespace tutorial
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//13
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"Same with the row of cells - start with one colored square from the left, then skip the next one to the right, then color the rest.",
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//14
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- "These empty squares can be crossed out (using B button) to easier keep track of them.",
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+ "These empty squares can be crossed out (using B button) to easily keep track of them.",
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"That's all there is to the basic rules. Now, let's smoothly transition to our first Picross Strategy Tip!",
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"Picross Strategy Tip #1: always color squares that you know should be colored, and always cross out empty squares you know should be empty.",
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//17 tip 1 full
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"If you're solving a 5x5 puzzle and there's a row or a column marked with number '5', it means the entire row or column should be colored.",
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//18 empty
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- "Likewise if a row or column has no number hints, this means there are no colored squares and you can cross them entirely!",
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+ "Likewise if a row or column has no number hints, this means there are no colored squares and you can cross them out entirely!",
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"This also can be used for the groups of different amounts of squares - ",
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"if they span the entire row or column and can be separated by no more than one empty square inbetween, they can be safely marked accordingly.",
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//21 group
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@@ -61,17 +61,17 @@ namespace tutorial
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"first imagine coloring from the left with one square gap between,",
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"then imagine coloring from the right (but starting with group of three), again with one square inbetween.",
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"Here, the remaining squares should be colored 100%, but that may not work for other numbers.",
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- "This method won't work with separate groups of one colored square or for total square count that's less than half of the row or column size, though.",
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+ "For example, this won't work with single colored square groups or for less than half of the row or column of colored squares.",
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"Last Picross Strategy Tip for now, and it's the only tip that can be applied for video games.",
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"Picross Strategy Tip #3: take risks!",
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- "If you're not sure what to do and making a mistake won't cost you too much, take a guess and color the square you think should be colored!",
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+ "If you're not sure what to do and making a mistake isn't critical, take a guess and color the square you think should be colored!",
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"Whether you're right or not, you'll still gain some valuable information that will help you out in solving the puzzle.",
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"Truth be told, not every picross puzzle pattern is designed to be logically solveable 100% (and this game is no exception).",
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- "As long as you expect minimal losses from it, some guesswork can definitely come in handy.",
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- "...Aaaaand that's it for now! Hope this was easy enough to understand and help you get started with notenogram's 12-by-12 puzzles.",
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+ "As long as you expect minimal losses from it, some guesswork can definitely be of use.",
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+ "...Aaaaand that's it for now! Hope this was easy enough to understand for getting started with notenogram's 12x12 puzzles.",
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"With the basics now in your grasp, try solving puzzle #1 in the Things category, as it should be the easiest one of them!",
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"Let me know if there is anything I should clarify or add to this tutorial via game's itch.io page's comment section.",
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- "I myself am still not very well-versed in picross, so in case I made a mistake or something, feel free to notify me!",
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+ "I myself am still not very well-versed in picross, so in case I made a mistake or something be sure to notify me!",
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"Have fun д"
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};
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}
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@@ -105,6 +105,8 @@ void TutorialMode::initScreen()
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PaperSheetPattern_Holed();
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refreshScreen(map);
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_text->redraw(tutorial::text[0]);
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+ //sprite.valid(true);
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+ //sprite->set_visible(false);
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}
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int TutorialMode::drawText()
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@@ -123,10 +125,13 @@ int TutorialMode::drawText()
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switch (script_ptr)
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{
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case 2:
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- BasicRulesExample(false);
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+ BasicRulesExample(false,false);
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break;
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case 3:
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- BasicRulesExample(true);
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+ BasicRulesExample(true,false);
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+ break;
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+ case 5:
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+ BasicRulesExample(true,true);
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break;
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case 7:
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clearBG();
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@@ -206,6 +211,7 @@ int TutorialMode::drawText()
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//clearing the screen's area for puzzle examples
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void TutorialMode::clearBG()
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{
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+ sprite->set_visible(false);
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for (int i = map_redraw_start_x; i < map_redraw_width; ++i)
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{
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for (int j = map_redraw_start_y; j < map_redraw_height; ++j)
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@@ -217,7 +223,7 @@ void TutorialMode::clearBG()
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//heart picross puzzle
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//parameter - checks whether to color in the solution
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-void TutorialMode::BasicRulesExample(bool squares_colored)
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+void TutorialMode::BasicRulesExample(bool squares_colored, bool highlight)
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{
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//row hints
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setCellTile(12, 10, 4);
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@@ -246,6 +252,12 @@ void TutorialMode::BasicRulesExample(bool squares_colored)
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setCellTile(15, 13, 3);
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setCellTile(16, 12, 3);
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}
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+
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+ if (highlight)
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+ {
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+ sprite = buildSprite(bn::sprite_items::bar_horz, -9, -8);
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+ sprite->set_visible(true);
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+ }
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}
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//single-row example of separated square groups
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//parameter - flag that decides which example to draw (upper is correct, lower is not)
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@@ -265,6 +277,12 @@ void TutorialMode::SeparatedSquaresExample(bool upper_row)
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setCellTile(13, row_index+1, 3);
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setCellTile(15, row_index+1, 3);
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setCellTile((upper_row ? 16 : 14), row_index+1, 3);
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+
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+ if (!upper_row)
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+ {
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+ sprite = buildSprite(bn::sprite_items::good, 40, -22);
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+ sprite->set_visible(true);
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+ }
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}
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//single-row/column example of ordering separated square groups
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//parameter - flags that decide which example to draw (row or column or crossed squares)
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@@ -272,15 +290,17 @@ void TutorialMode::SeparatedSquaresOrderExample(bool row, bool cross)
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{
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if (row)
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{
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- setCellTile(13, 11, 4);
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- setCellTile(14, 11, 5);
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- setCellTile(15, 11, 3);
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- setCellTile(17, 11, 3);
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- setCellTile(18, 11, 3);
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+ setCellTile(13, 10, 4);
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+ setCellTile(14, 10, 5);
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+ setCellTile(15, 10, 3);
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+ setCellTile(17, 10, 3);
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+ setCellTile(18, 10, 3);
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+ sprite = buildSprite(bn::sprite_items::arrow_row, -9, -8);
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+ sprite->set_visible(true);
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}
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else if (cross)
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{
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- setCellTile(16, 11, 2);
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+ setCellTile(16, 10, 2);
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setCellTile(10, 13, 2);
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}
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else
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@@ -291,6 +311,8 @@ void TutorialMode::SeparatedSquaresOrderExample(bool row, bool cross)
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setCellTile(10, 12, 3);
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setCellTile(10, 14, 3);
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setCellTile(10, 15, 3);
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+ sprite = buildSprite(bn::sprite_items::arrow_col, -9, -8);
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+ sprite->set_visible(true);
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}
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