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- #ifndef SCENARIO_TEST_H
- #define SCENARIO_TEST_H
- #include <bn_format.h>
- #include <bn_keypad.h>
- #include <bn_random.h>
- #include <bn_regular_bg_ptr.h>
- #include <bn_string_view.h>
- #include <bn_sprite_animate_actions.h>
- #include <bn_vector.h>
- #include <bn_unique_ptr.h>
- #include <bn_unordered_map.h>
- #include "iso_movable.h"
- #include "bn_regular_bg_items_iso_classroom.h"
- #include "bn_sprite_items_desk32.h"
- #include "bn_sprite_items_desknchair32.h"
- #include "bn_sprite_items_nyra32_playing.h"
- #include "bn_sprite_items_toru32_desk.h"
- #include "bn_sprite_items_toru32_idle_right.h"
- #include "bn_sprite_items_yuji32_idle.h"
- #include "bn_sprite_items_main32.h"
- class scenario_test
- {
- private:
- bn::vector<staticSprite*, 10> objects{};
- staticSprite nyraSprite;
- movableSprite playerSprite;
- bn::optional<bn::sprite_animate_action<2>> nyraAnimation;
- bn::regular_bg_ptr classroomBg;
- bn::unordered_map<bn::keypad::key_type, movableSprite::Direction, movableSprite::Direction::Count> keyDirBindings;
- protected:
- void nyraAnimationUpdate();
- bool playerMovementUpdate();
- void zOrderUpdate();
- public:
- scenario_test();
- ~scenario_test() = default;
- void scenarioInit();
- public:
- void scenarioUpdate();
- };
- #endif // SCENARIO_TEST_H
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