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- #ifndef VERTICES_H
- #define VERTICES_H
- #include <vector>
- #include <glm/glm.hpp>
- #include <glm/ext.hpp>
- std::vector<glm::vec3> rotateVertices(std::vector<glm::vec3> &vertices,
- float degrees, glm::vec3 axis,
- glm::vec3 offset);
- glm::vec3 rotateVertex(glm::vec3 vertex, float degrees, glm::vec3 axis, glm::vec3 offset);
- /**
- * @param v1 - A pointer to the vector to be added to
- * @param v2 - A vector to be added to the vector referenced by v1
- */
- void appendVertices(std::vector<glm::vec3> &v1, std::vector<glm::vec3> &v2);
- #endif // VERTICES_H
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