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- /* This file is part of the GNU libxmi package.
- Copyright (C) 1985, 1986, 1987, 1988, 1989, X Consortium. For an
- associated permission notice, see the accompanying file README-X.
-
- GNU enhancements Copyright (C) 1998, 1999, 2000, 2005, Free Software
- Foundation, Inc.
- The GNU libxmi package is free software. You may redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software foundation; either version 2, or (at your
- option) any later version.
- The GNU libxmi package is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with the GNU plotutils package; see the file COPYING. If not, write to
- the Free Software Foundation, Inc., 51 Franklin St., Fifth Floor,
- Boston, MA 02110-1301, USA. */
- #include "sys-defines.h"
- #include "extern.h"
- #include "xmi.h"
- #include "mi_spans.h"
- #include "mi_gc.h"
- #include "mi_api.h"
- #include "mi_scanfill.h"
- /* forward references */
- static int getPolyYBounds (const miPoint *pts, int n, int *by, int *ty);
- /*
- * Written by Brian Kelleher; Dec. 1985.
- * Hacked by Robert S. Maier, 1998-99.
- *
- * Fill a convex polygon (if the polygon is not convex then the result is
- * undefined). The algorithm is to order the edges from smallest y to
- * largest y, by partitioning the array into a left edge list and a right
- * edge list. The algorithm used to traverse each edge is an extension of
- * Bresenham's midpoint line algorithm, with y as the major axis.
- *
- * All painting goes through the low-level MI_PAINT_SPANS() macro.
- *
- * See mi_plygen.c for miFillGeneralPoly(), a slower routine that can fill
- * general polygons (i.e. polygons that may be non-convex or
- * self-intersecting). */
- /* ARGS: pGC = unused */
- void
- miFillConvexPoly (miPaintedSet *paintedSet, const miGC *pGC, int count, const miPoint *ptsIn)
- /* count = num of points, ptsIn = the points */
- {
- int xl = 0, xr = 0; /* x vals of left and right edges */
- int dl = 0, dr = 0; /* decision variables */
- int ml = 0, m1l = 0; /* left edge slope and slope+1 */
- int mr = 0, m1r = 0; /* right edge slope and slope+1 */
- int incr1l = 0, incr2l = 0; /* left edge error increments */
- int incr1r = 0, incr2r = 0; /* right edge error increments */
- int dy; /* delta y */
- int y; /* current scanline */
- int left, right; /* indices to first endpoints */
- int i; /* loop counter */
- int nextleft, nextright; /* indices to second endpoints */
- miPoint *ptsOut, *FirstPoint; /* output buffer */
- unsigned int *width, *FirstWidth; /* output buffer */
- int imin; /* index of smallest vertex (in y) */
- int ymin; /* y-extents of polygon */
- int ymax;
-
- /*
- * find leftx, bottomy, rightx, topy, and the index
- * of bottomy. Also translate the points.
- */
- imin = getPolyYBounds(ptsIn, count, &ymin, &ymax);
-
- dy = ymax - ymin + 1;
- if ((count < 3) || (dy < 0))
- return;
- ptsOut = FirstPoint = (miPoint *)mi_xmalloc(sizeof(miPoint) * dy);
- width = FirstWidth = (unsigned int *)mi_xmalloc(sizeof(unsigned int) * dy);
-
- nextleft = nextright = imin;
- y = ptsIn[nextleft].y;
-
- /*
- * loop through all edges of the polygon
- */
- do {
- /*
- * add a left edge if we need to
- */
- if (ptsIn[nextleft].y == y)
- {
- left = nextleft;
- /*
- * find the next edge, considering the end
- * conditions of the array.
- */
- nextleft++;
- if (nextleft >= count)
- nextleft = 0;
- /*
- * now compute all of the random information
- * needed to run the iterative algorithm.
- */
- BRESINITPGON(ptsIn[nextleft].y-ptsIn[left].y,
- ptsIn[left].x,ptsIn[nextleft].x,
- xl, dl, ml, m1l, incr1l, incr2l);
- }
-
- /*
- * add a right edge if we need to
- */
- if (ptsIn[nextright].y == y)
- {
- right = nextright;
- /*
- * find the next edge, considering the end
- * conditions of the array.
- */
- nextright--;
- if (nextright < 0)
- nextright = count-1;
- /*
- * now compute all of the random information
- * needed to run the iterative algorithm.
- */
- BRESINITPGON(ptsIn[nextright].y-ptsIn[right].y,
- ptsIn[right].x,ptsIn[nextright].x,
- xr, dr, mr, m1r, incr1r, incr2r);
- }
-
- /*
- * generate scans to fill while we still have
- * a right edge as well as a left edge.
- */
- i = IMIN(ptsIn[nextleft].y, ptsIn[nextright].y) - y;
- /* in case we're called with non-convex polygon */
- if(i < 0)
- {
- free (FirstWidth);
- free (FirstPoint);
- return;
- }
- while (i-- > 0)
- {
- ptsOut->y = y;
- /*
- * reverse the edges if necessary
- */
- if (xl < xr)
- {
- *(width++) = (unsigned int)(xr - xl);
- (ptsOut++)->x = xl;
- }
- else
- {
- *(width++) = (unsigned int)(xl - xr);
- (ptsOut++)->x = xr;
- }
- y++;
- /* increment down the edges */
- BRESINCRPGON(dl, xl, ml, m1l, incr1l, incr2l);
- BRESINCRPGON(dr, xr, mr, m1r, incr1r, incr2r);
- }
- } while (y != ymax);
-
- /*
- * Finally, paint the <remaining> spans
- */
- MI_PAINT_SPANS(paintedSet, pGC->pixels[1], ptsOut - FirstPoint, FirstPoint, FirstWidth)
- }
- /*
- * Find the index of the point with the smallest y.
- */
- static int
- getPolyYBounds (const miPoint *pts, int n, int *by, int *ty)
- {
- const miPoint *ptsStart = pts;
- const miPoint *ptMin;
- int ymin, ymax;
- ptMin = pts;
- ymin = ymax = (pts++)->y;
- while (--n > 0)
- {
- if (pts->y < ymin)
- {
- ptMin = pts;
- ymin = pts->y;
- }
- if(pts->y > ymax)
- ymax = pts->y;
- pts++;
- }
- *by = ymin;
- *ty = ymax;
- return (ptMin - ptsStart);
- }
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