mod_mime.dsp 4.3 KB

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  1. # Microsoft Developer Studio Project File - Name="mod_mime" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=mod_mime - Win32 Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "mod_mime.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "mod_mime.mak" CFG="mod_mime - Win32 Release"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "mod_mime - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "mod_mime - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "mod_mime - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
  41. # ADD CPP /nologo /MD /W3 /O2 /Oy- /Zi /I "../../include" /I "../../srclib/apr/include" /I "../../srclib/apr-util/include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fd"Release\mod_mime_src" /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /fo"Release/mod_mime.res" /i "../../include" /i "../../srclib/apr/include" /d "NDEBUG" /d BIN_NAME="mod_mime.so" /d LONG_NAME="mime_module for Apache"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 kernel32.lib /nologo /subsystem:windows /dll /out:".\Release\mod_mime.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime.so
  51. # ADD LINK32 kernel32.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Release\mod_mime.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime.so /opt:ref
  52. # Begin Special Build Tool
  53. TargetPath=.\Release\mod_mime.so
  54. SOURCE="$(InputPath)"
  55. PostBuild_Desc=Embed .manifest
  56. PostBuild_Cmds=if exist $(TargetPath).manifest mt.exe -manifest $(TargetPath).manifest -outputresource:$(TargetPath);2
  57. # End Special Build Tool
  58. !ELSEIF "$(CFG)" == "mod_mime - Win32 Debug"
  59. # PROP BASE Use_MFC 0
  60. # PROP BASE Use_Debug_Libraries 1
  61. # PROP BASE Output_Dir "Debug"
  62. # PROP BASE Intermediate_Dir "Debug"
  63. # PROP BASE Target_Dir ""
  64. # PROP Use_MFC 0
  65. # PROP Use_Debug_Libraries 1
  66. # PROP Output_Dir "Debug"
  67. # PROP Intermediate_Dir "Debug"
  68. # PROP Ignore_Export_Lib 0
  69. # PROP Target_Dir ""
  70. # ADD BASE CPP /nologo /MDd /W3 /EHsc /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c
  71. # ADD CPP /nologo /MDd /W3 /EHsc /Zi /Od /I "../../include" /I "../../srclib/apr/include" /I "../../srclib/apr-util/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fd"Debug\mod_mime_src" /FD /c
  72. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  74. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  75. # ADD RSC /l 0x409 /fo"Debug/mod_mime.res" /i "../../include" /i "../../srclib/apr/include" /d "_DEBUG" /d BIN_NAME="mod_mime.so" /d LONG_NAME="mime_module for Apache"
  76. BSC32=bscmake.exe
  77. # ADD BASE BSC32 /nologo
  78. # ADD BSC32 /nologo
  79. LINK32=link.exe
  80. # ADD BASE LINK32 kernel32.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_mime.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime.so
  81. # ADD LINK32 kernel32.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_mime.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime.so
  82. # Begin Special Build Tool
  83. TargetPath=.\Debug\mod_mime.so
  84. SOURCE="$(InputPath)"
  85. PostBuild_Desc=Embed .manifest
  86. PostBuild_Cmds=if exist $(TargetPath).manifest mt.exe -manifest $(TargetPath).manifest -outputresource:$(TargetPath);2
  87. # End Special Build Tool
  88. !ENDIF
  89. # Begin Target
  90. # Name "mod_mime - Win32 Release"
  91. # Name "mod_mime - Win32 Debug"
  92. # Begin Source File
  93. SOURCE=.\mod_mime.c
  94. # End Source File
  95. # Begin Source File
  96. SOURCE=..\..\build\win32\httpd.rc
  97. # End Source File
  98. # End Target
  99. # End Project