unrealstatus.Target.cs 346 B

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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. using UnrealBuildTool;
  3. using System.Collections.Generic;
  4. public class unrealstatusTarget : TargetRules
  5. {
  6. public unrealstatusTarget(TargetInfo Target) : base(Target)
  7. {
  8. Type = TargetType.Game;
  9. ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
  10. }
  11. }