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- *** Lincity NG 2.10.2 *** [git: a610129] 2024-04-19
- Updates since 2.10.1:
- * Fixed a bug in installation/packaging which prevented creation of certain GUI
- components especially dialogs.
- *** Lincity NG 2.10.1 *** [git: 3b8c58b] 2024-03-16
- Updates since 2.10.0:
- * Fixed an unsafe memory write which could cause the game to crash.
- * Added 'git' to the list of build dependencies.
- * Added a note in the readme to warn users of different build instructions for
- different versions of LinCity NG.
- *** Lincity NG 2.10.0 *** [git: f03cbe1] 2024-03-08
- Updates to Gameplay since 2.9.0:
- * The amount of swing jobs created by health cover has been corrected. You may
- find that you need fewer residences and/or more jobs demand in your economy.
- * Jobs production at residences scales down as inventory increases. This should
- make employment feel more stable and make it easier to strike a balance in
- employment. The amount of the production decrease is dependent on "swing"
- jobs, so sports cover and health cover increase the effect. The previous
- method using a "swingometer" has been abandoned.
- * Evacuation logic is modified slightly to avoid a construction getting negative
- inventory.
- * Added water to the market trade dialog.
- Bug fixes since 2.9.0:
- * Fixed jumpy and laggy scrolling near the map edge.
- * Fixed a bug where the shift key (used to increase scroll speed) was
- "forgotten" when hitting the map edge.
- * Fixed a bug where moving the cursor outside the game window may cause the map
- to scroll.
- * Fixed a buffer overflow when the home directory path name is very long.
- * Fixed a bug where health cover did not create the correct amount of swing
- jobs.
- * Fixed a bug where evacuation could cause a construction to have negative
- inventory.
- * Fixed a bug in load/save where parks could erroneously get very high
- inventory.
- * Fixed the speed and direction of scrolling with the scroll wheel in help
- pages.
- * Fixed a bug where building the project could overwrite changes to GUI dialogs.
- Updates to controls since 2.9.0:
- * Panning (i.e. scrolling by dragging) is done with the middle mouse button
- instead of the right button.
- * Panning (i.e. scrolling by dragging) makes the map move in the expected
- direction.
- * Added map scrolling with WASD.
- * Zooming is done relative to the cursor position instead of the center of the
- screen. This makes map navigation much more natural. And it plays nice with
- hitting the map edge (which is more complex then you may first expect).
- * Scrolling speed is normalized for direction and zoom level. (So scrolling
- diagonally while zoomed in no longer feels like mach 3.)
- * Right click shows information about construction or tile.
- * G key toggles the right-click function, i.e. construction info or tile info.
- Updates to presentation since 2.9.0:
- * Improved simulation performance. (Fast speed is now blazing fast.)
- * Decoupled the speeds of simulation, animation, screen redrawing, and GUI so
- animation and frame rate is no longer dependent on simulation speed. This
- makes the UI much smoother at slow simulation speed.
- * Added a page to the MPS display for most constructions that shows monthly
- production/consumption of commodities (both as absolute and percentage).
- * Tweaked the total inventory MPS page so that the red/green bars are faster to
- reflect changes in production.
- * The minimap position is constrained to avoid showing space outside the map.
- * Panning (i.e. scrolling by dragging) changes the cursor appearance
- appropriately.
- * Created a (much prettier IMO) black background for the map.
- Invisible updates since 2.9.0:
- * Changed the location of save games from ~/.lincity-ng to
- ~/.local/share/lincity-ng. For now, existing save games from the old location
- are still loaded, but subsequent saves go to the new location.
- * Replaced the outdated autoconf and Jam build tools with CMake. (Be sure to
- follow the updated instructions for building the project.)
- * Use GNU directory structure for installed files.
- * Use CPack for creating release packages.
- * Use Docker to help create compatible binaries for Ubuntu. (Now we can release
- binary packages.)
- * Install an icon and a desktop file to proper locations for Linux systems.
- * Added a hook in the build system to append the current git hash to the version
- number when not on a release version. This should help reduce ambiguity in bug
- reports.
- * Upgraded the MPS display API so constructions can have any number of pages.
- * Removed uses of deprecated PhysFS features.
- * Cleaned up the logic for binary relocation (and probably fixed a few things).
- * Fixed errors and warnings when compiling with C++20.
- * Fixed warnings when compiling with -Wall option.
- * Added a construction initialization stage to loading and building
- constructions.
- * Tidied up the source tree and deleted dead code.
- Updates to documentation and translation since 2.9.0:
- * Converted the readme to GitHub Markdown.
- * Expanded the dependency list in the readme to include build dependencies.
- * Include commands for installing dependencies on Ubuntu in the readme.
- * Removed dead links in the readme.
- * Added gd translation for desktop file.
- * Generates translation files during build.
- * Updated the list of editors in translation instructions.
- * Updated formatting in COPYING file.
- Regressions / known bugs since 2.9.0:
- * Untested on Windows and Mac.
- * Infrastructure for building for Mac may be missing since updating the build
- tool.
- * Ports are OP.
- * Does not autodetect screen size on startup in fullscreen.
- *** LincityNG 2.9.0 *** [git: ff3e337] 2023-12-18
- * New sprites
- * Overlay sprites
- * Roads spawn cars that drive around if there is jobs traffic.
- * Right-click switches to query tool.
- * Number keys + '`' switches overlay modes.
- * Distinction between river, lake, and pond
- * Lots of fixes
- * Translation updates
- * OSX support
- * Migraded to SDL2 as backend for interaction with user.
- *** LincityNG 2.9.beta *** [r1797 in svn] 2013-12-22
- public BETA release with:
- * custom map size, see README-Unlimited
- * new water management, see README-WaterWell
- * more supported languages
- * less bugs
- *** LincityNG 2.0 *** [r1518 in svn] 2009-01-25
- * Updated translations (cs, de, nl, pt_BR, ru, sv)
- * Use language specific font if fonts/<style>-<Language>.ttf exists.
- Note: To use the Japanese translation you have to copy or symlink
- a font with Japanese characters to fonts/sans-ja_JP.ttf.
- * improved images
- * less bugs
- *** LincityNG 1.97.beta *** [r1474 in svn] 2008-12-24
- another BETA release:
- * less bugs
- * up to date English documentation
- *** LincityNG 1.92.beta *** [r1456 in svn] 2008-09-13
- public BETA release with:
- * water management
- * Bridges
- * improved images
- * changes in savegame format, saves to ~/.lincity-ng/
- * documentation is NOT up to date
- *** LincityNG 1.1.2 *** [r1270 in svn] 2007-11-04
- * Show coal below buildings on mini map.
- * Bugfix for solar power plant.
- * Updated translations (ca, nl, ru)
- * Show range for windmill and coal mine while building.
- *** LincityNG 1.1.1 *** [r1263 in svn] 2007-08-19
- * History in online help
- * Heavy industry no longer storing too much coal.
- * Sustainability progress is reloaded from saved games.
- * Draw range for selected building around cursor
- * Online help includes a tutorial
- * Russian online help
- * Brazilian Portuguese online help
- * Change colour of economy tab when people are unemployed or starving
- * Fixed problem with multi byte characters in WinXP
- * Reuse open statistics dialog
- *** LincityNG 1.1.0 *** [r1139 in svn] 2007-02-19
- * Display correct values for unemployment rate.
- * Port connects on all land parts.
- * Change background music in menu.
- * Show range of markets in traffic view
- * French online help
- * German online help
- *** LincityNG 1.0.3 *** [r1089 in svn] 2006-04-14
- * Show correct demolition costs for powerlines, substations and farms.
- * Quantizing tile-images saves about 12MB.
- * Fixed Mills. Now they work.
- * Tool-Menu now opens on left mousebutton.
- * Separate menus for loading and saving games.
- *** LincityNG 1.0.2 *** [r1063 in svn] 2005-11-09
- * Catalan translation
- * Spanish translation
- * French translation
- * Swedish translation
- * Fixed: unwanted double-clicks in file menu
- *** LincityNG 1.0.1 *** [r1038 in svn] 2005-07-13
- * Adjust volume in options
- * Load game on doubleclick
- * Fixed: Endgame evacuation causes termination of game.
- * Fixed: Hightech houses require tech 30, but the tooltip says 20.
- * Fixed: Suppressed duplicated tech-messages.
- * Fixed: Duplicated command line arguments.
- * Fixed: Crash when empty scenario is selected.
- *** LincityNG 1.0 *** [r1026 in svn] 2005-06-20
- * The first release of LincityNG features everything from classic lincity
- but with brand new graphics and modern user interface.
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