Unit Naming.xml 2.4 KB

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  1. <?xml version="1.0" encoding="ISO-8859-1" ?>
  2. <!--
  3. Unit Naming
  4. by Ruff_Hi
  5. Copyright (c) 2008 The BUG Mod.
  6. -->
  7. <mod id="UnitNaming"
  8. name="Unit Naming"
  9. author="Ruff_Hi"
  10. version="1.0"
  11. date="09/02/2007"
  12. url="http://forums.civfanatics.com/showthread.php?t=241801">
  13. <options id="UnitNaming" file="Unit Naming.ini">
  14. <section id="UnitName">
  15. <option id="Enabled" key="Enabled"
  16. type="boolean" default="False"/>
  17. <option id="UseAdvanced" key="UseAdvanced"
  18. type="boolean" default="False"
  19. get="isAdvanced" set="setAdvanced"/>
  20. <option id="Default" key="Default"
  21. type="string" default="^ut^ ^cnt[n][u]^ (^ct^)"/>
  22. <option id="Combat_None" key="CombatNone"
  23. type="string" default="DEFAULT"/>
  24. <option id="Combat_AIR" key="CombatAIR"
  25. type="string" default="DEFAULT"/>
  26. <option id="Combat_ARCHER" key="CombatARCHER"
  27. type="string" default="DEFAULT"/>
  28. <option id="Combat_ARMOR" key="CombatARMOR"
  29. type="string" default="DEFAULT"/>
  30. <option id="Combat_GUN" key="CombatGUN"
  31. type="string" default="DEFAULT"/>
  32. <option id="Combat_HELICOPTER" key="CombatHELICOPTER"
  33. type="string" default="DEFAULT"/>
  34. <option id="Combat_MELEE" key="CombatMELEE"
  35. type="string" default="DEFAULT"/>
  36. <option id="Combat_MOUNTED" key="CombatMOUNTED"
  37. type="string" default="DEFAULT"/>
  38. <option id="Combat_NAVAL" key="CombatNAVAL"
  39. type="string" default="DEFAULT"/>
  40. <option id="Combat_RECON" key="CombatRECON"
  41. type="string" default="DEFAULT"/>
  42. <option id="Combat_SIEGE" key="CombatSIEGE"
  43. type="string" default="DEFAULT"/>
  44. <!--RevolutionDCM - add new combat types here or get python isColor error-->
  45. <option id="Combat_SPY" key="CombatSPY"
  46. type="string" default="DEFAULT"/>
  47. <option id="Combat_DISCIPLE" key="CombatDISCIPLE"
  48. type="string" default="DEFAULT"/>
  49. <option id="Combat_ADEPT" key="CombatADEPT"
  50. type="string" default="DEFAULT"/>
  51. <option id="Combat_ANIMAL" key="CombatANIMAL"
  52. type="string" default="DEFAULT"/>
  53. <accessor get="getByCombatType" set="setByCombatType"
  54. args="combatType" id="Combat_%s"/>
  55. </section>
  56. </options>
  57. <options id="AdvUnitNaming" file="Adv Unit Naming.ini">
  58. <section id="UnitName">
  59. <option id="ByEraAndClass" key="%s_%s" args="era, class"
  60. type="string" default="DEFAULT"/>
  61. </section>
  62. </options>
  63. <events module="UnitNameEventManager">
  64. <!--arg type="key" value="Alt Ctrl N"/-->
  65. </events>
  66. </mod>