Revolution.xml 18 KB

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  1. <?xml version="1.0" encoding="ISO-8859-1" ?>
  2. <!--
  3. Revolution Mod Configuration
  4. -->
  5. <mod id="Revolution">
  6. <options id="Revolution" file="Revolution.ini">
  7. <section id="RevConfig">
  8. <option id="ActivePopup" key="ActivePopup" type="boolean" default="False"
  9. get="isActivePopup" set="setActivePopup"/>
  10. <option id="RevConfigDebugMode" key="DebugMode" type="boolean" default="False"
  11. get="isRevConfigDebugMode" set="setRevConfigDebugMode"/>
  12. </section>
  13. <section id="BarbarianCiv">
  14. <option id="OfferControl" key="OfferControl" type="boolean" default="False"
  15. get="isOfferControl" set="setOfferControl"/>
  16. <list id="MinPopulation" key="MinPopulation" type="int" default="3"
  17. values="1,2,3,4,5,6,7,8,9,10,11,12" get="getMinPopulation" set="setMinPopulation"/>
  18. <list id="NewWorldPolicy" key="NewWorldPolicy" type="int" default="2"
  19. values="0,1,2,3,4,5" get="getNewWorldPolicy" set="setNewWorldPolicy"/>
  20. <list id="NewWorldErasBehind" key="NewWorldErasBehind" type="int" default="1"
  21. values="0,1,2,3,4,5" get="getNewWorldErasBehind" set="setNewWorldErasBehind"/>
  22. <option id="FierceNatives" key="FierceNatives" type="boolean" default="False"
  23. get="isFierceNatives" set="setFierceNatives"/>
  24. <list id="BarbTechFrac" key="BarbTechFrac" type="float" default="0.7"
  25. listType="float" values="0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0" format="%.1f"
  26. get="getBarbTechFrac" set="setBarbTechFrac"/>
  27. <list id="MilitaryStrength" key="MilitaryStrength" type="float" default="1.0"
  28. listType="float" values="0.0,0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0" format="%.1f"
  29. get="getMilitaryStrength" set="setMilitaryStrength"/>
  30. <list id="NewWorldBonuses" key="NewWorldBonuses" type="int" default="1"
  31. values="0,1,2,3" get="getNewWorldBonuses" set="setNewWorldBonuses"/>
  32. <option id="BarbCivDebugMode" key="DebugMode" type="boolean" default="False"
  33. get="isBarbCivDebugMode" set="setBarbCivDebugMode"/>
  34. <option id="AnnounceBarbSettle" key="AnnounceBarbSettle" type="boolean" default="True"
  35. get="isAnnounceBarbSettle" set="setAnnounceBarbSettle"/>
  36. <option id="UsePopup" key="UsePopup" type="boolean" default="True"
  37. get="isUsePopup" set="setUsePopup"/>
  38. <option id="OnlyNotifyNearbyPlayers" key="OnlyNotifyNearbyPlayers" type="boolean" default="True"
  39. get="isOnlyNotifyNearbyPlayers" set="setOnlyNotifyNearbyPlayers"/>
  40. <option id="BlockPopupInAuto" key="BlockPopupInAuto" type="boolean" default="True"
  41. get="isBlockPopupInAuto" set="setBlockPopupInAuto"/>
  42. <option id="CancelAutoForOffer" key="CancelAutoForOffer" type="boolean" default="True"
  43. get="isCancelAutoForOffer" set="setCancelAutoForOffer"/>
  44. <list id="MinorHalfLife" key="MinorHalfLife" type="int" default="10"
  45. values="1,2,3,4,5,10,11,12,15,20,25,30,40,50"
  46. get="getMinorHalfLife" set="setMinorHalfLife"/>
  47. <list id="BarbCivMaxCivs" key="MaxCivs" type="int" default="-1"
  48. values="-1,0,1,2,3,4,5,10,15,20,25,30,35,40,45"
  49. get="getBarbCivMaxCivs" set="setBarbCivMaxCivs"/>
  50. <list id="FormMinorModifier" key="FormMinorModifier" type="float" default="1.0"
  51. listType="float" values="0.0,0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0" format="%.1f"
  52. get="getFormMinorModifier" set="setFormMinorModifier"/>
  53. <list id="MinContacts" key="MinContacts" type="int" default="1"
  54. values="0,1,2,3,4,5,6,7,8,10,12,15,20,30,40"
  55. get="getMinContacts" set="setMinContacts"/>
  56. <list id="MinFullContacts" key="MinFullContacts" type="int" default="0"
  57. values="0,1,2,3,4,5,10,15,20,25,30,35,40,45"
  58. get="getMinFullContacts" set="setMinFullContacts"/>
  59. <list id="WarCloseDist" key="WarCloseDist" type="int" default="21"
  60. values="1,7,14,21,28,35,42,49"
  61. get="getWarCloseDist" set="setWarCloseDist"/>
  62. <list id="BaseMilitaryOdds" key="BaseMilitaryOdds" type="float" default="0.50"
  63. listType="float" values="0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0" format="%.1f"
  64. get="getBaseMilitaryOdds" set="setBaseMilitaryOdds"/>
  65. <list id="BuilderBonusTechs" key="BuilderBonusTechs" type="int" default="2"
  66. values="0,1,2,3,4,5,6,8,10,12,15,20"
  67. get="getBuilderBonusTechs" set="setBuilderBonusTechs"/>
  68. <option id="BarbCivsByStyle" key="BarbCivsByStyle" type="boolean" default="True"
  69. get="isBarbCivsByStyle" set="setBarbCivsByStyle"/>
  70. <list id="MilitaryWindow" key="MilitaryWindow" type="int" default="35"
  71. values="1,2,3,4,5,10,15,20,25,30,35,40,45,50,60,75,100"
  72. get="getMilitaryWindow" set="setMilitaryWindow"/>
  73. </section>
  74. <section id="Revolution">
  75. <option id="RevDebugMode" key="DebugMode" type="boolean" default="True"
  76. get="isRevDebugMode" set="setRevDebugMode"/>
  77. <option id="ShowDebugMessages" key="ShowDebugMessages" type="boolean" default="False"
  78. get="isShowDebugMessages" set="setShowDebugMessages"/>
  79. <option id="CenterPopups" key="CenterPopups" type="boolean" default="False"
  80. get="isCenterPopups" set="setCenterPopups"/>
  81. <option id="ShowRevIndexInPopup" key="ShowRevIndexInPopup" type="boolean" default="False"
  82. get="isShowRevIndexInPopup" set="setShowRevIndexInPopup"/>
  83. <list id="MaxScoreLines" key="MaxScoreLines" type="int" default="-1"
  84. values="-1,1,7,14,21,28,35,42,49"
  85. get="getMaxScoreLines" set="setMaxScoreLines"/>
  86. <list id="RevMaxCivs" key="MaxCivs" type="int" default="-1"
  87. values="-1,0,1,2,3,4,5,10,15,20,25,30,35,40,45"
  88. get="getRevMaxCivs" set="setRevMaxCivs"/>
  89. <option id="RebelTypes" key="RebelTypes" type="boolean" default="True"
  90. get="isRebelTypes" set="setRebelTypes"/>
  91. <option id="ArtStyleTypes" key="ArtStyleTypes" type="boolean" default="True"
  92. get="isArtStyleTypes" set="setArtStyleTypes"/>
  93. <option id="OfferDefectToRevs" key="OfferDefectToRevs" type="boolean" default="True"
  94. get="isOfferDefectToRevs" set="setOfferDefectToRevs"/>
  95. <option id="AllowAssimilation" key="AllowAssimilation" type="boolean" default="True"
  96. get="isAllowAssimilation" set="setAllowAssimilation"/>
  97. <option id="AllowSmallBarbRevs" key="AllowSmallBarbRevs" type="boolean" default="True"
  98. get="isAllowSmallBarbRevs" set="setAllowSmallBarbRevs"/>
  99. <option id="AllowBreakVassal" key="AllowBreakVassal" type="boolean" default="True"
  100. get="isAllowBreakVassal" set="setAllowBreakVassal"/>
  101. <option id="EndWarsOnDeath" key="EndWarsOnDeath" type="boolean" default="True"
  102. get="isEndWarsOnDeath" set="setEndWarsOnDeath"/>
  103. <option id="AllowStateReligionToJoin" key="AllowStateReligionToJoin" type="boolean" default="True"
  104. get="isAllowStateReligionToJoin" set="setAllowStateReligionToJoin"/>
  105. <option id="CulturalRevolution" key="CulturalRevolution" type="boolean" default="True"
  106. get="isCulturalRevolution" set="setCulturalRevolution"/>
  107. <option id="ReligiousRevolution" key="ReligiousRevolution" type="boolean" default="True"
  108. get="isReligiousRevolution" set="setReligiousRevolution"/>
  109. <option id="CivicRevolution" key="CivicRevolution" type="boolean" default="True"
  110. get="isCivicRevolution" set="setCivicRevolution"/>
  111. <option id="LeaderRevolution" key="LeaderRevolution" type="boolean" default="True"
  112. get="isLeaderRevolution" set="setLeaderRevolution"/>
  113. <option id="HumanLeaderRevolution" key="HumanLeaderRevolution" type="boolean" default="True"
  114. get="isHumanLeaderRevolution" set="setHumanLeaderRevolution"/>
  115. <list id="IndexModifier" key="IndexModifier" type="float" default="1.0"
  116. listType="float" values="0.0,0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0" format="%.1f"
  117. get="getIndexModifier" set="setIndexModifier"/>
  118. <list id="IndexOffset" key="IndexOffset" type="float" default="0"
  119. listType="float" values="-10.0,-8.0,-6.0,-5.0,-4.0,-3.0,-2.0,-1.0,0,1.0,2.0,3.0,4.0,5.0,6.0,8.0,10.0" format="%.1f"
  120. get="getIndexOffset" set="setIndexOffset"/>
  121. <list id="HumanIndexModifier" key="HumanIndexModifier" type="float" default="1.0"
  122. listType="float" values="0.0,0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0" format="%.1f"
  123. get="getHumanIndexModifier" set="setHumanIndexModifier"/>
  124. <list id="HumanIndexOffset" key="HumanIndexOffset" type="float" default="0"
  125. listType="float" values="-10.0,-8.0,-6.0,-5.0,-4.0,-3.0,-2.0,-1.0,0,1.0,2.0,3.0,4.0,5.0,6.0,8.0,10.0" format="%.1f"
  126. get="getHumanIndexOffset" set="setHumanIndexOffset"/>
  127. <list id="CultureRateModifier" key="CultureRateModifier" type="float" default="1.0"
  128. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  129. get="getCultureRateModifier" set="setCultureRateModifier"/>
  130. <list id="CivSizeModifier" key="CivSizeModifier" type="float" default="1.0"
  131. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  132. get="getCivSizeModifier" set="setCivSizeModifier"/>
  133. <list id="CityLostModifier" key="CityLostModifier" type="float" default="1.0"
  134. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  135. get="getCityLostModifier" set="setCityLostModifier"/>
  136. <list id="CityAcquiredModifier" key="CityAcquiredModifier" type="float" default="1.0"
  137. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  138. get="getCityAcquiredModifier" set="setCityAcquiredModifier"/>
  139. <list id="WarWearinessMod" key="WarWearinessMod" type="float" default="1.0"
  140. listType="float" values="0.0,0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0" format="%.1f"
  141. get="getWarWearinessMod" set="setWarWearinessMod"/>
  142. <list id="ReligionModifier" key="ReligionModifier" type="float" default="1.0"
  143. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  144. get="getReligionModifier" set="setReligionModifier"/>
  145. <list id="ColonyModifier" key="ColonyModifier" type="float" default="1.0"
  146. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  147. get="getColonyModifier" set="setColonyModifier"/>
  148. <list id="DistanceToCapitalModifier" key="DistanceToCapitalModifier" type="float" default="1.0"
  149. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  150. get="getDistanceToCapitalModifier" set="setDistanceToCapitalModifier"/>
  151. <list id="HappinessModifier" key="HappinessModifier" type="float" default="1.0"
  152. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  153. get="getHappinessModifier" set="setHappinessModifier"/>
  154. <list id="NationalityModifier" key="NationalityModifier" type="float" default="1.0"
  155. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  156. get="getNationalityModifier" set="setNationalityModifier"/>
  157. <list id="GarrisonModifier" key="GarrisonModifier" type="float" default="3.0"
  158. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  159. get="getGarrisonModifier" set="setGarrisonModifier"/>
  160. <list id="RevCultureModifier" key="RevCultureModifier" type="float" default="1.0"
  161. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  162. get="getRevCultureModifier" set="setRevCultureModifier"/>
  163. <list id="ChanceModifier" key="ChanceModifier" type="float" default="1.00"
  164. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  165. get="getChanceModifier" set="setChanceModifier"/>
  166. <list id="CivicsOdds" key="CivicsOdds" type="int" default="0"
  167. values="-100,-90,-80,-70,-60,-50,-40,-30,-20,-10,0,10,20,30,40,50,60,70,80,90,100"
  168. get="getCivicsOdds" set="setCivicsOdds"/>
  169. <list id="ReligionOdds" key="ReligionOdds" type="int" default="0"
  170. values="-100,-90,-80,-70,-60,-50,-40,-30,-20,-10,0,10,20,30,40,50,60,70,80,90,100"
  171. get="getReligionOdds" set="setReligionOdds"/>
  172. <list id="LeaderOdds" key="LeaderOdds" type="int" default="0"
  173. values="-100,-90,-80,-70,-60,-50,-40,-30,-20,-10,0,10,20,30,40,50,60,70,80,90,100"
  174. get="getLeaderOdds" set="setLeaderOdds"/>
  175. <list id="CrusadeOdds" key="CrusadeOdds" type="int" default="0"
  176. values="-100,-90,-80,-70,-60,-50,-40,-30,-20,-10,0,10,20,30,40,50,60,70,80,90,100"
  177. get="getCrusadeOdds" set="setCrusadeOdds"/>
  178. <list id="IndependenceOdds" key="IndependenceOdds" type="int" default="0"
  179. values="-100,-90,-80,-70,-60,-50,-40,-30,-20,-10,0,10,20,30,40,50,60,70,80,90,100"
  180. get="getIndependenceOdds" set="setIndependenceOdds"/>
  181. <list id="TurnsBetweenRevs" key="TurnsBetweenRevs" type="int" default="8"
  182. values="1,2,3,4,6,8,10,12,15,20,25,30,40,50"
  183. get="getTurnsBetweenRevs" set="setTurnsBetweenRevs"/>
  184. <list id="BaseReinforcementTurns" key="BaseReinforcementTurns" type="int" default="3"
  185. values="1,2,3,4,5,6,7,8,9,8,10"
  186. get="getBaseReinforcementTurns" set="setBaseReinforcementTurns"/>
  187. <list id="MinReinforcementTurns" key="MinReinforcementTurns" type="int" default="1"
  188. values="1,2,3,4,5,6,7,8,9,8,10"
  189. get="getMinReinforcementTurns" set="setMinReinforcementTurns"/>
  190. <list id="AcquiredTurns" key="AcquiredTurns" type="int" default="10"
  191. values="1,2,3,4,5,6,8,10,12,14,16,18,20,25,30"
  192. get="getAcquiredTurns" set="setAcquiredTurns"/>
  193. <list id="AcceptedTurns" key="AcceptedTurns" type="int" default="10"
  194. values="1,2,3,4,5,6,8,10,12,14,16,18,20,25,30"
  195. get="getAcceptedTurns" set="setAcceptedTurns"/>
  196. <list id="BuyoffTurns" key="BuyoffTurns" type="int" default="10"
  197. values="1,2,3,4,5,6,8,10,12,14,16,18,20,25,30"
  198. get="getBuyoffTurns" set="setBuyoffTurns"/>
  199. <list id="DeniedTurns" key="DeniedTurns" type="int" default="5"
  200. values="1,2,3,4,5,6,8,10,12,15,20"
  201. get="getDeniedTurns" set="setDeniedTurns"/>
  202. <list id="HumanWarnFrac" key="HumanWarnFrac" type="float" default="0.9"
  203. listType="float" values="0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0" format="%.1f"
  204. get="getHumanWarnFrac" set="setHumanWarnFrac"/>
  205. <list id="WarnTurns" key="WarnTurns" type="int" default="15"
  206. values="1,2,3,4,6,8,10,12,15,20,25,30,40,50"
  207. get="getWarnTurns" set="setWarnTurns"/>
  208. <list id="MaxNationality" key="MaxNationality" type="int" default="45"
  209. values="0,1,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100"
  210. get="getMaxNationality" set="setMaxNationality"/>
  211. <list id="InstigateRevolutionThreshold" key="InstigateRevolutionThreshold" type="int" default="1000"
  212. values="100,200,300,400,500,750,1000,1250,1500,1750,2000,2250,2500,2750,3000"
  213. get="getInstigateRevolutionThreshold" set="setInstigateRevolutionThreshold"/>
  214. <list id="AlwaysViolentThreshold" key="AlwaysViolentThreshold" type="int" default="1750"
  215. values="100,200,300,400,500,750,1000,1250,1500,1750,2000,2250,2500,2750,3000"
  216. get="getAlwaysViolentThreshold" set="setAlwaysViolentThreshold"/>
  217. <list id="BadLocalThreshold" key="BadLocalThreshold" type="int" default="8"
  218. values="1,2,3,4,5,6,8,10,12,14,16,18,20,25,30"
  219. get="getBadLocalThreshold" set="setBadLocalThreshold"/>
  220. <list id="CloseRadius" key="CloseRadius" type="int" default="8"
  221. values="1,2,4,8,10,12,14,18,18,20"
  222. get="getCloseRadius" set="setCloseRadius"/>
  223. <list id="JoinRevolutionFrac" key="JoinRevolutionFrac" type="float" default="0.6"
  224. listType="float" values="0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0" format="%.1f"
  225. get="getJoinRevolutionFrac" set="setJoinRevolutionFrac"/>
  226. <list id="StrengthModifier" key="StrengthModifier" type="float" default="1.0"
  227. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  228. get="getStrengthModifier" set="setStrengthModifier"/>
  229. <list id="ReinforcementModifier" key="ReinforcementModifier" type="float" default="1.0"
  230. listType="float" values="0.00,1.10,0.25,0.50,0.75,1.00,1.25,1.50,1.75,2.00,2.50,3.00,3.50,4.00,5.00" format="%.2f"
  231. get="getReinforcementModifier" set="setReinforcementModifier"/>
  232. </section>
  233. <section id="AIAutoPlay">
  234. <option id="AIAutoPlayEnable" key="Enable" type="boolean" default="True"
  235. get="isAIAutoPlayEnable" set="setAIAutoPlayEnable"/>
  236. <option id="BlockPopups" key="BlockPopups" type="boolean" default="True"
  237. get="isBlockPopups" set="setBlockPopups"/>
  238. <option id="SaveAllDeaths" key="SaveAllDeaths" type="boolean" default="True"
  239. get="isSaveAllDeaths" set="setSaveAllDeaths"/>
  240. <option id="Refortify" key="Refortify" type="boolean" default="True"
  241. get="isRefortify" set="setRefortify"/>
  242. </section>
  243. <section id="ChangePlayer">
  244. <option id="ChangePlayerEnable" key="Enable" type="boolean" default="True"
  245. get="isChangePlayerEnable" set="setChangePlayerEnable"/>
  246. <option id="ChangePlayerDebugMode" key="DebugMode" type="boolean" default="False"
  247. get="isChangePlayerDebugMode" set="setChangePlayerDebugMode"/>
  248. </section>
  249. <section id="TechDiffusion">
  250. <option id="TechDifDebugMode" key="DebugMode" type="boolean" default="False"
  251. get="isTechDifDebugMode" set="setTechDifDebugMode"/>
  252. <list id="MinTechsBehind" key="MinTechsBehind" type="int" default="5"
  253. values="1,2,3,4,5,6,7,8,9,10,12,14,16,18,20"
  254. get="getMinTechsBehind" set="setMinTechsBehind"/>
  255. <list id="FullEffectTechsBehind" key="FullEffectTechsBehind" type="int" default="8"
  256. values="1,2,3,4,5,6,7,8,9,10,12,14,16,18,20"
  257. get="getFullEffectTechsBehind" set="setFullEffectTechsBehind"/>
  258. <list id="BonusTechsBehind" key="BonusTechsBehind" type="int" default="12"
  259. values="1,2,3,4,5,6,7,8,9,10,12,14,16,18,20"
  260. get="getBonusTechsBehind" set="setBonusTechsBehind"/>
  261. <list id="DiffusionMod" key="DiffusionMod" type="float" default="1.0"
  262. listType="float" values="0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0" format="%.1f"
  263. get="getDiffusionMod" set="setDiffusionMod"/>
  264. </section>
  265. <section id="DynamicCivNames">
  266. <option id="DynamicNamesDebugMode" key="DebugMode" type="boolean" default="False"
  267. get="isDynamicNamesDebugMode" set="setDynamicNamesDebugMode"/>
  268. <option id="TeamNaming" key="TeamNaming" type="boolean" default="True"
  269. get="isTeamNaming" set="setTeamNaming"/>
  270. <option id="LeaveHumanPlayerName" key="LeaveHumanPlayerName" type="boolean" default="False"
  271. get="isLeaveHumanPlayerName" set="setLeaveHumanPlayerName"/>
  272. </section>
  273. </options>
  274. <events module="RevolutionInit" function="RevolutionInit"/>
  275. </mod>